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commit
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@ -32,8 +32,7 @@ private _unitDogtagIDs = [];
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//Create action children for all dogtags
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private _actions = [];
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{
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private _tagID = _unitDogtagIDs select _forEachIndex;
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private _displayName = format ["%1 #%2", getText (configFile >> "CfgWeapons" >> _x >> "displayName"), _tagID];
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private _displayName = format ["%1", getText (configFile >> "CfgWeapons" >> _x >> "displayName")];
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private _picture = getText (configFile >> "CfgWeapons" >> _x >> "picture");
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private _action = [_x, _displayName, _picture, {_this call FUNC(checkDogtagItem)}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
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