Rename ACE_EarBuds -> ACE_EarPlugs

Can't verify translations
This commit is contained in:
PabstMirror 2015-03-16 10:56:05 -05:00
parent ec0e2d72c2
commit 5d0f0c2896
9 changed files with 40 additions and 40 deletions

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@ -4,4 +4,4 @@ class CfgAmmo {
class B_127x108_Ball: BulletBase {
audibleFire = 15;
};
};
};

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@ -11,4 +11,4 @@ class CfgSounds {
sound[] = {QUOTE(PATHTOF(sounds\ACE_earringing_heavy.wav)),8,1.7};
titles[] = {};
};
};
};

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@ -4,8 +4,8 @@ class CfgVehicles {
class ACE_SelfActions {
class ACE_Equipment {
class ACE_PutInEarplugs {
displayName = "$STR_ACE_Hearing_Earbuds_On";
condition = QUOTE( !([_player] call FUNC(hasEarPlugsIn)) && {'ACE_EarBuds' in items _player} );
displayName = "$STR_ACE_Hearing_EarPlugs_On";
condition = QUOTE( !([_player] call FUNC(hasEarPlugsIn)) && {'ACE_EarPlugs' in items _player} );
statement = QUOTE( [_player] call FUNC(putInEarPlugs) );
showDisabled = 0;
priority = 2.5;
@ -14,7 +14,7 @@ class CfgVehicles {
enableInside = 1;
};
class ACE_RemoveEarplugs {
displayName = "$STR_ACE_Hearing_Earbuds_Off";
displayName = "$STR_ACE_Hearing_EarPlugs_Off";
condition = QUOTE( [_player] call FUNC(hasEarPlugsIn) );
statement = QUOTE( [_player] call FUNC(removeEarPlugs) );
showDisabled = 0;
@ -35,61 +35,61 @@ class CfgVehicles {
class Box_NATO_Support_F: NATO_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_EarBuds,12);
MACRO_ADDITEM(ACE_EarPlugs,12);
};
};
class B_supplyCrate_F: ReammoBox_F {
class TransportItems {
MACRO_ADDITEM(ACE_EarBuds,12);
MACRO_ADDITEM(ACE_EarPlugs,12);
};
};
class Box_East_Support_F: EAST_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_EarBuds,12);
MACRO_ADDITEM(ACE_EarPlugs,12);
};
};
class O_supplyCrate_F: B_supplyCrate_F {
class TransportItems {
MACRO_ADDITEM(ACE_EarBuds,12);
MACRO_ADDITEM(ACE_EarPlugs,12);
};
};
class Box_IND_Support_F: IND_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_EarBuds,12);
MACRO_ADDITEM(ACE_EarPlugs,12);
};
};
class Box_FIA_Support_F: FIA_Box_Base_F {
class TransportItems {
MACRO_ADDITEM(ACE_EarBuds,12);
MACRO_ADDITEM(ACE_EarPlugs,12);
};
};
class I_supplyCrate_F: B_supplyCrate_F {
class TransportItems {
MACRO_ADDITEM(ACE_EarBuds,12);
MACRO_ADDITEM(ACE_EarPlugs,12);
};
};
class IG_supplyCrate_F: ReammoBox_F {
class TransportItems {
MACRO_ADDITEM(ACE_EarBuds,12);
MACRO_ADDITEM(ACE_EarPlugs,12);
};
};
class C_supplyCrate_F: ReammoBox_F {
class TransportItems {
MACRO_ADDITEM(ACE_EarBuds,12);
MACRO_ADDITEM(ACE_EarPlugs,12);
};
};
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_EarBuds,12);
MACRO_ADDITEM(ACE_EarPlugs,12);
};
};
};

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@ -2,9 +2,9 @@ class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
class ACE_EarBuds: ACE_ItemCore {
displayName = "$STR_ACE_Hearing_Earbuds_Name";
descriptionShort = "$STR_ACE_Hearing_Earbuds_Description";
class ACE_EarPlugs: ACE_ItemCore {
displayName = "$STR_ACE_Hearing_EarPlugs_Name";
descriptionShort = "$STR_ACE_Hearing_EarPlugs_Description";
model = PATHTOF(ACE_earplugs.p3d);
picture = PATHTOF(UI\ACE_earplugs_x_ca.paa);
scope = 2;
@ -12,4 +12,4 @@ class CfgWeapons {
mass = 1;
};
};
};
};

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@ -3,7 +3,7 @@
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {"ACE_EarBuds"};
weapons[] = {"ACE_EarPlugs"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_interaction"};
author[] = {"KoffeinFlummi", "CAA-Picard", "HopeJ", "commy2"};
@ -29,4 +29,4 @@ class ACE_Settings {
isClientSetable = 1;
displayName = "$STR_ACE_Hearing_DisableEarRinging";
};
};
};

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@ -23,7 +23,7 @@ _unit = _this select 0;
_launcher = secondaryWeapon _unit;
if (_launcher != "") exitWith {
_unit addItem "ACE_EarBuds";
_unit addItem "ACE_EarPlugs";
};
// otherwise add earplugs if the soldier has a big rifle
@ -36,5 +36,5 @@ if (isNil "_magazine") exitWith {};
_ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo");
if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "audiblefire") > 8) then {
_unit addItem "ACE_EarBuds";
_unit addItem "ACE_EarPlugs";
};

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@ -17,12 +17,12 @@
PARAMS_1(_player);
// Buds in inventory, putting them in
_player removeItem "ACE_EarBuds";
// Plugs in inventory, putting them in
_player removeItem "ACE_EarPlugs";
_player setVariable ["ACE_hasEarPlugsIn", true, true];
[localize "STR_ACE_Hearing_Earbuds_Are_On"] call EFUNC(common,displayTextStructured);
[localize "STR_ACE_Hearing_EarPlugs_Are_On"] call EFUNC(common,displayTextStructured);
/*// No Ear Buds in inventory, telling user
[localize "STR_ACE_Hearing_NoBuds"] call EFUNC(common,displayTextStructured);*/
/*// No Ear Plugs in inventory, telling user
[localize "STR_ACE_Hearing_NoPlugs"] call EFUNC(common,displayTextStructured);*/

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@ -17,13 +17,13 @@
PARAMS_1(_player);
if !(_player canAdd "ACE_EarBuds") exitWith { // inventory full
if !(_player canAdd "ACE_EarPlugs") exitWith { // inventory full
[localize "STR_ACE_Hearing_Inventory_Full"] call EFUNC(common,displayTextStructured);
};
// Buds already in and removing them.
_player addItem "ACE_EarBuds";
// Plugs already in and removing them.
_player addItem "ACE_EarPlugs";
_player setVariable ["ACE_hasEarPlugsIn", false, true];
[localize "STR_ACE_Hearing_Earbuds_Are_Off"] call EFUNC(common,displayTextStructured);
[localize "STR_ACE_Hearing_EarPlugs_Are_Off"] call EFUNC(common,displayTextStructured);

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@ -2,7 +2,7 @@
<!-- Edited with tabler - 2014-12-17 -->
<Project name="ACE">
<Package name="Hearing">
<Key ID="STR_ACE_Hearing_Earbuds_Name">
<Key ID="STR_ACE_Hearing_EarPlugs_Name">
<English>Ear Plugs</English>
<German>Ohrenstöpsel</German>
<Spanish>Tapones para los oídos</Spanish>
@ -14,8 +14,8 @@
<Portuguese>Protetor auricular</Portuguese>
<Italian>Tappi auricolari</Italian>
</Key>
<Key ID="STR_ACE_Hearing_Earbuds_Description">
<English>Protective Ear Buds allow the wearer to be near loud weaponry without damage to his hearing.</English>
<Key ID="STR_ACE_Hearing_EarPlugs_Description">
<English>Protective Ear Plugs allow the wearer to be near loud weaponry without damage to his hearing.</English>
<German>Schützende Ohrenstöpsel, die es dem Träger ermöglichen, sich in der Nähe lauter Waffen aufzuhalten.</German>
<Spanish>Los tapones para los oídos permiten al usuario operar armamento ruidoso sin sufrir pérdida de audición.</Spanish>
<Polish>Stopery do uszu umożliwiają użytkownikowi przebywać w pobliżu głośnej broni bez poniesienia konsekwencji jaką jest utrata słuchu.</Polish>
@ -26,7 +26,7 @@
<Portuguese>Protetor para ouvidos permitem que o usuário esteja próximo a ruídos sem danificar sua audição.</Portuguese>
<Italian>Proteggono l'apparato uditivo, permettendo a chi li indossa di resistere ai suoni particolarmente forti senza alcun danno.</Italian>
</Key>
<Key ID="STR_ACE_Hearing_Earbuds_On">
<Key ID="STR_ACE_Hearing_EarPlugs_On">
<English>Earplugs in</English>
<German>Ohrenstöpsel drinnen</German>
<Spanish>Poner tapones</Spanish>
@ -38,7 +38,7 @@
<Portuguese>Protetores colocados</Portuguese>
<Italian>Indossa i tappi auricolari</Italian>
</Key>
<Key ID="STR_ACE_Hearing_Earbuds_Off">
<Key ID="STR_ACE_Hearing_EarPlugs_Off">
<English>Earplugs out</English>
<German>Ohrenstöpsel raus</German>
<Spanish>Quitar tapones</Spanish>
@ -50,7 +50,7 @@
<Portuguese>Protetores retirados</Portuguese>
<Italian>Levati i tappi auricolari</Italian>
</Key>
<Key ID="STR_ACE_Hearing_Earbuds_Are_On">
<Key ID="STR_ACE_Hearing_EarPlugs_Are_On">
<English>Earplugs in</English>
<German>Ohrenstöpsel drinnen</German>
<Spanish>Tapones puestos</Spanish>
@ -62,7 +62,7 @@
<Portuguese>Protetores colocados</Portuguese>
<Italian>Indossa i tappi auricolari</Italian>
</Key>
<Key ID="STR_ACE_Hearing_Earbuds_Are_Off">
<Key ID="STR_ACE_Hearing_EarPlugs_Are_Off">
<English>Earplugs out</English>
<German>Ohrenstöpsel raus</German>
<Spanish>Tapones quitados</Spanish>
@ -74,7 +74,7 @@
<Portuguese>Protetores retirados</Portuguese>
<Italian>Levati i tappi auricolari</Italian>
</Key>
<Key ID="STR_ACE_Hearing_NoBuds">
<Key ID="STR_ACE_Hearing_NoPlugs">
<English>You have no ear plugs</English>
<German>Keine Ohrenstöpsel im Inventar</German>
<Spanish>No tienes tapones para los oídos</Spanish>