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Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name * header * Header
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ace3964655
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@ -116,6 +116,7 @@ class CfgVehicles {
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displayName = CSTRING(JoinGroup);
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condition = QUOTE(GVAR(EnableTeamManagement) && {[ARR_2(_player,_target)] call DFUNC(canJoinGroup)});
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statement = QUOTE([_player] joinSilent group _target);
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modifierFunction = QUOTE(call FUNC(modifyJoinGroupAction));
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showDisabled = 0;
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priority = 2.6;
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icon = QPATHTOF(UI\team\team_management_ca.paa);
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@ -17,6 +17,7 @@ PREP(canInteractWithCivilian);
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PREP(getDown);
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PREP(sendAway);
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PREP(canJoinGroup);
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PREP(modifyJoinGroupAction);
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PREP(canJoinTeam);
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PREP(joinTeam);
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PREP(canPassMagazine);
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26
addons/interaction/functions/fnc_modifyJoinGroupAction.sqf
Normal file
26
addons/interaction/functions/fnc_modifyJoinGroupAction.sqf
Normal file
@ -0,0 +1,26 @@
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/*
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* Author: PabstMirror
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* Modifies the ACE_JoinGroup action to show group name.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Player <OBJECT>
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* 2: Args <ANY>
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* 3: Action Data <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject, player, [], []] call ace_interaction_fnc_modifyJoinGroupAction
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_target", "_player", "", "_actionData"];
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private _actionText = format ["%1: %2", localize LSTRING(JoinGroup), groupID group _target];
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TRACE_3("",_target,group _target,_actionText);
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_actionData set [1, _actionText];
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