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Speed up carry animation (#7216)
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13
addons/dragging/CfgMovesMaleSdr.hpp
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13
addons/dragging/CfgMovesMaleSdr.hpp
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@ -0,0 +1,13 @@
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class CfgMovesMaleSdr: CfgMovesBasic {
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class InjuredMovedBase;
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class AgonyBaseRfl;
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class States {
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class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon: InjuredMovedBase {
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speed = -10; // 1/10
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};
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class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl {
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speed = -10; // 1/10
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};
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};
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};
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@ -17,3 +17,4 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgMovesBasic.hpp"
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#include "CfgMovesMaleSdr.hpp"
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@ -48,7 +48,7 @@ if (_target isKindOf "CAManBase") then {
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[_unit, "AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon", 2, true] call EFUNC(common,doAnimation);
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[_target, "AinjPfalMstpSnonWrflDnon_carried_Up", 2, true] call EFUNC(common,doAnimation);
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_timer = CBA_missionTime + 15;
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_timer = CBA_missionTime + 10;
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} else {
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