mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Replace calls to progressBar
Mag repack Defuse Swap Barrel
This commit is contained in:
parent
7c9dd335e7
commit
5e932f8c71
@ -28,37 +28,26 @@ class GVAR(ProgressBar_Dialog) {
|
||||
h = "safezoneH";
|
||||
};
|
||||
|
||||
|
||||
class Progress: ACE_gui_RscProgress {
|
||||
idc = 1;
|
||||
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
|
||||
y = "5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
y = "0.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
colorFrame[] = {0,0,0,0};
|
||||
colorBar[] = {0.27,0.5,0.31,0.6};
|
||||
// colorBar[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
|
||||
h = ".8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
colorFrame[] = {0,0,0,0.025};
|
||||
colorBar[] = {0.27,0.5,0.31,0.8};
|
||||
texture = "#(argb,8,8,3)color(1,1,1,0.7)";
|
||||
};
|
||||
|
||||
class Title_Bar : ACE_gui_staticBase {
|
||||
idc = 2;
|
||||
//type = 13;
|
||||
//size = 1;
|
||||
style = 0x22;
|
||||
colorBackground[] = {0, 0, 0, 0};
|
||||
colorText[] = {1, 1, 1, 1};
|
||||
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
|
||||
y = "4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
y = "0 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
|
||||
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
class Attributes {
|
||||
font = "TahomaB";
|
||||
color = "#000000";
|
||||
align = "center";
|
||||
valign = "middle";
|
||||
shadow = false;
|
||||
shadowColor = "#ff0000";
|
||||
size = "1";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -93,7 +93,6 @@ PREP(owned);
|
||||
PREP(player);
|
||||
PREP(playerSide);
|
||||
PREP(progressBar);
|
||||
PREP(progressBar2);
|
||||
PREP(queueAnimation);
|
||||
PREP(readBooleanParameterFromModule);
|
||||
PREP(readNumericParameterFromModule);
|
||||
|
@ -1,61 +1,81 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Draw progress bar and execute given function if succesful.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Duration of the action (Number)
|
||||
* 1: Arguments of the callback function (Array)
|
||||
* 2: Callback function name (String)
|
||||
* 3: Title of the loading bar (String)
|
||||
* 4: Name of the function that is called when the action is aborted via ESC (String, optional)
|
||||
*
|
||||
* Return value:
|
||||
* Nothing
|
||||
*/
|
||||
* Author: commy2, Glowbal, PabstMirror
|
||||
*
|
||||
* Draw progress bar and execute given function if succesful.
|
||||
* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode]
|
||||
*
|
||||
* Argument:
|
||||
* 0: NUMBER - Total Time (in game "time" seconds)
|
||||
* 1: ARRAY - Arguments, passed to condition, fail and finish
|
||||
* 2: CODE or STRING - Finish: Code called or STRING raised as event.
|
||||
* 3: CODE or STRING - Failure: Code called or STRING raised as event.
|
||||
* 4: STRING - Localized Title
|
||||
* 5: CODE - Code to check each frame
|
||||
*
|
||||
* Return value:
|
||||
* Nothing
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_4(_totalTime,_args,_onFinish,_onFail);
|
||||
DEFAULT_PARAM(4,_localizedTitle,"");
|
||||
DEFAULT_PARAM(5,_condition,{true});
|
||||
private ["_player", "_perFrameFunction"];
|
||||
|
||||
_player = ACE_player;
|
||||
|
||||
//Open Dialog and set the title
|
||||
closeDialog 0;
|
||||
createDialog QGVAR(ProgressBar_Dialog);
|
||||
(uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetText _localizedTitle;
|
||||
|
||||
_this spawn {
|
||||
_time = _this select 0;
|
||||
_arguments = _this select 1;
|
||||
_function = call compile (_this select 2);
|
||||
_title = _this select 3;
|
||||
_function2 = call compile (_this select 4);
|
||||
|
||||
disableSerialization;
|
||||
_ctrlProgressBar = uiNamespace getVariable QGVAR(ctrlProgressBar);
|
||||
_ctrlProgressBarTitle = uiNamespace getVariable QGVAR(ctrlProgressBarTitle);
|
||||
|
||||
_ctrlProgressBar ctrlSetPosition [
|
||||
safezoneX + 0.1 * safezoneW,
|
||||
safezoneY + 0.2 * safezoneH,
|
||||
0.8 * safezoneW,
|
||||
0.01 * safezoneH
|
||||
];
|
||||
_ctrlProgressBar ctrlCommit (_time / accTime);
|
||||
|
||||
_ctrlProgressBarTitle ctrlSetText _title;
|
||||
//_ctrlProgressBarTitle ctrlSetStructuredText _title;
|
||||
|
||||
_time = time + _time;
|
||||
waitUntil {
|
||||
//make sure the progressBar is still open, not just any dialog
|
||||
(isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) || {!alive ACE_player} || {time > _time}
|
||||
};
|
||||
|
||||
closeDialog 0;
|
||||
|
||||
_progress = 1;
|
||||
if (time > _time) then {
|
||||
_arguments call _function;
|
||||
_perFrameFunction = {
|
||||
PARAMS_2(_parameters,_pfhID);
|
||||
EXPLODE_7_PVT(_parameters,_args,_onFinish,_onFail,_condition,_player,_startTime,_totalTime);
|
||||
private ["_elapsedTime", "_errorCode"];
|
||||
|
||||
_elapsedTime = time - _startTime;
|
||||
_errorCode = -1;
|
||||
|
||||
if (isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) then {
|
||||
_errorCode = 1;
|
||||
} else {
|
||||
[localize QUOTE(DOUBLES(STR,GVAR(ActionAborted)))] call FUNC(displayTextStructured);
|
||||
if (!isNil "_function2") then {
|
||||
_progress = 1 - ((_time - time) / (_this select 0)) max 0 min 1;
|
||||
_arguments call _function2;
|
||||
if (ACE_player != _player) then {
|
||||
_errorCode = 2;
|
||||
} else {
|
||||
if (!([_args, _elapsedTime, _totalTime, _errorCode] call _condition)) then {
|
||||
_errorCode = 3;
|
||||
} else {
|
||||
if (_elapsedTime >= _totalTime) then {
|
||||
_errorCode = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (_errorCode != -1) then {
|
||||
//Error or Success, close dialog and remove PFEH
|
||||
closeDialog 0;
|
||||
[_pfhID] call CBA_fnc_removePerFrameHandler;
|
||||
|
||||
if (_errorCode == 0) then {
|
||||
if ((typeName _onFinish) == (typeName "")) then {
|
||||
[_onFinish, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent);
|
||||
} else {
|
||||
[_args, _elapsedTime, _totalTime, _errorCode] call _onFinish;
|
||||
};
|
||||
} else {
|
||||
if ((typeName _onFail) == (typeName "")) then {
|
||||
[_onFail, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent);
|
||||
} else {
|
||||
[_args, _elapsedTime, _totalTime, _errorCode] call _onFail;
|
||||
};
|
||||
};
|
||||
} else {
|
||||
//Update Progress Bar (ratio of elepased:total)
|
||||
(uiNamespace getVariable QGVAR(ctrlProgressBar)) progressSetPosition (_elapsedTime / _totalTime);
|
||||
};
|
||||
};
|
||||
|
||||
[_perFrameFunction, 0, [_args, _onFinish, _onFail, _condition, _player, time, _totalTime]] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -1,80 +0,0 @@
|
||||
/*
|
||||
* Author: commy2, Glowbal, PabstMirror
|
||||
*
|
||||
* Draw progress bar and execute given function if succesful.
|
||||
*
|
||||
* Argument:
|
||||
* 0: NUMBER - Total Time (in game "time" seconds)
|
||||
* 1: ARRAY - Arguments, passed to condition, fail and finish
|
||||
* 2: CODE or STRING - Finish: Code called or STRING raised as event.
|
||||
* 3: CODE or STRING - Failure: Code called or STRING raised as event.
|
||||
* 4: STRING - Localized Title
|
||||
* 5: CODE - Code to check each frame
|
||||
*
|
||||
* Return value:
|
||||
* Nothing
|
||||
*/
|
||||
|
||||
#define DEBUG_MODE_FULL
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_4(_totalTime,_args,_onFinish,_onFail);
|
||||
DEFAULT_PARAM(4,_localizedTitle,"");
|
||||
DEFAULT_PARAM(5,_condition,{true});
|
||||
_player = ACE_player;
|
||||
|
||||
closeDialog 0;
|
||||
createDialog QGVAR(ProgressBar_Dialog);
|
||||
|
||||
(uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetText _localizedTitle;
|
||||
|
||||
_perFrameFunction = {
|
||||
PARAMS_2(_parameters,_pfhID);
|
||||
EXPLODE_7_PVT(_parameters,_args,_onFinish,_onFail,_condition,_player,_startTime,_totalTime);
|
||||
|
||||
_elapsedTime = time - _startTime;
|
||||
|
||||
_errorCode = -1;
|
||||
if (isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) then {
|
||||
_errorCode = 1;
|
||||
} else {
|
||||
if (ACE_player != _player) then {
|
||||
_errorCode = 2;
|
||||
} else {
|
||||
if (!([_args, _elapsedTime, _totalTime] call _condition)) then {
|
||||
_errorCode = 3;
|
||||
} else {
|
||||
if (_elapsedTime >= _totalTime) then {
|
||||
_errorCode = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (_errorCode != -1) then {
|
||||
closeDialog 0;
|
||||
[_pfhID] call CBA_fnc_removePerFrameHandler;
|
||||
if (_errorCode == 0) then {
|
||||
if (typeName _onFinish == typeName "") then {
|
||||
[_onFinish, [_args, _elapsedTime, _totalTime, _errorCode]] call EFUNC(common,localEvent);
|
||||
} else {
|
||||
[_args, _elapsedTime, _totalTime, _errorCode] call _onFinish;
|
||||
};
|
||||
} else {
|
||||
if (typeName _onFail == typeName "") then {
|
||||
[_onFail, [_args, _elapsedTime, _totalTime, _errorCode]] call EFUNC(common,localEvent);
|
||||
} else {
|
||||
[_args, _elapsedTime, _totalTime, _errorCode] call _onFail;
|
||||
};
|
||||
};
|
||||
} else {
|
||||
//Update Progress Bar
|
||||
_progress = _elapsedTime / _totalTime;
|
||||
systemChat str _progress;
|
||||
systemChat str (uiNamespace getVariable QGVAR(ctrlProgressBar));
|
||||
(uiNamespace getVariable QGVAR(ctrlProgressBar)) progressSetPosition _progress;
|
||||
};
|
||||
};
|
||||
|
||||
[_perFrameFunction, 0, [_args, _onFinish, _onFail, _condition, _player, time, _totalTime]] call CBA_fnc_addPerFrameHandler;
|
@ -56,13 +56,10 @@ if (ACE_player != _unit) then {
|
||||
};
|
||||
} else {
|
||||
_unit playActionNow _actionToPlay;
|
||||
if (GVAR(RequireSpecialist)) then {
|
||||
if ([_unit] call EFUNC(Common,isEOD)) then {
|
||||
[[true, _target] call _fnc_DefuseTime, [_unit,_target],
|
||||
QFUNC(defuseExplosive), localize "STR_ACE_Explosives_DefusingExplosive"] call EFUNC(common,progressBar);
|
||||
};
|
||||
} else {
|
||||
[[([_unit] call EFUNC(Common,isEOD)), _target] call _fnc_DefuseTime, [_unit,_target],
|
||||
QFUNC(defuseExplosive), localize "STR_ACE_Explosives_DefusingExplosive"] call EFUNC(common,progressBar);
|
||||
private ["_defuseSeconds", "_isEOD"];
|
||||
_isEOD = [_unit] call EFUNC(Common,isEOD);
|
||||
_defuseSeconds = [_isEOD, _target] call _fnc_DefuseTime;
|
||||
if (_isEOD || {!GVAR(RequireSpecialist)}) then {
|
||||
[_defuseSeconds, [_unit,_target], {(_this select 0) call FUNC(defuseExplosive)}, {}, (localize "STR_ACE_Explosives_DefusingExplosive")] call EFUNC(common,progressBar);
|
||||
};
|
||||
};
|
||||
|
@ -30,7 +30,7 @@ for "_index" from 0 to (_count - 1) do {
|
||||
call EFUNC(interaction,hideMenu);
|
||||
if (isNil "_data") exitWith {};
|
||||
_data set [2, [_data select 2] call EFUNC(common,toNumber)];
|
||||
[_data select 2, _data, QFUNC(magazineRepackCallback), localize "STR_ACE_MagazineRepack_RepackingMagazine"] call EFUNC(common,progressBar);
|
||||
[(_data select 2), _data, {(_this select 0) call FUNC(magazineRepackCallback)}, {}, (localize "STR_ACE_MagazineRepack_RepackingMagazine")] call EFUNC(common,progressBar);
|
||||
[ACE_player] call EFUNC(common,goKneeling);
|
||||
},
|
||||
{
|
||||
|
@ -21,4 +21,4 @@ _player playActionNow "GestureDismountMuzzle";
|
||||
_player playAction "GestureMountMuzzle";
|
||||
playSound "ACE_BarrelSwap";
|
||||
|
||||
[10, [_player, _weapon], QFUNC(swapBarrelCallback), localize "STR_ACE_Overheating_SwappingBarrel"] call EFUNC(common,progressBar);
|
||||
[10, [_player, _weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, (localize "STR_ACE_Overheating_SwappingBarrel")] call EFUNC(common,progressBar);
|
||||
|
Loading…
Reference in New Issue
Block a user