Fix respawn when letting AI take over playable units (#9145)

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BaerMitUmlaut 2023-02-24 06:28:06 +01:00 committed by GitHub
parent 4de8487db0
commit 60cc8fbe88
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@ -74,10 +74,10 @@ if (_isRespawn) then {
_unit setVariable [VAR_MEDICATIONS, [], true]; _unit setVariable [VAR_MEDICATIONS, [], true];
// Unconscious spontanious wake up chance // Unconscious spontanious wake up chance
_unit setVariable [QEGVAR(medical,lastWakeUpCheck), nil]; _unit setVariable [QEGVAR(medical,lastWakeUpCheck), nil, true];
// Cause of death // Cause of death
_unit setVariable [QEGVAR(medical,causeOfDeath), nil]; _unit setVariable [QEGVAR(medical,causeOfDeath), nil, true];
}; };
[{ [{