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Update fnc_canDrag.sqf
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@ -29,7 +29,7 @@ if !([_unit, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)) exi
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if (_isPerson) exitWith {
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!_alive ||
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{(isAwake _target) && // not ragdolled if alive
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{!(lifeState _target in ["HEALTHY", "INJURED"]) ||
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{!(_target call EFUNC(common,isAwake)) ||
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{_target getHitPointDamage "HitLegs" >= 0.5}}}
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};
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