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scopes: cba keybinds
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@ -1,42 +1,115 @@
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/*
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* Author: KoffeinFlummi
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* Author: KoffeinFlummi and CAA-Picard
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*
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* Initializes vars needed for scope adjustment and watches for scope changes.
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* Watches for scope changes.
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* Defines key bindings
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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GVAR(fadeScript) = scriptNull;
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if !(hasInterface) exitWith {};
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// show overlay after changing weapon/optic
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0 spawn {
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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while {True} do {
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waitUntil {[ACE_player, 0,0] call FUNC(canAdjustScope)};
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_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
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sleep 3;
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_layer cutFadeOut 2;
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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while {True} do {
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waitUntil {[ACE_player, 0,0] call FUNC(canAdjustScope)};
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_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
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sleep 3;
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_layer cutFadeOut 2;
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_weapon = currentWeapon ACE_player;
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_optics = [ACE_player] call FUNC(getOptics);
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waitUntil {sleep 0.05; !(_optics isEqualTo ([ACE_player] call FUNC(getOptics))) or (currentWeapon ACE_player != _weapon)};
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};
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_weapon = currentWeapon ACE_player;
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_optics = [ACE_player] call FUNC(getOptics);
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waitUntil {sleep 0.05; !(_optics isEqualTo ([ACE_player] call FUNC(getOptics))) or (currentWeapon ACE_player != _weapon)};
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};
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};
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// instantly hide when scoping in
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0 spawn {
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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while {True} do {
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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while {True} do {
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waitUntil {sleep 0.05; cameraView == "GUNNER"};
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if !(isNull GVAR(fadeScript)) then {
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terminate GVAR(fadeScript);
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terminate GVAR(fadeScript);
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};
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_layer cutText ["", "PLAIN", 0];
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};
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_layer cutText ["", "PLAIN", 0];
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};
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};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Scopes_AdjustUp",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0, 0.1] call FUNC(adjustScope);
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true
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},
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[201, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_Scopes_AdjustDown",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0, -0.1] call FUNC(adjustScope);
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true
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},
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[209, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_Scopes_AdjustLeft",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, -0.1, 0] call FUNC(adjustScope);
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true
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},
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[209, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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["ACE3",
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localize "adjustScopeRight",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0.1, 0] call FUNC(adjustScope);
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true
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},
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[201, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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@ -6,3 +6,5 @@ PREP(firedEH);
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PREP(getOptics);
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PREP(hideZeroing);
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PREP(inventoryCheck);
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GVAR(fadeScript) = scriptNull;
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@ -13,39 +13,9 @@ class CfgPatches {
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgSounds.hpp"
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#include "CfgWeapons.hpp"
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class ACE_Default_Keys {
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class adjustScopeUp {
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displayName = "$STR_ACE_Scopes_AdjustUp";
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condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, 0, 0.1)] call FUNC(canAdjustScope););
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statement = QUOTE([ARR_3(_player, 0, 0.1)] call FUNC(adjustScope););
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allowHolding = 1;
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key = 201;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class adjustScopeDown: adjustScopeUp {
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displayName = "$STR_ACE_Scopes_AdjustDown";
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condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, 0, -0.1)] call FUNC(canAdjustScope););
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statement = QUOTE([ARR_3(_player, 0, -0.1)] call FUNC(adjustScope););
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key = 209;
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};
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class adjustScopeLeft: adjustScopeUp {
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displayName = "$STR_ACE_Scopes_AdjustLeft";
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condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, -0.1, 0)] call FUNC(canAdjustScope););
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statement = QUOTE([ARR_3(_player, -0.1, 0)] call FUNC(adjustScope););
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key = 209;
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control = 1;
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};
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class adjustScopeRight: adjustScopeLeft {
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displayName = "$STR_ACE_Scopes_AdjustRight";
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condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, 0.1, 0)] call FUNC(canAdjustScope););
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statement = QUOTE([ARR_3(_player, 0.1, 0)] call FUNC(adjustScope););
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key = 201;
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};
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};
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#include "RscTitles.hpp"
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