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commit
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@ -34,6 +34,7 @@ if (alive ACE_player) then {
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private _vehConfig = configFile >> "CfgVehicles" >> (typeOf _currentVehicle);
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if (cameraView != "GUNNER") exitWith {true}; // asume hmd usage outside of gunner view
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if ([ACE_player] call CBA_fnc_canUseWeapon) exitWith {true}; // FFV
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if (ACE_player == (driver _currentVehicle)) exitWith {
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!("NVG" in getArray (_vehConfig >> "ViewOptics" >> "visionMode"));
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