Do not use a treshold for unassigned damage.

This commit is contained in:
KoffeinFlummi 2015-04-08 07:21:34 +02:00
parent 92b672f713
commit 5bd1ee7ecd

View File

@ -120,7 +120,7 @@ if (_selectionName == "") then {
(_unit getHitPointDamage "HitRightArm") +
(_unit getHitPointDamage "HitLeftLeg") +
(_unit getHitPointDamage "HitRightLeg");
if (_damagesum < 0.06 and damage _unit > 0.06 and alive _unit) then {
if (damage _unit > _damagesum and alive _unit) then {
_unit setHitPointDamage ["HitBody", damage _unit];
};
}, [_unit], 2, 0.1] call EFUNC(common,waitAndExecute);