restore final final i promise

This commit is contained in:
Bailey Danyluk 2024-05-27 18:28:52 -06:00
parent 9ebd8fd6c1
commit 607cc8c0ec
2 changed files with 10 additions and 31 deletions

View File

@ -4,40 +4,24 @@ class CfgMagazines {
class 6Rnd_ACE_Hydra70_DAGR: 12Rnd_PG_missiles {
ammo = "ACE_Hydra70_DAGR";
count = 12;
displayName = CSTRING(Hydra70_DAGR_6x);
displayName = "6 Round DAGR";
displayNameShort = "6 Round DAGR";
descriptionShort = "6 Round DAGR";
weight = 36;
};
class 12Rnd_ACE_Hydra70_DAGR: 6Rnd_ACE_Hydra70_DAGR {
count = 12;
displayName = CSTRING(Hydra70_DAGR_12x);
displayName = "16 Round DAGR";
displayNameShort = "16 Round DAGR";
descriptionShort = "16 Round DAGR";
weight = 72;
};
class 24Rnd_ACE_Hydra70_DAGR: 6Rnd_ACE_Hydra70_DAGR {
count = 24;
displayName = CSTRING(Hydra70_DAGR_24x);
displayName = "24 Round DAGR";
displayNameShort = "24 Round DAGR";
descriptionShort = "24 Round DAGR";
weight = 72;
};
class PylonRack_12Rnd_PG_missiles;
class PylonRack_6Rnd_ACE_DAGR: PylonRack_12Rnd_PG_missiles {
ammo = "ACE_Hydra70_DAGR";
displayName = CSTRING(Hydra70_DAGR_6x);
count = 6;
pylonWeapon = QGVAR(dagr);
};
class PylonRack_12Rnd_ACE_DAGR: PylonRack_12Rnd_PG_missiles {
ammo = "ACE_Hydra70_DAGR";
displayName = CSTRING(Hydra70_DAGR_12x);
count = 12;
pylonWeapon = QGVAR(dagr);
};
class PylonRack_24Rnd_ACE_DAGR: PylonRack_12Rnd_PG_missiles {
ammo = "ACE_Hydra70_DAGR";
displayName = CSTRING(Hydra70_DAGR_24x);
count = 24;
pylonWeapon = QGVAR(dagr);
};
};

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@ -2,13 +2,8 @@ class CfgWeapons {
class missiles_DAGR;
class GVAR(dagr): missiles_DAGR {
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
magazines[] = {"6Rnd_ACE_Hydra70_DAGR","12Rnd_ACE_Hydra70_DAGR","24Rnd_ACE_Hydra70_DAGR","PylonRack_6Rnd_ACE_DAGR","PylonRack_12Rnd_ACE_DAGR","PylonRack_24Rnd_ACE_DAGR"};
autoFire = 0;
canLock = 0;
weaponLockSystem = 0;
magazines[] = {"6Rnd_ACE_Hydra70_DAGR","12Rnd_ACE_Hydra70_DAGR","24Rnd_ACE_Hydra70_DAGR"};
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};