Merge remote-tracking branch 'origin' into agmRespawnPort

This commit is contained in:
bux578 2015-01-13 15:19:45 +01:00
commit 5ffe1fa3e5
1800 changed files with 69260 additions and 15790 deletions

4
.gitignore vendored
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*.pbo *.pbo
texHeaders.bin
*.swp
*.swo

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/*
Author(s):
bux578
*/
0 spawn {
private ["_side"];
waitUntil {sleep 0.5; AGM_SwitchUnits_EnableSwitchUnits};
//_side = [west, east, independent, civilian] select AGM_SwitchUnits_SwitchUnitsAllowedForSide;
_sides = [];
if(AGM_SwitchUnits_SwitchToWest) then {_sides pushBack west};
if(AGM_SwitchUnits_SwitchToEast) then {_sides pushBack east};
if(AGM_SwitchUnits_SwitchToIndependent) then {_sides pushBack independent};
if(AGM_SwitchUnits_SwitchToCivilian) then {_sides pushBack civilian};
if (player getVariable ["AGM_CanSwitchUnits", false]) then {
[player, _sides] call AGM_SwitchUnits_fnc_initPlayer;
};
};

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class CfgPatches {
class AGM_SwitchUnits {
units[] = {};
weapons[] = {};
requiredVersion = 0.60;
requiredAddons[] = {AGM_Core};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"bux578"};
authorUrl = "https://github.com/bux578/";
};
};
class CfgFunctions {
class AGM_SwitchUnits {
class AGM_SwitchUnits {
file = "AGM_SwitchUnits\functions";
class addMapFunction;
class handleMapClick;
class initPlayer;
class isValidAi;
class markAiOnMap;
class module;
class nearestPlayers;
class switchBack;
class switchUnit;
};
};
};
class Extended_PostInit_EventHandlers {
class AGM_SwitchUnits {
clientInit = "call compile preprocessFileLineNumbers '\AGM_SwitchUnits\clientInit.sqf'";
};
};
class CfgVehicles {
class Module_F;
class AGM_ModuleSwitchUnits: Module_F {
author = "AGM Team";
category = "AGM";
displayName = "SwitchUnits System";
function = "AGM_SwitchUnits_fnc_module";
scope = 2;
isGlobal = 1;
icon = "\AGM_SwitchUnits\UI\IconSwitchUnits_ca.paa";
class Arguments {
class SwitchToWest {
displayName = "Switch to West?";
description = "Allow switching to west units?";
typeName = "BOOL";
class values {
class Yes {name = "Yes"; value = 1;};
class No {default = 1; name = "No"; value = 0;};
};
};
class SwitchToEast {
displayName = "Switch to East?";
description = "Allow switching to east units?";
typeName = "BOOL";
class values {
class Yes {name = "Yes"; value = 1;};
class No {default = 1; name = "No"; value = 0;};
};
};
class SwitchToIndependent {
displayName = "Switch to Independent?";
description = "Allow switching to independent units?";
typeName = "BOOL";
class values {
class Yes {name = "Yes"; value = 1;};
class No {default = 1; name = "No"; value = 0;};
};
};
class SwitchToCivilian {
displayName = "Switch to Civilian?";
description = "Allow switching to civilian units?";
typeName = "BOOL";
class values {
class Yes {name = "Yes"; value = 1;};
class No {default = 1; name = "No"; value = 0;};
};
};
class EnableSafeZone {
displayName = "Enable Safe Zone?";
description = "Enable a safe zone around enemy units? Players can't switch to units inside of the safe zone.";
typeName = "BOOL";
class values {
class Yes {default = 1; name = "Yes"; value = 1;};
class No {name = "No"; value = 0;};
};
};
class SafeZoneRadius {
displayName = "Safe Zone Radius";
description = "The safe zone around players from a different team. Default: 200";
typeName = "NUMBER";
defaultValue = 100;
};
/*
class EnableSwitchUnits {
displayName = "Enable SwitchUnits?";
description = "Enable to switch to AI units? Default: No";
typeName = "BOOL";
class values {
class Yes {name = "Yes"; value = 1;};
class No {default = 1; name = "No"; value = 0;};
};
};
class SwitchUnitsAllowedForSide {
displayName = "Allow for which side?";
description = "Which side should be allowed to switch to AI units?";
typeName = "NUMBER";
class values {
class West {name = "West"; value = 0;};
class East {default = 1; name = "East"; value = 1;};
class Independent {name = "Independent"; value = 2;};
class Civilian {name = "Civilian"; value = 3;};
};
};*/
};
};
};
class AGM_Parameters_Numeric {
AGM_SwitchUnits_SafeZoneRadius = 100;
};
class AGM_Parameters_Boolean {
AGM_SwitchUnits_EnableSwitchUnits = 0;
AGM_SwitchUnits_SwitchToWest = 0;
AGM_SwitchUnits_SwitchToEast = 0;
AGM_SwitchUnits_SwitchToIndependent = 0;
AGM_SwitchUnits_SwitchToCivilian = 0;
AGM_SwitchUnits_EnableSafeZone = 1;
};

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/*
Name: AGM_SwitchUnits_fnc_addMapFunction
Author(s):
bux578
Description:
Adds a mapClick Eventhandler
Parameters:
0: OBJECT - unit
1: ARRAY<OBJECT> - sided
Returns:
VOID
*/
private ["_unit"];
_unit = _this select 0;
["theMapClick", "onMapSingleClick", {
[_this, _pos, _shift, _alt] call AGM_SwitchUnits_fnc_handleMapClick;
}, [_unit, _sides]] call BIS_fnc_addStackedEventHandler;

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/*
Name: AGM_SwitchUnits_fnc_handleMapClick
Author(s):
bux578
Description:
Finds the clicked unit
Parameters:
0: OBJECT - MapClickEventHandlerArgs
0: OBJECT - unit to switch to
1: ARRAY<OBJECT> - sides
Returns:
VOID
*/
private ["_args", "_currentPlayerUnit", "_sides", "_pos", "_sideNearest"];
_currentPlayerUnit = (_this select 0) select 0;
_sides = (_this select 0) select 1;
_pos = _this select 1;
_sideNearest = [];
{
if ([_x] call AGM_SwitchUnits_fnc_isValidAi && (side group _x in _sides)) then {
_sideNearest pushBack _x;
};
} forEach (nearestObjects [_pos, ["Man"], 20]);
if (count _sideNearest > 0) then {
private ["_switchUnit"];
_switchUnit = _sideNearest select 0;
[_currentPlayerUnit, _switchUnit] call AGM_SwitchUnits_fnc_switchUnit;
openMap false;
};

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/*
Name: AGM_SwitchUnits_fnc_initPlayer
Author(s):
bux578
Description:
Initializes the player
Parameters:
0: OBJECT - player
1: ARRAY<OBJECT> - Array containing selected sides
Returns:
VOID
*/
private ["_playerUnit", "_sides"];
_playerUnit = _this select 0;
_sides = _this select 1;
if (vehicle _playerUnit == _playerUnit) then {
[_sides] call AGM_SwitchUnits_fnc_markAiOnMap;
_playerUnit setVariable ["AGM_SwitchUnits_IsPlayerUnit", true];
_playerUnit allowDamage false;
AGM_SwitchUnits_OriginalUnit = _playerUnit;
AGM_SwitchUnits_OriginalName = [_playerUnit] call AGM_Core_fnc_getName;
AGM_SwitchUnits_OriginalGroup = group _playerUnit;
// remove all starting gear of a player
removeAllWeapons _playerUnit;
removeGoggles _playerUnit;
removeHeadgear _playerUnit;
removeVest _playerUnit;
removeAllAssignedItems _playerUnit;
clearAllItemsFromBackpack _playerUnit;
removeBackpack _playerUnit;
_playerUnit linkItem "ItemMap";
removeUniform _playerUnit;
[_playerUnit, "AGM_SwitchUnits", true] call AGM_Core_fnc_setForceWalkStatus;
[_playerUnit, _sides] call AGM_SwitchUnits_fnc_addMapFunction;
};

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/*
Name: AGM_SwitchUnits_fnc_isValidAi
Author(s):
bux578
Description:
Checks if AI is a valid target for switching
Parameters:
0: OBJECT - unit
Returns:
VOID
*/
private ["_unit"];
_unit = _this select 0;
!([_unit] call AGM_Core_fnc_isPlayer
|| {_unit in playableUnits}
|| {vehicle _unit != _unit}
|| {_unit getVariable ["AGM_SwitchUnits_IsPlayerUnit", false]}
|| {_unit getVariable ["AGM_SwitchUnits_IsPlayerControlled", false]})

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/*
Name: AGM_SwitchUnits_fnc_markAiOnMap
Author(s):
bux578
Description:
Creates markers for AI units for given sides
Marks players in a different color
Parameters:
0: OBJECT - side
Returns:
VOID
*/
private ["_sidesToShow"];
_sidesToShow = _this select 0;
_sidesToShow spawn {
private ["_sides", "_allMarkerNames"];
_sides = _this;
_allMarkerNames = [];
while { true } do {
sleep 1.5;
// delete markers
{
deleteMarkerLocal _x;
} forEach _allMarkerNames;
// create markers
{
if (([_x] call AGM_SwitchUnits_fnc_isValidAi && (side group _x in _sides)) || (_x getVariable ["AGM_SwitchUnits_IsPlayerControlled", false])) then {
private ["_markerName", "_marker", "_markerColor"];
//_markerName = format ["%1", [_x] call AGM_Core_fnc_getName];
_markerName = str _x;
_marker = createMarkerLocal [_markerName, position _x];
_markerName setMarkerTypeLocal "mil_triangle";
_markerName setMarkerShapeLocal "ICON";
_markerName setMarkerSizeLocal [0.5,0.7];
_markerName setMarkerDirLocal getDir _x;
// commy's one liner magic
_markerColor = format ["Color%1", side group _x];
if ((_x getVariable ["AGM_SwitchUnits_IsPlayerControlled", false])) then {
_markerName setMarkerColorLocal "ColorOrange";
_markerName setMarkerTextLocal (_x getVariable ["AGM_SwitchUnits_PlayerControlledName",""]);
} else {
_markerName setMarkerColorLocal _markerColor;
_markerName setMarkerTextLocal (getText (configFile >> "CfgVehicles" >> typeOf _x >> "displayName"));
};
_allMarkerNames pushBack _markerName;
};
} forEach allUnits;
};
};

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/*
Name: AGM_SwitchUnits_fnc_module
Author(s):
bux578
Description:
Initializes the SwitchUnits module
Parameters:
0: OBJECT - module logic
1: ARRAY<OBJECT> - list of affected units
2: BOOLEAN - isActivated
Returns:
BOOLEAN (Good practice to include one)
*/
if !(isServer) exitWith {};
_logic = _this select 0;
_activated = _this select 2;
if !(_activated) exitWith {};
AGM_SwitchUnits_Module = true;
["AGM_SwitchUnits_EnableSwitchUnits", true] call AGM_Core_fnc_setParameter;
[_logic, "AGM_SwitchUnits_SwitchToWest", "SwitchToWest"] call AGM_Core_fnc_readBooleanParameterFromModule;
[_logic, "AGM_SwitchUnits_SwitchToEast", "SwitchToEast"] call AGM_Core_fnc_readBooleanParameterFromModule;
[_logic, "AGM_SwitchUnits_SwitchToIndependent", "SwitchToIndependent"] call AGM_Core_fnc_readBooleanParameterFromModule;
[_logic, "AGM_SwitchUnits_SwitchToCivilian", "SwitchToCivilian"] call AGM_Core_fnc_readBooleanParameterFromModule;
[_logic, "AGM_SwitchUnits_EnableSafeZone", "EnableSafeZone"] call AGM_Core_fnc_readBooleanParameterFromModule;
[_logic, "AGM_SwitchUnits_SafeZoneRadius", "SafeZoneRadius"] call AGM_Core_fnc_readNumericParameterFromModule;
diag_log text "[AGM]: SwitchUnits Module Initialized.";

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/*
Name: AGM_SwitchUnits_fnc_nearestPlayers
Author(s):
bux578
Description:
Returns an array of alive players in a given radius around a given location
Parameters:
0: POSTION - Center position
1: NUMBER - Radius
Returns:
ARRAY<OBJECT> - Player units
*/
private ["_position", "_radius", "_nearestPlayers"];
_position = _this select 0;
_radius = _this select 1;
_nearestPlayers = [];
{
if ([_x] call AGM_Core_fnc_isPlayer && {alive _x}) then {
_nearestPlayers pushBack _x;
};
} forEach (nearestObjects [_position, ["Man"], _radius]);
_nearestPlayers

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/*
Name: AGM_SwitchUnits_fnc_switchBack
Author(s):
bux578
Description:
Switches back to the original player unit
This method needs to be "spawn"ed
Parameters:
0: OBJECT - original player unit
1: OBJECT - respawned unit
Returns:
VOID
*/
private ["_originalPlayerUnit", "_currentUnit"];
_originalPlayerUnit = _this select 0;
_currentUnit = _this select 1;
[_originalPlayerUnit] joinSilent AGM_SwitchUnits_OriginalGroup;
waitUntil {local _originalPlayerUnit};
selectPlayer _originalPlayerUnit;
deleteVehicle _currentUnit;

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/*
Name: AGM_SwitchUnits_fnc_switchUnit
Author(s):
bux578
Description:
Selects the new given player unit
Parameters:
0: OBJECT - the unit to switch to
Returns:
VOID
*/
private ["_newUnit"];
_newUnit = _this select 1;
// don't switch to original player units
if (!([_newUnit] call AGM_SwitchUnits_fnc_isValidAi)) exitWith {};
_newUnit spawn {
private ["_unit", "_allNearestPlayers", "_oldUnit", "_respawnEhId", "_oldOwner", "_leave"];
_unit = _this;
_leave = false;
if (AGM_SwitchUnits_EnableSafeZone) then {
_allNearestPlayers = [position _unit, AGM_SwitchUnits_SafeZoneRadius] call AGM_SwitchUnits_fnc_nearestPlayers;
_nearestEnemyPlayers = [_allNearestPlayers, {((side AGM_SwitchUnits_OriginalGroup) getFriend (side _this) < 0.6) && !(_this getVariable ["AGM_SwitchUnits_IsPlayerControlled", false])}] call AGM_Core_fnc_filter;
if (count _nearestEnemyPlayers > 0) exitWith {
_leave = true;
};
};
// exitWith doesn't exit past the "if(EnableSafeZone)" block
if (_leave) exitWith {
[localize "STR_AGM_SwitchUnits_TooCloseToEnemy"] call AGM_Core_fnc_displayTextStructured;
};
// should switch locality
// This doesn't work anymore, because one's now able to switch to units from a different side
//[_unit] joinSilent group player;
[[_unit, player], "{(_this select 0) setVariable ['AGM_SwitchUnits_OriginalOwner', owner (_this select 0), true]; (_this select 0) setOwner owner (_this select 1)}", 1] call AGM_Core_fnc_execRemoteFnc;
_oldUnit = player;
waitUntil {sleep 0.2; local _unit};
_oldUnit setVariable ["AGM_SwitchUnits_IsPlayerControlled", false, true];
_oldUnit setVariable ["AGM_SwitchUnits_PlayerControlledName", "", true];
_respawnEhId = _unit getVariable ["AGM_SwitchUnits_RespawnEhId", -1];
if (_respawnEhId != -1) then {
_oldUnit removeEventHandler ["Respawn", _respawnEhId];
};
selectPlayer _unit;
_unit setVariable ["AGM_SwitchUnits_IsPlayerControlled", true, true];
_unit setVariable ["AGM_SwitchUnits_PlayerControlledName", AGM_SwitchUnits_OriginalName, true];
_respawnEhId = _unit addEventHandler ["Respawn", {
[AGM_SwitchUnits_OriginalUnit, _this select 0] spawn AGM_SwitchUnits_fnc_switchBack;
}];
_unit setVariable ["AGM_SwitchUnits_RespawnEhId", _respawnEhId, true];
// set owner back to original owner
_oldOwner = _oldUnit getVariable["AGM_SwitchUnits_OriginalOwner", -1];
if (_oldOwner > -1) then {
[[_oldUnit, _oldOwner], "{(_this select 0) setOwner (_this select 1)}", 1] call AGM_Core_fnc_execRemoteFnc;
};
[localize "STR_AGM_SwitchUnits_SwitchedUnit"] call AGM_Core_fnc_displayTextStructured;
};

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class CfgFunctions {
class CSE {
class Configuration {
file = "cse\cse_f_configuration\functions";
class addKeyBindingForMenu_f { recompile = 1; };
class addKeyBindingForAction_f { recompile = 1; };
class onKeyPressed_f { recompile = 1; };
class onKeyReleased_f { recompile = 1; };
class getKeyBindingFromProfile_f { recompile = 1; };
class saveKeyBindingToProfile_f { recompile = 1; };
class updateActionKeyBinding_f { recompile = 1; };
class updateMenuKeyBinding_f { recompile = 1; };
class updateAllKeyBindings_f { recompile = 1; };
class settingsMenuUpdateKeyBinding_f { recompile = 1; };
class onSettingsMenuOpen { recompile = 1; };
class settingsMenuUpdateList { recompile = 1; };
class onListBoxShowSelectionChanged { recompile = 1; };
class settingsMenuUpdateKeyView { recompile = 1; };
class settingsDefineDetails_f { recompile = 1; };
class getSettingDetails_f { recompile = 1; };
class onListBoxKeyBindingChanged { recompile = 1; };
class onListBoxSettingsChanged { recompile = 1; };
class getClientSideOptionFromProfile_f { recompile = 1; };
class addClientSideOptions_f { recompile = 1; };
class saveClientSideOptionToProfile_f { recompile = 1; };
class updateClientSideOption_f { recompile = 1; };
class parseConfigForConfigurations { recompile = 1; };
class parseModuleForConfigurations { recompile = 1; };
};
};
};

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class CfgHints
{
class Combat_Space_Enhancement
{
displayName = "Combat Space Enhancement";
class Cse_configure {
displayName = "Configuration";
displayNameShort = "Configuration";
description = "You can configure CSE keybindings and settings through the configuration menu.";
tip = "Keybindings and settings are stored in your profile.";
arguments[] = {};
image = "";
noImage = true;
};
class menuKeyBindings_subHint
{
displayName = "Menu Keybindings";
displayNameShort = "Menu Keybindings";
description = "Menu %11 will when their key is pressed open a menu.";
tip = "You can hold down the key for a longer period and when released, the menu will close.";
arguments[] = {
{"Keybindings"}
};
image = "";
noImage = true;
};
class actionKeyBindings_subHint
{
displayName = "Action Keybindings";
displayNameShort = "Action Keybindings";
description = "Action %11 are used for specific actions performed by the player character.";
tip = "Use Ctrl, Alt or Shift combinations to increase the amount of actions you can bind.";
arguments[] = {
{"Keybindings"}
};
image = "";
noImage = true;
};
class clientSettings
{
displayName = "Client Settings";
displayNameShort = "Client Settings";
description = "Client settings do not affect MP gameplay but allows players to customize their gameplay to their likings.";
tip = "If you are having low frames, try turning off some client settings..";
arguments[] = {};
image = "";
noImage = true;
};
};
};

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class Combat_Space_Enhancement {
class EventHandlers {
class PostInit_EventHandlers {
class cse_f_configuration_handleKeys {
init = " call compile preprocessFile 'cse\cse_f_configuration\displayEventHandler_keys.sqf';"; // [configFile] call cse_fnc_parseConfigForConfigurations;
};
};
};
};

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#include "gui\define.h"
#include "gui\settingsMenu.h"
#include "gui\pauseMenu.h"

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#define _ARMA_
class CfgPatches
{
class cse_f_configuration
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"a3_ui_f", "cse_gui"};
version = "0.10.0_rc";
author[] = {"Combat Space Enhancement"};
authorUrl = "http://csemod.com";
};
};
class CfgAddons {
class PreloadAddons {
class cse_f_configuration {
list[] = {"cse_f_configuration"};
};
};
};
#include "CfgFunctions.h"
#include "CfgHints.h"
#include "Combat_Space_Enhancement.h"
#include "GUI.h"

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if (isnil "CSE_F_KEYBINDINGS_MENUS") then {
CSE_F_KEYBINDINGS_MENUS = [];
};
if (isnil "CSE_F_KEYBINDINGS_ACTIONS") then {
CSE_F_KEYBINDINGS_ACTIONS = [];
};
if (isnil "CSE_F_CLIENT_SIDE_SETTINGS") then {
CSE_F_CLIENT_SIDE_SETTINGS = [];
};
CSE_SETTINGS_MENU_EDIT_CURRENT_SETTING_F = false;
CSE_DISPLAY_MENU = false;
CSE_KEY_RELEASED = false;
CSE_DISABLE_KEY_INPUT_F = false;
CSE_KEY_COMBINATION_PRESSED = [0,0,0,0];
if (hasInterface) then {
[] spawn {
waitUntil {!isNull player && (player == player) && !(isNull (findDisplay 46))};
sleep 3;
cse_displayEventHandler_config_keyPressed_f = findDisplay 46 displayAddEventHandler ["keyDown", cse_fnc_onKeyPressed_f ];
cse_displayEventHandler_config_keyReleaded_f = findDisplay 46 displayAddEventHandler ["keyUp", cse_fnc_onKeyReleased_f];
};
};

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/**
* fn_addClientSideOptions_f.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_name", "_possibleValues", "_defaultValue"];
_name = _this select 0;
_possibleValues = _this select 1;
_defaultValue = _this select 2;
_onChange = _this select 3;
if (isnil "CSE_F_CLIENT_SIDE_SETTINGS") then {
CSE_F_CLIENT_SIDE_SETTINGS = [];
};
// missionNamespace setvariable[_name, _defaultValue];
CSE_F_CLIENT_SIDE_SETTINGS pushBack [ _name, _possibleValues, _defaultValue, _onChange];
[_name, _defaultValue] call _onChange;

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/**
* fn_addKeyBindingForAction_f.sqf
* @Descr: Add a new action keybinding
* @Author: Glowbal
*
* @Arguments: [name STRING, keybinding ARRAY, action CODE]
* @Return: void
* @PublicAPI: true
*/
private ["_name","_keyBinding","_action","_idd","_keyCodePressed","_shiftPressed","_altPressed","_ctrlPressed"];
_name = _this select 0;
_keyBinding = _this select 1;
_action = _this select 2;
_keyCodePressed = _keyBinding select 0;
_shiftPressed = _keyBinding select 1;
_ctrlPressed = _keyBinding select 2;
_altPressed = _keyBinding select 3;
if (isnil "CSE_F_KEYBINDINGS_ACTIONS") then {
CSE_F_KEYBINDINGS_ACTIONS = [];
};
CSE_F_KEYBINDINGS_ACTIONS pushBack [ _name, _keyBinding, _action ];
[_name, "action"] call cse_fnc_saveKeyBindingToProfile_f;

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/**
* fn_addKeyBindingForMenu_f.sqf
* @Descr: Add a new menu keybinding
* @Author: Glowbal
*
* @Arguments: [name STRING, keybinding ARRAY, action CODE]
* @Return: void
* @PublicAPI: true
*/
private ["_name","_keyBinding","_action","_idd","_keyCodePressed","_shiftPressed","_altPressed","_ctrlPressed"];
_name = _this select 0;
_keyBinding = _this select 1;
_action = _this select 2;
_idd = _this select 3;
_keyCodePressed = _keyBinding select 0;
_shiftPressed = _keyBinding select 1;
_ctrlPressed = _keyBinding select 2;
_altPressed = _keyBinding select 3;
if (isnil "CSE_F_KEYBINDINGS_MENUS") then {
CSE_F_KEYBINDINGS_MENUS = [];
};
CSE_F_KEYBINDINGS_MENUS pushBack [_name, _keyBinding, _action, _idd, [false, false] ];
[_name, "menu"] call cse_fnc_saveKeyBindingToProfile_f;

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/**
* fn_getClientSideOptionFromProfile_f.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_name","_default","_settingValue"];
_name = _this select 0;
_default = _this select 1;
_settingValue = profileNamespace getvariable ["cse_f_clientSideSetting_"+_name, _default];
_settingValue

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/**
* fn_getKeyBindingFromProfile_f.sqf
* @Descr: Grab a keybinding settings saved in the profile.
* @Author: Glowbal
*
* @Arguments: [name STRING, type STRING (Can be: Action or Menu), defaultValue ARRAY (Format: [keyCode, shift, ctrl], alt)]
* @Return: ARRAY Format: [keyCode, shift, ctrl, alt]
* @PublicAPI: true
*/
private ["_name","_default","_keyBinding"];
_name = _this select 0;
_type = _this select 1;
_default = _this select 2;
_keyBinding = profileNamespace getvariable ["cse_f_keybinding_"+_type+"_"+_name, _default];
_keyBinding

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/**
* fn_getSettingDetails_f.sqf
* @Descr: Returns the details of current setting
* @Author: Glowbal
*
* @Arguments: [name STRING, type STRING]
* @Return: ARRAY Array with the current settings
* @PublicAPI: false
*/
private ["_name","_type", "_title","_desc", "_return"];
_name = _this select 0;
_type = _this select 1;
_return = [_name,""];
if (isnil "CSE_SETTINGS_MENUS_DETAILS_F") then {
CSE_SETTINGS_MENUS_DETAILS_F = [];
CSE_SETTINGS_ACTIONS_DETAILS_F = [];
CSE_SETTINGS_CLIENTSIDE_DETAILS_F = [];
};
if (_type == "menu") then {
{
if (_name == (_x select 0)) exitwith {
_return = [_x select 1, _x select 2];
};
}foreach CSE_SETTINGS_MENUS_DETAILS_F;
} else {
if (_type == "action") then {
{
if (_name == (_x select 0)) exitwith {
_return = [_x select 1, _x select 2];
};
}foreach CSE_SETTINGS_ACTIONS_DETAILS_F;
} else {
{
if (_name == (_x select 0)) exitwith {
_return = [_x select 1, _x select 2, _x select 3];
};
}foreach CSE_SETTINGS_CLIENTSIDE_DETAILS_F;
};
};
_return

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/**
* fn_onKeyPressed_f.sqf
* @Descr: Executed on a key pressed. Handles all CSE keybindings
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
// Returns the control, the keyboard code and the state of Shift, Ctrl and Alt.
private ["_control","_var","_keyBinding","_keyCodePressed","_shiftPressed","_ctrlPressed","_altPressed","_name","_onPressed","_idd", "_state","_STARTINGTIME","_handle", "_returnOnPressed"];
_control = _this select 0;
_keyCodePressed = _this select 1;
_shiftPressed = _this select 2;
_ctrlPressed = _this select 3;
_altPressed = _this select 4;
if (missionNamespace getVariable ['CSE_SETTINGS_MENU_OPEN', false]) exitwith {
false;
};
_returnOnPressed = false;
if ((findDisplay 46) == _control && _keyCodePressed != 0) then {
if ([player] call cse_fnc_canInteract) then {
{
_name = _x select 0;
_keyBinding = _x select 1;
_onPressed = _x select 2;
_idd = _x select 3;
_state = _x select 4;
_shiftBinding = _keyBinding select 1;
_ctrlBinding = _keyBinding select 2;
_altBinding = _keyBinding select 3;
if ((_keyBinding select 0) == _keyCodePressed) then {
if ((_shiftBinding == 0) && _shiftPressed) exitwith {};
if ((_shiftBinding == 1) && !_shiftPressed) exitwith {};
if ((_ctrlBinding == 0) && _ctrlPressed) exitwith {};
if ((_ctrlBinding == 1) && !_ctrlPressed) exitwith {};
if ((_altBinding == 0) && _altPressed) exitwith {};
if ((_altBinding == 1) && !_altPressed) exitwith {};
if (CSE_DISPLAY_MENU && !CSE_KEY_RELEASED) exitwith {};
if (CSE_DISPLAY_MENU && CSE_KEY_RELEASED) exitwith { closeDialog _idd;};
if (dialog) exitwith { closeDialog 0; };
_state set [ 0, true]; // activated/open , not released
_state set [ 1, false];
CSE_KEY_COMBINATION_PRESSED = _keyBinding;
CSE_DISPLAY_MENU = true;
CSE_KEY_RELEASED = false;
_handle = [_forEachIndex, time] spawn {
_menu = CSE_F_KEYBINDINGS_MENUS select (_this select 0);
_state = _menu select 4;
waituntil{CSE_KEY_RELEASED || (time - ((_this select 1) ) > (0.25 * accTime))};
if (!CSE_KEY_RELEASED) then {
waituntil {CSE_KEY_RELEASED};
closeDialog (_menu select 3);
} else {
CSE_KEY_RELEASED = true;
};
waituntil {!dialog};
_state set [ 0, false];
CSE_DISPLAY_MENU = false;
};
_returnOnPressed = _this call _onPressed;
};
}foreach CSE_F_KEYBINDINGS_MENUS;
if (isNil "_returnOnPressed") then {
{
_name = _x select 0;
_keyBinding = _x select 1;
_onPressed = _x select 2;
_shiftBinding = _keyBinding select 1;
_ctrlBinding = _keyBinding select 2;
_altBinding = _keyBinding select 3;
if ((_keyBinding select 0) == _keyCodePressed) then {
if ((_shiftBinding == 0) && _shiftPressed) exitwith {};
if ((_shiftBinding == 1) && !_shiftPressed) exitwith {};
if ((_ctrlBinding == 0) && _ctrlPressed) exitwith {};
if ((_ctrlBinding == 1) && !_ctrlPressed) exitwith {};
if ((_altBinding == 0) && _altPressed) exitwith {};
if ((_altBinding == 1) && !_altPressed) exitwith {};
CSE_KEY_COMBINATION_PRESSED = _keyBinding;
_returnOnPressed = _this call _onPressed;
};
}foreach CSE_F_KEYBINDINGS_ACTIONS;
};
};
};
if (isnil "_returnOnPressed") exitwith {false};
//_returnOnPressed
false;

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/**
* fn_onKeyReleased_f.sqf
* @Descr: Handles all keyreleased from CSE
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
// _this = the control, the keyboard code and the state of Shift, Ctrl and Alt.
if (CSE_DISABLE_KEY_INPUT_F) exitwith {
(( _this select 1) > 0);
};
if ((findDisplay 46) == (_this select 0)) then {
_keyCodePressed = _this select 1;
{
_keyBinding = _x select 1;
_state = _x select 4;
if ((_keyBinding select 0) == _keyCodePressed) then {
if (!(_state select 0) ) exitwith {};
_state set [ 0, false];
CSE_KEY_RELEASED = true;
};
}foreach CSE_F_KEYBINDINGS_MENUS;
} else {
false;
};
false;

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/**
* fn_onListBoxKeyBindingChanged.sqf
* @Descr: called when the listbox keybinding has changed. Updates the configuration menu with new information.
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_settingsMenu","_ctrlSelected","_ctrlPressed","_ctrlTextLabel","_keyCodePressed","_shiftSelected","_shiftPressed","_altSelected","_altPressed","_possibleOptions",'_keyBinding',"_fnc","_collection"];
_settingsMenu = uiNamespace getVariable 'cse_settingsMenu';
_shiftSelected = lbCurSel 400;
_ctrlSelected = lbCurSel 401;
_altSelected = lbCurSel 402;
_possibleOptions = [0,1,2];
if (_shiftSelected < 0) then {
_shiftSelected = 0;
};
if (_ctrlSelected < 0) then {
_ctrlSelected = 0;
};
if (_altSelected < 0) then {
_altSelected = 0;
};
_func = switch (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F) do {
case "menu": {cse_fnc_updateMenuKeyBinding_F};
case "action": {cse_fnc_updateActionKeyBinding_F};
default {{}};
};
_collection = switch (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F) do {
case "menu": {CSE_F_KEYBINDINGS_MENUS};
case "action": {CSE_F_KEYBINDINGS_ACTIONS};
default {[]};
};
if (count _collection > 0) then {
_selectedSetting = (lbCurSel (_settingsMenu displayCtrl 200));
if (_selectedSetting > (count _collection)) then {
_selectedSetting = count _collection - 1;
};
if (_selectedSetting < 0) then {
_selectedSetting = 0;
};
_nameOfSetting = (_collection select _selectedSetting) select 0;
_keyBinding = [_nameOfSetting,CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F,[0,0,0,0]] call cse_fnc_getKeyBindingFromProfile_F;
_keyBinding = [_keyBinding select 0, _possibleOptions select _shiftSelected, _possibleOptions select _ctrlSelected, _possibleOptions select _altSelected];
[_nameOfSetting,_keyBinding] call _func;
[false] call cse_fnc_settingsMenuUpdateList;
};

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/**
* fn_onListBoxSettingsChanged.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_settingsMenu", "_ctrlTextLabel", "_optionSelected", "_func", "_collection", "_selectedSetting", "_nameOfSetting"];
_settingsMenu = uiNamespace getVariable 'cse_settingsMenu';
_optionSelected = lbCurSel 400;
if (_optionSelected < 0) then {
_optionSelected = 0;
};
_func = switch (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F) do {
case "option": {cse_fnc_updateClientSideOption_F};
default {{}};
};
_collection = switch (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F) do {
case "option": {CSE_F_CLIENT_SIDE_SETTINGS};
default {[]};
};
if !(_collection isEqualTo []) then {
_selectedSetting = (lbCurSel (_settingsMenu displayCtrl 200));
if (_selectedSetting > (count _collection)) then {
_selectedSetting = count _collection - 1;
};
if (_selectedSetting < 0) then {
_selectedSetting = 0;
};
_nameOfSetting = (_collection select _selectedSetting) select 0;
[_nameOfSetting, _optionSelected] call _func;
[_nameOfSetting, _optionSelected] call ((_collection select _selectedSetting) select 3);
[false] call cse_fnc_settingsMenuUpdateList;
};

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/**
* fn_onListBoxShowSelectionChanged.sqf
* @Descr: called when the listbox selection has changed. Updates configuration menu information
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_first", "_settingsMenu", "_ctrlLb", "_ctrlLbShow"];
_first = (_this select 0);
disableSerialization;
_settingsMenu = uiNamespace getVariable 'cse_settingsMenu';
_ctrlLbShow = _settingsMenu displayCtrl 100;
if (isnil "_first") then {
_ctrlLbShow lbSetCurSel (_this select 1);
};
if ((_this select 1) > -1) then {
private ["_options"];
_options = ["menu","action", "option", "color"];
CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F = _options select (_this select 1);
[true] call cse_fnc_settingsMenuUpdateList;
_textOptions = ["Menu Keybindings", "Action Keybindings", "Client Settings"];
ctrlSetText [13, ("Current selected settings list: " + (_textOptions select (_this select 1)))];
if (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F == "color") exitwith {};
if ((_this select 1) > 1) then {
(_settingsMenu displayCtrl 400) ctrlShow true;
lbClear 400;
(_settingsMenu displayCtrl 401) ctrlShow false;
(_settingsMenu displayCtrl 402) ctrlShow false;
(_settingsMenu displayCtrl 301) ctrlSetText "Value:";
(_settingsMenu displayCtrl 302) ctrlSetText "";
(_settingsMenu displayCtrl 303) ctrlSetText "";
} else {
(_settingsMenu displayCtrl 400) ctrlShow true;
LbClear 400;
_ctrlLb = _settingsMenu displayCtrl 400;
_ctrlLb lbadd "No";
_ctrlLb lbadd "Yes";
_ctrlLb lbadd "Ignore";
(_settingsMenu displayCtrl 401) ctrlShow true;
(_settingsMenu displayCtrl 402) ctrlShow true;
(_settingsMenu displayCtrl 301) ctrlSetText "Shift:";
(_settingsMenu displayCtrl 302) ctrlSetText "Ctrl:";
(_settingsMenu displayCtrl 303) ctrlSetText "Alt:";
};
};

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/**
* fn_onSettingsMenuOpen.sqf
* @Descr: called when the settings or configuration menu has opened. Do not use anywhere else.
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
_settingsMenu = uiNamespace getVariable 'cse_settingsMenu';
_ctrlLbShow = _settingsMenu displayCtrl 100;
_ctrlLbShow lbadd "Menu Keybindings";
_ctrlLbShow lbadd "Action Keybindings";
_ctrlLbShow lbadd "Client Settings";
_ctrlLbShow lbadd "Colors";
_ctrlLbShow lbSetCurSel 0;
(_settingsMenu displayCtrl 1003) ctrlEnable false;
//lbadd[100,"Other settings"];
CSE_SETTINGS_MENU_EDIT_CURRENT_SETTING_F = false;
_settingsMenu displayAddEventHandler ["KeyDown", {
_keyCodePressed = _this select 1;
_shiftPressed = _this select 2;
_ctrlPressed = _this select 3;
_altPressed = _this select 4;
_var = uiNamespace getVariable 'cse_settingsMenu';
if (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F != "option") then {
if !(isnil "_var") then {
if (CSE_SETTINGS_MENU_EDIT_CURRENT_SETTING_F) then {
if (_keyCodePressed > 1) then {
[_keyCodePressed,_shiftPressed, _ctrlPressed, _altPressed] call cse_fnc_settingsMenuUpdateKeyBinding_F;
true;
} else {
false;
};
} else {
false;
};
} else {
false;
};
} else {
false;
};
}];
_settingsMenu displayAddEventHandler ["KeyUp", {
_keyCodePressed = _this select 1;
_shiftPressed = _this select 2;
_ctrlPressed = _this select 3;
_altPressed = _this select 4;
_var = uiNamespace getVariable 'cse_settingsMenu';
if (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F != "option") then {
if !(isnil "_var") then {
if (CSE_SETTINGS_MENU_EDIT_CURRENT_SETTING_F) then {
if (_keyCodePressed > 1) then {
CSE_SETTINGS_MENU_EDIT_CURRENT_SETTING_F = false;
true;
} else {
false;
};
} else {
false;
};
} else {
false;
};
} else {
false;
};
}];
(_settingsMenu displayCtrl 200) ctrlSetEventHandler ["LBSelChanged", "_this call cse_fnc_settingsMenuUpdateKeyView;"];
_textOptions = ["Menu Keybindings", "Action Keybindings"];
(_settingsMenu displayCtrl 13) ctrlSetText ("Current selected settings list: " + (_textOptions select 0));
_ctrlLb = _settingsMenu displayCtrl 400;
_ctrlLb lbadd "No";
_ctrlLb lbadd "Yes";
_ctrlLb lbadd "Ignore";
_ctrlLb ctrlSetEventHandler ["LBSelChanged", "if (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F != 'option') then { _this call cse_fnc_onListBoxKeyBindingChanged; } else { _this call cse_fnc_onListBoxSettingsChanged; };"];
_ctrlLb = _settingsMenu displayCtrl 401;
_ctrlLb lbadd "No";
_ctrlLb lbadd "Yes";
_ctrlLb lbadd "Ignore";
_ctrlLb ctrlSetEventHandler ["LBSelChanged", " _this call cse_fnc_onListBoxKeyBindingChanged;"];
_ctrlLb = _settingsMenu displayCtrl 402;
_ctrlLb lbadd "No";
_ctrlLb lbadd "Yes";
_ctrlLb lbadd "Ignore";
_ctrlLb ctrlSetEventHandler ["LBSelChanged", " _this call cse_fnc_onListBoxKeyBindingChanged;"];
CSE_SETTINGS_MENU_EDIT_CURRENT_SETTING_F = false;
CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F = "menu";
[true] call cse_fnc_settingsMenuUpdateList;
(_settingsMenu displayCtrl 200) lbSetCurSel 0;

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/**
* fn_parseConfigForConfigurations.sqf
* @Descr: Collect all configurations defined in CfgModules
* @Author: Glowbal
*
* @Arguments: [config CONFIG]
* @Return: nil
* @PublicAPI: false
*/
#define MENU_KEYBINDING 1
#define ACTION_KEYBINDING 2
#define CLIENT_SETTING 3
private ["_config","_cfgRoot","_amountOfClasses","_i","_moduleName","_configurationClass","_nOfConfgClasses","_j","_configuration","_configurationName","_title","_desc","_defaultValue","_code","_idd","_availableSettings","_valuesCfg","_nOfValues","_k"];
_config = _this select 0;
_cfgRoot = (_config >> "Combat_Space_Enhancement" >> "CfgModules");
_amountOfClasses = count _cfgRoot;
for [{_i=0}, {_i < _amountOfClasses}, {_i=_i+1}] do {
[ConfigName (_cfgRoot select _i)] call cse_fnc_parseModuleForConfigurations;
};

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/**
* fn_parseModuleForConfigurations.sqf
* @Descr: Collects all configurations defined in the CfgModules entry
* @Author: Glowbal
*
* @Arguments: [cfgModulesName STRING (Name of the module defined in CfgModules)]
* @Return: nil
* @PublicAPI: false
*/
#define MENU_KEYBINDING 1
#define ACTION_KEYBINDING 2
#define CLIENT_SETTING 3
private ["_config","_cfgRoot","_amountOfClasses","_i","_moduleName","_configurationClass","_nOfConfgClasses","_j","_configuration","_configurationName","_title","_desc","_defaultValue","_code","_idd","_availableSettings","_valuesCfg","_nOfValues","_k"];
_moduleName = _this select 0;
_cfgRoot = (configFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _moduleName);
if (isClass (_cfgRoot >> "Configurations")) then {
_configurationClass = (_cfgRoot >> "Configurations");
_nOfConfgClasses = count _configurationClass;
for [{_j=0}, {_j < _nOfConfgClasses}, {_j=_j+1}] do {
_configuration = _configurationClass select _j;
_configurationName = ConfigName _configuration;
_title = [_configuration, "title", ""] call BIS_fnc_returnConfigEntry;
_desc = [_configuration, "description", ""] call BIS_fnc_returnConfigEntry;
switch (getNumber(_configuration >> "type")) do {
case MENU_KEYBINDING: {
_defaultValue = [_configuration, "value", [0,0,0,0]] call BIS_fnc_returnConfigEntry;
_code = compile (format["disableSerialization; if (['%1'] call cse_fnc_isModuleEnabled_F) then {", _moduleName] + ([_configuration, "onPressed", ""] call BIS_fnc_returnConfigEntry) + "};");
_idd = [_configuration, "idd", 0] call BIS_fnc_returnConfigEntry;
[format["name: %1, default %2, code %3, idd %4, title %5, desc %6",_configurationName, _defaultValue, _code, _idd, _title, _desc]] call cse_fnc_debug;
[_configurationName, ([_configurationName,"menu",_defaultValue] call cse_fnc_getKeyBindingFromProfile_F), _code, _idd] call cse_fnc_addKeyBindingForMenu_F;
[_configurationName,"menu", _title, _desc] call cse_fnc_settingsDefineDetails_F;
};
case ACTION_KEYBINDING: {
_defaultValue = [_configuration, "value", [0,0,0,0]] call BIS_fnc_returnConfigEntry;
_code = compile (format["disableSerialization; if (['%1'] call cse_fnc_isModuleEnabled_F) then {", _moduleName] + ([_configuration, "onPressed", ""] call BIS_fnc_returnConfigEntry) + "};");
[format["name: %1, default %2, code %3, title %4, desc %5",_configurationName, _defaultValue, _code, _title, _desc]] call cse_fnc_debug;
[_configurationName, ([_configurationName,"action",_defaultValue] call cse_fnc_getKeyBindingFromProfile_F), _code] call cse_fnc_addKeyBindingForAction_F;
[_configurationName,"action", _title, _desc] call cse_fnc_settingsDefineDetails_F;
};
case CLIENT_SETTING: {
_defaultValue = [_configuration, "value", 0] call BIS_fnc_returnConfigEntry;
_code = compile (format["disableSerialization; if (['%1'] call cse_fnc_isModuleEnabled_F) then {", _moduleName] + ([_configuration, "onChanged", ""] call BIS_fnc_returnConfigEntry) + "};");
_availableSettings = [];
_valuesCfg = (_configuration >> "Values");
if (isClass _valuesCfg) then {
_nOfValues = count _valuesCfg;
for [{_k=0}, {_k < _amountOfClasses}, {_k=_k+1}] do {
if (isClass (_valuesCfg select _k)) then {
_availableSettings pushback (configName (_valuesCfg select _k));
};
};
};
};
default {}; // invalid, do nothing
};
};
};

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/**
* fn_saveClientSideOptionToProfile_f.sqf
* @Descr: Save the clientside option to the profile.
* @Author: Glowbal
*
* @Arguments: [name STRING (Name of setting)]
* @Return: BOOL True if saved.
* @PublicAPI: false
*/
private ["_name","_nameSelected", "_saved"];
_name = _this select 0;
if (isnil "CSE_F_CLIENT_SIDE_SETTINGS") then {
CSE_F_CLIENT_SIDE_SETTINGS = [];
};
_saved = false;
{
_nameSelected = _x select 0;
if (_nameSelected == _name) exitwith {
profileNamespace setvariable ["cse_f_clientSideSetting_"+_name, _x select 2];
_saved = true;
};
}foreach CSE_F_CLIENT_SIDE_SETTINGS;
_saved

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/**
* fn_saveKeyBindingToProfile_f.sqf
* @Descr: Saves a keybinding to the profile
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_name","_nameSelected", "_saved", "_type"];
_name = _this select 0;
_type = _this select 1;
if (isnil "CSE_F_KEYBINDINGS_MENUS") then {
CSE_F_KEYBINDINGS_MENUS = [];
};
if (isnil "CSE_F_KEYBINDINGS_ACTIONS") then {
CSE_F_KEYBINDINGS_ACTIONS = [];
};
_saved = false;
if (_type == "menu") then {
{
_nameSelected = _x select 0;
if (_nameSelected == _name) exitwith {
profileNamespace setvariable ["cse_f_keybinding_menu_"+_name, _x select 1];
_saved = true;
};
}foreach CSE_F_KEYBINDINGS_MENUS;
} else {
if (_type == "action") then {
{
_nameSelected = _x select 0;
if (_nameSelected == _name) exitwith {
profileNamespace setvariable ["cse_f_keybinding_action_"+_name, _x select 1];
_saved = true;
};
}foreach CSE_F_KEYBINDINGS_ACTIONS;
};
};
_saved

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/**
* fn_settingsDefineDetails_f.sqf
* @Descr:
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_name","_type", "_title","_descr"];
_name = _this select 0;
_type = _this select 1;
_title = _this select 2;
_descr = _this select 3;
if (isnil "CSE_SETTINGS_MENUS_DETAILS_F") then {
CSE_SETTINGS_MENUS_DETAILS_F = [];
CSE_SETTINGS_ACTIONS_DETAILS_F = [];
CSE_SETTINGS_CLIENTSIDE_DETAILS_F = [];
};
if (_type == "menu") then {
CSE_SETTINGS_MENUS_DETAILS_F pushback [_name, _title, _descr];
} else {
if (_type == "action") then {
CSE_SETTINGS_ACTIONS_DETAILS_F pushback [_name, _title, _descr];
} else {
if (_type == "option") then {
CSE_SETTINGS_CLIENTSIDE_DETAILS_F pushback [_name, _title, _descr];
};
};
};

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/**
* fn_settingsMenuUpdateKeyBinding_f.sqf
* @Descr:
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_settingsMenu","_ctrlSelected","_ctrlPressed","_ctrlTextLabel","_keyCodePressed","_shiftSelected","_shiftPressed","_altSelected","_altPressed","_possibleOptions",'_keyBinding',"_fnc","_collection"];
_settingsMenu = uiNamespace getVariable 'cse_settingsMenu';
_ctrlTextLabel = (_settingsMenu displayCtrl 300);
_keyCodePressed = _this select 0;
_shiftPressed = _this select 1;
_ctrlPressed = _this select 2;
_altPressed = _this select 3;
ctrlSetText [252, ''];
//(_settingsMenu displayCtrl 300) ctrlSetText ("Key: " + (keyName _keyCodePressed));
_shiftSelected = lbCurSel 400;
_ctrlSelected = lbCurSel 401;
_altSelected = lbCurSel 402;
_possibleOptions = [0,1,2];
if (_shiftSelected < 0) then {
_shiftSelected = 0;
};
if (_ctrlSelected < 0) then {
_ctrlSelected = 0;
};
if (_altSelected < 0) then {
_altSelected = 0;
};
_keyBinding = [_keyCodePressed, _possibleOptions select _shiftSelected, _possibleOptions select _ctrlSelected, _possibleOptions select _altSelected];
//CSE_CURRENT_KEYBINDING_SETTING_NAME_F = ["cse_sys_weaponRestAction","action"];
_func = switch (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F) do {
case "menu": {cse_fnc_updateMenuKeyBinding_F};
case "action": {cse_fnc_updateActionKeyBinding_F};
case "option": {{}};
default {{}};
};
_collection = switch (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F) do {
case "menu": {CSE_F_KEYBINDINGS_MENUS};
case "action": {CSE_F_KEYBINDINGS_ACTIONS};
case "option": {CSE_F_CLIENT_SIDE_SETTINGS};
default {[]};
};
if (count _collection > 0) then {
_selectedSetting = (lbCurSel 200);
if (_selectedSetting > (count _collection)) then {
_selectedSetting = count _collection - 1;
};
if (_selectedSetting < 0) then {
_selectedSetting = 0;
};
_nameOfSetting = (_collection select _selectedSetting) select 0;
[_nameOfSetting,_keyBinding] call _func;
[true] call cse_fnc_settingsMenuUpdateList;
};

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/**
* fn_settingsMenuUpdateKeyView.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_setting","_ctrlList","_collection","_settingsMenu", "_keybinding","_keyCode","_shiftPressed","_altPressed","_ctrlPressed"];
disableSerialization;
_settingsMenu = uiNamespace getVariable 'cse_settingsMenu';
_ctrlList = _settingsMenu displayCtrl 200;
_collection = switch (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F) do {
case "menu": {CSE_F_KEYBINDINGS_MENUS};
case "action": {CSE_F_KEYBINDINGS_ACTIONS};
case "option": {CSE_F_CLIENT_SIDE_SETTINGS};
default {[]};
};
if (count _collection > 0) then {
_selectedSetting = (lbCurSel _ctrlList);
if (_selectedSetting > (count _collection)) then {
_selectedSetting = count _collection - 1;
};
if (_selectedSetting < 0) exitwith {
_selectedSetting = 0;
};
_setting = _collection select _selectedSetting;
_details = [_setting select 0, CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F] call cse_fnc_getSettingDetails_F;
(_settingsMenu displayCtrl 250) ctrlSetText (_details select 0);
(_settingsMenu displayCtrl 251) ctrlSetText (_details select 1);
if (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F != "option") then {
_keybinding = _setting select 1;
_keyCode = _keybinding select 0;
_shiftPressed = _keybinding select 1;
_ctrlPressed = _keybinding select 2;
_altPressed = _keybinding select 3;
_keyBindingText = keyName _keyCode;
if (_keyBindingText == '""') then {
_keyBindingText = "No key assigned";
};
(_settingsMenu displayCtrl 300) ctrlSetText ("Key: " + _keyBindingText);
lbClear 400;
lbadd [400, "No"];
lbadd [400, "Yes"];
lbadd [400, "Ignore"];
(_settingsMenu displayCtrl 400) lbSetCurSel _shiftPressed;
(_settingsMenu displayCtrl 401) lbSetCurSel _ctrlPressed;
(_settingsMenu displayCtrl 402) lbSetCurSel _altPressed;
} else {
_possibleValues = _setting select 1;
_settingsValue = _setting select 2;
lbClear 400;
_settingsText = (_possibleValues select _settingsValue); // expecting: value [[any, TEXT (DESCRIPTION)]]
(_settingsMenu displayCtrl 300) ctrlSetText ("Setting: " + _settingsText);
{
lbAdd [400, _x];
}foreach _possibleValues;
(_settingsMenu displayCtrl 400) lbSetCurSel _settingsValue;
};
};

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/**
* fn_settingsMenuUpdateList.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_settingsMenu","_ctrlList","_collection","_keyBindingText","_keybinding", "_updateKeyView"];
disableSerialization;
_updateKeyView = [_this, 0, true, [true]] call BIS_fnc_Param;
_settingsMenu = uiNamespace getVariable 'cse_settingsMenu';
_ctrlList = _settingsMenu displayCtrl 200;
_collection = switch (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F) do {
case "menu": {CSE_F_KEYBINDINGS_MENUS};
case "action": {CSE_F_KEYBINDINGS_ACTIONS};
case "option": {CSE_F_CLIENT_SIDE_SETTINGS};
default {[]};
};
lbclear _ctrlList;
if (CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F != "option") then {
{
_keybinding = (_x select 1);
_keyBindingText = keyName (_keybinding select 0);
if (_keyBindingText == '""') then {
_keyBindingText = "";
} else {
if ((_keybinding select 1) == 1) then {
_keyBindingText = _keyBindingText + " + shift";
};
if ((_keybinding select 2) == 1) then {
_keyBindingText = _keyBindingText + " + ctrl";
};
if ((_keybinding select 3) == 1) then {
_keyBindingText = _keyBindingText + " + alt";
};
};
_ctrlList lbadd (([_x select 0, CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F] call cse_fnc_getSettingDetails_F) select 0);
_ctrlList lbadd (_keyBindingText);
}foreach _collection;
} else {
{
_settingsText = ((_x select 1) select (_x select 2));
_ctrlList lbadd (([_x select 0, CSE_SETTINGS_MENU_CURRENT_SETTING_LIST_F] call cse_fnc_getSettingDetails_F) select 0);
_ctrlList lbadd (_settingsText);
}foreach _collection;
};
if (_updateKeyView) then {
[] call cse_fnc_settingsMenuUpdateKeyView;
};

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/**
* fn_updateActionKeybinding_f.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_name","_keyBinding","_action","_idd","_keyCodePressed","_shiftPressed","_altPressed","_ctrlPressed"];
_name = _this select 0;
_keyBinding = _this select 1;
if (isnil "CSE_F_KEYBINDINGS_ACTIONS") then {
CSE_F_KEYBINDINGS_ACTIONS = [];
};
{
if ((_x select 0) == _name) exitwith {
_x set [ 1, _keyBinding];
};
}foreach CSE_F_KEYBINDINGS_ACTIONS;
[_name,"action"] call cse_fnc_saveKeyBindingToProfile_F;

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/**
* fn_updateAllKeyBindings_f.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_name","_currentKeyBinding"];
{
_name = _x select 0;
_currentKeyBinding = _x select 1;
_x set [1,([_name, _currentKeyBinding, "menu"] call cse_fnc_getKeyBindingFromProfile_F)];
}foreach CSE_F_KEYBINDINGS_MENUS;
{
_name = _x select 0;
_currentKeyBinding = _x select 1;
_x set [1,([_name, _currentKeyBinding, "action"] call cse_fnc_getKeyBindingFromProfile_F)];
}foreach CSE_F_KEYBINDINGS_ACTIONS;

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/**
* fn_updateClientSideOption_f.sqf
* @Descr:
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: true
*/
private ["_name","_keyBinding","_action","_idd","_keyCodePressed","_shiftPressed","_altPressed","_ctrlPressed"];
_name = _this select 0;
_keyBinding = _this select 1;
if (isnil "CSE_F_CLIENT_SIDE_SETTINGS") then {
CSE_F_CLIENT_SIDE_SETTINGS = [];
};
{
if ((_x select 0) == _name) exitwith {
_x set [ 2, _keyBinding];
};
}foreach CSE_F_CLIENT_SIDE_SETTINGS;
[_name] spawn cse_fnc_saveClientSideOptionToProfile_F;

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/**
* fn_updateMenuKeyBinding_f.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_name","_keyBinding","_action","_idd","_keyCodePressed","_shiftPressed","_altPressed","_ctrlPressed"];
_name = _this select 0;
_keyBinding = _this select 1;
if (isnil "CSE_F_KEYBINDINGS_MENUS") then {
CSE_F_KEYBINDINGS_MENUS = [];
};
{
if ((_x select 0) == _name) exitwith {
_x set [ 1, _keyBinding];
};
}foreach CSE_F_KEYBINDINGS_MENUS;
[_name,"menu"] call cse_fnc_saveKeyBindingToProfile_F;

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#ifndef CSE_DEFINE_H
#define CSE_DEFINE_H
// define.hpp
#define true 1
#define false 0
#define CT_STATIC 0
#define CT_BUTTON 1
#define CT_EDIT 2
#define CT_SLIDER 3
#define CT_COMBO 4
#define CT_LISTBOX 5
#define CT_TOOLBOX 6
#define CT_CHECKBOXES 7
#define CT_PROGRESS 8
#define CT_HTML 9
#define CT_STATIC_SKEW 10
#define CT_ACTIVETEXT 11
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_CONTEXT_MENU 14
#define CT_CONTROLS_GROUP 15
#define CT_SHORTCUTBUTTON 16
#define CT_XKEYDESC 40
#define CT_XBUTTON 41
#define CT_XLISTBOX 42
#define CT_XSLIDER 43
#define CT_XCOMBO 44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT 80
#define CT_OBJECT_ZOOM 81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK 98
#define CT_ANIMATED_USER 99
#define CT_MAP 100
#define CT_MAP_MAIN 101
#define CT_LISTNBOX 102
// Static styles
#define ST_POS 0x0F
#define ST_HPOS 0x03
#define ST_VPOS 0x0C
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define ST_DOWN 0x04
#define ST_UP 0x08
#define ST_VCENTER 0x0c
#define ST_TYPE 0xF0
#define ST_SINGLE 0
#define ST_MULTI 16
#define ST_TITLE_BAR 32
#define ST_PICTURE 48
#define ST_FRAME 64
#define ST_BACKGROUND 80
#define ST_GROUP_BOX 96
#define ST_GROUP_BOX2 112
#define ST_HUD_BACKGROUND 128
#define ST_TILE_PICTURE 144
#define ST_WITH_RECT 160
#define ST_LINE 176
#define ST_SHADOW 0x100
#define ST_NO_RECT 0x200 // this style works for CT_STATIC in conjunction with ST_MULTI
#define ST_KEEP_ASPECT_RATIO 0x800
#define ST_TITLE ST_TITLE_BAR + ST_CENTER
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 0x400
#define SL_TEXTURES 0x10
// Listbox styles
#define LB_TEXTURES 0x10
#define LB_MULTI 0x20
#define FontCSE "PuristaMedium"
class cse_gui_backgroundBase {
type = CT_STATIC;
idc = -1;
style = ST_PICTURE;
colorBackground[] = {0,0,0,0};
colorText[] = {1, 1, 1, 1};
font = FontCSE;
text = "";
sizeEx = 0.032;
};
class cse_gui_editBase
{
access = 0;
type = 2;
x = 0;
y = 0;
h = 0.04;
w = 0.2;
colorBackground[] =
{
0,
0,
0,
1
};
colorText[] =
{
0.95,
0.95,
0.95,
1
};
colorSelection[] =
{
"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])",
"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])",
"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",
1
};
autocomplete = "";
text = "";
size = 0.2;
style = "0x00 + 0x40";
font = "PuristaMedium";
shadow = 2;
sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorDisabled[] =
{
1,
1,
1,
0.25
};
};
class cse_gui_buttonBase {
idc = -1;
type = 16;
style = ST_LEFT;
text = "";
action = "";
x = 0.0;
y = 0.0;
w = 0.25;
h = 0.04;
size = 0.03921;
sizeEx = 0.03921;
color[] = {1.0, 1.0, 1.0, 1};
color2[] = {1.0, 1.0, 1.0, 1};
/*colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.5])"};
colorbackground2[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.4};
colorDisabled[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.25};
colorFocused[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])", 0.8};
colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.8};
*/
colorBackground[] = {1,1,1,0.95};
colorbackground2[] = {1,1,1,0.95};
colorDisabled[] = {1,1,1,0.6};
colorFocused[] = {1,1,1,1};
colorBackgroundFocused[] = {1,1,1,1};
periodFocus = 1.2;
periodOver = 0.8;
default = false;
class HitZone {
left = 0.00;
top = 0.00;
right = 0.00;
bottom = 0.00;
};
class ShortcutPos {
left = 0.00;
top = 0.00;
w = 0.00;
h = 0.00;
};
class TextPos {
left = 0.002;
top = 0.0004;
right = 0.0;
bottom = 0.00;
};
textureNoShortcut = "";
animTextureNormal = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTextureDisabled = "cse\cse_gui\data\buttonDisabled_gradient.paa";
animTextureOver = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTextureFocused = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTexturePressed = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTextureDefault = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
period = 0.5;
font = FontCSE;
soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.0,0};
soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.07,1};
soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
class Attributes {
font = FontCSE;
color = "#E5E5E5";
align = "center";
shadow = "true";
};
class AttributesImage {
font = FontCSE;
color = "#E5E5E5";
align = "left";
shadow = "true";
};
};
class cse_gui_RscProgress {
type = 8;
style = 0;
colorFrame[] = {1,1,1,0.7};
colorBar[] = {1,1,1,0.7};
texture = "#(argb,8,8,3)color(1,1,1,0.7)";
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "10 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
};
class cse_gui_staticBase {
idc = -1;
type = CT_STATIC;
x = 0.0;
y = 0.0;
w = 0.183825;
h = 0.104575;
style = ST_LEFT;
font = FontCSE;
sizeEx = 0.03921;
colorText[] = {0.95, 0.95, 0.95, 1.0};
colorBackground[] = {0, 0, 0, 0};
text = "";
};
class RscListBox;
class cse_gui_listBoxBase : RscListBox{
type = CT_LISTBOX;
style = ST_MULTI;
font = FontCSE;
sizeEx = 0.03921;
color[] = {1, 1, 1, 1};
colorText[] = {0.543, 0.5742, 0.4102, 1.0};
colorScrollbar[] = {0.95, 0.95, 0.95, 1};
colorSelect[] = {0.95, 0.95, 0.95, 1};
colorSelect2[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 1};
colorSelectBackground2[] = {0.543, 0.5742, 0.4102, 1.0};
colorDisabled[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.25};
period = 1.2;
rowHeight = 0.03;
colorBackground[] = {0, 0, 0, 1};
maxHistoryDelay = 1.0;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
soundSelect[] = {"",0.1,1};
soundExpand[] = {"",0.1,1};
soundCollapse[] = {"",0.1,1};
class ListScrollBar {
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
autoScrollDelay = 5;
autoScrollEnabled = 0;
autoScrollRewind = 0;
autoScrollSpeed = -1;
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
height = 0;
scrollSpeed = 0.06;
shadow = 0;
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
width = 0;
};
class ScrollBar {
color[] = {1, 1, 1, 0.6};
colorActive[] = {1, 1, 1, 1};
colorDisabled[] = {1, 1, 1, 0.3};
thumb = "";
arrowFull = "";
arrowEmpty = "";
border = "";
};
};
class cse_gui_listNBox {
access = 0;
type = CT_LISTNBOX;// 102;
style =ST_MULTI;
w = 0.4;
h = 0.4;
font = FontCSE;
sizeEx = 0.031;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
columns[] = {0.0};
color[] = {1, 1, 1, 1};
rowHeight = 0.03;
colorBackground[] = {0, 0, 0, 0.2};
colorText[] = {1,1, 1, 1.0};
colorScrollbar[] = {0.95, 0.95, 0.95, 1};
colorSelect[] = {0.95, 0.95, 0.95, 1};
colorSelect2[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 0.0};
colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.5};
colorActive[] = {0,0,0,1};
colorDisabled[] = {0,0,0,0.3};
rows = 1;
drawSideArrows = 0;
idcLeft = -1;
idcRight = -1;
maxHistoryDelay = 1;
soundSelect[] = {"", 0.1, 1};
period = 1;
shadow = 2;
class ScrollBar {
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
border = "#(argb,8,8,3)color(1,1,1,1)";
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
thumb = "#(argb,8,8,3)color(1,1,1,1)";
};
class ListScrollBar {
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
autoScrollDelay = 5;
autoScrollEnabled = 0;
autoScrollRewind = 0;
autoScrollSpeed = -1;
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
height = 0;
scrollSpeed = 0.06;
shadow = 0;
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
width = 0;
};
};
class RscCombo;
class cse_gui_comboBoxBase: RscCombo {
idc = -1;
type = 4;
style = "0x10 + 0x200";
x = 0;
y = 0;
w = 0.3;
h = 0.035;
color[] = {0,0,0,0.6};
colorActive[] = {1,0,0,1};
colorBackground[] = {0,0,0,1};
colorDisabled[] = {1,1,1,0.25};
colorScrollbar[] = {1,0,0,1};
colorSelect[] = {0,0,0,1};
colorSelectBackground[] = {1,1,1,0.7};
colorText[] = {1,1,1,1};
arrowEmpty = "";
arrowFull = "";
wholeHeight = 0.45;
font = FontCSE;
sizeEx = 0.031;
soundSelect[] = {"\A3\ui_f\data\sound\RscCombo\soundSelect",0.1,1};
soundExpand[] = {"\A3\ui_f\data\sound\RscCombo\soundExpand",0.1,1};
soundCollapse[] = {"\A3\ui_f\data\sound\RscCombo\soundCollapse",0.1,1};
maxHistoryDelay = 1.0;
class ScrollBar
{
color[] = {0.3,0.3,0.3,0.6};
colorActive[] = {0.3,0.3,0.3,1};
colorDisabled[] = {0.3,0.3,0.3,0.3};
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "";
};
class ComboScrollBar {
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
autoScrollDelay = 5;
autoScrollEnabled = 0;
autoScrollRewind = 0;
autoScrollSpeed = -1;
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
color[] = {0.3,0.3,0.3,0.6};
colorActive[] = {0.3,0.3,0.3,1};
colorDisabled[] = {0.3,0.3,0.3,0.3};
height = 0;
scrollSpeed = 0.06;
shadow = 0;
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
width = 0;
};
};
class cse_gui_mapBase {
moveOnEdges = 1;
x = "SafeZoneXAbs";
y = "SafeZoneY + 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "SafeZoneWAbs";
h = "SafeZoneH - 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
type = 100; // Use 100 to hide markers
style = 48;
shadow = 0;
ptsPerSquareSea = 5;
ptsPerSquareTxt = 3;
ptsPerSquareCLn = 10;
ptsPerSquareExp = 10;
ptsPerSquareCost = 10;
ptsPerSquareFor = 9;
ptsPerSquareForEdge = 9;
ptsPerSquareRoad = 6;
ptsPerSquareObj = 9;
showCountourInterval = 0;
scaleMin = 0.001;
scaleMax = 1.0;
scaleDefault = 0.16;
maxSatelliteAlpha = 0.85;
alphaFadeStartScale = 0.35;
alphaFadeEndScale = 0.4;
colorBackground[] = {0.969,0.957,0.949,1.0};
colorSea[] = {0.467,0.631,0.851,0.5};
colorForest[] = {0.624,0.78,0.388,0.5};
colorForestBorder[] = {0.0,0.0,0.0,0.0};
colorRocks[] = {0.0,0.0,0.0,0.3};
colorRocksBorder[] = {0.0,0.0,0.0,0.0};
colorLevels[] = {0.286,0.177,0.094,0.5};
colorMainCountlines[] = {0.572,0.354,0.188,0.5};
colorCountlines[] = {0.572,0.354,0.188,0.25};
colorMainCountlinesWater[] = {0.491,0.577,0.702,0.6};
colorCountlinesWater[] = {0.491,0.577,0.702,0.3};
colorPowerLines[] = {0.1,0.1,0.1,1.0};
colorRailWay[] = {0.8,0.2,0.0,1.0};
colorNames[] = {0.1,0.1,0.1,0.9};
colorInactive[] = {1.0,1.0,1.0,0.5};
colorOutside[] = {0.0,0.0,0.0,1.0};
colorTracks[] = {0.84,0.76,0.65,0.15};
colorTracksFill[] = {0.84,0.76,0.65,1.0};
colorRoads[] = {0.7,0.7,0.7,1.0};
colorRoadsFill[] = {1.0,1.0,1.0,1.0};
colorMainRoads[] = {0.9,0.5,0.3,1.0};
colorMainRoadsFill[] = {1.0,0.6,0.4,1.0};
colorGrid[] = {0.1,0.1,0.1,0.6};
colorGridMap[] = {0.1,0.1,0.1,0.6};
colorText[] = {1, 1, 1, 0.85};
font = "PuristaMedium";
sizeEx = 0.0270000;
stickX[] = {0.20, {"Gamma", 1.00, 1.50} };
stickY[] = {0.20, {"Gamma", 1.00, 1.50} };
onMouseButtonClick = "";
onMouseButtonDblClick = "";
fontLabel = "PuristaMedium";
sizeExLabel = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontGrid = "TahomaB";
sizeExGrid = 0.02;
fontUnits = "TahomaB";
sizeExUnits = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontNames = "PuristaMedium";
sizeExNames = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8) * 2";
fontInfo = "PuristaMedium";
sizeExInfo = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontLevel = "TahomaB";
sizeExLevel = 0.02;
text = "#(argb,8,8,3)color(1,1,1,1)";
class ActiveMarker {
color[] = {0.30, 0.10, 0.90, 1.00};
size = 50;
};
class Legend
{
x = "SafeZoneX + ( ((safezoneW / safezoneH) min 1.2) / 40)";
y = "SafeZoneY + safezoneH - 4.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
h = "3.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
font = "PuristaMedium";
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
colorBackground[] = {1,1,1,0.5};
color[] = {0,0,0,1};
};
class Task
{
icon = "\A3\ui_f\data\map\mapcontrol\taskIcon_CA.paa";
iconCreated = "\A3\ui_f\data\map\mapcontrol\taskIconCreated_CA.paa";
iconCanceled = "\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa";
iconDone = "\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa";
iconFailed = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa";
color[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"};
colorCreated[] = {1,1,1,1};
colorCanceled[] = {0.7,0.7,0.7,1};
colorDone[] = {0.7,1,0.3,1};
colorFailed[] = {1,0.3,0.2,1};
size = 27;
importance = 1;
coefMin = 1;
coefMax = 1;
};
class Waypoint
{
icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa";
color[] = {0,0,0,1};
size = 20;
importance = "1.2 * 16 * 0.05";
coefMin = 0.900000;
coefMax = 4;
};
class WaypointCompleted
{
icon = "\A3\ui_f\data\map\mapcontrol\waypointCompleted_ca.paa";
color[] = {0,0,0,1};
size = 20;
importance = "1.2 * 16 * 0.05";
coefMin = 0.900000;
coefMax = 4;
};
class CustomMark
{
icon = "\A3\ui_f\data\map\mapcontrol\custommark_ca.paa";
size = 24;
importance = 1;
coefMin = 1;
coefMax = 1;
color[] = {0,0,0,1};
};
class Command
{
icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa";
size = 18;
importance = 1;
coefMin = 1;
coefMax = 1;
color[] = {1,1,1,1};
};
class Bush
{
icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[] = {0.45,0.64,0.33,0.4};
size = "14/2";
importance = "0.2 * 14 * 0.05 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class Rock
{
icon = "\A3\ui_f\data\map\mapcontrol\rock_ca.paa";
color[] = {0.1,0.1,0.1,0.8};
size = 12;
importance = "0.5 * 12 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class SmallTree
{
icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[] = {0.45,0.64,0.33,0.4};
size = 12;
importance = "0.6 * 12 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class Tree
{
icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[] = {0.45,0.64,0.33,0.4};
size = 12;
importance = "0.9 * 16 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class busstop
{
icon = "\A3\ui_f\data\map\mapcontrol\busstop_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class fuelstation
{
icon = "\A3\ui_f\data\map\mapcontrol\fuelstation_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class hospital
{
icon = "\A3\ui_f\data\map\mapcontrol\hospital_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class church
{
icon = "\A3\ui_f\data\map\mapcontrol\church_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class lighthouse
{
icon = "\A3\ui_f\data\map\mapcontrol\lighthouse_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class power
{
icon = "\A3\ui_f\data\map\mapcontrol\power_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class powersolar
{
icon = "\A3\ui_f\data\map\mapcontrol\powersolar_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class powerwave
{
icon = "\A3\ui_f\data\map\mapcontrol\powerwave_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class powerwind
{
icon = "\A3\ui_f\data\map\mapcontrol\powerwind_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class quay
{
icon = "\A3\ui_f\data\map\mapcontrol\quay_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class shipwreck
{
icon = "\A3\ui_f\data\map\mapcontrol\shipwreck_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class transmitter
{
icon = "\A3\ui_f\data\map\mapcontrol\transmitter_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class watertower
{
icon = "\A3\ui_f\data\map\mapcontrol\watertower_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class Cross
{
icon = "\A3\ui_f\data\map\mapcontrol\Cross_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {0,0,0,1};
};
class Chapel
{
icon = "\A3\ui_f\data\map\mapcontrol\Chapel_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {0,0,0,1};
};
class Bunker
{
icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa";
size = 14;
importance = "1.5 * 14 * 0.05";
coefMin = 0.25;
coefMax = 4;
color[] = {0,0,0,1};
};
class Fortress
{
icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa";
size = 16;
importance = "2 * 16 * 0.05";
coefMin = 0.25;
coefMax = 4;
color[] = {0,0,0,1};
};
class Fountain
{
icon = "\A3\ui_f\data\map\mapcontrol\fountain_ca.paa";
size = 11;
importance = "1 * 12 * 0.05";
coefMin = 0.25;
coefMax = 4;
color[] = {0,0,0,1};
};
class Ruin
{
icon = "\A3\ui_f\data\map\mapcontrol\ruin_ca.paa";
size = 16;
importance = "1.2 * 16 * 0.05";
coefMin = 1;
coefMax = 4;
color[] = {0,0,0,1};
};
class Stack
{
icon = "\A3\ui_f\data\map\mapcontrol\stack_ca.paa";
size = 20;
importance = "2 * 16 * 0.05";
coefMin = 0.9;
coefMax = 4;
color[] = {0,0,0,1};
};
class Tourism
{
icon = "\A3\ui_f\data\map\mapcontrol\tourism_ca.paa";
size = 16;
importance = "1 * 16 * 0.05";
coefMin = 0.7;
coefMax = 4;
color[] = {0,0,0,1};
};
class ViewTower
{
icon = "\A3\ui_f\data\map\mapcontrol\viewtower_ca.paa";
size = 16;
importance = "2.5 * 16 * 0.05";
coefMin = 0.5;
coefMax = 4;
color[] = {0,0,0,1};
};
};
#endif

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@ -0,0 +1,46 @@
class CSE_Open_SettingsMenu_BtnBase : cse_gui_buttonBase {
idc = -1;
text = "Configure [CSE]";
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
w = "14 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.8)";
animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.5)";
animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
color[] = {1, 1, 1, 1};
color2[] = {0,0,0, 1};
colorBackgroundFocused[] = {1,1,1,1};
colorBackground[] = {1,1,1,1};
colorbackground2[] = {1,1,1,1};
colorDisabled[] = {0.5,0.5,0.5,0.8};
colorFocused[] = {0,0,0,1};
periodFocus = 1;
periodOver = 1;
action = "(findDisplay 49) closeDisplay 0; createDialog 'cse_settingsMenu';";
};
class RscStandardDisplay;
class RscDisplayMPInterrupt: RscStandardDisplay {
class controls {
class cse_Open_settingsMenu_Btn : CSE_Open_SettingsMenu_BtnBase {};
};
};
class RscDisplayInterruptEditorPreview: RscStandardDisplay {
class controls {
class cse_Open_settingsMenu_Btn : CSE_Open_SettingsMenu_BtnBase {};
};
};
class RscDisplayInterrupt: RscStandardDisplay {
class controls {
class cse_Open_settingsMenu_Btn : CSE_Open_SettingsMenu_BtnBase {};
};
};
class RscDisplayInterruptEditor3D: RscStandardDisplay {
class controls {
class cse_Open_settingsMenu_Btn : CSE_Open_SettingsMenu_BtnBase {};
};
};

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@ -0,0 +1,259 @@
class cse_settingsMenu {
idd = 145246;
movingEnable = false;
onLoad = "uiNamespace setVariable ['cse_settingsMenu', _this select 0]; [] call cse_fnc_onSettingsMenuOpen; ['cse_settingsMenu', true] call cse_fnc_gui_blurScreen;missionNamespace setVariable ['CSE_SETTINGS_MENU_OPEN', true];";
onUnload = "uiNamespace setVariable ['cse_settingsMenu', nil]; saveProfileNamespace; ['cse_settingsMenu', false] call cse_fnc_gui_blurScreen; missionNamespace setVariable ['CSE_SETTINGS_MENU_OPEN', nil];";
class controlsBackground {
class HeaderBackground: cse_gui_backgroundBase{
idc = -1;
type = CT_STATIC;
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
style = ST_LEFT + ST_SHADOW;
font = "PuristaMedium";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorText[] = {0.95, 0.95, 0.95, 0.75};
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
text = "";
};
class CenterBackground: HeaderBackground {
y = "2.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
h = "2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "";
colorText[] = {0, 0, 0, "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
colorBackground[] = {0,0,0,"(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
};
class LeftBackground: CenterBackground {
y = "4.8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
h = "12.4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "25 * (((safezoneW / safezoneH) min 1.2) / 40)";
};
class RightBackground: LeftBackground {
x = "26.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
w = "12.9 * (((safezoneW / safezoneH) min 1.2) / 40)";
};
};
class controls {
class HeaderName {
idc = 1;
type = CT_STATIC;
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
style = ST_LEFT + ST_SHADOW;
font = "PuristaMedium";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorText[] = {0.95, 0.95, 0.95, 0.75};
colorBackground[] = {0,0,0,0};
text = "Configure [CSE]";
};
class actionClose : cse_gui_buttonBase {
idc = 10;
text = "Close";
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "17.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "6 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.8)";
animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.5)";
animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
color[] = {1, 1, 1, 1};
color2[] = {0,0,0, 1};
colorBackgroundFocused[] = {1,1,1,1};
colorBackground[] = {1,1,1,1};
colorbackground2[] = {1,1,1,1};
colorDisabled[] = {0.5,0.5,0.5,0.8};
colorFocused[] = {0,0,0,1};
periodFocus = 1;
periodOver = 1;
action = "closedialog 0;";
};
class actionUnassign: actionClose {
idc = 11;
text = "Unassign";
x = "33 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "17.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
action = "[0, 0, 0, 0] call cse_fnc_settingsMenuUpdateKeyBinding_F;";
};
class labelShow : cse_gui_staticBase {
idc = 12;
x = "2 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "2.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "4 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "Show:";
};
class labelShow2: cse_gui_staticBase {
idc = 13;
x = "2 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "3.4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "30 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "";
};
class selectionAction_1 : cse_gui_buttonBase {
idc = 1000;
text = "Menus";
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "2.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "9.5 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.8)";
animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
color[] = {1, 1, 1, 1};
color2[] = {0,0,0, 1};
colorBackgroundFocused[] = {1,1,1,1};
colorBackground[] = {1,1,1,1};
colorbackground2[] = {1,1,1,1};
colorDisabled[] = {0.5,0.5,0.5,0.8};
colorFocused[] = {0,0,0,1};
periodFocus = 1;
periodOver = 1;
action = "[nil, 0] call cse_fnc_onListBoxShowSelectionChanged;";
};
class selectionAction_2 : selectionAction_1 {
idc = 1001;
text = "Actions";
x = "10.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
action = "[nil, 1] call cse_fnc_onListBoxShowSelectionChanged;";
};
class selectionAction_3 : selectionAction_1 {
idc = 1002;
text = "Settings";
x = "20 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
action = "[nil, 2] call cse_fnc_onListBoxShowSelectionChanged;";
};
class selectionAction_4 : selectionAction_1 {
idc = 1003;
text = "Colors";
x = "29.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
action = "[nil, 3] call cse_fnc_onListBoxShowSelectionChanged;";
};
class listBoxSettingsList: cse_gui_listNBox {
idc = 200;
x = "2 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "5.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "23 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "10 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
colorBackground[] = {0, 0, 0, 0.9};
colorSelectBackground[] = {0, 0, 0, 0.9};
columns[] = {0.0, 0.5};
};
class labelTitle: cse_gui_staticBase {
idc = 250;
x = "27.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "5.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "10 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
};
class labelKey: cse_gui_staticBase {
idc = 300;
x = "27.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "6.2 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "10 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "Key:";
};
class Label2: labelKey {
idc = 301;
y = "7.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
text = "Shift:";
};
class Label3: labelKey {
idc = 302;
y = "8.4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
text = "Ctrl:";
};
class Label4: labelKey {
idc = 303;
y = "9.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
text = "Alt:";
};
class comboBox1: cse_gui_comboBoxBase {
idc = 400;
x = "32.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "7.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "6 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
};
class comboBox2: comboBox1 {
idc = 401;
y = "8.4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
};
class comboBox3: comboBox1 {
idc = 402;
y = "9.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
};
class labelDesc: cse_gui_staticBase {
idc = 251;
x = "27.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "11 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "11 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "";
style = ST_LEFT + ST_MULTI;
lineSpacing = 1;
sizeEx = 0.03;
};
class actionEdit: actionClose {
idc = 150;
text = "Edit";
x = "26.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "17.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
action = "if (!CSE_SETTINGS_MENU_EDIT_CURRENT_SETTING_F) then{ ctrlSetText [252, 'Press the key you want to assign to this action..']; CSE_SETTINGS_MENU_EDIT_CURRENT_SETTING_F = true; };";
};
class actionCancel: actionClose {
idc = 151;
text = "Cancel";
x = "20 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "17.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
action = "ctrlSetText [252, '']; CSE_SETTINGS_MENU_EDIT_CURRENT_SETTING_F = false; ";
};
class notificationDesc: cse_gui_staticBase {
idc = 252;
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "18 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "";
style = ST_CENTER + ST_SHADOW;
sizeEx = 0.05;
};
class selectionAction_5 : selectionAction_1 {
idc = 1100;
text = "Fix Animation";
x = "7.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "17.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "6 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
action = "if ([player] call cse_fnc_canInteract && {animationState player == 'deadState' || animationState player == 'unconscious'} && {(vehicle player == player)}) then { [player, 'amovppnemstpsnonwnondnon'] call cse_fnc_broadcastAnim; };";
};
};
};

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class CfgFunctions {
class CSE {
class eventhandlers {
file = "cse\cse_f_eh\functions";
class initialization_f {
preInit = 1;
postInit = 1;
recompile = 1;
};
class eventHandler_f { recompile = 1; };
class HandleHeal_EH_F { recompile = 1; };
class HandleDamage_EH_F { recompile = 1; };
class customEventHandler_F { recompile = 1; };
class getCustomResults_F { recompile = 1; };
class setEventhandler_f { recompile = 1; };
class removeEventHandler_f { recompile = 1; };
class addModuleEventHandlers_f { recompile = 1; };
};
};
};

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class CfgVehicles {
class All;
class AllVehicles : All {
class EventHandlers {
handleDamage = "[_this,'handleDamage'] call CSE_fnc_HandleDamage_EH_F;";
HandleHeal = "[_this,'handleHeal'] call CSE_fnc_HandleHeal_EH_F;";
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class Man;
class CAManBase: Man {
class EventHandlers {
handleDamage = "[_this,'handleDamage'] call CSE_fnc_HandleDamage_EH_F;";
HandleHeal = "[_this,'handleHeal'] call CSE_fnc_HandleHeal_EH_F;";
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class SoldierGB : CAManBase{
class EventHandlers {
handleDamage = "[_this,'handleDamage'] call CSE_fnc_HandleDamage_EH_F;";
HandleHeal = "[_this,'handleHeal'] call CSE_fnc_HandleHeal_EH_F;";
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class SoldierWB : CAManBase {
class EventHandlers {
handleDamage = "[_this,'handleDamage'] call CSE_fnc_HandleDamage_EH_F;";
HandleHeal = "[_this,'handleHeal'] call CSE_fnc_HandleHeal_EH_F;";
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class SoldierEB : CAManBase{
class EventHandlers {
handleDamage = "[_this,'handleDamage'] call CSE_fnc_HandleDamage_EH_F;";
HandleHeal = "[_this,'handleHeal'] call CSE_fnc_HandleHeal_EH_F;";
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class B_Soldier_base_F: SoldierWB {
class EventHandlers {
handleDamage = "[_this,'handleDamage'] call CSE_fnc_HandleDamage_EH_F;";
HandleHeal = "[_this,'handleHeal'] call CSE_fnc_HandleHeal_EH_F;";
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class B_Soldier_03_f: B_Soldier_base_F {
class EventHandlers {
handleDamage = "[_this,'handleDamage'] call CSE_fnc_HandleDamage_EH_F;";
HandleHeal = "[_this,'handleHeal'] call CSE_fnc_HandleHeal_EH_F;";
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class LandVehicle;
class Car: LandVehicle {
class EventHandlers {
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class Tank: LandVehicle {
class EventHandlers {
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class Air;
class Helicopter: Air {
class EventHandlers {
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class Plane: Air {
class EventHandlers {
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
class Ship: AllVehicles {
class EventHandlers {
local = "_this call cse_eh_cba_compat_local;";
killed = "_this call cse_eh_cba_compat_Killed";
firedNear = "_this call cse_eh_cba_compat_FiredNear";
fired = "_this call cse_eh_cba_compat_Fired";
respawn = "_this call cse_eh_cba_compat_Respawn";
Take = "_this call cse_eh_cba_compat_Take";
Put = "_this call cse_eh_cba_compat_Put";
GetIn = "_this call cse_eh_cba_compat_GetIn";
GetOut = "_this call cse_eh_cba_compat_GetOut";
};
};
};

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class Combat_Space_Enhancement {
class EventHandlers {
class PreInit_EventHandlers {
class cse_xeh_fired_eventHandler_Compat {
init = "call compile preprocessFile 'cse\cse_f_eh\cba_compat_init.sqf';";
};
};
};
class CustomResults {};
class CustomEventHandlers {};
};

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class Extended_Fired_Eventhandlers
{
class AllVehicles
{
class cse_CBA_COMPAT_XEH
{
Fired = "[_this,'fired'] call cse_fnc_eventHandler_F;";
};
};
};
class Extended_HandleDamage_Eventhandlers
{
class AllVehicles
{
class cse_CBA_COMPAT_XEH
{
handleDamage = "[_this,'handleDamage'] call CSE_fnc_HandleDamage_EH_F;";
};
};
};
class Extended_FiredNear_Eventhandlers
{
class AllVehicles
{
class cse_CBA_COMPAT_XEH
{
FiredNear = "[_this,'firedNear'] call cse_fnc_eventHandler_F;";
};
};
};
class Extended_Killed_Eventhandlers
{
class AllVehicles
{
class cse_CBA_COMPAT_XEH
{
Killed = "[_this,'killed'] call cse_fnc_eventHandler_F;";
};
};
};
class Extended_Local_Eventhandlers
{
class AllVehicles
{
class cse_CBA_COMPAT_XEH
{
Local = "[_this,'local'] call cse_fnc_eventHandler_F;";
};
};
};
class Extended_Respawn_Eventhandlers
{
class AllVehicles
{
class cse_CBA_COMPAT_XEH {
Respawn = "[_this,'respawn'] call cse_fnc_eventHandler_F;";
};
};
};
class Extended_Take_Eventhandlers
{
class AllVehicles
{
class cse_CBA_COMPAT_XEH {
Take = "[_this,'take'] call cse_fnc_eventHandler_F;";
};
};
};
class Extended_Put_Eventhandlers
{
class AllVehicles
{
class cse_CBA_COMPAT_XEH {
Put = "[_this,'put'] call cse_fnc_eventHandler_F;";
};
};
};
class Extended_GetIn_Eventhandlers
{
class AllVehicles
{
class cse_CBA_COMPAT_XEH {
GetIn = "[_this,'getIn'] call cse_fnc_eventHandler_F;";
};
};
};
class Extended_GetOut_EventHandlers
{
class AllVehicles
{
class cse_CBA_COMPAT_XEH {
GetOut = "[_this,'getOut'] call cse_fnc_eventHandler_F;";
};
};
};

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/**
* cba_compat_init.sqf
* @Descr: CBA compatability wrapper.
* @Author: Glowbal
*
* @Arguments: []
* @Return: void
* @PublicAPI: false
*/
cse_eh_cba_compat_local = if (!isClass (configFile >> 'CfgPatches' >> 'CBA_main')) then { {[_this,'local'] call cse_fnc_eventHandler_F;} } else {{}};
cse_eh_cba_compat_Respawn = if (!isClass (configFile >> 'CfgPatches' >> 'CBA_main')) then { {[_this,'respawn'] call cse_fnc_eventHandler_F;} } else {{}};
cse_eh_cba_compat_Killed = if (!isClass (configFile >> 'CfgPatches' >> 'CBA_main')) then { {[_this,'killed'] call cse_fnc_eventHandler_F;} } else {{}};
cse_eh_cba_compat_FiredNear = if (!isClass (configFile >> 'CfgPatches' >> 'CBA_main')) then { {[_this,'firedNear'] call cse_fnc_eventHandler_F;} } else {{}};
cse_eh_cba_compat_Fired = if (!isClass (configFile >> 'CfgPatches' >> 'CBA_main')) then { {[_this,'fired'] call cse_fnc_eventHandler_F;} } else {{}};
cse_eh_cba_compat_Take = if (!isClass (configFile >> 'CfgPatches' >> 'CBA_main')) then { {[_this,'Take'] call cse_fnc_eventHandler_F;} } else {{}};
cse_eh_cba_compat_Put = if (!isClass (configFile >> 'CfgPatches' >> 'CBA_main')) then { {[_this,'Put'] call cse_fnc_eventHandler_F;} } else {{}};
cse_eh_cba_compat_GetIn = if (!isClass (configFile >> 'CfgPatches' >> 'CBA_main')) then { {[_this,'GetIn'] call cse_fnc_eventHandler_F;} } else {{}};
cse_eh_cba_compat_GetOut = if (!isClass (configFile >> 'CfgPatches' >> 'CBA_main')) then { {[_this,'GetOut'] call cse_fnc_eventHandler_F;} } else {{}};

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class CfgPatches
{
class cse_f_eh
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {/*"cba_extended_eventhandlers", "cba_xeh", "extended_eventhandlers"*/ "A3_Characters_F","A3_Boat_F","A3_animals_f","A3_air_f","A3_soft_f","A3_static_f","A3_weapons_f","a3_structures_f"};
version = "0.10.0_rc";
author[] = {"Combat Space Enhancement"};
authorUrl = "http://csemod.com";
};
};
class CfgAddons {
class PreloadAddons {
class cse_f_eh {
list[] = {"cse_f_eh"};
};
};
};
/* Event handlers */
#include "CfgVehicles.h"
/* For CBA Compatability */
#include "Extended_Init_EventHandlers.h"
/* Ensures that the functions are being compiled */
#include "CfgFunctions.h"
/* To ensure that the custom eventhandler classes exist */
#include "Combat_Space_Enhancement.h"

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/**
* fn_HandleHeal_eh_f.sqf
* @Descr: Execute the handleHeal Eventhandlers. Is currently bugged due to Arma Engine problem?
* @Author: Glowbal
*
* @Arguments: []
* @Return: BOOL Returns true if handleHeal has been fully handled
* @PublicAPI: false
*/
private ["_vehicle","_allPreInitHandlers","_handle","_totalValue","_cfg","_amountOfHandlers", "_newCfg","_returnValue","_ehCfg"];
_vehicle = (_this select 0) select 1;
_handle = _this select 1;
_allPreInitHandlers = [];
if (!local _vehicle) exitwith {};
if (isnil "CSE_fnc_HandleHeal_EH_F") then {
CSE_fnc_HandleHeal_EH_F = compile preProcessFileLineNumbers '\cse\cse_f_eh\fn_HandleHeal_EH_F.sqf';
};
if (isnil "CSE_F_MODULE_OBJ_EH") then {
CSE_F_MODULE_OBJ_EH = [];
};
{
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _x);
if (isClass _cfg) then {
if (isClass (_cfg >> "EventHandlers")) then {
_numberOfEH = count (_cfg >> "EventHandlers");
for "_j" from 0 to (_numberOfEH -1) /* step +1 */ do {
//for [{_j=0}, {_j< _numberOfEH}, {_j=_j+1}] do {
_ehCfg = ((_cfg >> "EventHandlers") select _j);
if (isClass _ehCfg) then {
if (_vehicle isKindOf (ConfigName _ehCfg)) then {
_allPreInitHandlers pushback compile getText(_ehCfg >> _handle);
};
};
};
};
};
}foreach CSE_F_MODULE_OBJ_EH;
{
private ["_returnValue"];
_returnValue = (_this select 0) call _x;
}foreach _allPreInitHandlers;
[_allPreInitHandlers] call cse_fnc_debug;
AISFinishHeal [(_this select 0) select 0, (_this select 0) select 1, (_this select 0) select 2];
if (count _allPreInitHandlers > 0) then {
true;
} else {
false;
};

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/**
* fn_addModuleEventhandlers_f.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_entity", "_handle", "_eventHandlerName", "_eventHandlerCollection", "_cfg", "_numberOfEH", "_ehCfg", "_classType", "_text", "_code", "_eventHandlerCollection","_collectedEHIDs", "_collectedID_VarName"];
_entity = _this select 0;
_handle = _this select 1;
_eventHandlerName = ("cse_f_eventhandler_" + _handle);
_eventHandlerCollection = missionNamespace getvariable _eventHandlerName;
if (isnil "_eventHandlerCollection") then {
_eventHandlerCollection = [];
{
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _x >> "EventHandlers");
if (isClass (_cfg)) then {
_numberOfEH = count (_cfg);
for "_EHiterator" from 0 to (_numberOfEH -1) do {
_ehCfg = ((_cfg) select _EHiterator);
if (isClass _ehCfg) then {
_classType = (ConfigName _ehCfg);
_text = getText(_ehCfg >> _handle);
if (_text != "") then {
_code = (compile _text);
_eventHandlerCollection pushBack [_classType, _code, _x];
true;
};
};
};
};
}count CSE_F_MODULE_OBJ_EH;
missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection];
if (isnil "cse_f_eventhandlers_collection") then {
cse_f_eventhandlers_collection = [];
};
cse_f_eventhandlers_collection pushBack _eventHandlerName;
};
_collectedID_VarName = format["cse_addModuleEventHandlers_f_%1_ids", _handle];
// clear all module eventhandlers first
_collectedEHIDs = _entity getvariable [_collectedID_VarName, []];
{
[_entity, _handle, _x] call cse_fnc_removeEventHandler_F;
}foreach _collectedEHIDs;
// now we add the new ones
_collectedEHIDs = [];
{
if (_entity isKindOf (_x select 0)) then {
_collectedEHIDs pushback (format["cse_moduleEventhandlerID_", _foreachIndex]);
[_entity, _handle, format["cse_moduleEventhandlerID_", _foreachIndex], _x select 1] call cse_fnc_setEventhandler_f;
};
}foreach _eventHandlerCollection;
// Store the new IDs
_entity setvariable [_collectedID_VarName, _collectedEHIDs];

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/**
* fn_customEventHandler_f.sqf
* @Descr: Execute a custom defined eventhandler.
* @Author: Glowbal
*
* @Arguments: [arguments ANY, handle STRING (The name of the eventhandler)]
* @Return: ARRAY Array containing the results of the called eventhandlers.
* @PublicAPI: true
*/
private ["_arguments","_handle","_ehCfg","_eventHandlerCollection","_eventHandlerName","_cfg","_code","_classType", "_return"];
_arguments = _this select 0;
_handle = _this select 1;
_eventHandlerName = ("cse_f_custom_eventhandler_" + _handle);
_eventHandlerCollection = missionNamespace getvariable _eventHandlerName;
if (isnil "_eventHandlerCollection") then {
_eventHandlerCollection = [];
[format["caching Custom Eventhandler: %1",_handle]] call cse_fnc_debug;
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "CustomEventHandlers" >> _handle);
if (isClass _cfg) then {
_numberOfEH = count _cfg;
for "_EHiterator" from 0 to (_numberOfEH -1) /* step +1 */ do {
//for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do {
_ehCfg = _cfg select _EHiterator;
if (isClass _ehCfg) then {
_classType = (ConfigName _ehCfg);
_code = (compile getText(_ehCfg >> "onCall"));
_eventHandlerCollection pushback [_classType, _code];
true;
};
};
};
_cfg = (MissionConfigFile >> "Combat_Space_Enhancement" >> "CustomEventHandlers" >> _handle);
if (isClass _cfg) then {
_numberOfEH = count _cfg;
for "_EHiterator" from 0 to (_numberOfEH -1) /* step +1 */ do {
//for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do {
_ehCfg = _cfg select _EHiterator;
if (isClass _ehCfg) then {
_classType = (ConfigName _ehCfg);
_code = (compile getText(_ehCfg >> "onCall"));
_eventHandlerCollection pushback [_classType, _code];
true;
};
};
};
missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection];
[format["Custom Eventhandler: %1 cache: %2",_handle, _eventHandlerCollection]] call cse_fnc_debug;
};
_return = [];
{
_return pushback (_arguments call (_x select 1));
}foreach _eventHandlerCollection;
_return

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/**
* fn_eventHandler_f.sqf
* @Descr: Execute eventhandlers
* @Author: Glowbal
*
* @Arguments: []
* @Return: void
* @PublicAPI: false
*/
private ["_args","_handle","_entity","_cfgFile","_cfg","_numberOfEH","_ehCfg","_value", "_code", "_eventHandlerCollection", "_classType", "_eventHandlerName"];
_args = _this select 0;
_handle = _this select 1;
_entity = _args select 0;
if (isnil "CSE_F_MODULE_OBJ_EH") then {
CSE_F_MODULE_OBJ_EH = [];
};
if (!(local _entity) && _handle != "fired") exitwith {};
_eventHandlerName = ("cse_f_eventhandler_" + _handle);
_eventHandlerCollection = missionNamespace getvariable _eventHandlerName;
if (isnil "_eventHandlerCollection") then {
_eventHandlerCollection = [];
{
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _x >> "EventHandlers");
if (isClass (_cfg)) then {
_numberOfEH = count (_cfg);
for "_EHiterator" from 0 to (_numberOfEH -1) do {
_ehCfg = ((_cfg) select _EHiterator);
if (isClass _ehCfg) then {
_classType = (ConfigName _ehCfg);
_text = getText(_ehCfg >> _handle);
if (_text != "") then {
_code = (compile _text);
_eventHandlerCollection pushBack [_classType, _code, _x];
true;
};
};
};
};
}count CSE_F_MODULE_OBJ_EH;
missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection];
if (isnil "cse_f_eventhandlers_collection") then {
cse_f_eventhandlers_collection = [];
};
cse_f_eventhandlers_collection pushBack _eventHandlerName;
};
_setHandler = _entity getvariable ("cse_f_setEventhandler_" + _handle);
if (isnil "_setHandler") then {
{
if (_entity isKindOf (_x select 0)) then {
_args call (_x select 1);
};
false;
}count _eventHandlerCollection;
} else {
{
_args call (_X select 1);
false;
}count _setHandler;
};

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/**
* fn_getCustomResults_f.sqf
* @Descr: Executes custom results eventhandlers, collects their output and returns this.
* @Author: Glowbal
*
* @Arguments: [arguments ANY, handle STRING]
* @Return: ARRAY Collection of all return values of all executed CustomResult handlers
* @PublicAPI: true
*/
private ["_arguments","_handle","_ehCfg","_eventHandlerCollection","_eventHandlerName","_cfg","_code","_classType", "_return"];
_arguments = _this select 0;
_handle = _this select 1;
_eventHandlerName = ("cse_f_custom_results_eventhandler_" + _handle);
_eventHandlerCollection = missionNamespace getvariable _eventHandlerName;
if (isnil "_eventHandlerCollection") then {
_eventHandlerCollection = [];
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "CustomResults" >> _handle);
if (isClass _cfg) then {
_numberOfEH = count _cfg;
for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do {
_ehCfg = _cfg select _EHiterator;
if (isClass _ehCfg) then {
_classType = (ConfigName _ehCfg);
_code = (compile getText(_ehCfg >> "onCall"));
_eventHandlerCollection set [ count _eventHandlerCollection, [_classType, _code]];
true;
};
};
};
missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection];
};
_return = [];
{
_return set [ count _return, _arguments call (_x select 1) ];
}foreach _eventHandlerCollection;
_return

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/**
* fn_handleDamage_eh_f.sqf
* @Descr: Execute the handleDamage Eventhandler
* @Author: Glowbal
*
* @Arguments: []
* @Return: NUMBER Returns a number based on output of executed eventhandlers
* @PublicAPI: false
*/
private ["_vehicle","_allPreInitHandlers","_handle","_totalValue","_cfg","_amountOfHandlers", "_newCfg","_returnValue","_ehCfg", "_fullDamage", "_returnDamage"];
_vehicle = (_this select 0) select 0;
_handle = _this select 1;
if (!local _vehicle) exitwith {};
if (_vehicle isKindOf "CAManBase") then {
_name = _vehicle getVariable "cse_name";
if (isNil "_name") then {
_vehicle setvariable ["cse_name", name _vehicle, true];
};
};
_eventHandlerName = "cse_f_eventhandler_handleDamage";
_eventHandlerCollection = missionNamespace getvariable _eventHandlerName;
if (isnil "_eventHandlerCollection") then {
_eventHandlerCollection = [];
if (isnil "CSE_F_MODULE_OBJ_EH") then {
CSE_F_MODULE_OBJ_EH = [];
};
{
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _x);
if (isClass _cfg) then {
if (isClass (_cfg >> "EventHandlers")) then {
_numberOfEH = count (_cfg >> "EventHandlers");
for "_j" from 0 to (_numberOfEH -1) /* step +1 */ do {
//for [{_j=0}, {_j< _numberOfEH}, {_j=_j+1}] do {
_ehCfg = ((_cfg >> "EventHandlers") select _j);
if (isClass _ehCfg) then {
if (getText(_ehCfg >> _handle) != "") then {
_eventHandlerCollection pushBack [(ConfigName _ehCfg), compile getText(_ehCfg >> _handle)];
};
};
};
};
};
}foreach CSE_F_MODULE_OBJ_EH;
missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection];
if (isnil "cse_f_eventhandlers_collection") then {
cse_f_eventhandlers_collection = [];
};
cse_f_eventhandlers_collection pushBack _eventHandlerName;
};
_returnDamage = (_this select 0) select 2;
{
if (_vehicle isKindOf (_x select 0)) then {
private "_returnValue";
_returnValue = (_this select 0) call (_x select 1);
if (!isnil "_returnValue") then {
if (typeName _returnValue == typeName 0) then {
_returnDamage = _returnValue;
};
};
};
}foreach _eventHandlerCollection;
if (typeName _returnDamage == typeName 0) then {
if (_returnDamage >= 0.9) then {
if (isnil "CSE_ENABLE_REVIVE_F") then {
CSE_ENABLE_REVIVE_F = 0;
};
if ((CSE_ENABLE_REVIVE_F == 1 && isPlayer _vehicle) || (CSE_ENABLE_REVIVE_F == 2)) then {
_returnDamage = 0.9;
};
};
} else {
_returnDamage = (_this select 0) select 2;
};
_returnDamage

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/**
* fn_initialization_f.sqf
* @Descr: Grabs all pre and post init defined events from the config files and executes those.
* @Author: Glowbal
*
* @Arguments: [setToExecute STRING]
* @Return: void
* @PublicAPI: false
*/
private ["_allPreInitHandlers","_cfg","_cfgOpt","_text"];
_allPreInitHandlers = [];
if ((_this select 0) == "preInit") then {
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "EventHandlers" >> "PreInit_EventHandlers");
for "_i" from 0 to ((count _cfg)-1) /* step +1 */ do {
_this spawn (compile (getText ((_cfg select _i) >> "init")));
};
} else {
if ((_this select 0) == "postInit") then {
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "EventHandlers" >> "PostInit_EventHandlers");
for "_i" from 0 to ((count _cfg)-1) /* step +1 */ do {
_this spawn (compile (getText ((_cfg select _i) >> "init")));
};
};
};
if (isnil "CSE_F_EH_ALLOW_MISSION_CONFIG") then {
CSE_F_EH_ALLOW_MISSION_CONFIG = true;
};
if (CSE_F_EH_ALLOW_MISSION_CONFIG) then {
_allPreInitHandlers = [];
if ((_this select 0) == "preInit") then {
_cfg = (missionConfigFile >> "Combat_Space_Enhancement" >> "EventHandlers" >> "PreInit_EventHandlers");
for "_i" from 0 to ((count _cfg)-1) /* step +1 */ do {
_this spawn (compile (getText ((_cfg select _i) >> "init")));
};
} else {
if ((_this select 0) == "postInit") then {
_cfg = (missionConfigFile >> "Combat_Space_Enhancement" >> "EventHandlers" >> "PostInit_EventHandlers");
for "_i" from 0 to ((count _cfg)-1) /* step +1 */ do {
_this spawn (compile (getText ((_cfg select _i) >> "init")));
};
};
};
};
if ((_this select 0) == "postInit") then {
cse_postInit = true;
};

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/**
* fn_removeEventhandler_f.sqf
* @Descr: Removes an eventhandler with the specified ID
* @Author: Glowbal
*
* @Arguments: [object OBJECT, handler STRING, id STRING]
* @Return: nil
* @PublicAPI: true
*/
private ["_obj", "_handler", "_id", "_varName", "_handlers", "_newHandlers"];
_obj = _this select 0;
_handler = _this select 1;
_id = _this select 2;
_varName = "cse_f_setEventhandler_" + _handler;
_handlers = _obj getvariable [_varName, []];
_newHandlers = [];
{
if (_x select 0 != _id) then {
_newHandlers pushback _x;
};
}foreach _handlers;
if (count _newHandlers > 0) then {
_obj setvariable [_varName, _newHandlers];
} else {
// remove and default to original CSE handlers
_obj setvariable [_varName, nil];
};
true;

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/**
* fn_setEventhandler_f.sqf
* @Descr: Set the event handler for a specific object. Stacks. Overwrites the CSE module eventhandlers.
* @Author: Glowbal
*
* @Arguments: [object OBJECT, handler STRING, id STRING, code CODE]
* @Return: nil
* @PublicAPI: true
*/
private ["_obj", "_handler", "_id", "_code", "_varName", "_handlers", "_found"];
_obj = _this select 0;
_handler = _this select 1;
_id = _this select 2;
_code = _this select 3;
_varName = "cse_f_setEventhandler_" + _handler;
_handlers = _obj getvariable [_varName, []];
_found = -1;
{
if (_x select 0 == _id) exitwith {
_found = _foreachIndex;
};
}foreach _handlers;
if (_found < 0) then {
_handlers pushback [_id, _code];
} else {
_handlers set [_found, [_id, _code]];
};
_obj setvariable [_varName, _handlers];
true;

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<?xml version="1.0" encoding="utf-8" ?>
<Project name="Combat Space Enhancement">
<Package name="cse_sys_weaponrest">
<Container ID="WeaponResting">
</Container>
</Package>
</Project>

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class CfgFunctions
{
class CSE
{
class Modules
{
file = "cse\cse_f_modules\functions";
class initalizeModule_F { recompile = 1; };
class isModuleEnabled_F { recompile = 1; };
class getModule_f { recompile = 1; };
class getModuleCondition_f { recompile = 1; };
class getModules_f { recompile = 1; };
class initalizeModuleObjEH { recompile = 1; };
class moduleIsActive_f { recompile = 1; };
class enableModule_f { recompile = 1; };
class getCfgModuleInits_f { recompile = 1; };
class getCfgModuleArguments_f { recompile = 1; };
class remoteModuleInit { recompile = 1; };
};
};
};

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class Combat_Space_Enhancement {
class EventHandlers {
class PreInit_EventHandlers {
class cse_f_modules {
init = " call compile preprocessFile 'cse\cse_f_modules\init.sqf';";
};
};
class PostInit_EventHandlers {
class cse_f_modules {
init = " call compile preprocessFile 'cse\cse_f_modules\post-init.sqf';";
};
};
};
class CustomEventHandlers {
/**
* Called when the enableModule_f function is called. Third argument is whatever or not the module has initalized.
*/
class moduleEnabled_f; // [moduleName, arguments, enabled]
};
};

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class CfgPatches
{
class cse_f_modules
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"cse_main"};
version = "0.10.0_rc";
author[] = {"Combat Space Enhancement"};
authorUrl = "http://csemod.com";
};
};
class CfgAddons {
class PreloadAddons {
class cse_f_modules {
list[] = {"cse_f_modules"};
};
};
};
#include "CfgFunctions.h"
#include "Combat_Space_Enhancement.h"

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/**
* fn_enableModule_f.sqf
* @Descr: Enable a CSE Module
* @Author: Glowbal
*
* @Arguments: [moduleName STRING, arguments ARRAY (Format: [[name STRING, value ANY]])]
* @Return: void
* @PublicAPI: true
*/
private ["_moduleName", "_arguments", "_moduleInfo"];
_moduleName = _this select 0;
_arguments = _this select 1;
[format["enableModule_f %1 %2",_this, ([_moduleName] call cse_fnc_isModuleEnabled_F)]] call cse_fnc_debug;
if ([_moduleName] call cse_fnc_isModuleEnabled_F) exitwith {
[[_moduleName, _arguments, false],"moduleEnabled_f"] call cse_fnc_customEventHandler_F;
};
if (isnil "CSE_F_MODULE_OBJ_EH") then {
CSE_F_MODULE_OBJ_EH = [];
};
CSE_F_MODULE_OBJ_EH pushback _moduleName;
_initField = getText(ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _moduleName >> "init");
_arguments call compile _initField;
if !(isnil "cse_f_eventhandlers_collection") then {
{
missionNamespace setvariable [_x, nil]; // clear all eventhandlers.
}foreach cse_f_eventhandlers_collection;
};
[_moduleName] call cse_fnc_parseModuleForConfigurations;
[[_moduleName, _arguments, true],"moduleEnabled_f"] call cse_fnc_customEventHandler_F;
[format["Initalize module: %1 COMPLETED. Arguments: %2", _moduleName, _arguments], 3] call cse_fnc_debug;

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/**
* fn_getCfgModuleArguments_f.sqf
* @Descr: Grab Module arguments for a specific module in a config file.
* @Author: Glowbal
*
* @Arguments: [moduleName STRING (The classname of the CSE module), configPath CONFIG (Path to the module Config)]
* @Return: ARRAY An array with parameters for given module. If the parameters for the provided module have not been found within the config, default values will be used.
* @PublicAPI: true
*/
private ["_configOfModule","_collectedInits","_cfgRoot","_amountOfClasses","_i","_arguments","_moduleName","_CfgVehEntry","_CfgModuleEntry","_moduleArguments","_j","_cfg","_value","_typeNameArgument", "_return"];
_moduleName = _this select 0;
_configOfModule = _this select 1;
_return = [];
// Array for collection all initalization arguments for the given module.
_arguments = [];
// Grab necessary config entries
_CfgVehEntry = (ConfigFile >> "CfgVehicles" >> _moduleName);
_CfgModuleEntry = (ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _moduleName);
if (isClass _CfgModuleEntry) then {
if (isClass _CfgVehEntry) then {
// init with parameters
_moduleArguments = (_CfgVehEntry >> "Arguments");
if (isClass _moduleArguments) then {
// Looping through the expected arguments, based on what is defined in the module Argument Class in CfgVehicles.
for [{_j=0}, {_j < (count _moduleArguments)}, {_j=_j+1}] do {
// if the argument is a class, parse it. Otherwise we will be ignoring it.
if (isClass (_moduleArguments select _j)) then {
// Grab the value from the argument defined in the description.ext and current class.
_value = 0; // (_configOfModule >> configName(_moduleArguments select _j)) call bis_fnc_getCfgData;
// This will be used to validate the retrieved value for a proper value.
_typeNameArgument = getText((_moduleArguments select _j) >> "typeName");
call {
if (_typeNameArgument == "BOOL") exitwith {
_value = getNumber(_configOfModule >> configName(_moduleArguments select _j)) == 1;
};
if (_typeNameArgument == "NUMBER") exitwith {
_value = getNumber(_configOfModule >> configName(_moduleArguments select _j));
};
if (_typeNameArgument == "STRING") exitwith {
_value = getText(_configOfModule >> configName(_moduleArguments select _j));
};
};
// If the argument is defined in the description.ext, we will validate the typeName of the argument and store it in the argument array.
if (!isnil "_value") then {
if (typeName _value == _typeNameArgument || TRUE) then { // lets assume the values are correct until we write a function to properly compare the typeNames.
_arguments pushback [(ConfigName (_moduleArguments select _j)), _value];
} else {
// Incase the typeName is invalid, we will set a default value and store this instead.
call {
if (_typeNameArgument == "BOOL") exitwith {
_value = getNumber((_moduleArguments select _j) >> "defaultValue") == 1;
};
if (_typeNameArgument == "NUMBER") exitwith {
_value = getNumber((_moduleArguments select _j) >> "defaultValue");
};
if (_typeNameArgument == "STRING") exitwith {
_value = getText((_moduleArguments select _j) >> "defaultValue");
};
};
[format["Module Argument has not been set %1 %2. Module need to be replaced. Value used: %4", _moduleName, (ConfigName (_moduleArguments select _j)), _typeNameArgument, _value], 1] call cse_fnc_debug;
_arguments pushback [(ConfigName (_moduleArguments select _j)), _value];
};
} else {
[format["Value is nil for %1 %2", _moduleName, (ConfigName (_moduleArguments select _j))], 1] call cse_fnc_debug;
// Because the value has not been defined, we will use a default value instead.
// TODO implement defaultValue retrieval for non defined arguments.
_value = "";
if (_typeNameArgument != "") then {
call {
if (_typeNameArgument == "BOOL") exitwith {
_value = getNumber((_moduleArguments select _j) >> "defaultValue") == 1;
};
if (_typeNameArgument == "NUMBER") exitwith {
_value = getNumber((_moduleArguments select _j) >> "defaultValue");
};
if (_typeNameArgument == "STRING") exitwith {
_value = getText((_moduleArguments select _j) >> "defaultValue");
};
};
[format["Module Argument has not been set %1 %2. Module need to be replaced. Value used: %4", _moduleName, (ConfigName (_moduleArguments select _j)), _typeNameArgument, _value], 1] call cse_fnc_debug;
_arguments pushback [(ConfigName (_moduleArguments select _j)), _value];
};
};
};
};
};
} else {
// init with no parameters. We do not have to collect anything for this.
};
};
_arguments

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/**
* fn_getCfgModuleInits_f.sqf
* @Descr: Grab all defined modules in the given config space, collect their arguments and return them.
* @Author: Glowbal
*
* @Arguments: [config CONFIG (For example: MissionConfigFile or ConfigFile)]
* @Return: ARRAY Array with format: [[moduleName STRING, moduleArgs ARRAY (Format: [argumentName STRING, value ANY])], ...]
* @PublicAPI: false
*/
private ["_config","_collectedInits","_cfgRoot","_amountOfClasses","_i","_arguments","_moduleName","_CfgVehEntry","_CfgModuleEntry","_moduleArguments","_j","_cfg","_value","_moduleArgs"];
_config = [_this, 0, MissionConfigFile, [MissionConfigFile]] call BIS_fnc_Param;
_collectedInits = [];
_cfgRoot = (_config >> "Combat_Space_Enhancement" >> "Modules");
_amountOfClasses = count _cfgRoot;
for [{_i=0}, {_i < _amountOfClasses}, {_i=_i+1}] do {
if (isClass (_cfgRoot select _i)) then {
_moduleName = ConfigName (_cfgRoot select _i);
_disableConfigExecution = getNumber (ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _moduleName >> "disableConfigExecution");
if (_disableConfigExecution > 0) exitwith {};
if (!([_moduleName] call cse_fnc_isModuleEnabled_f)) then {
_moduleArgs = [_moduleName, (_cfgRoot select _i)] call cse_fnc_getCfgModuleArguments_f;
_collectedInits pushback [_moduleName, _moduleArgs];
};
};
};
_collectedInits

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/**
* fn_getModuleCondition_f.sqf
* @Descr: N/A DEPRECATED
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_moduleName","_condition","_return","_cfgFile"];
_moduleName = _this select 0;
_return = "";
_cfgFile = (ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _moduleName);
if (isClass _cfgFile) then {
_return = format["CSE_MODULE_CONDITION_%1",_moduleName];
};
_return

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/**
* fn_getModule_f.sqf
* @Descr: Gets module information. DEPRECATED
* @Author: Glowbal
*
* @Arguments: [ModuleName STRING]
* @Return: ARRAY Returns an array with [ModuleName STRING, initLine STRING]
* @PublicAPI: false
*/
private ["_module","_cfg","_init","_name"];
_moduleName = _this select 0;
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _moduleName);
_module = [];
if (isClass _cfg) then {
_init = getText (_cfg >> "init");
_name = getText (_cfg >> "name");
//_module set [count _module,[_name,_init]];
_module = [_name,_init];
};
_module

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/**
* fn_getModules_f.sqf
* @Descr: Returns all current active CSE Modules
* @Author: Glowbal
*
* @Arguments: []
* @Return: ARRAY List of all current Modules [moduleName STRING (Module classname), ...]
* @PublicAPI: true
*/
if (isnil "CSE_F_MODULE_OBJ_EH") then {
CSE_F_MODULE_OBJ_EH = [];
};
CSE_F_MODULE_OBJ_EH;

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/**
* fn_initalizeModuleObjEH.sqf
* @Descr: initalize module Object init Eventhandlers. DEPRICATED. DO NOT USE.
* @Author: Glowbal
*
* @Arguments: [object OBJECT, eventhandler STRING]
* @Return: void
* @PublicAPI: false
*/
private ["_entity","_handle","_cfg","_ehCfg","_numberOfEH"];
_entity = (_this select 0) select 0;
_handle = _this select 1;
if (!local _entity) exitwith{};
if (isnil "cse_postInit") then {
_this spawn {
private ["_entity"];
_entity = (_this select 0) select 0;
_handle = _this select 1;
waituntil{(!isnil 'cse_postInit')};
{
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _x);
if (isClass _cfg) then {
if (isClass (_cfg >> "EventHandlers")) then {
_numberOfEH = count (_cfg >> "EventHandlers");
for [{_j=0}, {_j< _numberOfEH}, {_j=_j+1}] do {
_ehCfg = ((_cfg >> "EventHandlers") select _j);
if (isClass _ehCfg) then {
if (_entity isKindOf (ConfigName _ehCfg)) then {
(_this select 0) call (compile getText(_ehCfg >> _handle));
};
};
};
};
};
}foreach (call cse_fnc_getModules);
};
} else {
if (!local _entity) exitwith{};
{
_cfg = (ConfigFile >> "Combat_Space_Enhancement" >> "CfgModules" >> _x);
if (isClass _cfg) then {
if (isClass (_cfg >> "EventHandlers")) then {
_numberOfEH = count (_cfg >> "EventHandlers");
for [{_j=0}, {_j< _numberOfEH}, {_j=_j+1}] do {
_ehCfg = ((_cfg >> "EventHandlers") select _j);
if (isClass _ehCfg) then {
if (_entity isKindOf (ConfigName _ehCfg)) then {
(_this select 0) call (compile getText(_ehCfg >> _handle));
};
};
};
};
};
}foreach (call cse_fnc_getModules);
};

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/**
* fn_initalizeModule_F.sqf
* @Descr: Initalize a CSE Module. To be called through the BI A3 Module Framework
* @Author: Glowbal
*
* @Arguments: []
* @Return: void
* @PublicAPI: true
*/
private ["_moduleName","_arguments","_logic","_units", "_activated","_cfg", "_moduleInfo", "_value", "_typeNameArgument"];
if (count _this > 1) then {
_moduleName = typeOf (_this select 0);
} else {
_moduleName = _this select 0;
};
[format["Initalize module: %1 IN QUE",_moduleName], 3] call cse_fnc_debug;
waituntil {(!isnil 'cse_f_modules')};
[format["Initalize module: %1 STARTED",_moduleName], 3] call cse_fnc_debug;
_arguments = [];
if (count _this >1) then {
_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param;
_units = [_this,1,[],[[]]] call BIS_fnc_param;
_activated = [_this,2,true,[true]] call BIS_fnc_param;
_moduleName = typeOf _logic;
_cfg = (ConfigFile >> "CfgVehicles" >> _moduleName >> "Arguments");
if (isClass _cfg) then {
for [{_i=0}, {_i < (count _cfg)}, {_i=_i+1}] do {
if (isClass (_cfg select _i)) then {
_value = _logic getvariable (ConfigName (_cfg select _i));
if (!isnil "_value") then {
_arguments pushback [(ConfigName (_cfg select _i)), _value];
} else {
_typeNameArgument = getText ((_cfg select _i) >> "typeName");
_value = "";
if (_typeNameArgument != "") then {
call {
if (_typeNameArgument == "BOOL") exitwith {
_value = getNumber((_cfg select _i) >> "defaultValue") == 1;
};
if (_typeNameArgument == "NUMBER") exitwith {
_value = getNumber((_cfg select _i) >> "defaultValue");
};
if (_typeNameArgument == "STRING") exitwith {
_value = getText((_cfg select _i) >> "defaultValue");
};
};
[format["Module Argument has not been set %1 %2. Module need to be replaced. Value used: %4", _moduleName, (ConfigName (_cfg select _i)), _typeNameArgument, _value], 1] call cse_fnc_debug;
_arguments pushback [(ConfigName (_cfg select _i)), _value];
};
};
};
};
};
} else {
_moduleName = _this select 0;
};
[_moduleName, _arguments] call cse_fnc_enableModule_f;

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/**
* fn_isModuleEnabled_F.sqf
* @Descr: Check if given CSE Module class is enabled
* @Author: Glowbal
*
* @Arguments: [moduleName STRING]
* @Return: BOOL Returns true if module is currently enabled
* @PublicAPI: true
*/
if (isnil "CSE_F_MODULE_OBJ_EH") then {
CSE_F_MODULE_OBJ_EH = [];
};
((_this select 0) in CSE_F_MODULE_OBJ_EH);

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/**
* fn_moduleIsActive_f.sqf
* @Descr: Check if given module name is active. DEPRICATED. DO NOT USE.
* @Author: Glowbal
*
* @Arguments: [moduleName STRING]
* @Return: BOOL Returns true if moduel is currently active
* @PublicAPI: false
*/
private ["_moduleName","_return","_condition"];
_moduleName = _this select 0;
_return = false;
_condition = [_moduleNAme] call cse_fnc_getModuleCondition_F;
if (!isnil "_condition") then {
call compile format["_return = %1;",_condition];
};
_return

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/**
* fn_remoteModuleInit.sqf
* @Descr: Called by remote execution script to initialize modules.
* @Author: Glowbal
*
* @Arguments: [[moduleName STRING, arguments ARRAY (Format: [argumentName STRING, value ANY])], ...]
* @Return: nil
* @PublicAPI: false
*/
private ["_toinitalizeModules"];
_toinitalizeModules = _this select 0;
sleep 5;
{
[format["initalize module through Cfg REMOTE: %1",_x]] call cse_fnc_debug;
_x call cse_fnc_enableModule_f;
}foreach _toinitalizeModules;

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cse_f_modules = true;

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// Collect cfg modules and initalize them.
[] spawn {
// by waiting, we ensure that CSE Config modules aren't initalized before the modules have been.
sleep 5;
_toinitalizeModules = [MissionConfigFile] call cse_fnc_getCfgModuleInits_f;
{
[format["initalize module through cfg: %1",_x]] call cse_fnc_debug;
_x call cse_fnc_enableModule_f;
}foreach _toinitalizeModules;
// Check if we want to collect server side modules
_allowCfg = ((getNumber(MissionConfigFile >> "Combat_Space_Enhancement" >> "DisableModuleConfig")) == 0);
if (isServer && _allowCfg) then {
_toinitalizeModules = [configFile] call cse_fnc_getCfgModuleInits_f;
[format["initalize modules through server cfg: %1",_toinitalizeModules]] call cse_fnc_debug;
if !(_toinitalizeModules isEqualTo []) then {
[[_toinitalizeModules], "cse_fnc_remoteModuleInit", true, true] spawn BIS_fnc_MP;
};
};
};

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<?xml version="1.0" encoding="utf-8" ?>
<Project name="Combat Space Enhancement">
<Package name="cse_f_modules">
<Container ID="Modules">
</Container>
</Package>
</Project>

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class CfgFunctions {
class CSE {
class Carry {
file = "cse\cse_f_states\carry\functions";
class carryObj { recompile = 1; };
class carriedByObj { recompile = 1; };
class getCarriedObj { recompile = 1; };
class getCarriedBy { recompile = 1; };
class beingCarried { recompile = 1; };
class setCarriedBy { recompile = 1; }; /* Should not be used by other developers */
};
class Unconscious {
file = "cse\cse_f_states\unconscious\functions";
class setUnconsciousState { recompile = 1; };
class isUnconscious { recompile = 1; };
class getUnconsciousCondition { recompile = 1; };
class registerUnconsciousCondition { recompile = 1; };
class setCaptiveSwitch { recompile = 1; };
class moveToTempGroup { recompile = 1; };
class canGoUnconsciousState { recompile = 1; };
class setWeaponsCorrectUnconscious { recompile = 1; };
};
class Visual {
file = "cse\cse_f_states\visual\functions";
class effectPain { recompile = 1; };
class effectBleeding { recompile = 1; };
class effectBlackOut { recompile = 1; };
};
class Movement {
file = "cse\cse_f_states\movement\functions";
class limitMovementSpeed { recompile = 1; };
class limitSpeed { recompile = 1; };
};
class Arrest {
file = "cse\cse_f_states\arrest\functions";
class setArrestState { recompile = 1; };
class isArrested { recompile = 1; };
};
class LoadPerson {
file = "cse\cse_f_states\LoadPerson\functions";
class loadPerson_F { recompile = 1; };
class loadPersonLocal_F {recompile = 1; };
class makeCopyOfBody_F { recompile = 1; };
class makeCopyOfBodyLocal_F { recompile = 1; };
class unloadPerson_F { recompile = 1; };
class cleanUpCopyOfBody_F { recompile = 1; };
};
};
};

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class Combat_Space_Enhancement
{
class EventHandlers
{
class PostInit_EventHandlers
{
class cse_f_states
{
init = " call compile preprocessFile 'cse\cse_f_states\init.sqf';";
};
};
};
class CustomEventHandlers {
class setUnconsciousState {}; // [unit, bool]
class setArrestState {}; // [unit, bool]
class carryObject {}; // [_unit, _to, _fallDown],"carryObject"
class carryObjectDropped {
class cleanUpCopiesAfterDrag { // [unit, droppedObject]
onCall = "[_this select 1] call cse_fnc_cleanUpCopyOfBody_f;";
};
};
};
};

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/**
* fn_isArrested.sqf
* @Descr: Check if unit is in arrested state
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: BOOL Returns true if unit or object is in arrest state
* @PublicAPI: true
*/
((_this select 0) getvariable ["cse_state_arrested",false])

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/**
* fn_setArrestState.sqf
* @Descr: Set a unit in arrest state
* @Author: Glowbal
*
* @Arguments: [unitToBeArrested OBJECT, setArrested BOOL]
* @Return: void
* @PublicAPI: true
*/
private ["_unit","_setArrest"];
_unit = [_this, 0, objNull, [objNull]] call BIS_fnc_Param;
_setArrest = [_this, 1, false, [false]] call BIS_fnc_Param;
if (_setArrest) then {
[_unit, "cse_state_arrested", true] call cse_fnc_setVariable;
if ([_unit] call cse_fnc_isAwake) then {
if (vehicle _unit == _unit) then {
[_unit,"UnaErcPoslechVelitele2",true] call cse_fnc_broadcastAnim;
};
};
if (IsPlayer _unit) then {
[["arrested", true],"cse_fnc_disableUserInput_f",_unit,false] call BIS_fnc_MP;
};
_unit disableAI "Move";
_unit disableAI "ANIM";
} else {
[_unit, "cse_state_arrested", false] call cse_fnc_setVariable;
if ([_unit] call cse_fnc_isAwake) then {
if (vehicle _unit == _unit) then {
[_unit,"",true] call cse_fnc_broadcastAnim;
};
_unit enableAI "Move";
_unit enableAI "ANIM";
};
if (IsPlayer _unit) then {
[["arrested", false],"cse_fnc_disableUserInput_f",_unit,false] call BIS_fnc_MP;
};
};
[[_unit, _setArrest],"setArrestState"] call cse_fnc_customEventHandler_F;

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/**
* fn_beingCarried.sqf
* @Descr: Check if object is being carried
* @Author: Glowbal
*
* @Arguments: [object OBJECT]
* @Return: BOOL True if object is being carried
* @PublicAPI: true
*/
private["_object"];
_object = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_Param;
!(isNull ([_object] call cse_fnc_getCarriedObj));

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/**
* fn_carriedByObj.sqf
* @Descr: Check if object A is being carried by object B.
* @Author: Glowbal
*
* @Arguments: [object OBJECT, unit OBJECT]
* @Return: BOOL True if B is carrying A.
* @PublicAPI: true
*/
private ["_unit","_to"];
_to = _this select 0;
_unit = _this select 1;
([_to] call cse_fnc_getCarriedBy == [_unit] call cse_fnc_getCarriedBy);

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/**
* fn_carryObj.sqf
* @Descr: Have a unit carry an object. Use ObjNull for second parameter if you want the unit to carry nothing
* @Author: Glowbal
*
* @Arguments: [unit OBJECT, objectToCarry OBJECT, attachToVector ARRAY (Optional)]
* @Return: BOOL Returns true if succesful
* @PublicAPI: true
*/
private ["_unit","_to","_return", "_fallDown", "_carriedObj", "_positionUnit"];
_unit = [_this, 0,ObjNull, [ObjNull]] call bis_fnc_param;
_to = [_this, 1,ObjNull, [ObjNull]] call bis_fnc_param;
_fallDown = false;
if (count _this > 3) then {
_fallDown = _this select 3;
};
_return = false;
[format["fnc_carryObj - UNIT: %1 ATTEMPTS TO CARRY %2",_unit,_to],2] call cse_fnc_debug;
if (((typeName _to) == "OBJECT" && (isNull ([_unit] call cse_fnc_getCarriedObj))) || isNull _to) then {
if (vehicle _unit != _unit) exitwith {};
if (!isNull _to) then {
if ((isNull ([_to] call cse_fnc_getCarriedObj)) && ([_unit] call cse_fnc_canInteract)) then {
_return = true;
_unit setvariable ["cse_carriedObj",_to,true];
if (_fallDown) then {
// [_unit,_fallDown] call cse_fnc_limitMovementSpeed;
};
[_to, _unit] call cse_fnc_setCarriedBy;
if (count _this > 2) then {
if (count (_this select 2) == 3) then {
_to attachTo [_unit,(_this select 2)];
[format["fnc_carryObj - UNIT: %1 TO %2 - attachTo offset: %3",_unit,_to,(_this select 2)],2] call cse_fnc_debug;
};
} else {
[format["fnc_carryObj - UNIT: %1 TO %2 - Script expects external handling of attachTo Command. Exiting",_unit,_to],2] call cse_fnc_debug;
};
[[_unit, _to, _fallDown],"carryObject"] call cse_fnc_customEventHandler_F;
};
} else {
if (!isNull ([_unit] call cse_fnc_getCarriedObj)) then {
[format["fnc_carryObj - UNIT: %1 DROPING CARRIED OBJECT",_unit],2] call cse_fnc_debug;
_carriedObj = ([_unit] call cse_fnc_getCarriedObj);
detach _carriedObj;
//_carriedObj setPosATL [(getPosATL _carriedObj) select 0, (getPosATL _carriedObj) select 1,0];
if (!surfaceIsWater getPos _unit) then {
_positionUnit = getPosATL _carriedObj;
_positionUnit set [2, ((getPosATL _unit) select 2) + 0.1];
_carriedObj setPosATL _positionUnit;
} else {
_positionUnit = getPosASL _carriedObj;
_positionUnit set [2, ((getPosASL _unit) select 2) + 0.1];
_carriedObj setPosASL _positionUnit;
};
[[_unit, _carriedObj],"carryObjectDropped"] call cse_fnc_customEventHandler_F;
[[_unit] call cse_fnc_getCarriedObj, objNull] call cse_fnc_setCarriedBy;
_unit setvariable ["cse_carriedObj",_to,true];
_return = true;
[[_unit, _to, _fallDown],"carryObject"] call cse_fnc_customEventHandler_F;
};
};
} else {
[format["fnc_carryObj - UNIT: %1 FAILED TO CARRY %2 - not an object or already carrying",_unit,_to],2] call cse_fnc_debug;
};
//[format["UNIT: %1 ATTEMPTS TO CARRY %2",_unit,_to],2] call cse_fnc_debug;
_return

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/**
* fn_getCarriedBy.sqf
* @Descr: Get the object that is carrying given unit or object
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: OBJECT Returns the object that is carrying the unit. Otherwise returns ObjNull
* @PublicAPI: true
*/
private ["_unit","_return"];
_unit = [_this, 0, objNull, [objNull]] call BIS_fnc_param;
_return = _unit getvariable ["cse_carriedBy",objNull];
_return

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/**
* fn_getCarriedObj.sqf
* @Descr: Grab the registered carried object
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: OBJECT Returns the object that the unit is currently carrying. If not carrying, returns ObjNull
* @PublicAPI: true
*/
private ["_unit","_return"];
_unit = _this select 0;
_return = _unit getvariable ["cse_carriedObj",objNull];
_return

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/**
* fn_setCarriedBy.sqf
* @Descr: Registers an object being carried by another object
* @Author: Glowbal
*
* @Arguments: [unitToBeCarried OBJECT, objectCarrying OBJECT]
* @Return: BOOL True if succesfully registered
* @PublicAPI: false
*/
private ["_unit","_to","_return"];
_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
_to = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
_return = false;
if ((isNull ([_unit] call cse_fnc_getCarriedBy)) || isNull _to) then {
_return = true;
_unit setvariable ["cse_carriedBy",_to,true];
};
_return

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#define _ARMA_
class CfgPatches
{
class cse_f_states
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"cse_main"};
version = "0.5";
author[] = {"Combat Space Enhancement"};
authorUrl = "http://csemod.com";
};
};
class CfgAddons {
class PreloadAddons {
class cse_f_states {
list[] = {"cse_f_states"};
};
};
};
#include "CfgFunctions.h"
#include "Combat_Space_Enhancement.h"
#include "define.hpp"
#include "visual\empty.hpp"
#include "visual\effects.hpp"

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#ifndef CSE_DEFINE_H
#define CSE_DEFINE_H
// define.hpp
#define true 1
#define false 0
#define CT_STATIC 0
#define CT_BUTTON 1
#define CT_EDIT 2
#define CT_SLIDER 3
#define CT_COMBO 4
#define CT_LISTBOX 5
#define CT_TOOLBOX 6
#define CT_CHECKBOXES 7
#define CT_PROGRESS 8
#define CT_HTML 9
#define CT_STATIC_SKEW 10
#define CT_ACTIVETEXT 11
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_CONTEXT_MENU 14
#define CT_CONTROLS_GROUP 15
#define CT_SHORTCUTBUTTON 16
#define CT_XKEYDESC 40
#define CT_XBUTTON 41
#define CT_XLISTBOX 42
#define CT_XSLIDER 43
#define CT_XCOMBO 44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT 80
#define CT_OBJECT_ZOOM 81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK 98
#define CT_ANIMATED_USER 99
#define CT_MAP 100
#define CT_MAP_MAIN 101
#define CT_LISTNBOX 102
// Static styles
#define ST_POS 0x0F
#define ST_HPOS 0x03
#define ST_VPOS 0x0C
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define ST_DOWN 0x04
#define ST_UP 0x08
#define ST_VCENTER 0x0c
#define ST_TYPE 0xF0
#define ST_SINGLE 0
#define ST_MULTI 16
#define ST_TITLE_BAR 32
#define ST_PICTURE 48
#define ST_FRAME 64
#define ST_BACKGROUND 80
#define ST_GROUP_BOX 96
#define ST_GROUP_BOX2 112
#define ST_HUD_BACKGROUND 128
#define ST_TILE_PICTURE 144
#define ST_WITH_RECT 160
#define ST_LINE 176
#define ST_SHADOW 0x100
#define ST_NO_RECT 0x200 // this style works for CT_STATIC in conjunction with ST_MULTI
#define ST_KEEP_ASPECT_RATIO 0x800
#define ST_TITLE ST_TITLE_BAR + ST_CENTER
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 0x400
#define SL_TEXTURES 0x10
// Listbox styles
#define LB_TEXTURES 0x10
#define LB_MULTI 0x20
#define FontCSE "PuristaMedium"
class cse_gui_backgroundBase {
type = CT_STATIC;
idc = -1;
style = ST_PICTURE;
colorBackground[] = {0,0,0,0};
colorText[] = {1, 1, 1, 1};
font = FontCSE;
text = "";
sizeEx = 0.032;
};
class cse_gui_editBase
{
access = 0;
type = 2;
x = 0;
y = 0;
h = 0.04;
w = 0.2;
colorBackground[] =
{
0,
0,
0,
1
};
colorText[] =
{
0.95,
0.95,
0.95,
1
};
colorSelection[] =
{
"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])",
"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])",
"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",
1
};
autocomplete = "";
text = "";
size = 0.2;
style = "0x00 + 0x40";
font = "PuristaMedium";
shadow = 2;
sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorDisabled[] =
{
1,
1,
1,
0.25
};
};
class cse_gui_buttonBase {
idc = -1;
type = 16;
style = ST_LEFT;
text = "";
action = "";
x = 0.0;
y = 0.0;
w = 0.25;
h = 0.04;
size = 0.03921;
sizeEx = 0.03921;
color[] = {1.0, 1.0, 1.0, 1};
color2[] = {1.0, 1.0, 1.0, 1};
/*colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.5])"};
colorbackground2[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.4};
colorDisabled[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.25};
colorFocused[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])", 0.8};
colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.8};
*/
colorBackground[] = {1,1,1,0.95};
colorbackground2[] = {1,1,1,0.95};
colorDisabled[] = {1,1,1,0.6};
colorFocused[] = {1,1,1,1};
colorBackgroundFocused[] = {1,1,1,1};
periodFocus = 1.2;
periodOver = 0.8;
default = false;
class HitZone {
left = 0.00;
top = 0.00;
right = 0.00;
bottom = 0.00;
};
class ShortcutPos {
left = 0.00;
top = 0.00;
w = 0.00;
h = 0.00;
};
class TextPos {
left = 0.002;
top = 0.0004;
right = 0.0;
bottom = 0.00;
};
textureNoShortcut = "";
animTextureNormal = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTextureDisabled = "cse\cse_gui\data\buttonDisabled_gradient.paa";
animTextureOver = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTextureFocused = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTexturePressed = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTextureDefault = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
period = 0.5;
font = FontCSE;
soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.0,0};
soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.07,1};
soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
class Attributes {
font = FontCSE;
color = "#E5E5E5";
align = "center";
shadow = "true";
};
class AttributesImage {
font = FontCSE;
color = "#E5E5E5";
align = "left";
shadow = "true";
};
};
class cse_gui_RscProgress {
type = 8;
style = 0;
colorFrame[] = {1,1,1,0.7};
colorBar[] = {1,1,1,0.7};
texture = "#(argb,8,8,3)color(1,1,1,0.7)";
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "10 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
};
class cse_gui_staticBase {
idc = -1;
type = CT_STATIC;
x = 0.0;
y = 0.0;
w = 0.183825;
h = 0.104575;
style = ST_LEFT;
font = FontCSE;
sizeEx = 0.03921;
colorText[] = {0.95, 0.95, 0.95, 1.0};
colorBackground[] = {0, 0, 0, 0};
text = "";
};
class RscListBox;
class cse_gui_listBoxBase : RscListBox{
type = CT_LISTBOX;
style = ST_MULTI;
font = FontCSE;
sizeEx = 0.03921;
color[] = {1, 1, 1, 1};
colorText[] = {0.543, 0.5742, 0.4102, 1.0};
colorScrollbar[] = {0.95, 0.95, 0.95, 1};
colorSelect[] = {0.95, 0.95, 0.95, 1};
colorSelect2[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 1};
colorSelectBackground2[] = {0.543, 0.5742, 0.4102, 1.0};
colorDisabled[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.25};
period = 1.2;
rowHeight = 0.03;
colorBackground[] = {0, 0, 0, 1};
maxHistoryDelay = 1.0;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
soundSelect[] = {"",0.1,1};
soundExpand[] = {"",0.1,1};
soundCollapse[] = {"",0.1,1};
class ListScrollBar {
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
autoScrollDelay = 5;
autoScrollEnabled = 0;
autoScrollRewind = 0;
autoScrollSpeed = -1;
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
height = 0;
scrollSpeed = 0.06;
shadow = 0;
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
width = 0;
};
class ScrollBar {
color[] = {1, 1, 1, 0.6};
colorActive[] = {1, 1, 1, 1};
colorDisabled[] = {1, 1, 1, 0.3};
thumb = "";
arrowFull = "";
arrowEmpty = "";
border = "";
};
};
class cse_gui_listNBox {
access = 0;
type = CT_LISTNBOX;// 102;
style =ST_MULTI;
w = 0.4;
h = 0.4;
font = FontCSE;
sizeEx = 0.031;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
columns[] = {0.0};
color[] = {1, 1, 1, 1};
rowHeight = 0.03;
colorBackground[] = {0, 0, 0, 0.2};
colorText[] = {1,1, 1, 1.0};
colorScrollbar[] = {0.95, 0.95, 0.95, 1};
colorSelect[] = {0.95, 0.95, 0.95, 1};
colorSelect2[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 0.0};
colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.5};
colorActive[] = {0,0,0,1};
colorDisabled[] = {0,0,0,0.3};
rows = 1;
drawSideArrows = 0;
idcLeft = -1;
idcRight = -1;
maxHistoryDelay = 1;
soundSelect[] = {"", 0.1, 1};
period = 1;
shadow = 2;
class ScrollBar {
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
border = "#(argb,8,8,3)color(1,1,1,1)";
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
thumb = "#(argb,8,8,3)color(1,1,1,1)";
};
class ListScrollBar {
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
autoScrollDelay = 5;
autoScrollEnabled = 0;
autoScrollRewind = 0;
autoScrollSpeed = -1;
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
height = 0;
scrollSpeed = 0.06;
shadow = 0;
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
width = 0;
};
};
class RscCombo;
class cse_gui_comboBoxBase: RscCombo {
idc = -1;
type = 4;
style = "0x10 + 0x200";
x = 0;
y = 0;
w = 0.3;
h = 0.035;
color[] = {0,0,0,0.6};
colorActive[] = {1,0,0,1};
colorBackground[] = {0,0,0,1};
colorDisabled[] = {1,1,1,0.25};
colorScrollbar[] = {1,0,0,1};
colorSelect[] = {0,0,0,1};
colorSelectBackground[] = {1,1,1,0.7};
colorText[] = {1,1,1,1};
arrowEmpty = "";
arrowFull = "";
wholeHeight = 0.45;
font = FontCSE;
sizeEx = 0.031;
soundSelect[] = {"\A3\ui_f\data\sound\RscCombo\soundSelect",0.1,1};
soundExpand[] = {"\A3\ui_f\data\sound\RscCombo\soundExpand",0.1,1};
soundCollapse[] = {"\A3\ui_f\data\sound\RscCombo\soundCollapse",0.1,1};
maxHistoryDelay = 1.0;
class ScrollBar
{
color[] = {0.3,0.3,0.3,0.6};
colorActive[] = {0.3,0.3,0.3,1};
colorDisabled[] = {0.3,0.3,0.3,0.3};
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "";
};
class ComboScrollBar {
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
autoScrollDelay = 5;
autoScrollEnabled = 0;
autoScrollRewind = 0;
autoScrollSpeed = -1;
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
color[] = {0.3,0.3,0.3,0.6};
colorActive[] = {0.3,0.3,0.3,1};
colorDisabled[] = {0.3,0.3,0.3,0.3};
height = 0;
scrollSpeed = 0.06;
shadow = 0;
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
width = 0;
};
};
class cse_gui_mapBase {
moveOnEdges = 1;
x = "SafeZoneXAbs";
y = "SafeZoneY + 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "SafeZoneWAbs";
h = "SafeZoneH - 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
type = 100; // Use 100 to hide markers
style = 48;
shadow = 0;
ptsPerSquareSea = 5;
ptsPerSquareTxt = 3;
ptsPerSquareCLn = 10;
ptsPerSquareExp = 10;
ptsPerSquareCost = 10;
ptsPerSquareFor = 9;
ptsPerSquareForEdge = 9;
ptsPerSquareRoad = 6;
ptsPerSquareObj = 9;
showCountourInterval = 0;
scaleMin = 0.001;
scaleMax = 1.0;
scaleDefault = 0.16;
maxSatelliteAlpha = 0.85;
alphaFadeStartScale = 0.35;
alphaFadeEndScale = 0.4;
colorBackground[] = {0.969,0.957,0.949,1.0};
colorSea[] = {0.467,0.631,0.851,0.5};
colorForest[] = {0.624,0.78,0.388,0.5};
colorForestBorder[] = {0.0,0.0,0.0,0.0};
colorRocks[] = {0.0,0.0,0.0,0.3};
colorRocksBorder[] = {0.0,0.0,0.0,0.0};
colorLevels[] = {0.286,0.177,0.094,0.5};
colorMainCountlines[] = {0.572,0.354,0.188,0.5};
colorCountlines[] = {0.572,0.354,0.188,0.25};
colorMainCountlinesWater[] = {0.491,0.577,0.702,0.6};
colorCountlinesWater[] = {0.491,0.577,0.702,0.3};
colorPowerLines[] = {0.1,0.1,0.1,1.0};
colorRailWay[] = {0.8,0.2,0.0,1.0};
colorNames[] = {0.1,0.1,0.1,0.9};
colorInactive[] = {1.0,1.0,1.0,0.5};
colorOutside[] = {0.0,0.0,0.0,1.0};
colorTracks[] = {0.84,0.76,0.65,0.15};
colorTracksFill[] = {0.84,0.76,0.65,1.0};
colorRoads[] = {0.7,0.7,0.7,1.0};
colorRoadsFill[] = {1.0,1.0,1.0,1.0};
colorMainRoads[] = {0.9,0.5,0.3,1.0};
colorMainRoadsFill[] = {1.0,0.6,0.4,1.0};
colorGrid[] = {0.1,0.1,0.1,0.6};
colorGridMap[] = {0.1,0.1,0.1,0.6};
colorText[] = {1, 1, 1, 0.85};
font = "PuristaMedium";
sizeEx = 0.0270000;
stickX[] = {0.20, {"Gamma", 1.00, 1.50} };
stickY[] = {0.20, {"Gamma", 1.00, 1.50} };
onMouseButtonClick = "";
onMouseButtonDblClick = "";
fontLabel = "PuristaMedium";
sizeExLabel = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontGrid = "TahomaB";
sizeExGrid = 0.02;
fontUnits = "TahomaB";
sizeExUnits = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontNames = "PuristaMedium";
sizeExNames = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8) * 2";
fontInfo = "PuristaMedium";
sizeExInfo = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontLevel = "TahomaB";
sizeExLevel = 0.02;
text = "#(argb,8,8,3)color(1,1,1,1)";
class ActiveMarker {
color[] = {0.30, 0.10, 0.90, 1.00};
size = 50;
};
class Legend
{
x = "SafeZoneX + ( ((safezoneW / safezoneH) min 1.2) / 40)";
y = "SafeZoneY + safezoneH - 4.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
h = "3.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
font = "PuristaMedium";
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
colorBackground[] = {1,1,1,0.5};
color[] = {0,0,0,1};
};
class Task
{
icon = "\A3\ui_f\data\map\mapcontrol\taskIcon_CA.paa";
iconCreated = "\A3\ui_f\data\map\mapcontrol\taskIconCreated_CA.paa";
iconCanceled = "\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa";
iconDone = "\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa";
iconFailed = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa";
color[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"};
colorCreated[] = {1,1,1,1};
colorCanceled[] = {0.7,0.7,0.7,1};
colorDone[] = {0.7,1,0.3,1};
colorFailed[] = {1,0.3,0.2,1};
size = 27;
importance = 1;
coefMin = 1;
coefMax = 1;
};
class Waypoint
{
icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa";
color[] = {0,0,0,1};
size = 20;
importance = "1.2 * 16 * 0.05";
coefMin = 0.900000;
coefMax = 4;
};
class WaypointCompleted
{
icon = "\A3\ui_f\data\map\mapcontrol\waypointCompleted_ca.paa";
color[] = {0,0,0,1};
size = 20;
importance = "1.2 * 16 * 0.05";
coefMin = 0.900000;
coefMax = 4;
};
class CustomMark
{
icon = "\A3\ui_f\data\map\mapcontrol\custommark_ca.paa";
size = 24;
importance = 1;
coefMin = 1;
coefMax = 1;
color[] = {0,0,0,1};
};
class Command
{
icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa";
size = 18;
importance = 1;
coefMin = 1;
coefMax = 1;
color[] = {1,1,1,1};
};
class Bush
{
icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[] = {0.45,0.64,0.33,0.4};
size = "14/2";
importance = "0.2 * 14 * 0.05 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class Rock
{
icon = "\A3\ui_f\data\map\mapcontrol\rock_ca.paa";
color[] = {0.1,0.1,0.1,0.8};
size = 12;
importance = "0.5 * 12 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class SmallTree
{
icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[] = {0.45,0.64,0.33,0.4};
size = 12;
importance = "0.6 * 12 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class Tree
{
icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[] = {0.45,0.64,0.33,0.4};
size = 12;
importance = "0.9 * 16 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class busstop
{
icon = "\A3\ui_f\data\map\mapcontrol\busstop_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class fuelstation
{
icon = "\A3\ui_f\data\map\mapcontrol\fuelstation_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class hospital
{
icon = "\A3\ui_f\data\map\mapcontrol\hospital_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class church
{
icon = "\A3\ui_f\data\map\mapcontrol\church_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class lighthouse
{
icon = "\A3\ui_f\data\map\mapcontrol\lighthouse_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class power
{
icon = "\A3\ui_f\data\map\mapcontrol\power_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class powersolar
{
icon = "\A3\ui_f\data\map\mapcontrol\powersolar_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class powerwave
{
icon = "\A3\ui_f\data\map\mapcontrol\powerwave_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class powerwind
{
icon = "\A3\ui_f\data\map\mapcontrol\powerwind_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class quay
{
icon = "\A3\ui_f\data\map\mapcontrol\quay_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class shipwreck
{
icon = "\A3\ui_f\data\map\mapcontrol\shipwreck_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class transmitter
{
icon = "\A3\ui_f\data\map\mapcontrol\transmitter_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class watertower
{
icon = "\A3\ui_f\data\map\mapcontrol\watertower_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class Cross
{
icon = "\A3\ui_f\data\map\mapcontrol\Cross_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {0,0,0,1};
};
class Chapel
{
icon = "\A3\ui_f\data\map\mapcontrol\Chapel_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {0,0,0,1};
};
class Bunker
{
icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa";
size = 14;
importance = "1.5 * 14 * 0.05";
coefMin = 0.25;
coefMax = 4;
color[] = {0,0,0,1};
};
class Fortress
{
icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa";
size = 16;
importance = "2 * 16 * 0.05";
coefMin = 0.25;
coefMax = 4;
color[] = {0,0,0,1};
};
class Fountain
{
icon = "\A3\ui_f\data\map\mapcontrol\fountain_ca.paa";
size = 11;
importance = "1 * 12 * 0.05";
coefMin = 0.25;
coefMax = 4;
color[] = {0,0,0,1};
};
class Ruin
{
icon = "\A3\ui_f\data\map\mapcontrol\ruin_ca.paa";
size = 16;
importance = "1.2 * 16 * 0.05";
coefMin = 1;
coefMax = 4;
color[] = {0,0,0,1};
};
class Stack
{
icon = "\A3\ui_f\data\map\mapcontrol\stack_ca.paa";
size = 20;
importance = "2 * 16 * 0.05";
coefMin = 0.9;
coefMax = 4;
color[] = {0,0,0,1};
};
class Tourism
{
icon = "\A3\ui_f\data\map\mapcontrol\tourism_ca.paa";
size = 16;
importance = "1 * 16 * 0.05";
coefMin = 0.7;
coefMax = 4;
color[] = {0,0,0,1};
};
class ViewTower
{
icon = "\A3\ui_f\data\map\mapcontrol\viewtower_ca.paa";
size = 16;
importance = "2.5 * 16 * 0.05";
coefMin = 0.5;
coefMax = 4;
color[] = {0,0,0,1};
};
};
#endif

View File

@ -0,0 +1,104 @@
/*
*/
cse_fnc_setCanSwitchAnim = {
private ["_unit","_to","_return"];
_unit = _this select 0;
_to = _this select 1;
_return = false;
if (((typeName _to) == "BOOL")) then {
_unit setvariable ["cse_canSwitchAnimation",_to,true];
_return = true;
};
_return
};
cse_fnc_getCanSwitchAnim = {
private ["_unit","_return"];
_unit = _this select 0;
_return = _unit getvariable "cse_canSwitchAnimation";
_return
};
cse_fnc_setCurrentMenu = {
_unit = _this select 0;
_to = _this select 1;
_return = false;
if ((typeName _to) == "STRING") then {
_unit setvariable ["cse_currentMenu",_to,true];
_return = true;
};
_return
};
cse_fnc_getCurrentMenu = {
_unit = _this select 0;
_return = _unit getvariable ["cse_currentMenu",""];
_return
};
cse_fnc_changeBlurialVisionState = {
private ["_unit","_to"];
_unit = _this select 0;
_to = _this select 1;
_return = false;
if (((typeName _to) == "SCALAR")) then {
if (_to < -1) then {
_to = -1;
} else {
if (_to > 1) then {
_to = 1;
};
};
_unit setvariable ["cse_blurialVisualState", [_unit] call cse_fnc_getBlurialVisionState + _to,false];
_return = true;
};
_return
};
cse_fnc_getBlurialVisionState = {
private ["_unit"];
_unit = _this select 0;
_return = _unit getvariable ["cse_blurialVisualState",0];
_return
};
// EVERYTHING BELOW HERE IS STILL WORK IN PROGRESS
cse_fnc_setMovementState = {
private ["_unit","_to"];
_unit = _this select 0;
_to = _this select 1;
_return = false;
if (((typeName _to) == "SCALAR")) then {
_unit setvariable ["cse_movementState",_to,false];
_return = true;
};
_return
};
cse_fnc_getMovementState = {
private ["_unit"];
_unit = _this select 0;
_return = _unit getvariable ["cse_movementState",0];
_return
};
cse_fnc_setHearingState = {
private ["_unit","_to"];
_unit = _this select 0;
_to = _this select 1;
_return = false;
if (((typeName _to) == "SCALAR")) then {
_unit setvariable ["cse_hearingState",_to,false];
_return = true;
};
_return
};
cse_fnc_getHearingState = {
private ["_unit"];
_unit = _this select 0;
_return = _unit getvariable ["cse_hearingState",0];
_return
};

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@ -0,0 +1,37 @@
/*
*/
call compileFinal preprocessFile "cse\cse_f_states\functions.sqf";
if (!isDedicated) then {
45 cutRsc ["RscCSEScreenEffectsBlack","PLAIN"];
};
if (isServer) then {
CSE_LOGIC_OBJECT = (createGroup sideLogic) createUnit ["logic", [1,1,1], [], 0, "FORM"];
publicVariable "CSE_LOGIC_OBJECT";
};
["cse_isDead",false,true,"cse"] call cse_fnc_defineVariable;
["cse_isDeadPlayer", false, true, "cse"] call cse_fnc_defineVariable;
["cse_state_arrested",false,true,"cse"] call cse_fnc_defineVariable;
["cse_state_unconscious",false,true,"cse"] call cse_fnc_defineVariable;
["CSE_ENABLE_REVIVE_SETDEAD_F",0,false,"cse"] call cse_fnc_defineVariable;
["cse_carriedBy",objNull,false,"cse"] call cse_fnc_defineVariable;
if (isnil "CSE_MARKED_FOR_GABAGE_COLLECTION") then {
CSE_MARKED_FOR_GABAGE_COLLECTION = [];
};
[] spawn {
waituntil {
{
deleteVehicle _x;
false;
}count CSE_MARKED_FOR_GABAGE_COLLECTION;
CSE_MARKED_FOR_GABAGE_COLLECTION = CSE_MARKED_FOR_GABAGE_COLLECTION - [objNull];
false;
};
};

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/**
* fn_cleanUpCopyOfBody_f.sqf
* @Descr: Called from a custom eventhandler to ensure that any copies of bodies are cleaned up.
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: BOOL
* @PublicAPI: true
*/
private ["_unit", "_copy"];
_unit = _this select 0;
_copy = _unit getvariable "cse_copyOfBody_f";
if (isnil "_copy") exitwith {false};
[format["Cleaning up a copy of Body: %1 %2", _unit, _copy]] call cse_fnc_debug;
// lets clean it up
_unit setvariable ["cse_originalCopy_f", nil, true];
_unit setvariable ["cse_copyOfBody_f", nil, true];
if (!isNull _copy) then {
deleteVehicle _copy;
};
true;

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