mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Wiki - Fix dependencies list on wiki (#10109)
* Fix dependencies list on wiki * laser-guided Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update docs/wiki/feature/xm157.md Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Moved medical_menu to medical-gui --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
This commit is contained in:
parent
198c09dccd
commit
5e65e56c5e
@ -6,7 +6,7 @@ class CfgPatches {
|
|||||||
units[] = {"ACE_Item_ATragMX"};
|
units[] = {"ACE_Item_ATragMX"};
|
||||||
weapons[] = {"ACE_ATragMX"};
|
weapons[] = {"ACE_ATragMX"};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"ACE_Advanced_Ballistics", "ACE_common", "ACE_weather"};
|
requiredAddons[] = {"ace_advanced_ballistics", "ace_common", "ace_weather"};
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
authors[] = {"Ruthberg"};
|
authors[] = {"Ruthberg"};
|
||||||
url = ECSTRING(main,URL);
|
url = ECSTRING(main,URL);
|
||||||
|
@ -6,7 +6,7 @@ class CfgPatches {
|
|||||||
units[] = {"ACE_Item_Kestrel4500"};
|
units[] = {"ACE_Item_Kestrel4500"};
|
||||||
weapons[] = {"ACE_Kestrel4500"};
|
weapons[] = {"ACE_Kestrel4500"};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"ACE_common", "ACE_weather"};
|
requiredAddons[] = {"ace_common", "ace_weather"};
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
authors[] = {ECSTRING(common,ACETeam), "Ruthberg"};
|
authors[] = {ECSTRING(common,ACETeam), "Ruthberg"};
|
||||||
url = ECSTRING(main,URL);
|
url = ECSTRING(main,URL);
|
||||||
|
@ -6,7 +6,7 @@ class CfgPatches {
|
|||||||
units[] = {"ACE_Item_RangeCard"};
|
units[] = {"ACE_Item_RangeCard"};
|
||||||
weapons[] = {"ACE_RangeCard"};
|
weapons[] = {"ACE_RangeCard"};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"ACE_Advanced_Ballistics","ace_scopes"};
|
requiredAddons[] = {"ace_advanced_ballistics", "ace_scopes"};
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
authors[] = {"Ruthberg"};
|
authors[] = {"Ruthberg"};
|
||||||
url = ECSTRING(main,URL);
|
url = ECSTRING(main,URL);
|
||||||
|
@ -1,2 +1,4 @@
|
|||||||
source 'https://rubygems.org'
|
source 'https://rubygems.org'
|
||||||
gem 'github-pages'
|
gem 'github-pages'
|
||||||
|
gem 'tzinfo-data'
|
||||||
|
gem 'webrick'
|
||||||
|
@ -21,9 +21,10 @@ Because `ace_zeus` is being removed you must also remove any components that req
|
|||||||
|
|
||||||
## 2. Dependencies
|
## 2. Dependencies
|
||||||
|
|
||||||
{% assign pages_by_title = site.pages | sort: "title" %}
|
{% assign pages_by_title = site.pages | sort_natural: "title" %}
|
||||||
{% for page in pages_by_title %}
|
{% for page in pages_by_title %}
|
||||||
{%- if page.group == 'feature' and page.component -%}
|
{%- if page.group == 'feature' and page.component -%}
|
||||||
|
{%- unless page.version.removed -%}
|
||||||
### {{ page.title }}
|
### {{ page.title }}
|
||||||
|
|
||||||
{% capture component %}{{ page.component }}{% endcapture %}
|
{% capture component %}{{ page.component }}{% endcapture %}
|
||||||
@ -32,5 +33,6 @@ Because `ace_zeus` is being removed you must also remove any components that req
|
|||||||
{%- if page.core_component -%}
|
{%- if page.core_component -%}
|
||||||
_Note: This module is required by nearly all other modules. Do NOT remove it!_
|
_Note: This module is required by nearly all other modules. Do NOT remove it!_
|
||||||
{% endif %}
|
{% endif %}
|
||||||
|
{% endunless %}
|
||||||
{% endif %}
|
{% endif %}
|
||||||
{% endfor %}
|
{% endfor %}
|
||||||
|
30
docs/wiki/feature/artillerytables.md
Normal file
30
docs/wiki/feature/artillerytables.md
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Artillery Tables
|
||||||
|
component: artillerytables
|
||||||
|
description: Adds universal rangetables for artillery.
|
||||||
|
group: feature
|
||||||
|
category: equipment
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 13
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
|
||||||
|
### 1.1 Features
|
||||||
|
- Adds a rangetable to accurately take out your target without the artillery computer.
|
||||||
|
- Shows accurate elevation and azimuth.
|
||||||
|
- Optionally adds wind deflection and air friction for shells.
|
||||||
|
- Optionally disables artillery computers.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
### 2.1 Opening a rangetable
|
||||||
|
- Enter a piece of artillery.
|
||||||
|
- Use Self Interact <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default).
|
||||||
|
- Select `Equipment`.
|
||||||
|
- Select the rangetable of the piece of artillery you are in.
|
41
docs/wiki/feature/cargo.md
Normal file
41
docs/wiki/feature/cargo.md
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Cargo
|
||||||
|
component: cargo
|
||||||
|
description: Adds the ability to transport cargo using vehicles.
|
||||||
|
group: feature
|
||||||
|
category: interaction
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 3
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Adds the ability to load and unload cargo from vehicles. Unloading can happen via two methods: Regular unloading and deploying, where you can preplace the item before it's unloaded.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
### 2.1 Loading an object
|
||||||
|
- Interact with the object to be loaded <kbd>⊞ win</kbd>.
|
||||||
|
- Select the `Load` option.
|
||||||
|
- Select which vehicle you want to load the object in.
|
||||||
|
- Wait for the progress bar to finish. To cancel loading, press <kbd>Escape</kbd>.
|
||||||
|
|
||||||
|
### 2.2 Checking a vehicle's cargo
|
||||||
|
- Interact with the vehicle whose cargo is to b e checked <kbd>⊞ win</kbd>.
|
||||||
|
- Select the `Cargo` option.
|
||||||
|
|
||||||
|
### 2.3 Unloading an object from a vehicle
|
||||||
|
- Open the vehicle's cargo menu (see "Checking a vehicle's cargo")
|
||||||
|
- Press `Unload`.
|
||||||
|
- Wait for the progress bar to finish. To cancel unloading, press <kbd>Escape</kbd>.
|
||||||
|
|
||||||
|
### 2.4 Deploying an object from a vehicle
|
||||||
|
- Open the vehicle's cargo menu (see "Checking a vehicle's cargo")
|
||||||
|
- Press `Deploy`.
|
||||||
|
- Use the mouse to fine tune the placement of the object.
|
||||||
|
- When ready to place, press left click to start deploying the object.
|
||||||
|
- Wait for the progress bar to finish. To cancel deploying, press <kbd>Escape</kbd>.
|
17
docs/wiki/feature/casings.md
Normal file
17
docs/wiki/feature/casings.md
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Casings
|
||||||
|
component: casings
|
||||||
|
description: Adds infantry bullet casings on the ground when weapons are fired.
|
||||||
|
group: feature
|
||||||
|
category: realism
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 15
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Spits out casings from infantry weapons when fired.
|
22
docs/wiki/feature/cookoff.md
Normal file
22
docs/wiki/feature/cookoff.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Cook-off
|
||||||
|
component: cookoff
|
||||||
|
description: Adds cook-off effects to vehicles and ammunition boxes that have had their ammunition detonated or that have been destroyed.
|
||||||
|
group: feature
|
||||||
|
category: realism
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 7
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
|
||||||
|
### 1.1 Features
|
||||||
|
- Adds engine fires when a vehicle's engine is damaged heavily.
|
||||||
|
- Optionally adds fire if a vehicle suffers ammunition detonations (requires `Vehicle Damage` to be enabled).
|
||||||
|
- Optionally adds ammunition detonation if a vehicle is destroyed.
|
||||||
|
- Optionally adds ammunition detonation if an ammunition box is destroyed or hit with explosive, incendiary or tracer ammunition.
|
40
docs/wiki/feature/dogtags.md
Normal file
40
docs/wiki/feature/dogtags.md
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Dog Tags
|
||||||
|
component: dogtags
|
||||||
|
description: Adds dog tags to units.
|
||||||
|
group: feature
|
||||||
|
category: realism
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 7
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Provides dog tags to units, which include name, social security number and blood type as information.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
### 2.1 Checking a unit's dog tags
|
||||||
|
- Interact with the unconscious or dead unit whose dog tags are to be checked <kbd>⊞ win</kbd>.
|
||||||
|
- Select the `Dog Tag` option.
|
||||||
|
- Select the `Check` option.
|
||||||
|
|
||||||
|
### 2.2 Taking a unit's dog tags
|
||||||
|
- Interact with the unconscious or dead unit whose dog tags are to be checked <kbd>⊞ win</kbd>.
|
||||||
|
- Select the `Dog Tag` option.
|
||||||
|
- Select the `Take` option.
|
||||||
|
- If the one of the two dog tags has already been taken, it will inform you and not give you the 2nd dog tag
|
||||||
|
|
||||||
|
### 2.3 Checking what dog tags you have via self-interaction
|
||||||
|
- Use Self Interact <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default).
|
||||||
|
- Select the `Equipment` option.
|
||||||
|
- Select the `Check Dog Tag` option.
|
||||||
|
|
||||||
|
### 2.4 Checking what dog tags you have via context menu
|
||||||
|
- Open your inventory and find the dog tag you want to inspect.
|
||||||
|
- Double click the item.
|
||||||
|
- Click `Check Dog Tag`.
|
30
docs/wiki/feature/field-rations.md
Normal file
30
docs/wiki/feature/field-rations.md
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Field Rations
|
||||||
|
component: field_rations
|
||||||
|
description: Adds a thirst and hunger system, along with food to replenish those.
|
||||||
|
group: feature
|
||||||
|
category: realism
|
||||||
|
parent: wiki
|
||||||
|
mod: acex
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 4
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Simulates hunger and thirst which need to be replenished. This system is affected by other modules, such as weather and medical, and can in turn affect fatigue.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
### 2.1 Satiate hunger/Quench thirst via self-interaction
|
||||||
|
- Pick up a drink.
|
||||||
|
- Use Self Interact <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default).
|
||||||
|
- Select the `Survival` option.
|
||||||
|
- Choose an item to consume.
|
||||||
|
|
||||||
|
### 2.2 Satiate hunger/Quench thirst via context menu
|
||||||
|
- Open your inventory and find the item you want to consume.
|
||||||
|
- Double click the item.
|
||||||
|
- Click `Eat/Drink`.
|
23
docs/wiki/feature/fieldmanual.md
Normal file
23
docs/wiki/feature/fieldmanual.md
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Field Manual
|
||||||
|
component: fieldmanual
|
||||||
|
description: Adds ACE3 content to the field manual.
|
||||||
|
group: feature
|
||||||
|
category: general
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 16
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Provides information on items and mechanics that ACE3 adds.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
### 2.1 Opening the field manual
|
||||||
|
- Press <kbd>Escape</kbd>.
|
||||||
|
- Press `Field Manual`.
|
32
docs/wiki/feature/gestures.md
Normal file
32
docs/wiki/feature/gestures.md
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Gestures
|
||||||
|
component: gestures
|
||||||
|
description: Adds gestures that can be used for communication.
|
||||||
|
group: feature
|
||||||
|
category: interaction
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 4
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Adds the ability to use 14 gestures for communication.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
### 2.1 Using gestures via self-interaction
|
||||||
|
|
||||||
|
- Use Self Interact <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default).
|
||||||
|
- Select the `Gestures` option.
|
||||||
|
|
||||||
|
### 2.2 Rebinding keybinds for gestures
|
||||||
|
|
||||||
|
- Press <kbd>Escape</kbd>.
|
||||||
|
- Select `Options`.
|
||||||
|
- Select `Controls`.
|
||||||
|
- Select `Configure Addons`.
|
||||||
|
- Select `ACE Gestures`.
|
32
docs/wiki/feature/gunbag.md
Normal file
32
docs/wiki/feature/gunbag.md
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Gun Bag
|
||||||
|
component: gunbag
|
||||||
|
description: Adds a gun bag that can be used to store a weapon.
|
||||||
|
group: feature
|
||||||
|
category: equipment
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 6
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Adds easy handling and storage of an additional weapon in a backpack.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
### 2.1 Interacting with your gun bag via self-interaction
|
||||||
|
- Use Self Interact <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default).
|
||||||
|
- Select the `Equipment` option.
|
||||||
|
- Select the `Gunbag` option.
|
||||||
|
|
||||||
|
### 2.2 Interacting with your gun bag via the ACE arsenal
|
||||||
|
- Open an ACE arsenal.
|
||||||
|
- Get yourself a gun bag if you don't have one already.
|
||||||
|
- Select the primary weapon or backpack tab to interact with weapon.
|
||||||
|
|
||||||
|
### 2.3 Interacting with another unit's gun bag
|
||||||
|
- Interact with the unit <kbd>⊞ win</kbd>.
|
@ -19,7 +19,7 @@ redirect_from: "/wiki/featurex"
|
|||||||
<h2>General</h2>
|
<h2>General</h2>
|
||||||
<nav>
|
<nav>
|
||||||
<ul>
|
<ul>
|
||||||
{% assign feature_list = site.pages | sort: "title" %}
|
{% assign feature_list = site.pages | sort_natural: "title" %}
|
||||||
{% assign group = 'feature' %}
|
{% assign group = 'feature' %}
|
||||||
{% assign category = 'general' %}
|
{% assign category = 'general' %}
|
||||||
{% include feature_list %}
|
{% include feature_list %}
|
||||||
@ -30,7 +30,7 @@ redirect_from: "/wiki/featurex"
|
|||||||
<h2>Interaction</h2>
|
<h2>Interaction</h2>
|
||||||
<nav>
|
<nav>
|
||||||
<ul>
|
<ul>
|
||||||
{% assign feature_list = site.pages | sort: "title" %}
|
{% assign feature_list = site.pages | sort_natural: "title" %}
|
||||||
{% assign group = 'feature' %}
|
{% assign group = 'feature' %}
|
||||||
{% assign category = 'interaction' %}
|
{% assign category = 'interaction' %}
|
||||||
{% include feature_list %}
|
{% include feature_list %}
|
||||||
@ -41,7 +41,7 @@ redirect_from: "/wiki/featurex"
|
|||||||
<h2>Realism</h2>
|
<h2>Realism</h2>
|
||||||
<nav>
|
<nav>
|
||||||
<ul>
|
<ul>
|
||||||
{% assign feature_list = site.pages | sort: "title" %}
|
{% assign feature_list = site.pages | sort_natural: "title" %}
|
||||||
{% assign group = 'feature' %}
|
{% assign group = 'feature' %}
|
||||||
{% assign category = 'realism' %}
|
{% assign category = 'realism' %}
|
||||||
{% include feature_list %}
|
{% include feature_list %}
|
||||||
@ -52,7 +52,7 @@ redirect_from: "/wiki/featurex"
|
|||||||
<h2>Equipment</h2>
|
<h2>Equipment</h2>
|
||||||
<nav>
|
<nav>
|
||||||
<ul>
|
<ul>
|
||||||
{% assign feature_list = site.pages | sort: "title" %}
|
{% assign feature_list = site.pages | sort_natural: "title" %}
|
||||||
{% assign group = 'feature' %}
|
{% assign group = 'feature' %}
|
||||||
{% assign category = 'equipment' %}
|
{% assign category = 'equipment' %}
|
||||||
{% include feature_list %}
|
{% include feature_list %}
|
||||||
|
17
docs/wiki/feature/killtracker.md
Normal file
17
docs/wiki/feature/killtracker.md
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Kill Tracker
|
||||||
|
component: killtracker
|
||||||
|
description: Tracks deaths/kills and displays them at the mission end.
|
||||||
|
group: feature
|
||||||
|
category: general
|
||||||
|
parent: wiki
|
||||||
|
mod: acex
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 1
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Provides a method of tracking kills/deaths and displays them in the mission end screen.
|
22
docs/wiki/feature/logistics-rope.md
Normal file
22
docs/wiki/feature/logistics-rope.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Logistics - Rope
|
||||||
|
component: logistics_rope
|
||||||
|
description: Adds ropes.
|
||||||
|
group: feature
|
||||||
|
category: equipment
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 14
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
<div class="panel callout">
|
||||||
|
<h5>Note:</h5>
|
||||||
|
<p>Ropes were moved from fastroping to logistics_rope in 3.14.0, but were introduced in 3.12.6!</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Adds several rope items of different lengths that are required for fastroping and towing.
|
17
docs/wiki/feature/maverick.md
Normal file
17
docs/wiki/feature/maverick.md
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Maverick
|
||||||
|
component: maverick
|
||||||
|
description: Adds pylon magazines with laser-guided AGM-65 Maverick L and KH25ML.
|
||||||
|
group: feature
|
||||||
|
category: equipment
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 11
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Adds pylon magazines with laser-guided AGM-65 Maverick L and KH25ML.
|
22
docs/wiki/feature/medical-gui.md
Normal file
22
docs/wiki/feature/medical-gui.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Medical GUI
|
||||||
|
component: medical_gui
|
||||||
|
description: Adds the medical menu and interactions.
|
||||||
|
group: feature
|
||||||
|
category: realism
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 13
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
<div class="panel callout">
|
||||||
|
<h5>Note:</h5>
|
||||||
|
<p>The medical menu was moved from medical_menu to medical_gui in 3.13.0, but was originally introduced in 3.3.0!</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Adds the medical menu, which can be limited to vehicles / disabled by the mission maker. It also provides interactions, which can be used in conjunction or instead of the medical menu.
|
@ -1,17 +0,0 @@
|
|||||||
---
|
|
||||||
layout: wiki
|
|
||||||
title: Medical Menu
|
|
||||||
component: medical_menu
|
|
||||||
description: Adds the medical menu.
|
|
||||||
group: feature
|
|
||||||
category: realism
|
|
||||||
parent: wiki
|
|
||||||
mod: ace
|
|
||||||
version:
|
|
||||||
major: 3
|
|
||||||
minor: 3
|
|
||||||
patch: 0
|
|
||||||
---
|
|
||||||
|
|
||||||
## 1. Overview
|
|
||||||
Adds the medical menu, this is entirely optional and can be limited to vehicles / disabled by the mission maker.
|
|
17
docs/wiki/feature/metis.md
Normal file
17
docs/wiki/feature/metis.md
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Metis
|
||||||
|
component: metis
|
||||||
|
description: Converts the vanilla "Vorona" Missile Guidance into ACE SACLOS Guidance.
|
||||||
|
group: feature
|
||||||
|
category: equipment
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 13
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Converts the vanilla "Vorona" Missile Guidance into ACE SACLOS Guidance.
|
25
docs/wiki/feature/minedetector.md
Normal file
25
docs/wiki/feature/minedetector.md
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Mine Detector
|
||||||
|
component: minedetector
|
||||||
|
description: Adds 2 mine detectors, as well as a framework to implement your own.
|
||||||
|
group: feature
|
||||||
|
category: equipment
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 6
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Provides a system for implementing mine detectors and adds 2 of its own (`VMH3`, `VMM3`).
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
### 2.1 Interacting with the mine detector
|
||||||
|
- Select your mine detector.
|
||||||
|
- Use Self Interact <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default).
|
||||||
|
- Select the `Equipment` option.
|
||||||
|
- Select the `Metal detector` option.
|
@ -18,7 +18,6 @@ version:
|
|||||||
### 1.1 Mk6 Mortar overhaul
|
### 1.1 Mk6 Mortar overhaul
|
||||||
ACE3 adds wind deflection for shells as well as a rangetable to accurately take out your target without the artillery computer. If ammunition handling is enabled, rounds must be loaded manually.
|
ACE3 adds wind deflection for shells as well as a rangetable to accurately take out your target without the artillery computer. If ammunition handling is enabled, rounds must be loaded manually.
|
||||||
|
|
||||||
|
|
||||||
## 2. Usage
|
## 2. Usage
|
||||||
|
|
||||||
### 2.1 Switching charge
|
### 2.1 Switching charge
|
||||||
@ -32,7 +31,6 @@ ACE3 adds wind deflection for shells as well as a rangetable to accurately take
|
|||||||
### 2.2 Getting your shells to land where you want.
|
### 2.2 Getting your shells to land where you want.
|
||||||
For this you need a `82mm Rangetable`, `Map Tools` and a `Vector 21` are also recommended.
|
For this you need a `82mm Rangetable`, `Map Tools` and a `Vector 21` are also recommended.
|
||||||
|
|
||||||
|
|
||||||
- Get the distance and elevation difference between you and the target (you can use map tools).
|
- Get the distance and elevation difference between you and the target (you can use map tools).
|
||||||
- Select the charge you want to use (0 = close / 1 = medium / 2 = far).
|
- Select the charge you want to use (0 = close / 1 = medium / 2 = far).
|
||||||
- Open the `82mm Rangetable`
|
- Open the `82mm Rangetable`
|
||||||
|
27
docs/wiki/feature/quickmount.md
Normal file
27
docs/wiki/feature/quickmount.md
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Quick-mount
|
||||||
|
component: quickmount
|
||||||
|
description: Adds a keybind to quickly mount vehicles.
|
||||||
|
group: feature
|
||||||
|
category: interaction
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 10
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Provides a method for quickly getting into vehicles, as well as vehicle seat interactions.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
### 2.1 Quick-mount
|
||||||
|
- Assign keybind (unbound by default).
|
||||||
|
- Press keybind when looking at vehicle.
|
||||||
|
|
||||||
|
### 2.1 Loading an object
|
||||||
|
- Interact with the object to be mount up in <kbd>⊞ win</kbd>.
|
||||||
|
- Select the `Get In` option.
|
19
docs/wiki/feature/realisticweights.md
Normal file
19
docs/wiki/feature/realisticweights.md
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Realistic Weights
|
||||||
|
component: realisticweights
|
||||||
|
description: More realistic weapon weights.
|
||||||
|
group: feature
|
||||||
|
category: realism
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 7
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
|
||||||
|
### 1.1 Real weights
|
||||||
|
Changes the weights of weapons to their respective real-world counterparts whenever possible.
|
@ -16,4 +16,4 @@ version:
|
|||||||
|
|
||||||
## 1. Overview
|
## 1. Overview
|
||||||
|
|
||||||
Adds an ACE3 Test Missions
|
Adds ACE3 Test Missions.
|
||||||
|
33
docs/wiki/feature/towing.md
Normal file
33
docs/wiki/feature/towing.md
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Towing
|
||||||
|
component: towing
|
||||||
|
description: Adds the ability to tow vehicles.
|
||||||
|
group: feature
|
||||||
|
category: interaction
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 14
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Adds the ability to tow vehicles.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
It is recommended to not have anyone in the towed vehicle!
|
||||||
|
|
||||||
|
### 2.1 Adding a tow rope between two vehicles
|
||||||
|
- Pick up a rope.
|
||||||
|
- Interact with the vehicle that is going to tow <kbd>⊞ win</kbd>.
|
||||||
|
- Select `Towing`.
|
||||||
|
- Select whichever rope you want.
|
||||||
|
- Place the first attachment point on the towing vehicle wherever you want.
|
||||||
|
- Place the second attachment point on the towed vehicle wherever you want.
|
||||||
|
|
||||||
|
### 2.2 Removing a tow rope between two vehicles
|
||||||
|
- Interact with either vehicle <kbd>⊞ win</kbd>.
|
||||||
|
- Select `Towing`.
|
42
docs/wiki/feature/trenches.md
Normal file
42
docs/wiki/feature/trenches.md
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Trenches
|
||||||
|
component: trenches
|
||||||
|
description: Provides players with the capability of digging trenches.
|
||||||
|
group: feature
|
||||||
|
category: interaction
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 5
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Provides players with the capability of digging trenches.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
You can see if any tool/backpack is defined as an entrenching tool by opening the ACE arsenal and looking at the stats box.
|
||||||
|
|
||||||
|
### 2.1 Digging a trench
|
||||||
|
- Pick up an entrenching tool.
|
||||||
|
- Use Self Interact <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default).
|
||||||
|
- Select the `Equipment` option.
|
||||||
|
- Select which trench type you want to build.
|
||||||
|
- Use the mouse to place the trench how you want.
|
||||||
|
- When ready to place, press left click to start digging.
|
||||||
|
- Wait for the progress bar to finish. To stop digging, press <kbd>Escape</kbd>.
|
||||||
|
|
||||||
|
### 2.2 Removing a trench
|
||||||
|
- Pick up an entrenching tool.
|
||||||
|
- Interact with the trench to remove <kbd>⊞ win</kbd>.
|
||||||
|
- Select the `Remove Trench` option.
|
||||||
|
- Wait for the progress bar to finish. To stop removing, press <kbd>Escape</kbd>.
|
||||||
|
|
||||||
|
### 2.3 Continue digging a trench
|
||||||
|
- Pick up an entrenching tool.
|
||||||
|
- Interact with the trench to continue to dig <kbd>⊞ win</kbd>.
|
||||||
|
- Select the `Continue Digging Trench` option.
|
||||||
|
- Wait for the progress bar to finish. To stop digging, press <kbd>Escape</kbd>.
|
@ -1,6 +1,7 @@
|
|||||||
---
|
---
|
||||||
layout: wiki
|
layout: wiki
|
||||||
title: Viewports
|
title: Viewports
|
||||||
|
component: viewports
|
||||||
description: Allows crew to look through periscopes.
|
description: Allows crew to look through periscopes.
|
||||||
group: feature
|
group: feature
|
||||||
category: interaction
|
category: interaction
|
||||||
|
17
docs/wiki/feature/viewrestrictions.md
Normal file
17
docs/wiki/feature/viewrestrictions.md
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: View Restrictions
|
||||||
|
component: viewrestriction
|
||||||
|
description: Adds the ability to enforce certain view modes.
|
||||||
|
group: feature
|
||||||
|
category: realism
|
||||||
|
parent: wiki
|
||||||
|
mod: acex
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 0
|
||||||
|
patch: 0
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Restricts view modes according to the settings chosen.
|
27
docs/wiki/feature/xm157.md
Normal file
27
docs/wiki/feature/xm157.md
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: XM157
|
||||||
|
component: xm157
|
||||||
|
description: Adds a framework for the XM157 scope.
|
||||||
|
group: feature
|
||||||
|
category: general
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 15
|
||||||
|
patch: 1
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Overview
|
||||||
|
Adds a framework for the XM157 scope. Does NOT add the scope itself.
|
||||||
|
|
||||||
|
## 2. Usage
|
||||||
|
|
||||||
|
### 2.1 Ranging
|
||||||
|
- Press <kbd>Tab</kbd> for rangefinding.
|
||||||
|
- Use <kbd>PageUP</kbd> and <kbd>PageDOWN</kbd> to manually increase/decrease respectively.
|
||||||
|
|
||||||
|
### 2.2 Menu navigation
|
||||||
|
- Use <kbd>Delete</kbd> and <kbd>End</kbd> to cycle through menus.
|
||||||
|
- Use <kbd>PageUP</kbd> and <kbd>PageDOWN</kbd> to increase/decrease values respectively.
|
@ -28,7 +28,7 @@ redirect_from:
|
|||||||
<div class="large-12 columns">
|
<div class="large-12 columns">
|
||||||
<nav>
|
<nav>
|
||||||
<ul class="columns">
|
<ul class="columns">
|
||||||
{% assign pages_list = site.pages | sort: "title" %}
|
{% assign pages_list = site.pages | sort_natural: "title" %}
|
||||||
{% assign group = 'framework' %}
|
{% assign group = 'framework' %}
|
||||||
{% include pages_list %}
|
{% include pages_list %}
|
||||||
</ul>
|
</ul>
|
||||||
|
@ -23,7 +23,7 @@ parent: wiki
|
|||||||
<div class="large-12 columns">
|
<div class="large-12 columns">
|
||||||
<nav>
|
<nav>
|
||||||
<ul class="columns">
|
<ul class="columns">
|
||||||
{% assign pages_list = site.pages | sort: "title" %}
|
{% assign pages_list = site.pages | sort_natural: "title" %}
|
||||||
{% assign group = 'functions' %}
|
{% assign group = 'functions' %}
|
||||||
{% include pages_list %}
|
{% include pages_list %}
|
||||||
</ul>
|
</ul>
|
||||||
|
@ -6,7 +6,7 @@ class CfgPatches {
|
|||||||
units[] = {};
|
units[] = {};
|
||||||
weapons[] = {};
|
weapons[] = {};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {};
|
requiredAddons[] = {"ace_main"};
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
authors[] = {"Dystopian"};
|
authors[] = {"Dystopian"};
|
||||||
url = ECSTRING(main,URL);
|
url = ECSTRING(main,URL);
|
||||||
|
@ -6,7 +6,7 @@ class CfgPatches {
|
|||||||
units[] = {};
|
units[] = {};
|
||||||
weapons[] = {};
|
weapons[] = {};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {};
|
requiredAddons[] = {"ace_main"};
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
authors[] = {"Dystopian"};
|
authors[] = {"Dystopian"};
|
||||||
url = ECSTRING(main,URL);
|
url = ECSTRING(main,URL);
|
||||||
|
@ -89,6 +89,9 @@ def main():
|
|||||||
data += get_dependencies(line)
|
data += get_dependencies(line)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
# Sort addons alphabetically
|
||||||
|
data.sort(key=str.casefold)
|
||||||
|
|
||||||
data = "`, `".join(data)
|
data = "`, `".join(data)
|
||||||
data = "`{}`".format(data)
|
data = "`{}`".format(data)
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user