Speed up carry animation (#7216)

This commit is contained in:
BaerMitUmlaut 2019-10-05 22:32:38 +02:00 committed by jonpas
parent b236cf9a65
commit 5bdbb5c398
3 changed files with 15 additions and 1 deletions

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@ -0,0 +1,13 @@
class CfgMovesMaleSdr: CfgMovesBasic {
class InjuredMovedBase;
class AgonyBaseRfl;
class States {
class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon: InjuredMovedBase {
speed = -10; // 1/10
};
class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl {
speed = -10; // 1/10
};
};
};

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@ -17,3 +17,4 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgMovesBasic.hpp"
#include "CfgMovesMaleSdr.hpp"

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@ -48,7 +48,7 @@ if (_target isKindOf "CAManBase") then {
[_unit, "AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon", 2, true] call EFUNC(common,doAnimation);
[_target, "AinjPfalMstpSnonWrflDnon_carried_Up", 2, true] call EFUNC(common,doAnimation);
_timer = CBA_missionTime + 15;
_timer = CBA_missionTime + 10;
} else {