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Merge pull request #3290 from acemod/nametagsOptimization
Nametags optimization
This commit is contained in:
commit
6048d15847
@ -7,74 +7,75 @@
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* 1: Target <OBJECT>
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* 2: Alpha <NUMBER>
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* 4: Height offset <NUMBER>
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* 5: Draw Type <NUMBER>
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* 5: Draw name <BOOL>
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* 5: Draw rank <BOOL>
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* 6: Draw soundwave <BOOL>
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*
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* Return value:
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* None
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*
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* Example:
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* [ACE_player, bob, 0.5, height, ICON_NAME_SPEAK] call ace_nametags_fnc_drawNameTagIcon
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* [ACE_player, bob, 0.5, height, true, true, true] call ace_nametags_fnc_drawNameTagIcon
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player", "_target", "_alpha", "_heightOffset", "_iconType"];
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TRACE_1("drawName:", _this);
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if ((_iconType == ICON_NONE) || {isObjectHidden _target}) exitWith {}; //Don't waste time if not visable
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params ["", "_target", "", "_heightOffset"];
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private ["_position", "_color", "_name", "_size", "_icon", "_scale"];
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_fnc_parameters = {
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params ["_player", "_target", "_alpha", "_heightOffset", "_drawName", "_drawRank", "_drawSoundwave"];
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//Set Icon:
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_icon = "";
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_size = 0;
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if (_iconType in [ICON_NAME_SPEAK, ICON_SPEAK]) then {
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_icon = format ["%1%2%3",QUOTE(PATHTOF(UI\soundwave)), floor (random 10), ".paa"];
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_size = 1;
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_alpha = (_alpha max 0.2) + 0.2;//Boost alpha when speaking
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} else {
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if (_iconType == ICON_NAME_RANK) then {
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_icon = format["\A3\Ui_f\data\GUI\Cfg\Ranks\%1_gs.paa",(toLower(rank _target))];
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//Set Icon:
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private _icon = "";
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private _size = 0;
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if (_drawSoundwave) then {
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_icon = format [QUOTE(PATHTOF(UI\soundwave%1.paa)), floor random 10];
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_size = 1;
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} else {
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if (_drawRank) then {
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_icon = format["\A3\Ui_f\data\GUI\Cfg\Ranks\%1_gs.paa", toLower rank _target];
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_size = 1;
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};
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};
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//Set Text:
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private _name = if (_drawName) then {
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[_target, true, true] call EFUNC(common,getName)
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} else {
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""
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};
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//Set Color:
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private _color = [1, 1, 1, _alpha];
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if ((group _target) != (group _player)) then {
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_color = +GVAR(defaultNametagColor); //Make a copy, then multiply both alpha values (allows client to decrease alpha in settings)
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_color set [3, (_color select 3) * _alpha];
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} else {
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_color = [[1, 1, 1, _alpha], [1, 0, 0, _alpha], [0, 1, 0, _alpha], [0, 0, 1, _alpha], [1, 1, 0, _alpha]] select ((["MAIN", "RED", "GREEN", "BLUE", "YELLOW"] find (assignedTeam _target)) max 0);
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};
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private _scale = [0.333, 0.5, 0.666, 0.83333, 1] select GVAR(tagSize);
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[
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_icon,
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_color,
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[],
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(_size * _scale),
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(_size * _scale),
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0,
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_name,
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2,
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(0.05 * _scale),
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"PuristaMedium"
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]
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};
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if (_alpha < 0) exitWith {}; //Don't waste time if not visable
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private _parameters = [_this, _fnc_parameters, _target, QGVAR(drawParameters), 0.1] call EFUNC(common,cachedCall);
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_parameters set [2, _target modelToWorldVisual ((_target selectionPosition "pilot") vectorAdd [0,0,(_heightOffset + .3)])];
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//Set Text:
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_name = if (_iconType in [ICON_NAME, ICON_NAME_RANK, ICON_NAME_SPEAK]) then {
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[_target, true, true] call EFUNC(common,getName)
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} else {
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""
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};
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//Set Color:
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if ((group _target) != (group _player)) then {
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_color = +GVAR(defaultNametagColor); //Make a copy, then multiply both alpha values (allows client to decrease alpha in settings)
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_color set [3, (_color select 3) * _alpha];
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} else {
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_color = [[1, 1, 1, _alpha], [1, 0, 0, _alpha], [0, 1, 0, _alpha], [0, 0, 1, _alpha], [1, 1, 0, _alpha]] select ((["MAIN", "RED", "GREEN", "BLUE", "YELLOW"] find (assignedTeam _target)) max 0);
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};
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if (isNil "_color") then {
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_color = [1, 1, 1, _alpha];
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};
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// Convert position to ASLW (expected by drawIcon3D) and add height offsets
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_position = _target modelToWorldVisual ((_target selectionPosition "pilot") vectorAdd [0,0,(_heightOffset + .3)]);
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_scale = [0.333, 0.5, 0.666, 0.83333, 1] select GVAR(tagSize);
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drawIcon3D [
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_icon,
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_color,
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_position,
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(_size * _scale),
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(_size * _scale),
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0,
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_name,
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2,
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(0.05 * _scale),
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"PuristaMedium"
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];
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drawIcon3D _parameters;
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@ -15,108 +15,143 @@
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*/
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#include "script_component.hpp"
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private ["_onKeyPressAlphaMax", "_defaultIcon", "_distance", "_alpha", "_icon", "_targets", "_pos2", "_vecy", "_relPos", "_projDist", "_pos", "_target", "_targetEyePosASL", "_ambientBrightness", "_maxDistance"];
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private ["_defaultIcon", "_distance", "_alpha", "_icon", "_targets", "_relPos", "_projDist", "_target"];
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//don't show nametags in spectator or if RscDisplayMPInterrupt is open
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BEGIN_COUNTER(GVAR(onDraw3d));
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// Don't show nametags in spectator or if RscDisplayMPInterrupt is open
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if ((isNull ACE_player) || {!alive ACE_player} || {!isNull (findDisplay 49)}) exitWith {};
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_ambientBrightness = ((([] call EFUNC(common,ambientBrightness)) + ([0, 0.4] select ((currentVisionMode ace_player) != 0))) min 1) max 0;
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_maxDistance = _ambientBrightness * GVAR(PlayerNamesViewDistance);
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_onKeyPressAlphaMax = if ((GVAR(showPlayerNames) in [3,4])) then {
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2 + (GVAR(showNamesTime) - ACE_time); //after release 1 second of full opacity, 1 second of fading to 0
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} else {
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1
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};
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_defaultIcon = if (GVAR(showPlayerRanks)) then {
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ICON_NAME_RANK;
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} else {
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ICON_NAME;
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};
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//When cursorTarget is on a vehicle show the nametag for the commander.
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//If set to "Only On Keypress" settings, fade just like main tags
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if (GVAR(showCursorTagForVehicles) && {_onKeyPressAlphaMax > 0}) then {
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_target = cursorTarget;
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if ((!(_target isKindOf "CAManBase")) && {!(_target in allUnitsUAV)}) then {
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_target = effectiveCommander _target;
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if ((!isNull _target) &&
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{(side (group _target)) == (side (group ACE_player))} &&
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{_target != ACE_player} &&
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{GVAR(showNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{!(_target getVariable ["ACE_hideName", false])}) then {
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_distance = ACE_player distance _target;
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_alpha = (((1 - 0.2 * (_distance - _maxDistance)) min 1) * GVAR(playerNamesMaxAlpha)) min _onKeyPressAlphaMax;
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[ACE_player, _target, _alpha, _distance * 0.026, _defaultIcon] call FUNC(drawNameTagIcon);
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};
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// Determine flags from current settings
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private _drawName = true;
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private _drawRank = GVAR(showPlayerRanks);
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private _enabledTagsNearby = false;
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private _enabledTagsCursor = false;
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private _onKeyPressAlphaMax = 1;
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switch (GVAR(showPlayerNames)) do {
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case 0: {
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// Player names Disabled
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_drawName = false;
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_enabledTagsNearby = (GVAR(showSoundWaves) == 2);
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_enabledTagsCursor = false;
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};
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case 1: {
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// Player names Enabled
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_enabledTagsNearby = true;
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_enabledTagsCursor = false;
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};
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case 2: {
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// Player names Only cursor
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_enabledTagsNearby = (GVAR(showSoundWaves) == 2);
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_enabledTagsCursor = true;
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};
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case 3: {
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// Player names Only Keypress
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_onKeyPressAlphaMax = 2 + (GVAR(showNamesTime) - ACE_time);
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_enabledTagsNearby = (_onKeyPressAlphaMax) > 0 || (GVAR(showSoundWaves) == 2);
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_enabledTagsCursor = false;
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};
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case 4: {
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// Player names Only Cursor and Keypress
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_onKeyPressAlphaMax = 2 + (GVAR(showNamesTime) - ACE_time);
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_enabledTagsNearby = (GVAR(showSoundWaves) == 2);
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_enabledTagsCursor = _onKeyPressAlphaMax > 0;
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};
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};
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//"Only Cursor" mode, only show nametags for humans on cursorTarget
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if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then {
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private _ambientBrightness = ((([] call EFUNC(common,ambientBrightness)) + ([0, 0.4] select ((currentVisionMode ace_player) != 0))) min 1) max 0;
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private _maxDistance = _ambientBrightness * GVAR(PlayerNamesViewDistance);
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private _camPosAGL = positionCameraToWorld [0, 0, 0];
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private _camPosASL = AGLtoASL _camPosAGL;
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private _vecy = (AGLtoASL positionCameraToWorld [0, 0, 1]) vectorDiff _camPosASL;
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// Show nametag for the unit behind the cursor or its commander
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if (_enabledTagsCursor) then {
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_target = cursorTarget;
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if ((!isNull _target) &&
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{_target isKindOf "CAManBase"} &&
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{(side (group _target)) == (side (group ACE_player))} &&
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{_target != ACE_player} &&
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{GVAR(showNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{!(_target getVariable ["ACE_hideName", false])}) then {
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_distance = ACE_player distance _target;
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if (_distance > (_maxDistance + 5)) exitWith {};
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_alpha = (((1 - 0.2 * (_distance - _maxDistance)) min 1) * GVAR(playerNamesMaxAlpha)) min _onKeyPressAlphaMax;
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_icon = ICON_NONE;
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if (GVAR(showSoundWaves) == 2) then { //icon will be drawn below, so only show name here
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_icon = if (([_target] call FUNC(isSpeaking)) && {(vehicle _target) == _target}) then {ICON_NAME} else {_defaultIcon};
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if !(_target isKindOf "CAManBase") then {
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// When cursorTarget is on a vehicle show the nametag for the commander.
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if !(_target in allUnitsUAV) then {
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_target = effectiveCommander _target;
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} else {
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_icon = if (([_target] call FUNC(isSpeaking)) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {ICON_NAME_SPEAK} else {_defaultIcon};
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_target = objNull;
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};
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};
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if (isNull _target) exitWith {};
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[ACE_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
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if (_target != ACE_player &&
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{(side group _target) == (side group ACE_player)} &&
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{GVAR(showNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{lineIntersectsSurfaces [_camPosASL, eyePos _target, ACE_player, _target] isEqualTo []} &&
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{!isObjectHidden _target}) then {
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_distance = ACE_player distance _target;
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private _drawSoundwave = (GVAR(showSoundWaves) > 0) && {[_target] call FUNC(isSpeaking)};
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// Alpha:
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// - base value determined by GVAR(playerNamesMaxAlpha)
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// - decreases when _distance > _maxDistance
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// - increases when the unit is speaking
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// - it's clamped by the value of _onKeyPressAlphaMax
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private _alpha = (((1 + ([0, 0.2] select _drawSoundwave) - 0.2 * (_distance - _maxDistance)) min 1) * GVAR(playerNamesMaxAlpha)) min _onKeyPressAlphaMax;
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if (_alpha > 0) then {
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[ACE_player, _target, _alpha, _distance * 0.026, _drawName, _drawRank, _drawSoundwave] call FUNC(drawNameTagIcon);
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};
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};
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};
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if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(showSoundWaves) == 2}) then {
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_pos = positionCameraToWorld [0, 0, 0];
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_targets = _pos nearObjects ["CAManBase", _maxDistance + 5];
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if (!surfaceIsWater _pos) then {
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_pos = ATLtoASL _pos;
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};
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_pos2 = positionCameraToWorld [0, 0, 1];
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if (!surfaceIsWater _pos2) then {
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_pos2 = ATLtoASL _pos2;
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};
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_vecy = _pos2 vectorDiff _pos;
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// Show nametags for nearby units
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if (_enabledTagsNearby) then {
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// Find valid targets and cache them
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private _targets = [[], {
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private _nearMen = _camPosAGL nearObjects ["CAManBase", _maxDistance + 7];
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_nearMen = _nearMen select {
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_x != ACE_player &&
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{(side group _x) == (side group ACE_player)} &&
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{GVAR(showNamesForAI) || {[_x] call EFUNC(common,isPlayer)}} &&
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{lineIntersectsSurfaces [_camPosASL, eyePos _x, ACE_player, _x] isEqualTo []} &&
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{!isObjectHidden _x}
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};
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private _crewMen = [];
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if (vehicle ACE_player != ACE_player) then {
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_crewMen = (crew vehicle ACE_player) select {
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_x != ACE_player &&
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{(side group _x) == (side group ACE_player)} &&
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{GVAR(showNamesForAI) || {[_x] call EFUNC(common,isPlayer)}} &&
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{lineIntersectsSurfaces [_camPosASL, eyePos _x, ACE_player, _x, true, 1, "GEOM", "NONE"] isEqualTo []} &&
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{!isObjectHidden _x}
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};
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};
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(_nearMen + _crewMen)
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}, missionNamespace, QGVAR(nearMen), 0.5] call EFUNC(common,cachedCall);
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{
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_target = _x;
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private _target = _x;
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_icon = ICON_NONE;
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if ((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) then {
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if (([_target] call FUNC(isSpeaking)) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {_icon = ICON_NAME_SPEAK;} else {_icon = _defaultIcon};
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} else {
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//showSoundWaves must be 2, only draw speak icon
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if (([_target] call FUNC(isSpeaking)) && {(vehicle _target) == _target}) then {_icon = ICON_SPEAK;};
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private _relPos = (visiblePositionASL _target) vectorDiff _camPosASL;
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private _distance = vectorMagnitude _relPos;
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private _projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy));
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private _drawSoundwave = (GVAR(showSoundWaves) > 0) && {[_target] call FUNC(isSpeaking)};
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private _alphaMax = _onKeyPressAlphaMax;
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if ((GVAR(showSoundWaves) == 2) && _drawSoundwave) then {
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_drawName = _drawSoundwave;
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_drawRank = false;
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_alphaMax = 1;
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};
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// Alpha:
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// - base value determined by GVAR(playerNamesMaxAlpha)
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// - decreases when _distance > _maxDistance
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// - increases when the unit is speaking
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// - it's clamped by the value of _onKeyPressAlphaMax unless soundwaves are forced on and the unit is talking
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private _alpha = (((1 + ([0, 0.2] select _drawSoundwave) - 0.2 * (_distance - _maxDistance)) min 1) * GVAR(playerNamesMaxAlpha)) min _alphaMax;
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if ((_icon != ICON_NONE) &&
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{(side (group _target)) == (side (group ACE_player))} &&
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{_target != ACE_player} &&
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{GVAR(showNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{!(_target getVariable ["ACE_hideName", false])}) then {
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_targetEyePosASL = eyePos _target;
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if (lineIntersects [_pos, _targetEyePosASL, ACE_player, _target]) exitWith {}; // Check if there is line of sight
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_relPos = (visiblePositionASL _target) vectorDiff _pos;
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_distance = vectorMagnitude _relPos;
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_projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy));
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_alpha = (((1 - 0.2 * (_distance - _maxDistance)) min 1) * GVAR(playerNamesMaxAlpha)) min _onKeyPressAlphaMax;
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[ACE_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
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if (_alpha > 0) then {
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[ACE_player, _target, _alpha, _distance * 0.026, _drawName, _drawRank, _drawSoundwave] call FUNC(drawNameTagIcon);
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};
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nil
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} count _targets;
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};
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END_COUNTER(GVAR(onDraw3d));
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