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center interaction point, add gunner shadows
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@ -43,7 +43,7 @@ class CfgVehicles {
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class ACE_Actions: ACE_Actions{
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class ACE_MainActions: ACE_MainActions {
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selection = "main_turret";
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selection = "main_gun";
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class ACE_Pickup {
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selection = "";
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displayName = CSTRING(PickUp);
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