diff --git a/documentation/feature/missileguidance.md b/documentation/feature/missileguidance.md index 9ce7a60932..53c9e54ce1 100644 --- a/documentation/feature/missileguidance.md +++ b/documentation/feature/missileguidance.md @@ -10,6 +10,19 @@ parent: wiki Adds the AMG framework, for more information about it refer to the [AMG framework documentation] (http://ace3mod.com/wiki/framework/advanced-missile-guidance.html) -## 2. Dependencies +## 2. Usage + +### 2.1 Switching fire mode +- Press CTRL + TAB the LED's on the right of the UI will change. +- `TOP` for top down mode. +- `DIR` for direct mode. + +### 2.2 Locking +- Fully zoom in by using NUMPAD + +- Switch to thermals by pressing N the `FLTR` LED should light up. +- Aim at the target and hold TAB a crosshair will appear and the `SEEK` LED will light up. +- Fire! + +## 3. Dependencies `ace_laser` diff --git a/documentation/feature/overheating.md b/documentation/feature/overheating.md index 54ad1147f9..60dab2ca98 100644 --- a/documentation/feature/overheating.md +++ b/documentation/feature/overheating.md @@ -40,6 +40,9 @@ effects. - Select `equipment`. - Select `Check weapon temperature`. +**NOTE** When the bar is half full (yellow) it means the barrel is around 500°c. +Your weapon will be even more prone to jams, and it'll get worse if you don't let the barrel cool down or swap it. + ## 3. Dependencies `ace_interaction` diff --git a/documentation/feature/rangecard.md b/documentation/feature/rangecard.md new file mode 100644 index 0000000000..b40e76cd49 --- /dev/null +++ b/documentation/feature/rangecard.md @@ -0,0 +1,31 @@ +--- +layout: wiki +title: Rangecard +description: Add a range card for your weapons +group: feature +parent: wiki +--- + +## 1. Overview + +Add a range card that updates itself for your weapon and the type of ammo you're using. + +## 2. Usage + +### 2.1 Opening the range card +- Open the self interaction menu CTRL + ⊞ Win +- Select `Equipment` +- Select `Open Range Card` + +### 2.2 Using the range card +- To use this to it's full potential the use of a `Vector 21` is strongly recommended, a `Kestrel 4500` will also help. + +- Pull out your rangefinder (`Vector 21` preferred) and get the distance between you and your target. + +- Open your rangetable and look under the `Target range` column. + +- Move to the `Bullet Drop` column, the drop is in MRADs, you need to compensate for it by adjusting your sight. Example, you want to adjust for a bullet drop of -7.9 MRADs simply adjust your scope 7.9 MRADs vertically. (check [feature scopes](http://ace3mod.com/wiki/feature/scopes.html) ) for this. + +## 3. Dependencies + +`ACE_Advanced_Ballistics` \ No newline at end of file diff --git a/documentation/feature/switchunits.md b/documentation/feature/switchunits.md index d79aa8d386..cc1a0ba381 100644 --- a/documentation/feature/switchunits.md +++ b/documentation/feature/switchunits.md @@ -21,8 +21,8 @@ In its current form you're able to switch to infantry (vehicles, etc. are planne ### 2.1 Switching to a unit - Open your map - Find a unit you can access (they are showed with special icons and names on the map). -- Press LMB then RMB in a rapid succession. -- You'll control that unit until it dies, after that you'll be brought back to your original unit. +- Press LMB on the desired unit. +- You'll control that unit until it dies or until you switch to an other one. If the unit dies you'll be brought back to your original unit.. ## 3. Dependencies diff --git a/documentation/feature/vector.md b/documentation/feature/vector.md index f5dc85dfca..025012959a 100644 --- a/documentation/feature/vector.md +++ b/documentation/feature/vector.md @@ -6,18 +6,79 @@ group: feature parent: wiki --- -## Overview +## 1. Overview -### Vector IV Rangefinder -Adds the Vector IV rangefinder, including all real-life usage modes (distance between two points, angle between two points etc.) +### 1.1 Vector 21 Rangefinder +ACE3 adds a realistic depiction of the Vector 21 rangefinder to the game. Unlike other rangefinders, it doesn't just magically show you the range to your target, but in exchange allows you to do alot of things with it that the other choices in Arma do not offer. The Vector's functions include, but are not limited to: +- Distance to a target +- Azimuth to a target +- Horizontal and vertical distance to a target +- Distance between 2 targets +- Angle between 2 targets +- Switching between feet and meters +- Switching between degrees and mils +... -## Usage +## 2. Usage -Short overview of how to use the feature, e.g. menu options, key bindings, -instructions. May not apply to all modules. +The Vector is controlled with 2 keys: the azimuth key and the range key; Tab and R and is brought up like any other binoculars. +#### 2.1 Slope distance +Measuring Slope distance -## Dependencies +- Press and hold R until the red pointing circle appears. Sight the circle on the object and release the key. + +#### 2.2 Azimuth +Measuring Azimuth + +- Press and hold the TAB until the azimuth is displayed. + +#### 2.3 Slope distance and Azimuth +Measuring Slope distance and Azimuth + +- Press and hold both R and TAB until the red pointing circle appears. +- Sight the circle on the object and release both keys. + +#### 2.4 Horizontal distance and height difference +Measuring Horizontal distance and height difference + +- Tap R once then press and hold it until the red pointing circle appears. +- Sight the circle on the object and release the key. + +#### 2.5 Azimuth and Inclination +Measuring Azimuth and Inclination + +- Tap TAB once then press and hold it until the azimuth and inclination is displayed. + +#### 2.6 Distance between two points +Measuring Distance between two points + +- Press and hold R until the red pointing circle appears. +- Sight the circle on the first object and tap TAB while further holding R. The first measurement is confirmed ("1-P" = first point). +- Sight the second object and release R. + +#### 2.7 Horizontal and vertical distance between two points +Measuring Horizontal and vertical distance between two points + +- Tap R once then press and hold it until the red pointing circle appears. +- Sight the circle on the object and tap TAB once. The first measurement is confirmed ("1-P" = first point). +- Sight the second object and release R. + +#### 2.8 Horizontal distance and azimuth between two points +Measuring Horizontal distance and azimuth between two points + +- Press and hold TAB until the azimuth appears. +- Sight the circle on the first object and tap R while further holding TAB. The first measurement is confirmed ("1-P" = first point). +- Sight the second object and release TAB. + +### 2.9 Fall of shot +Measuring Fall of shot + +- Tap TAB once then press and hold it until the azimuth appears. +- Sight the circle on the object and tap R while further holding TAB. The first measurement is confirmed ("1-P" = first point). +- Sight the Fall of shot and release TAB. The left digits display the left (`L`)/right (`r`) correction value in meter and the right digits display the longer (`A` = add)/shorter (`d` = drop) correction value in meter. If R is tapped the height correction values will be displayed (`UP` and `dn`). + +## 3. Dependencies `ace_common` diff --git a/documentation/missionmaker/classnames.md b/documentation/missionmaker/classnames.md index c6476c075d..4daa69ebf7 100644 --- a/documentation/missionmaker/classnames.md +++ b/documentation/missionmaker/classnames.md @@ -7,6 +7,10 @@ order: 11 parent: wiki --- +Everything is ordered alphabetically. + +You know an in-game name but want the classname? CTRL + F + ### Atragmx `added in 3.0.0.3` @@ -100,7 +104,7 @@ ACE_HandFlare_White | M127A1 Hand Held Signal (White) | Grenade | ACE_HandFlare_Red | M127A1 Hand Held Signal (Red | Grenade | ACE_HandFlare_Green | M127A1 Hand Held Signal (Green) | Grenade | ACE_HandFlare_Yellow | M127A1 Hand Held Signal (Yellow) | Grenade | -ACE_M84 | M84 Stun Grenade | +ACE_M84 | M84 Stun Grenade | Grenade | ### hearing `added in 3.0.0.3` @@ -155,6 +159,7 @@ ACE_bloodIV | Blood IV (1000ml) | ACE_ItemCore | ACE_bloodIV_500 | Blood IV (500ml) | ACE_ItemCore | ACE_bloodIV_250 | Blood IV (250ml) | ACE_ItemCore | ACE_bodyBag | Bodybag | ACE_ItemCore | +ACE_bodyBagObject | Bodybag (packed) | | ACE_epinephrine | Epinephrine autoinjector | ACE_ItemCore | ACE_morphine | Morphine autoinjector | ACE_ItemCore | ACE_packingBandage | Packing Bandage | ACE_ItemCore | @@ -225,6 +230,12 @@ classname | in game name | type | ACE_Altimeter | Altimeter Watch | ACE_ItemCore | ACE_NonSteerableParachute | Non-Steerable Parachute | Backpack | +### Rangecard + +classname | in game name | type | +--------- | --------- | --------- +ACE_RangeCard | rangecard | ACE_ItemCore | + ### Vector `added in 3.0.0.3` diff --git a/documentation/user/getting-started.md b/documentation/user/getting-started.md index f241be8585..6e18cdb278 100644 --- a/documentation/user/getting-started.md +++ b/documentation/user/getting-started.md @@ -7,83 +7,10 @@ order: 0 parent: wiki --- -
-
Note:
-

This page is currently under construction.

-
+Downloaded ACE3 and have no idea where to start? This page serves as a document to help new players and mission makers understand what's available to them. -Downloaded ACE3 and have no idea where to start? This page serves as a document to help new players get started with things like the medical system, or how to adjust your scope. +- You don't know where to begin your ACE3 journey? [**Check out ACE3 features**](http://ace3mod.com/wiki/feature/) +- You are a mission maker but you don't know what ACE3 have to offer? [**We have some documentation for you**](http://ace3mod.com/wiki/missionmaker/) -### 1. Vector 21 -*Part of: ace_vector* - -ACE3 adds a realistic depiction of the Vector 21 rangefinder to the game. Unlike other rangefinders, it doesn't just magically show you the range to your target, but in exchange allows you to do alot of things with it that the other choices in Arma do not offer. The Vector's functions include, but are not limited to: - -- Distance to a target -- Azimuth to a target -- Horizontal and vertical distance to a target -- Distance between 2 targets -- Angle between 2 targets -- Switching between feet and meters -- Switching between degrees and mils -... - -The Vector is controlled with 2 keys: the azimuth key and the range key; Tab and R by default. First you bring it up like every other binocular in the game and then, while looking through it you can access all the different functions. - -The Vector 21 rangefinder has the following usage modes: - -1. Slope distance -2. Azimuth -3. Slope distance & Azimuth -4. Horizontal distance and height difference -5. Azimuth & Inclination -6. Distance between two points -7. Horizontal & vertical distance between two points -8. Horizontal distance & azimuth between two points -9. Fall of shot - -#### 1. Slope distance -Measuring Slope distance - -Press and hold the "Distance" key until the red pointing circle appears. Sight the circle on the object and release the key. - -#### 2. Azimuth -Measuring Azimuth - -Press and hold the "Azimuth" key until the azimuth is displayed. - -#### 3. Slope distance and Azimuth -Measuring Slope distance and Azimuth - -Press and hold both the "Distance" and "Azimuth" key until the red pointing circle appears. Sight the circle on the object and release both keys. - -#### 4. Horizontal distance and height difference -Measuring Horizontal distance and height difference - -Tap the "Distance" key once then press and hold it until the red pointing circle appears. Sight the circle on the object and release the key. - -#### 5. Azimuth and Inclination -Measuring Azimuth and Inclination - -Tap the "Azimuth" key once then press and hold it until the azimuth and inclination is displayed. - -#### 6. Distance between two points -Measuring Distance between two points - -Press and hold the "Distance" key until the red pointing circle appears. Sight the circle on the first object and tap the "Azimuth" key while further holding the "Distance" key. The first measurement is confirmed ("1-P" = first point). Sight the second object and release the "Distance" key. - -#### 7. Horizontal and vertical distance between two points -Measuring Horizontal and vertical distance between two points - -Tap the "Distance" key once then press and hold it until the red pointing circle appears. Sight the circle on the object and tap the "Azimuth" key once. The first measurement is confirmed ("1-P" = first point). Sight the second object and release the "Distance" key. - -#### 8. Horizontal distance and azimuth between two points -Measuring Horizontal distance and azimuth between two points - -Press and hold the "Azimuth" key until the azimuth appears. Sight the circle on the first object and tap the "Distance" key while further holding the "Azimuth" key. The first measurement is confirmed ("1-P" = first point). Sight the second object and release the "Azimuth" key. - -#### 9. Fall of shot -Measuring Fall of shot - -Tap the "Azimuth" key once then press and hold it until the azimuth appears. Sight the circle on the object and tap the "Distance" key while further holding the "Azimuth" key. The first measurement is confirmed ("1-P" = first point). Sight the Fall of shot and release the "Azimuth" key. The left digits display the left (`L`)/right (`r`) correction value in meter and the right digits display the longer (`A` = add)/shorter (`d` = drop) correction value in meter. If the "Distance" key is tapped the height correction values will be displayed (`UP` and `dn`). +- Are you searching for ACE3 classnames ? [**Here they are**](http://ace3mod.com/wiki/missionmaker/classnames.html) \ No newline at end of file diff --git a/documentation/user/how-to-report-an-issue.md b/documentation/user/how-to-report-an-issue.md index 589e171c63..96f2dd76c3 100644 --- a/documentation/user/how-to-report-an-issue.md +++ b/documentation/user/how-to-report-an-issue.md @@ -11,6 +11,8 @@ parent: wiki If you've found an issue with ACE3 please make sure that ACE3 is really the cause of the problem. To do this try to reproduce the issue with using only `@cba_a3` and `@ACE3` on a newly created mission. +Indicate if the issue appears on stable or development version. In case it is the development version, please also include the commit SHA-1 hash. +
Please note:

It's not a valid to simply remove @ACE3 from the mod list to confirm that ACE3 is the culprit.

@@ -23,6 +25,7 @@ Head over to the ACE3 GitH ``` ACE3 Version: 3.x.x +(indicate if stable or dev, if dev indicate the commit the version is based on) **Mods:** * @cba_a3