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Add arsenal zeus modules (#4576)
* Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy
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@ -214,4 +214,16 @@ class CfgVehicles {
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function = QFUNC(moduleUnconscious);
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icon = QPATHTOF(UI\Icon_Module_Zeus_Unconscious_ca.paa);
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};
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class GVAR(AddFullArsenal): GVAR(moduleBase) {
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curatorCanAttach = 1;
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category = QGVAR(Utility);
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displayName = CSTRING(moduleAddFullArsenal_displayName);
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function = QFUNC(moduleAddArsenal);
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};
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class GVAR(RemoveFullArsenal): GVAR(moduleBase) {
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curatorCanAttach = 1;
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category = QGVAR(Utility);
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displayName = CSTRING(moduleRemoveArsenal_displayName);
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function = QFUNC(moduleRemoveArsenal);
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};
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};
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@ -6,12 +6,14 @@ PREP(bi_moduleProjectile);
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PREP(bi_moduleRemoteControl);
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PREP(getModuleDestination);
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PREP(handleZeusUnitAssigned);
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PREP(moduleAddArsenal);
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PREP(moduleAddSpareTrack);
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PREP(moduleAddSpareWheel);
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PREP(moduleAddOrRemoveFRIES);
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PREP(moduleCaptive);
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PREP(moduleGlobalSetSkill);
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PREP(moduleGroupSide);
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PREP(moduleRemoveArsenal);
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PREP(moduleSearchNearby);
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PREP(moduleSetMedic);
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PREP(moduleSetMedicalVehicle);
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@ -13,6 +13,8 @@ class CfgPatches {
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QGVAR(moduleSearchNearby),
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QGVAR(moduleSimulation),
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QGVAR(moduleSuppressiveFire),
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QGVAR(AddFullArsenal),
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QGVAR(RemoveFullArsenal),
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QGVAR(moduleTeleportPlayers)
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};
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weapons[] = {};
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38
addons/zeus/functions/fnc_moduleAddArsenal.sqf
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38
addons/zeus/functions/fnc_moduleAddArsenal.sqf
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@ -0,0 +1,38 @@
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/*
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* Author: alganthe
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* Add a full arsenal to an object
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*
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* Arguments:
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* 0: The module logic <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic"];
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if (!local _logic) exitWith {};
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private _object = attachedTo _logic;
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TRACE_3("moduleAddArsenal",_logic,_object,typeOf _object);
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switch (true) do {
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case (isNull _object): {
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[LSTRING(NothingSelected)] call FUNC(showMessage);
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};
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case (isPlayer _object): {
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["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call FUNC(showMessage);
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};
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case (!alive _object): {
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[LSTRING(OnlyAlive)] call FUNC(showMessage);
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};
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default {
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TRACE_1("BIS_fnc_arsenal: AmmoboxInit",_object);
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// Global Effects: "Action to access the Arsenal will be added automatically on all clients."
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["AmmoboxInit", [_object, true]] call BIS_fnc_arsenal;
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};
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};
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deleteVehicle _logic;
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41
addons/zeus/functions/fnc_moduleRemoveArsenal.sqf
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41
addons/zeus/functions/fnc_moduleRemoveArsenal.sqf
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@ -0,0 +1,41 @@
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/*
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* Author: alganthe
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* Remove arsenal from an object
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*
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* Arguments:
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* 0: The module logic <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic"];
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if (!local _logic) exitWith {};
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private _object = attachedTo _logic;
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TRACE_3("moduleRemoveArsenal",_logic,_object,typeOf _object);
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switch (true) do {
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case (isNull _object): {
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[LSTRING(NothingSelected)] call FUNC(showMessage);
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};
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case (isPlayer _object): {
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["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call FUNC(showMessage);
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};
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case (!alive _object): {
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[LSTRING(OnlyAlive)] call FUNC(showMessage);
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};
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default {
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TRACE_1("Calling removeVirtualXXXCargo functions",_object);
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[_object, (_object call BIS_fnc_getVirtualItemCargo), true] call BIS_fnc_removeVirtualItemCargo;
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[_object, (_object call BIS_fnc_getVirtualWeaponCargo), true] call BIS_fnc_removeVirtualWeaponCargo;
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[_object, (_object call BIS_fnc_getVirtualMagazineCargo), true] call BIS_fnc_removeVirtualMagazineCargo;
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[_object, (_object call BIS_fnc_getVirtualBackpackCargo), true] call BIS_fnc_removeVirtualBackpackCargo;
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};
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};
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deleteVehicle _logic;
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Zeus">
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<Key ID="STR_ACE_Zeus_Settings_DisplayName">
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@ -866,5 +866,13 @@
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<English>Suppressive Fire</English>
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<Italian>Fuoco di Soppressione</Italian>
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</Key>
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<Key ID="STR_ACE_Zeus_moduleAddFullArsenal_displayName">
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<English>Add full arsenal to object</English>
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<French>Ajouter arsenal complet à l'objet</French>
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</Key>
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<Key ID="STR_ACE_Zeus_moduleRemoveArsenal_displayName">
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<English>Remove arsenal from object</English>
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<French>Retirer arsenal de l'objet</French>
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</Key>
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</Package>
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</Project>
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