diff --git a/addons/medical/functions/fnc_determineIfFatal.sqf b/addons/medical/functions/fnc_determineIfFatal.sqf index 8be0e00903..8a70d336c2 100644 --- a/addons/medical/functions/fnc_determineIfFatal.sqf +++ b/addons/medical/functions/fnc_determineIfFatal.sqf @@ -26,8 +26,8 @@ private ["_damageThreshold", "_damageBodyPart", "_chanceFatal"]; params ["_unit", "_part", ["_withDamage", 0]]; if (!alive _unit) exitWith {true}; -if (_part < 0 || _part > 5) exitWith {false}; if ((vehicle _unit != _unit) && {!alive (vehicle _unit)}) exitWith { true }; +if (_part < 0 || _part > 5) exitWith {false}; // Find the correct Damage threshold for unit. _damageThreshold = [1,1,1]; diff --git a/addons/medical/functions/fnc_handleDamage.sqf b/addons/medical/functions/fnc_handleDamage.sqf index e993dd181b..cf67d2add9 100644 --- a/addons/medical/functions/fnc_handleDamage.sqf +++ b/addons/medical/functions/fnc_handleDamage.sqf @@ -26,6 +26,8 @@ if !(local _unit) exitWith { nil }; +// if (alive _unit) then {diag_log text format ["HD: %1", _this];}; + private ["_damageReturn", "_typeOfDamage", "_minLethalDamage", "_newDamage", "_typeIndex", "_preventDeath"]; // bug, assumed fixed, @todo excessive testing, if nothing happens remove @@ -78,14 +80,14 @@ _minLethalDamage = if (_typeIndex >= 0) then { }; private _vehicle = vehicle _unit; +private _effectiveSelectionName = _selection; if ((_vehicle != _unit) && {!(_vehicle isKindOf "StaticWeapon")} && {_shooter in [objNull, driver _vehicle, _vehicle]} && {_projectile == ""} && {_selection == ""}) then { if (GVAR(enableVehicleCrashes)) then { - _selection = _this select 1; //pull random selection from HDC - TRACE_1("Veh Crash",_selection); + _effectiveSelectionName = _this select 1; //pull random selection from HDC }; }; -if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then { +if ((_minLethalDamage <= _newDamage) && {[_unit, [_effectiveSelectionName] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then { if ((_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)])) exitwith { _damageReturn = 0.9; }; @@ -101,13 +103,8 @@ if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectio [_unit] call FUNC(addToInjuredCollection); if (_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)]) exitWith { - if (vehicle _unit != _unit and {damage (vehicle _unit) >= 1}) then { - [_unit] call EFUNC(common,unloadPerson); - }; - - private "_delayedUnconsicous"; - _delayedUnconsicous = false; - if (vehicle _unit != _unit and {damage (vehicle _unit) >= 1}) then { + private _delayedUnconsicous = false; + if (_vehicle != _unit and {damage _vehicle >= 1}) then { [_unit] call EFUNC(common,unloadPerson); _delayedUnconsicous = true; }; @@ -120,7 +117,7 @@ if (_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)]) exitW if (_delayedUnconsicous) then { [{ [_this select 0, true] call FUNC(setUnconscious); - }, [_unit], 0.7, 0] call EFUNC(common,waitAndExecute); + }, [_unit], 0.7] call EFUNC(common,waitAndExecute); } else { [{ [_this select 0, true] call FUNC(setUnconscious); diff --git a/addons/medical/functions/fnc_handleDamage_caching.sqf b/addons/medical/functions/fnc_handleDamage_caching.sqf index 155e7dc687..e834ec272f 100644 --- a/addons/medical/functions/fnc_handleDamage_caching.sqf +++ b/addons/medical/functions/fnc_handleDamage_caching.sqf @@ -33,7 +33,6 @@ private _vehicle = vehicle _unit; if ((_vehicle != _unit) && {!(_vehicle isKindOf "StaticWeapon")} && {_source in [objNull, driver _vehicle, _vehicle]} && {_projectile == ""} && {_selectionName == ""}) then { if (GVAR(enableVehicleCrashes)) then { _selectionName = _hitSelections select (floor(random(count _hitSelections))); - TRACE_1("Veh Crash",_selectionName); _projectile = "vehiclecrash"; _this set [1, _selectionName]; _this set [4, _projectile]; diff --git a/addons/medical/functions/fnc_setDead.sqf b/addons/medical/functions/fnc_setDead.sqf index 030945daaf..7c4f94b260 100644 --- a/addons/medical/functions/fnc_setDead.sqf +++ b/addons/medical/functions/fnc_setDead.sqf @@ -47,6 +47,12 @@ if (((_reviveVal == 1 && {[_unit] call EFUNC(common,isPlayer)} || _reviveVal == _args params ["_unit"]; _startTime = _unit getVariable [QGVAR(reviveStartTime), 0]; + //If we are in reivie state in a blown up vehicle, try to unload so that people can access the body + if ((alive _unit) && {(vehicle _unit) != _unit} && {!alive (vehicle _unit)}) then { + TRACE_2("Unloading", _unit, vehicle _unit); + [_unit] call EFUNC(common,unloadPerson); + }; + if (GVAR(maxReviveTime) > 0 && {ACE_time - _startTime > GVAR(maxReviveTime)}) exitwith { [_idPFH] call CBA_fnc_removePerFrameHandler; _unit setVariable [QGVAR(inReviveState), nil, true];