removed feet hitpoints & tightened multishot submunitions.

Feet hitpoitns aren't used since calculation for trajectory doesn't account for drag, fragments aimed at feet won't hit
This commit is contained in:
lambdatiger 2024-06-19 23:23:02 -05:00
parent 474321ba7c
commit 60a0daef66
2 changed files with 8 additions and 8 deletions

View File

@ -5,7 +5,7 @@ class GVAR(DOUBLES(size,spawner_2_mid)): GVAR(DOUBLES(size,spawner_2_short)) {\
submunitionConeAngle = 2;\
};\
class GVAR(DOUBLES(size,spawner_2_far)): GVAR(DOUBLES(size,spawner_2_short)) {\
submunitionConeAngle = 0.9;\
submunitionConeAngle = 0.7;\
};\
class GVAR(DOUBLES(size,spawner_3_short)): GVAR(DOUBLES(size,spawner_2_short)) {\
submunitionConeType[] = {"random", 3};\
@ -14,26 +14,26 @@ class GVAR(DOUBLES(size,spawner_3_mid)): GVAR(DOUBLES(size,spawner_3_short)) {\
submunitionConeAngle = 2;\
};\
class GVAR(DOUBLES(size,spawner_3_far)): GVAR(DOUBLES(size,spawner_3_short)) {\
submunitionConeAngle = 0.9;\
submunitionConeAngle = 0.7;\
}
#define RANDOM_SPAWNER_PROTOTYPE(size,count) class GVAR(DOUBLES(TRIPLES(random,size,count),mid)): GVAR(spawnbase) {\
submunitionConeType[] = {"random", count};\
submunitionAmmo = QGVAR(size);\
submunitionConeAngle = 85;\
triggerSpeedCoef[] = {-1.5, 1.5};\
triggerSpeedCoef[] = {-1.25, 1.25};\
};\
class GVAR(DOUBLES(TRIPLES(random,size,count),high)): GVAR(spawnbase) {\
submunitionConeType[] = {"random", count};\
submunitionAmmo = QGVAR(size);\
submunitionConeAngle = 80;\
triggerSpeedCoef[] = {0.75, 1.5};\
triggerSpeedCoef[] = {0.75, 1.25};\
};\
class GVAR(DOUBLES(TRIPLES(random,size,count),top)): GVAR(spawnbase) {\
submunitionConeType[] = {"random", count};\
submunitionAmmo = QGVAR(size);\
submunitionConeAngle = 60;\
triggerSpeedCoef[] = {0.75, 1.5};\
triggerSpeedCoef[] = {0.75, 1.25};\
}
class GVAR(spawnbase): B_65x39_Caseless {
@ -48,7 +48,7 @@ class GVAR(spawnbase): B_65x39_Caseless {
submunitionInitialOffset[] = {0,0,0};
submunitionInitSpeed = 0;
submunitionParentSpeedCoef = 1;
triggerSpeedCoef[] = {0.75, 1.5};
triggerSpeedCoef[] = {0.75, 1.25};
triggerTime = 0;
};
@ -65,7 +65,7 @@ class GVAR(spawnbase): B_65x39_Caseless {
class GVAR(spawnbase_targeted): GVAR(spawnbase) {
submunitionConeType[] = {"random", 2};
submunitionConeAngle = 4.5;
triggerSpeedCoef[] = {0.5, 1};
triggerSpeedCoef[] = {0.625, 1};
};

View File

@ -27,7 +27,7 @@
#define ACE_FRAG_COUNT_MAX_TIME 1
#define ACE_FRAG_COUNT_MAX 50
// Default hitpoint targets
#define ACE_FRAG_HITPOINTS ["spine1", "spine1", "spine1", "spine2", "spine2", "spine2", "spine3", "spine3", "spine3", "pelvis", "pelvis", "pelvis", "head", "leftarm", "leftarmroll", "leftforearm", "rightarm", "rightarmroll", "rightforearm", "leftupleg", "leftuplegroll", "leftlegroll", "leftfoot", "rightupleg", "rightuplegroll", "rightleg", "rightlegroll", "rightfoot", "neck"]
#define ACE_FRAG_HITPOINTS ["spine1", "spine1", "spine1", "spine2", "spine2", "spine2", "spine3", "spine3", "spine3", "pelvis", "pelvis", "pelvis", "head", "leftarm", "leftarmroll", "leftforearm", "rightarm", "rightarmroll", "rightforearm", "leftupleg", "leftuplegroll", "leftlegroll", "rightupleg", "rightuplegroll", "rightleg", "rightlegroll", "neck"]
// half of gravity approx 9.81/2
#define ACE_FRAG_HALF_GRAVITY_APPROX 4.905
// Lowest chance to hit of 0.5%