Replace calls to progressBar

Mag repack
Defuse
Swap Barrel
This commit is contained in:
PabstMirror 2015-01-26 00:24:33 -06:00
parent 7c9dd335e7
commit 5e932f8c71
7 changed files with 85 additions and 160 deletions

View File

@ -28,37 +28,26 @@ class GVAR(ProgressBar_Dialog) {
h = "safezoneH";
};
class Progress: ACE_gui_RscProgress {
idc = 1;
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
y = "0.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorFrame[] = {0,0,0,0};
colorBar[] = {0.27,0.5,0.31,0.6};
// colorBar[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
h = ".8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorFrame[] = {0,0,0,0.025};
colorBar[] = {0.27,0.5,0.31,0.8};
texture = "#(argb,8,8,3)color(1,1,1,0.7)";
};
class Title_Bar : ACE_gui_staticBase {
idc = 2;
//type = 13;
//size = 1;
style = 0x22;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
y = "0 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
class Attributes {
font = "TahomaB";
color = "#000000";
align = "center";
valign = "middle";
shadow = false;
shadowColor = "#ff0000";
size = "1";
};
};
};
};

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@ -93,7 +93,6 @@ PREP(owned);
PREP(player);
PREP(playerSide);
PREP(progressBar);
PREP(progressBar2);
PREP(queueAnimation);
PREP(readBooleanParameterFromModule);
PREP(readNumericParameterFromModule);

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@ -1,61 +1,81 @@
/*
* Author: commy2
*
* Draw progress bar and execute given function if succesful.
*
* Argument:
* 0: Duration of the action (Number)
* 1: Arguments of the callback function (Array)
* 2: Callback function name (String)
* 3: Title of the loading bar (String)
* 4: Name of the function that is called when the action is aborted via ESC (String, optional)
*
* Return value:
* Nothing
*/
* Author: commy2, Glowbal, PabstMirror
*
* Draw progress bar and execute given function if succesful.
* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode]
*
* Argument:
* 0: NUMBER - Total Time (in game "time" seconds)
* 1: ARRAY - Arguments, passed to condition, fail and finish
* 2: CODE or STRING - Finish: Code called or STRING raised as event.
* 3: CODE or STRING - Failure: Code called or STRING raised as event.
* 4: STRING - Localized Title
* 5: CODE - Code to check each frame
*
* Return value:
* Nothing
*/
#include "script_component.hpp"
PARAMS_4(_totalTime,_args,_onFinish,_onFail);
DEFAULT_PARAM(4,_localizedTitle,"");
DEFAULT_PARAM(5,_condition,{true});
private ["_player", "_perFrameFunction"];
_player = ACE_player;
//Open Dialog and set the title
closeDialog 0;
createDialog QGVAR(ProgressBar_Dialog);
(uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetText _localizedTitle;
_this spawn {
_time = _this select 0;
_arguments = _this select 1;
_function = call compile (_this select 2);
_title = _this select 3;
_function2 = call compile (_this select 4);
disableSerialization;
_ctrlProgressBar = uiNamespace getVariable QGVAR(ctrlProgressBar);
_ctrlProgressBarTitle = uiNamespace getVariable QGVAR(ctrlProgressBarTitle);
_ctrlProgressBar ctrlSetPosition [
safezoneX + 0.1 * safezoneW,
safezoneY + 0.2 * safezoneH,
0.8 * safezoneW,
0.01 * safezoneH
];
_ctrlProgressBar ctrlCommit (_time / accTime);
_ctrlProgressBarTitle ctrlSetText _title;
//_ctrlProgressBarTitle ctrlSetStructuredText _title;
_time = time + _time;
waitUntil {
//make sure the progressBar is still open, not just any dialog
(isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) || {!alive ACE_player} || {time > _time}
};
closeDialog 0;
_progress = 1;
if (time > _time) then {
_arguments call _function;
_perFrameFunction = {
PARAMS_2(_parameters,_pfhID);
EXPLODE_7_PVT(_parameters,_args,_onFinish,_onFail,_condition,_player,_startTime,_totalTime);
private ["_elapsedTime", "_errorCode"];
_elapsedTime = time - _startTime;
_errorCode = -1;
if (isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) then {
_errorCode = 1;
} else {
[localize QUOTE(DOUBLES(STR,GVAR(ActionAborted)))] call FUNC(displayTextStructured);
if (!isNil "_function2") then {
_progress = 1 - ((_time - time) / (_this select 0)) max 0 min 1;
_arguments call _function2;
if (ACE_player != _player) then {
_errorCode = 2;
} else {
if (!([_args, _elapsedTime, _totalTime, _errorCode] call _condition)) then {
_errorCode = 3;
} else {
if (_elapsedTime >= _totalTime) then {
_errorCode = 0;
};
};
};
};
if (_errorCode != -1) then {
//Error or Success, close dialog and remove PFEH
closeDialog 0;
[_pfhID] call CBA_fnc_removePerFrameHandler;
if (_errorCode == 0) then {
if ((typeName _onFinish) == (typeName "")) then {
[_onFinish, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent);
} else {
[_args, _elapsedTime, _totalTime, _errorCode] call _onFinish;
};
} else {
if ((typeName _onFail) == (typeName "")) then {
[_onFail, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent);
} else {
[_args, _elapsedTime, _totalTime, _errorCode] call _onFail;
};
};
} else {
//Update Progress Bar (ratio of elepased:total)
(uiNamespace getVariable QGVAR(ctrlProgressBar)) progressSetPosition (_elapsedTime / _totalTime);
};
};
[_perFrameFunction, 0, [_args, _onFinish, _onFail, _condition, _player, time, _totalTime]] call CBA_fnc_addPerFrameHandler;

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@ -1,80 +0,0 @@
/*
* Author: commy2, Glowbal, PabstMirror
*
* Draw progress bar and execute given function if succesful.
*
* Argument:
* 0: NUMBER - Total Time (in game "time" seconds)
* 1: ARRAY - Arguments, passed to condition, fail and finish
* 2: CODE or STRING - Finish: Code called or STRING raised as event.
* 3: CODE or STRING - Failure: Code called or STRING raised as event.
* 4: STRING - Localized Title
* 5: CODE - Code to check each frame
*
* Return value:
* Nothing
*/
#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_4(_totalTime,_args,_onFinish,_onFail);
DEFAULT_PARAM(4,_localizedTitle,"");
DEFAULT_PARAM(5,_condition,{true});
_player = ACE_player;
closeDialog 0;
createDialog QGVAR(ProgressBar_Dialog);
(uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetText _localizedTitle;
_perFrameFunction = {
PARAMS_2(_parameters,_pfhID);
EXPLODE_7_PVT(_parameters,_args,_onFinish,_onFail,_condition,_player,_startTime,_totalTime);
_elapsedTime = time - _startTime;
_errorCode = -1;
if (isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) then {
_errorCode = 1;
} else {
if (ACE_player != _player) then {
_errorCode = 2;
} else {
if (!([_args, _elapsedTime, _totalTime] call _condition)) then {
_errorCode = 3;
} else {
if (_elapsedTime >= _totalTime) then {
_errorCode = 0;
};
};
};
};
if (_errorCode != -1) then {
closeDialog 0;
[_pfhID] call CBA_fnc_removePerFrameHandler;
if (_errorCode == 0) then {
if (typeName _onFinish == typeName "") then {
[_onFinish, [_args, _elapsedTime, _totalTime, _errorCode]] call EFUNC(common,localEvent);
} else {
[_args, _elapsedTime, _totalTime, _errorCode] call _onFinish;
};
} else {
if (typeName _onFail == typeName "") then {
[_onFail, [_args, _elapsedTime, _totalTime, _errorCode]] call EFUNC(common,localEvent);
} else {
[_args, _elapsedTime, _totalTime, _errorCode] call _onFail;
};
};
} else {
//Update Progress Bar
_progress = _elapsedTime / _totalTime;
systemChat str _progress;
systemChat str (uiNamespace getVariable QGVAR(ctrlProgressBar));
(uiNamespace getVariable QGVAR(ctrlProgressBar)) progressSetPosition _progress;
};
};
[_perFrameFunction, 0, [_args, _onFinish, _onFail, _condition, _player, time, _totalTime]] call CBA_fnc_addPerFrameHandler;

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@ -56,13 +56,10 @@ if (ACE_player != _unit) then {
};
} else {
_unit playActionNow _actionToPlay;
if (GVAR(RequireSpecialist)) then {
if ([_unit] call EFUNC(Common,isEOD)) then {
[[true, _target] call _fnc_DefuseTime, [_unit,_target],
QFUNC(defuseExplosive), localize "STR_ACE_Explosives_DefusingExplosive"] call EFUNC(common,progressBar);
};
} else {
[[([_unit] call EFUNC(Common,isEOD)), _target] call _fnc_DefuseTime, [_unit,_target],
QFUNC(defuseExplosive), localize "STR_ACE_Explosives_DefusingExplosive"] call EFUNC(common,progressBar);
private ["_defuseSeconds", "_isEOD"];
_isEOD = [_unit] call EFUNC(Common,isEOD);
_defuseSeconds = [_isEOD, _target] call _fnc_DefuseTime;
if (_isEOD || {!GVAR(RequireSpecialist)}) then {
[_defuseSeconds, [_unit,_target], {(_this select 0) call FUNC(defuseExplosive)}, {}, (localize "STR_ACE_Explosives_DefusingExplosive")] call EFUNC(common,progressBar);
};
};

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@ -30,7 +30,7 @@ for "_index" from 0 to (_count - 1) do {
call EFUNC(interaction,hideMenu);
if (isNil "_data") exitWith {};
_data set [2, [_data select 2] call EFUNC(common,toNumber)];
[_data select 2, _data, QFUNC(magazineRepackCallback), localize "STR_ACE_MagazineRepack_RepackingMagazine"] call EFUNC(common,progressBar);
[(_data select 2), _data, {(_this select 0) call FUNC(magazineRepackCallback)}, {}, (localize "STR_ACE_MagazineRepack_RepackingMagazine")] call EFUNC(common,progressBar);
[ACE_player] call EFUNC(common,goKneeling);
},
{

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@ -21,4 +21,4 @@ _player playActionNow "GestureDismountMuzzle";
_player playAction "GestureMountMuzzle";
playSound "ACE_BarrelSwap";
[10, [_player, _weapon], QFUNC(swapBarrelCallback), localize "STR_ACE_Overheating_SwappingBarrel"] call EFUNC(common,progressBar);
[10, [_player, _weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, (localize "STR_ACE_Overheating_SwappingBarrel")] call EFUNC(common,progressBar);