Merge pull request #3288 from SzwedzikPL/edenassignsettings

Repair & medical object attributes for eden editor
This commit is contained in:
commy2 2016-02-19 11:47:26 +01:00
commit 5d0d8576ea
7 changed files with 119 additions and 2 deletions

11
addons/common/CfgEden.hpp Normal file
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@ -0,0 +1,11 @@
class Cfg3DEN {
class Object {
class AttributeCategories {
class ace_attributes {
displayName = CSTRING(Options);
collapsed = 1;
class Attributes {};
};
};
};
};

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@ -24,6 +24,7 @@ class CfgPatches {
#include "CfgMoves.hpp"
#include "CfgVoice.hpp"
#include "CfgUnitInsignia.hpp"
#include "CfgEden.hpp"
class ACE_Rsc_Display_Base {
idd = -1;
@ -79,7 +80,7 @@ class CfgUIGrids {
displayName = "ACE Hint";
description = "Textual in game feedback to the player.";
preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa";
saveToProfile[] = {0,1};
saveToProfile[] = {0,1};
};
};
};

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@ -0,0 +1,48 @@
class Cfg3DEN {
class Object {
class AttributeCategories {
class ace_attributes {
class Attributes {
class ace_isMedic {
property = QUOTE(ace_isMedic);
value = 0;
control = "Combo";
displayName = CSTRING(AssignMedicRoles_role_DisplayName);
tooltip = CSTRING(Attributes_isMedic_Description);
expression = QUOTE(_this setVariable [ARR_2(QUOTE(QGVAR(medicClass)),_value)];);
typeName = "NUMBER";
condition = "objectBrain";
defaultValue = 0;
class values {
class none {name = CSTRING(AssignMedicRoles_role_none); value = 0; default = 1;};
class medic {name = CSTRING(AssignMedicRoles_role_medic); value = 1; default = 0;};
class doctor {name = CSTRING(AssignMedicRoles_role_doctor); value = 2; default = 0;};
};
};
class ace_isMedicalVehicle {
property = QUOTE(ace_isMedicalVehicle);
value = 0;
control = "CheckboxNumber";
displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName)
tooltip = CSTRING(Attributes_isMedicalVehicle_Description)
expression = QUOTE(_this setVariable [ARR_2(QUOTE(QGVAR(medicClass)),_value)];);
typeName = "NUMBER";
condition = "objectVehicle";
defaultValue = 0;
};
class ace_isMedicalFacility {
property = QUOTE(ace_isMedicalFacility);
value = 0;
control = "Checkbox";
displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName)
tooltip = CSTRING(AssignMedicalFacility_enabled_Description)
expression = QUOTE(_this setVariable [ARR_2(QUOTE(QGVAR(isMedicalFacility)),_value)];);
typeName = "BOOL";
condition = "(1 - objectBrain) * (1 - objectVehicle)";
defaultValue = "false";
};
};
};
};
};
};

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@ -18,8 +18,8 @@ class CfgPatches {
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CfgSounds.hpp"
#include "CfgEden.hpp"
#include "ACE_Medical_Treatments.hpp"
#include "ACE_Settings.hpp"
#include "UI\RscTitles.hpp"
#include "UI\triagecard.hpp"

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@ -3890,6 +3890,14 @@
<Russian>Нет жгута на этой части тела!</Russian>
<Portuguese>Não existe nenhum torniquete nesta parte do corpo!</Portuguese>
<Czech>Žádné škrtidlo na této části těla!</Czech>
</Key>
<Key ID="STR_ACE_Medical_Attributes_isMedic_Description">
<English>Medical training</English>
<Polish>Wyszkolenie medyczne</Polish>
</Key>
<Key ID="STR_ACE_Medical_Attributes_isMedicalVehicle_Description">
<English>Whether or not the object will be a medical vehicle.</English>
<Polish>Czy pojazdy ma być pojazdem medycznym?</Polish>
</Key>
</Package>
</Project>

48
addons/repair/CfgEden.hpp Normal file
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@ -0,0 +1,48 @@
class Cfg3DEN {
class Object {
class AttributeCategories {
class ace_attributes {
class Attributes {
class ace_isEngineer {
property = QUOTE(ace_isEngineer);
value = 0;
control = "Combo";
displayName = CSTRING(AssignEngineerRole_role_DisplayName);
tooltip = CSTRING(AssignEngineerRole_role_Description);
expression = "_this setVariable ['%s',_value];";
typeName = "NUMBER";
condition = "objectBrain";
defaultValue = 0;
class values {
class none {name = CSTRING(AssignEngineerRole_role_none); value = 0; default = 1;};
class engineer {name = CSTRING(AssignEngineerRole_role_engineer); value = 1; default = 0;};
class specialist {name = CSTRING(AssignEngineerRole_role_specialist); value = 2; default = 0;};
};
};
class ace_isRepairVehicle {
property = QUOTE(ace_isRepairVehicle);
value = 0;
control = "CheckboxNumber";
displayName = CSTRING(AssignRepairVehicle_role_DisplayName)
tooltip = CSTRING(AssignRepairVehicle_role_Description)
expression = "_this setVariable ['%s',_value];";
typeName = "NUMBER";
condition = "objectVehicle";
defaultValue = 0;
};
class ace_isRepairFacility {
property = QUOTE(ace_isRepairFacility);
value = 0;
control = "CheckboxNumber";
displayName = CSTRING(AssignRepairFacility_role_DisplayName)
tooltip = CSTRING(AssignRepairFacility_role_Description)
expression = "_this setVariable ['%s',_value];";
typeName = "NUMBER";
condition = "(1 - objectBrain) * (1 - objectVehicle)";
defaultValue = 0;
};
};
};
};
};
};

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@ -17,3 +17,4 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgActions.hpp"
#include "CfgVehicles.hpp"
#include "CfgEden.hpp"