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Add unloaded of cargo to killed vehicles
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@ -1,6 +1,6 @@
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#include "..\script_component.hpp"
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/*
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* Author: mharis001, Glowbal
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* Author: mharis001, Glowbal, drofseh
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* Handles an object being destroyed/deleted.
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* If object contained loaded cargo, the cargo is deleted.
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* If object was loaded cargo, it's removed from loaded cargo list.
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@ -19,14 +19,22 @@
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params ["_object"];
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private _killed = false;
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if (count _this > 1) then {_killed = true}; // The Killed event has 4 params. The Deleted event only has 1 param.
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private _loaded = _object getVariable [QGVAR(loaded), []];
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if (_loaded isNotEqualTo []) then {
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// Delete all cargo
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{
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if (_x isEqualType objNull) then {
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detach _x;
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deleteVehicle _x;
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if (_killed && {random 100 < GVAR(unloadOnKilled)}) then {
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[_x, _object] call ace_cargo_fnc_unloadItem;
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} else {
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detach _x;
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deleteVehicle _x;
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};
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};
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} forEach _loaded;
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@ -30,6 +30,16 @@ private _category = [ELSTRING(main,Category_Logistics), LSTRING(openMenu)];
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{[QGVAR(paradropTimeCoefficent), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
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] call CBA_fnc_addSetting;
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[
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QGVAR(unloadOnKilled),
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"SLIDER",
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[LSTRING(unloadOnKilled), LSTRING(unloadOnKilled_description)],
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_category,
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[0, 100, 1, 0],
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1,
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{[QGVAR(unloadOnKilled), _this, true] call EFUNC(common,cbaSettings_settingChanged)}
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] call CBA_fnc_addSetting;
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[
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QGVAR(openAfterUnload),
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"LIST",
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@ -498,6 +498,12 @@
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<Czech>Upravuje jak dlouho výsadek trvá pro náklad.</Czech>
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<Spanish>Modificador de tiempo de lanzamiento en paracaídas de un objeto cargado</Spanish>
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</Key>
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<Key ID="STR_ACE_Cargo_unloadOnKilled">
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<English>Unload Cargo On Killed</English>
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</Key>
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<Key ID="STR_ACE_Cargo_unloadOnKilled_description">
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<English>The chance for each cargo loaded into a vehicle to be unloaded if the vehicle is killed.</English>
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</Key>
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<Key ID="STR_ACE_Cargo_loadTimeCoefficient">
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<English>Load Time Coefficient</English>
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<German>Ladezeitmultiplikator</German>
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