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Reduce threshold for more intense moaning
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@ -33,7 +33,7 @@ if (
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{(_thirst > 70) || {_hunger > 70}} &&
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{random 1 < linearConversion [70, 100, _thirst max _hunger, 0.05, 0.2, true]}
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) then {
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[ACE_Player, "moan", round (linearConversion [70, 100, _thirst max _hunger, 0, 1, true])] call EFUNC(medical_feedback,playInjuredSound);
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[ACE_Player, "moan", round (linearConversion [70, 90, _thirst max _hunger, 0, 2, true])] call EFUNC(medical_feedback,playInjuredSound);
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};
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// Trigger high thirst/hunger consequence
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