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Rename ACE_EarBuds -> ACE_EarPlugs
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@ -4,8 +4,8 @@ class CfgVehicles {
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class ACE_SelfActions {
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class ACE_Equipment {
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class ACE_PutInEarplugs {
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displayName = "$STR_ACE_Hearing_Earbuds_On";
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condition = QUOTE( !([_player] call FUNC(hasEarPlugsIn)) && {'ACE_EarBuds' in items _player} );
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displayName = "$STR_ACE_Hearing_EarPlugs_On";
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condition = QUOTE( !([_player] call FUNC(hasEarPlugsIn)) && {'ACE_EarPlugs' in items _player} );
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statement = QUOTE( [_player] call FUNC(putInEarPlugs) );
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showDisabled = 0;
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priority = 2.5;
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@ -14,7 +14,7 @@ class CfgVehicles {
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enableInside = 1;
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};
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class ACE_RemoveEarplugs {
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displayName = "$STR_ACE_Hearing_Earbuds_Off";
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displayName = "$STR_ACE_Hearing_EarPlugs_Off";
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condition = QUOTE( [_player] call FUNC(hasEarPlugsIn) );
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statement = QUOTE( [_player] call FUNC(removeEarPlugs) );
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showDisabled = 0;
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@ -35,61 +35,61 @@ class CfgVehicles {
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class Box_NATO_Support_F: NATO_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_EarBuds,12);
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MACRO_ADDITEM(ACE_EarPlugs,12);
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};
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};
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class B_supplyCrate_F: ReammoBox_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_EarBuds,12);
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MACRO_ADDITEM(ACE_EarPlugs,12);
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};
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};
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class Box_East_Support_F: EAST_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_EarBuds,12);
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MACRO_ADDITEM(ACE_EarPlugs,12);
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};
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};
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class O_supplyCrate_F: B_supplyCrate_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_EarBuds,12);
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MACRO_ADDITEM(ACE_EarPlugs,12);
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};
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};
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class Box_IND_Support_F: IND_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_EarBuds,12);
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MACRO_ADDITEM(ACE_EarPlugs,12);
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};
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};
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class Box_FIA_Support_F: FIA_Box_Base_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_EarBuds,12);
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MACRO_ADDITEM(ACE_EarPlugs,12);
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};
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};
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class I_supplyCrate_F: B_supplyCrate_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_EarBuds,12);
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MACRO_ADDITEM(ACE_EarPlugs,12);
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};
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};
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class IG_supplyCrate_F: ReammoBox_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_EarBuds,12);
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MACRO_ADDITEM(ACE_EarPlugs,12);
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};
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};
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class C_supplyCrate_F: ReammoBox_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_EarBuds,12);
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MACRO_ADDITEM(ACE_EarPlugs,12);
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};
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};
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_EarBuds,12);
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MACRO_ADDITEM(ACE_EarPlugs,12);
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};
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};
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};
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@ -2,9 +2,9 @@ class CfgWeapons {
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class ACE_ItemCore;
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class InventoryItem_Base_F;
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class ACE_EarBuds: ACE_ItemCore {
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displayName = "$STR_ACE_Hearing_Earbuds_Name";
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descriptionShort = "$STR_ACE_Hearing_Earbuds_Description";
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class ACE_EarPlugs: ACE_ItemCore {
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displayName = "$STR_ACE_Hearing_EarPlugs_Name";
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descriptionShort = "$STR_ACE_Hearing_EarPlugs_Description";
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model = PATHTOF(ACE_earplugs.p3d);
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picture = PATHTOF(UI\ACE_earplugs_x_ca.paa);
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scope = 2;
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@ -3,7 +3,7 @@
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {"ACE_EarBuds"};
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weapons[] = {"ACE_EarPlugs"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common", "ace_interaction"};
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author[] = {"KoffeinFlummi", "CAA-Picard", "HopeJ", "commy2"};
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@ -23,7 +23,7 @@ _unit = _this select 0;
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_launcher = secondaryWeapon _unit;
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if (_launcher != "") exitWith {
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_unit addItem "ACE_EarBuds";
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_unit addItem "ACE_EarPlugs";
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};
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// otherwise add earplugs if the soldier has a big rifle
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@ -36,5 +36,5 @@ if (isNil "_magazine") exitWith {};
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_ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo");
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "audiblefire") > 8) then {
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_unit addItem "ACE_EarBuds";
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_unit addItem "ACE_EarPlugs";
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};
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@ -17,12 +17,12 @@
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PARAMS_1(_player);
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// Buds in inventory, putting them in
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_player removeItem "ACE_EarBuds";
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// Plugs in inventory, putting them in
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_player removeItem "ACE_EarPlugs";
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_player setVariable ["ACE_hasEarPlugsIn", true, true];
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[localize "STR_ACE_Hearing_Earbuds_Are_On"] call EFUNC(common,displayTextStructured);
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[localize "STR_ACE_Hearing_EarPlugs_Are_On"] call EFUNC(common,displayTextStructured);
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/*// No Ear Buds in inventory, telling user
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[localize "STR_ACE_Hearing_NoBuds"] call EFUNC(common,displayTextStructured);*/
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/*// No Ear Plugs in inventory, telling user
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[localize "STR_ACE_Hearing_NoPlugs"] call EFUNC(common,displayTextStructured);*/
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@ -17,13 +17,13 @@
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PARAMS_1(_player);
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if !(_player canAdd "ACE_EarBuds") exitWith { // inventory full
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if !(_player canAdd "ACE_EarPlugs") exitWith { // inventory full
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[localize "STR_ACE_Hearing_Inventory_Full"] call EFUNC(common,displayTextStructured);
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};
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// Buds already in and removing them.
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_player addItem "ACE_EarBuds";
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// Plugs already in and removing them.
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_player addItem "ACE_EarPlugs";
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_player setVariable ["ACE_hasEarPlugsIn", false, true];
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[localize "STR_ACE_Hearing_Earbuds_Are_Off"] call EFUNC(common,displayTextStructured);
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[localize "STR_ACE_Hearing_EarPlugs_Are_Off"] call EFUNC(common,displayTextStructured);
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@ -2,7 +2,7 @@
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<!-- Edited with tabler - 2014-12-17 -->
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<Project name="ACE">
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<Package name="Hearing">
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<Key ID="STR_ACE_Hearing_Earbuds_Name">
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<Key ID="STR_ACE_Hearing_EarPlugs_Name">
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<English>Ear Plugs</English>
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<German>Ohrenstöpsel</German>
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<Spanish>Tapones para los oídos</Spanish>
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@ -14,8 +14,8 @@
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<Portuguese>Protetor auricular</Portuguese>
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<Italian>Tappi auricolari</Italian>
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</Key>
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<Key ID="STR_ACE_Hearing_Earbuds_Description">
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<English>Protective Ear Buds allow the wearer to be near loud weaponry without damage to his hearing.</English>
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<Key ID="STR_ACE_Hearing_EarPlugs_Description">
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<English>Protective Ear Plugs allow the wearer to be near loud weaponry without damage to his hearing.</English>
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<German>Schützende Ohrenstöpsel, die es dem Träger ermöglichen, sich in der Nähe lauter Waffen aufzuhalten.</German>
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<Spanish>Los tapones para los oídos permiten al usuario operar armamento ruidoso sin sufrir pérdida de audición.</Spanish>
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<Polish>Stopery do uszu umożliwiają użytkownikowi przebywać w pobliżu głośnej broni bez poniesienia konsekwencji jaką jest utrata słuchu.</Polish>
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@ -26,7 +26,7 @@
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<Portuguese>Protetor para ouvidos permitem que o usuário esteja próximo a ruídos sem danificar sua audição.</Portuguese>
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<Italian>Proteggono l'apparato uditivo, permettendo a chi li indossa di resistere ai suoni particolarmente forti senza alcun danno.</Italian>
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</Key>
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<Key ID="STR_ACE_Hearing_Earbuds_On">
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<Key ID="STR_ACE_Hearing_EarPlugs_On">
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<English>Earplugs in</English>
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<German>Ohrenstöpsel drinnen</German>
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<Spanish>Poner tapones</Spanish>
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@ -38,7 +38,7 @@
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<Portuguese>Protetores colocados</Portuguese>
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<Italian>Indossa i tappi auricolari</Italian>
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</Key>
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<Key ID="STR_ACE_Hearing_Earbuds_Off">
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<Key ID="STR_ACE_Hearing_EarPlugs_Off">
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<English>Earplugs out</English>
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<German>Ohrenstöpsel raus</German>
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<Spanish>Quitar tapones</Spanish>
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@ -50,7 +50,7 @@
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<Portuguese>Protetores retirados</Portuguese>
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<Italian>Levati i tappi auricolari</Italian>
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</Key>
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<Key ID="STR_ACE_Hearing_Earbuds_Are_On">
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<Key ID="STR_ACE_Hearing_EarPlugs_Are_On">
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<English>Earplugs in</English>
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<German>Ohrenstöpsel drinnen</German>
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<Spanish>Tapones puestos</Spanish>
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@ -62,7 +62,7 @@
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<Portuguese>Protetores colocados</Portuguese>
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<Italian>Indossa i tappi auricolari</Italian>
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</Key>
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<Key ID="STR_ACE_Hearing_Earbuds_Are_Off">
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<Key ID="STR_ACE_Hearing_EarPlugs_Are_Off">
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<English>Earplugs out</English>
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<German>Ohrenstöpsel raus</German>
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<Spanish>Tapones quitados</Spanish>
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@ -74,7 +74,7 @@
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<Portuguese>Protetores retirados</Portuguese>
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<Italian>Levati i tappi auricolari</Italian>
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</Key>
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<Key ID="STR_ACE_Hearing_NoBuds">
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<Key ID="STR_ACE_Hearing_NoPlugs">
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<English>You have no ear plugs</English>
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<German>Keine Ohrenstöpsel im Inventar</German>
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<Spanish>No tienes tapones para los oídos</Spanish>
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