scopes: cba keybinds

This commit is contained in:
Nicolás Badano 2015-01-18 17:01:07 -03:00
parent d8d665cc03
commit 60649d780c
3 changed files with 101 additions and 56 deletions

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@ -1,42 +1,115 @@
/*
* Author: KoffeinFlummi
* Author: KoffeinFlummi and CAA-Picard
*
* Initializes vars needed for scope adjustment and watches for scope changes.
* Watches for scope changes.
* Defines key bindings
*
* Arguments:
* None
*
* Return Value:
* None
*/
#include "script_component.hpp"
GVAR(fadeScript) = scriptNull;
if !(hasInterface) exitWith {};
// show overlay after changing weapon/optic
0 spawn {
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
while {True} do {
waitUntil {[ACE_player, 0,0] call FUNC(canAdjustScope)};
_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
sleep 3;
_layer cutFadeOut 2;
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
while {True} do {
waitUntil {[ACE_player, 0,0] call FUNC(canAdjustScope)};
_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
sleep 3;
_layer cutFadeOut 2;
_weapon = currentWeapon ACE_player;
_optics = [ACE_player] call FUNC(getOptics);
waitUntil {sleep 0.05; !(_optics isEqualTo ([ACE_player] call FUNC(getOptics))) or (currentWeapon ACE_player != _weapon)};
};
_weapon = currentWeapon ACE_player;
_optics = [ACE_player] call FUNC(getOptics);
waitUntil {sleep 0.05; !(_optics isEqualTo ([ACE_player] call FUNC(getOptics))) or (currentWeapon ACE_player != _weapon)};
};
};
// instantly hide when scoping in
0 spawn {
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
while {True} do {
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
while {True} do {
waitUntil {sleep 0.05; cameraView == "GUNNER"};
if !(isNull GVAR(fadeScript)) then {
terminate GVAR(fadeScript);
terminate GVAR(fadeScript);
};
_layer cutText ["", "PLAIN", 0];
};
_layer cutText ["", "PLAIN", 0];
};
};
// Add keybinds
["ACE3",
localize "STR_ACE_Scopes_AdjustUp",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, 0, 0.1] call FUNC(adjustScope);
true
},
[201, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Scopes_AdjustDown",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, 0, -0.1] call FUNC(adjustScope);
true
},
[209, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Scopes_AdjustLeft",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, -0.1, 0] call FUNC(adjustScope);
true
},
[209, [false, true, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "adjustScopeRight",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
// Statement
[ACE_player, 0.1, 0] call FUNC(adjustScope);
true
},
[201, [false, true, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;

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@ -6,3 +6,5 @@ PREP(firedEH);
PREP(getOptics);
PREP(hideZeroing);
PREP(inventoryCheck);
GVAR(fadeScript) = scriptNull;

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@ -13,39 +13,9 @@ class CfgPatches {
};
#include "CfgEventHandlers.hpp"
#include "CfgSounds.hpp"
#include "CfgWeapons.hpp"
class ACE_Default_Keys {
class adjustScopeUp {
displayName = "$STR_ACE_Scopes_AdjustUp";
condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, 0, 0.1)] call FUNC(canAdjustScope););
statement = QUOTE([ARR_3(_player, 0, 0.1)] call FUNC(adjustScope););
allowHolding = 1;
key = 201;
shift = 0;
control = 0;
alt = 0;
};
class adjustScopeDown: adjustScopeUp {
displayName = "$STR_ACE_Scopes_AdjustDown";
condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, 0, -0.1)] call FUNC(canAdjustScope););
statement = QUOTE([ARR_3(_player, 0, -0.1)] call FUNC(adjustScope););
key = 209;
};
class adjustScopeLeft: adjustScopeUp {
displayName = "$STR_ACE_Scopes_AdjustLeft";
condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, -0.1, 0)] call FUNC(canAdjustScope););
statement = QUOTE([ARR_3(_player, -0.1, 0)] call FUNC(adjustScope););
key = 209;
control = 1;
};
class adjustScopeRight: adjustScopeLeft {
displayName = "$STR_ACE_Scopes_AdjustRight";
condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, 0.1, 0)] call FUNC(canAdjustScope););
statement = QUOTE([ARR_3(_player, 0.1, 0)] call FUNC(adjustScope););
key = 201;
};
};
#include "RscTitles.hpp"