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Update fnc_seekerType_Doppler.sqf
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@ -71,7 +71,7 @@ if (_isActive || { CBA_missionTime >= _timeWhenActive }) then {
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private _nearestObjects = nearestObjects [ASLtoAGL _searchPos, _lockTypes, _seekerBaseRadiusAdjusted, false];
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_nearestObjects = _nearestObjects select {
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// If target within angle AND we can see target AND we shouldn't filter target, then target is a candidate
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([_projectile, getPosASL _x, _seekerAngle] call FUNC(checkSeekerAngle) && {
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[_projectile, getPosASL _x, _seekerAngle] call FUNC(checkSeekerAngle) && {
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// I check both Line of Sight versions to make sure that a single bush doesnt make the target lock dissapear but at the same
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// time ensure that this can see through smoke
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([_projectile, _x, true] call FUNC(checkLos)) || { ([_projectile, _x, false] call FUNC(checkLos)) }
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@ -157,4 +157,3 @@ _targetData set [0, (getPosASLVisual _projectile) vectorFromTo _expectedTargetPo
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_seekerStateParams set [3, _expectedTargetPos];
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_launchParams set [0, _target];
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_expectedTargetPos
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