mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Fix global behavior in add / remove virtual items funcs (#5887)
This commit is contained in:
parent
845f3656d4
commit
5fa0179d06
@ -5,6 +5,9 @@ GVAR(EH_ID) = 0;
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GVAR(lastSearchTextLeft) = "";
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GVAR(lastSearchTextRight) = "";
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[QGVAR(addVirtualItems), {_this call FUNC(addVirtualItems)}] call CBA_fnc_addEventHandler;
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[QGVAR(removeVirtualItems), {_this call FUNC(removeVirtualItems)}] call CBA_fnc_addEventHandler;
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[QGVAR(initBox), {_this call FUNC(initBox)}] call CBA_fnc_addEventHandler;
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[QGVAR(removeBox), {_this call FUNC(removeBox)}] call CBA_fnc_addEventHandler;
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@ -24,200 +24,206 @@ params [["_object", objNull, [objNull]], ["_items", [], [true, []]], ["_global",
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if (_object == objNull) exitWith {};
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if (_items isEqualType [] && {count _items == 0}) exitWith {};
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private _cargo = _object getVariable [QGVAR(virtualItems), [
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[[], [], []], // Weapons 0, primary, secondary, handgun
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[[], [], [], []], // WeaponAccessories 1, optic,side,muzzle,bipod
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[ ], // Magazines 2
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[ ], // Headgear 3
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[ ], // Uniform 4
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[ ], // Vest 5
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[ ], // Backpacks 6
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[ ], // Goggles 7
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[ ], // NVGs 8
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[ ], // Binoculars 9
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[ ], // Map 10
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[ ], // Compass 11
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[ ], // Radio slot 12
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[ ], // Watch slot 13
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[ ], // Comms slot 14
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[ ], // WeaponThrow 15
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[ ], // WeaponPut 16
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[ ] // InventoryItems 17
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]];
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private _configCfgWeapons = configFile >> "CfgWeapons"; //Save this lookup in variable for perf improvement
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if (_items isEqualType true && {_items}) then {
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private _configItems = uiNamespace getVariable QGVAR(configItems);
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{
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(_x select 0) append (_x select 1);
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(_x select 2) set [(_x select 3), (_x select 0) arrayIntersect (_x select 0)];
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} forEach [
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[(_cargo select 0 select 0),(_configItems select 0 select 0), _cargo select 0, 0],
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[(_cargo select 0 select 1),(_configItems select 0 select 1), _cargo select 0, 1],
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[(_cargo select 0 select 2),(_configItems select 0 select 2), _cargo select 0, 2],
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[(_cargo select 1 select 0),(_configItems select 1 select 0), _cargo select 1, 0],
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[(_cargo select 1 select 1),(_configItems select 1 select 1), _cargo select 1, 1],
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[(_cargo select 1 select 2),(_configItems select 1 select 2), _cargo select 1, 2],
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[(_cargo select 1 select 3),(_configItems select 1 select 3), _cargo select 1, 3]
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];
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for "_index" from 2 to 17 do {
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(_cargo select _index) append (_configItems select _index);
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_cargo set [_index, (_cargo select _index) arrayIntersect (_cargo select _index)];
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};
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if (_global && {isMultiplayer}) then {
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[QGVAR(addVirtualItems), [_object, _items, false]] call CBA_fnc_globalEvent;
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} else {
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{
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if (_x isEqualType "") then {
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private _configItemInfo = _configCfgWeapons >> _x >> "ItemInfo";
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private _simulationType = getText (_configCfgWeapons >> _x >> "simulation");
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switch true do {
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case (isClass (_configCfgWeapons >> _x)): {
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switch true do {
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/* Weapon acc */
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case (
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isClass (_configItemInfo) &&
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{(getNumber (_configItemInfo >> "type")) in [101, 201, 301, 302]} &&
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{!(_x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}
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): {
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switch (getNumber (_configItemInfo >> "type")) do {
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case 201: {
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(_cargo select 1) select 0 pushBackUnique _x;
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};
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case 301: {
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(_cargo select 1) select 1 pushBackUnique _x;
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};
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case 101: {
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(_cargo select 1) select 2 pushBackUnique _x;
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};
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case 302: {
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(_cargo select 1) select 3 pushBackUnique _x;
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};
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};
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};
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/* Headgear */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 605}): {
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(_cargo select 3) pushBackUnique _x;
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};
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/* Uniform */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 801}): {
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(_cargo select 4) pushBackUnique _x;
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};
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/* Vest */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 701}): {
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(_cargo select 5) pushBackUnique _x;
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};
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/* NVgs */
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case (_simulationType == "NVGoggles"): {
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(_cargo select 8) pushBackUnique _x;
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};
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/* Binos */
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case (_simulationType == "Binocular" ||
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{(_simulationType == 'Weapon') && {(getNumber (_configCfgWeapons >> _x >> 'type') == 4096)}}): {
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(_cargo select 9) pushBackUnique _x;
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};
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/* Map */
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case (_simulationType == "ItemMap"): {
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(_cargo select 10) pushBackUnique _x;
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};
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/* Compass */
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case (_simulationType == "ItemCompass"): {
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(_cargo select 11) pushBackUnique _x;
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};
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/* Radio */
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case (_simulationType == "ItemRadio"): {
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(_cargo select 12) pushBackUnique _x;
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};
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/* Watch */
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case (_simulationType == "ItemWatch"): {
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(_cargo select 13) pushBackUnique _x;
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};
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/* GPS */
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case (_simulationType == "ItemGPS"): {
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(_cargo select 14) pushBackUnique _x;
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};
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/* UAV terminals */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 621}): {
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(_cargo select 14) pushBackUnique _x;
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};
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/* Weapon, at the bottom to avoid adding binos */
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case (isClass (_configCfgWeapons >> _x >> "WeaponSlotsInfo") &&
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{getNumber (_configCfgWeapons >> _x >> 'type') != 4096}): {
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switch (getNumber (_configCfgWeapons >> _x >> "type")) do {
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case 1: {
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(_cargo select 0) select 0 pushBackUnique ([_x] call bis_fnc_baseWeapon);
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};
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case 2: {
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(_cargo select 0) select 2 pushBackUnique ([_x] call bis_fnc_baseWeapon);
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};
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case 4: {
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(_cargo select 0) select 1 pushBackUnique ([_x] call bis_fnc_baseWeapon);
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};
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};
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};
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/* Misc items */
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case (
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isClass (_configItemInfo) &&
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((getNumber (_configItemInfo >> "type")) in [101, 201, 301, 302] &&
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{(_x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}) ||
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{(getNumber (_configItemInfo >> "type")) in [401, 619, 620]} ||
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{(getText (_configCfgWeapons >> _x >> "simulation")) == "ItemMineDetector"}
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): {
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(_cargo select 17) pushBackUnique _x;
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};
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};
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};
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case (isClass (configFile >> "CfgMagazines" >> _x)): {
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// Lists to check against
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private _grenadeList = [];
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{
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_grenadeList append getArray (_configCfgWeapons >> "Throw" >> _x >> "magazines");
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false
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} count getArray (_configCfgWeapons >> "Throw" >> "muzzles");
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private _cargo = _object getVariable [QGVAR(virtualItems), [
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[[], [], []], // Weapons 0, primary, secondary, handgun
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[[], [], [], []], // WeaponAccessories 1, optic,side,muzzle,bipod
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[ ], // Magazines 2
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[ ], // Headgear 3
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[ ], // Uniform 4
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[ ], // Vest 5
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[ ], // Backpacks 6
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[ ], // Goggles 7
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[ ], // NVGs 8
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[ ], // Binoculars 9
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[ ], // Map 10
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[ ], // Compass 11
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[ ], // Radio slot 12
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[ ], // Watch slot 13
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[ ], // Comms slot 14
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[ ], // WeaponThrow 15
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[ ], // WeaponPut 16
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[ ] // InventoryItems 17
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]];
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private _putList = [];
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{
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_putList append getArray (_configCfgWeapons >> "Put" >> _x >> "magazines");
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false
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} count getArray (_configCfgWeapons >> "Put" >> "muzzles");
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private _configCfgWeapons = configFile >> "CfgWeapons"; //Save this lookup in variable for perf improvement
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// Check what the magazine actually is
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switch true do {
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// Rifle, handgun, secondary weapons mags
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case (
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(getNumber (configFile >> "CfgMagazines" >> _x >> "type") in [256,512,1536,16]) &&
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{!(_x in _grenadeList)} &&
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{!(_x in _putList)}
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): {
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(_cargo select 2) pushBackUnique _x;
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};
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// Grenades
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case (_x in _grenadeList): {
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(_cargo select 15) pushBackUnique _x;
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};
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// Put
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case (_x in _putList): {
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(_cargo select 16) pushBackUnique _x;
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};
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};
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};
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case (isClass (configFile >> "CfgVehicles" >> _x)): {
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if (getText (configFile >> "CfgVehicles" >> _x >> "vehicleClass") == "Backpacks") then {
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(_cargo select 6) pushBackUnique _x;
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};
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};
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case (isClass (configFile >> "CfgGlasses" >> _x)): {
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(_cargo select 7) pushBackUnique _x;
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};
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if (_items isEqualType true) then {
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if (_items) then {
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private _configItems = uiNamespace getVariable QGVAR(configItems);
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{
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(_x select 0) append (_x select 1);
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(_x select 2) set [(_x select 3), (_x select 0) arrayIntersect (_x select 0)];
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} forEach [
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[(_cargo select 0 select 0),(_configItems select 0 select 0), _cargo select 0, 0],
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[(_cargo select 0 select 1),(_configItems select 0 select 1), _cargo select 0, 1],
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[(_cargo select 0 select 2),(_configItems select 0 select 2), _cargo select 0, 2],
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[(_cargo select 1 select 0),(_configItems select 1 select 0), _cargo select 1, 0],
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[(_cargo select 1 select 1),(_configItems select 1 select 1), _cargo select 1, 1],
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[(_cargo select 1 select 2),(_configItems select 1 select 2), _cargo select 1, 2],
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[(_cargo select 1 select 3),(_configItems select 1 select 3), _cargo select 1, 3]
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];
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for "_index" from 2 to 17 do {
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(_cargo select _index) append (_configItems select _index);
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_cargo set [_index, (_cargo select _index) arrayIntersect (_cargo select _index)];
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};
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};
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} foreach _items;
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};
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} else {
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{
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if (_x isEqualType "") then {
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private _configItemInfo = _configCfgWeapons >> _x >> "ItemInfo";
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private _simulationType = getText (_configCfgWeapons >> _x >> "simulation");
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switch true do {
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case (isClass (_configCfgWeapons >> _x)): {
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switch true do {
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/* Weapon acc */
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case (
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isClass (_configItemInfo) &&
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{(getNumber (_configItemInfo >> "type")) in [101, 201, 301, 302]} &&
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{!(_x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}
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): {
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switch (getNumber (_configItemInfo >> "type")) do {
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case 201: {
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(_cargo select 1) select 0 pushBackUnique _x;
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};
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case 301: {
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(_cargo select 1) select 1 pushBackUnique _x;
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};
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case 101: {
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(_cargo select 1) select 2 pushBackUnique _x;
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};
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case 302: {
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(_cargo select 1) select 3 pushBackUnique _x;
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};
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};
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};
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/* Headgear */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 605}): {
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(_cargo select 3) pushBackUnique _x;
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};
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/* Uniform */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 801}): {
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(_cargo select 4) pushBackUnique _x;
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};
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/* Vest */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 701}): {
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(_cargo select 5) pushBackUnique _x;
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};
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/* NVgs */
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case (_simulationType == "NVGoggles"): {
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(_cargo select 8) pushBackUnique _x;
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};
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/* Binos */
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case (_simulationType == "Binocular" ||
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{(_simulationType == 'Weapon') && {(getNumber (_configCfgWeapons >> _x >> 'type') == 4096)}}): {
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(_cargo select 9) pushBackUnique _x;
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};
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/* Map */
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case (_simulationType == "ItemMap"): {
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(_cargo select 10) pushBackUnique _x;
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};
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/* Compass */
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case (_simulationType == "ItemCompass"): {
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(_cargo select 11) pushBackUnique _x;
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};
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/* Radio */
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case (_simulationType == "ItemRadio"): {
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(_cargo select 12) pushBackUnique _x;
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};
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/* Watch */
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case (_simulationType == "ItemWatch"): {
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(_cargo select 13) pushBackUnique _x;
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};
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/* GPS */
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case (_simulationType == "ItemGPS"): {
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(_cargo select 14) pushBackUnique _x;
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};
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/* UAV terminals */
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case (isClass (_configItemInfo) &&
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{getNumber (_configItemInfo >> "type") == 621}): {
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(_cargo select 14) pushBackUnique _x;
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};
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/* Weapon, at the bottom to avoid adding binos */
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case (isClass (_configCfgWeapons >> _x >> "WeaponSlotsInfo") &&
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{getNumber (_configCfgWeapons >> _x >> 'type') != 4096}): {
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switch (getNumber (_configCfgWeapons >> _x >> "type")) do {
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case 1: {
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(_cargo select 0) select 0 pushBackUnique ([_x] call bis_fnc_baseWeapon);
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};
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case 2: {
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(_cargo select 0) select 2 pushBackUnique ([_x] call bis_fnc_baseWeapon);
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};
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case 4: {
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(_cargo select 0) select 1 pushBackUnique ([_x] call bis_fnc_baseWeapon);
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};
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};
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};
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/* Misc items */
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case (
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isClass (_configItemInfo) &&
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((getNumber (_configItemInfo >> "type")) in [101, 201, 301, 302] &&
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{(_x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}) ||
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{(getNumber (_configItemInfo >> "type")) in [401, 619, 620]} ||
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{(getText (_configCfgWeapons >> _x >> "simulation")) == "ItemMineDetector"}
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): {
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(_cargo select 17) pushBackUnique _x;
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};
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};
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};
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case (isClass (configFile >> "CfgMagazines" >> _x)): {
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// Lists to check against
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private _grenadeList = [];
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{
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_grenadeList append getArray (_configCfgWeapons >> "Throw" >> _x >> "magazines");
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false
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} count getArray (_configCfgWeapons >> "Throw" >> "muzzles");
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_object setVariable [QGVAR(virtualItems), _cargo, _global];
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private _putList = [];
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{
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_putList append getArray (_configCfgWeapons >> "Put" >> _x >> "magazines");
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false
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} count getArray (_configCfgWeapons >> "Put" >> "muzzles");
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// Check what the magazine actually is
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switch true do {
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// Rifle, handgun, secondary weapons mags
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case (
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(getNumber (configFile >> "CfgMagazines" >> _x >> "type") in [256,512,1536,16]) &&
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{!(_x in _grenadeList)} &&
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{!(_x in _putList)}
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): {
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(_cargo select 2) pushBackUnique _x;
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};
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// Grenades
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case (_x in _grenadeList): {
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(_cargo select 15) pushBackUnique _x;
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};
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// Put
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case (_x in _putList): {
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(_cargo select 16) pushBackUnique _x;
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};
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};
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};
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case (isClass (configFile >> "CfgVehicles" >> _x)): {
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if (getText (configFile >> "CfgVehicles" >> _x >> "vehicleClass") == "Backpacks") then {
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(_cargo select 6) pushBackUnique _x;
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};
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};
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case (isClass (configFile >> "CfgGlasses" >> _x)): {
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(_cargo select 7) pushBackUnique _x;
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};
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};
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};
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} foreach _items;
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};
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_object setVariable [QGVAR(virtualItems), _cargo];
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};
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@ -23,58 +23,65 @@ params [ ["_object", objNull, [objNull]], ["_items", [], [true, [""]]], ["_globa
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if (_object == objNull) exitWith {};
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if (_items isEqualType [] && {count _items == 0}) exitWith {};
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private _cargo = _object getVariable [QGVAR(virtualItems), [
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[[], [], []], // Weapons 0, primary, handgun, secondary
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[[], [], [], []], // WeaponAccessories 1, optic,side,muzzle,bipod
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[ ], // Magazines 2
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[ ], // Headgear 3
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[ ], // Uniform 4
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[ ], // Vest 5
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[ ], // Backpacks 6
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[ ], // Goggles 7
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[ ], // NVGs 8
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[ ], // Binoculars 9
|
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[ ], // Map 10
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[ ], // Compass 11
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[ ], // Radio slot 12
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[ ], // Watch slot 13
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[ ], // Comms slot 14
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[ ], // WeaponThrow 15
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[ ], // WeaponPut 16
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[ ] // InventoryItems 17
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]];
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if (_global && {isMultiplayer}) then {
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[QGVAR(removeVirtualItems), [_object, _items, false]] call CBA_fnc_globalEvent;
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if (_items isEqualType true && {_items}) then {
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[_object, _global] call FUNC(removeBox);
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_object setVariable [QGVAR(virtualItems), nil, _global];
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} else {
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private _cargo = _object getVariable [QGVAR(virtualItems), [
|
||||
[[], [], []], // Weapons 0, primary, handgun, secondary
|
||||
[[], [], [], []], // WeaponAccessories 1, optic,side,muzzle,bipod
|
||||
[ ], // Magazines 2
|
||||
[ ], // Headgear 3
|
||||
[ ], // Uniform 4
|
||||
[ ], // Vest 5
|
||||
[ ], // Backpacks 6
|
||||
[ ], // Goggles 7
|
||||
[ ], // NVGs 8
|
||||
[ ], // Binoculars 9
|
||||
[ ], // Map 10
|
||||
[ ], // Compass 11
|
||||
[ ], // Radio slot 12
|
||||
[ ], // Watch slot 13
|
||||
[ ], // Comms slot 14
|
||||
[ ], // WeaponThrow 15
|
||||
[ ], // WeaponPut 16
|
||||
[ ] // InventoryItems 17
|
||||
]];
|
||||
|
||||
// Make sure all items are in string form
|
||||
_items = _items select {_x isEqualType "" && {_x != ""}};
|
||||
|
||||
{
|
||||
if (_forEachIndex isEqualTo 0) then {
|
||||
_cargo set [_forEachIndex, [(_x select 0) - _items, (_x select 1) - _items, (_x select 2) - _items]];
|
||||
} else {
|
||||
if (_forEachIndex isEqualTo 1) then {
|
||||
_cargo set [_forEachIndex, [(_x select 0) - _items, (_x select 1) - _items, (_x select 2) - _items, (_x select 3) - _items]];
|
||||
} else {
|
||||
_cargo set [_cargo find _x, _x - _items];
|
||||
};
|
||||
if (_items isEqualType true) then {
|
||||
if (_items) then {
|
||||
[_object, _global] call FUNC(removeBox);
|
||||
_object setVariable [QGVAR(virtualItems), nil, _global];
|
||||
};
|
||||
} foreach _cargo;
|
||||
|
||||
private _itemCount = {
|
||||
if (_x isEqualTo (_cargo select 0) || {_x isEqualTo (_cargo select 1)}) then {
|
||||
!(_x isEqualTo [[],[],[]] || {_x isEqualTo [[],[],[],[]]})
|
||||
} else {
|
||||
!(_x isEqualTo [])
|
||||
};
|
||||
} count _cargo;
|
||||
|
||||
if (_itemCount == 0) then {
|
||||
[_object, _global] call FUNC(removeBox);
|
||||
} else {
|
||||
_object setVariable [QGVAR(virtualItems), _cargo, _global];
|
||||
|
||||
// Make sure all items are in string form
|
||||
_items = _items select {_x isEqualType "" && {_x != ""}};
|
||||
|
||||
{
|
||||
if (_forEachIndex isEqualTo 0) then {
|
||||
_cargo set [_forEachIndex, [(_x select 0) - _items, (_x select 1) - _items, (_x select 2) - _items]];
|
||||
} else {
|
||||
if (_forEachIndex isEqualTo 1) then {
|
||||
_cargo set [_forEachIndex, [(_x select 0) - _items, (_x select 1) - _items, (_x select 2) - _items, (_x select 3) - _items]];
|
||||
} else {
|
||||
_cargo set [_cargo find _x, _x - _items];
|
||||
};
|
||||
};
|
||||
} foreach _cargo;
|
||||
|
||||
private _itemCount = {
|
||||
if (_x isEqualTo (_cargo select 0) || {_x isEqualTo (_cargo select 1)}) then {
|
||||
!(_x isEqualTo [[],[],[]] || {_x isEqualTo [[],[],[],[]]})
|
||||
} else {
|
||||
!(_x isEqualTo [])
|
||||
};
|
||||
} count _cargo;
|
||||
|
||||
_object setVariable [QGVAR(virtualItems), _cargo];
|
||||
|
||||
if (_itemCount == 0) then {
|
||||
[_object, false] call FUNC(removeBox);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user