gforces: fixed prefix for config entries

This commit is contained in:
Nicolás Badano 2015-01-27 19:25:18 -03:00
parent 47e8282d98
commit 60fa6dfbe6
3 changed files with 10 additions and 10 deletions

View File

@ -1,19 +1,19 @@
class CfgVehicles { class CfgVehicles {
class Man; class Man;
class CAManBase: Man { class CAManBase: Man {
AGM_GForceCoef = 1; ACE_GForceCoef = 1;
}; };
class B_Soldier_05_f; class B_Soldier_05_f;
class B_Pilot_F: B_Soldier_05_f { class B_Pilot_F: B_Soldier_05_f {
AGM_GForceCoef = 0.55; ACE_GForceCoef = 0.55;
}; };
class I_Soldier_04_F; class I_Soldier_04_F;
class I_pilot_F: I_Soldier_04_F { class I_pilot_F: I_Soldier_04_F {
AGM_GForceCoef = 0.55; ACE_GForceCoef = 0.55;
}; };
class O_helipilot_F; class O_helipilot_F;
class O_Pilot_F: O_helipilot_F { class O_Pilot_F: O_helipilot_F {
AGM_GForceCoef = 0.55; ACE_GForceCoef = 0.55;
}; };
}; };

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@ -1,16 +1,16 @@
class CfgWeapons { class CfgWeapons {
class ItemCore; class ItemCore;
class Uniform_Base: ItemCore { class Uniform_Base: ItemCore {
AGM_GForceCoef = 1; ACE_GForceCoef = 1;
}; };
class U_B_PilotCoveralls: Uniform_Base { class U_B_PilotCoveralls: Uniform_Base {
AGM_GForceCoef = 0.8; ACE_GForceCoef = 0.8;
}; };
class U_I_pilotCoveralls: Uniform_Base { class U_I_pilotCoveralls: Uniform_Base {
AGM_GForceCoef = 0.8; ACE_GForceCoef = 0.8;
}; };
class U_O_PilotCoveralls: Uniform_Base { class U_O_PilotCoveralls: Uniform_Base {
AGM_GForceCoef = 0.8; ACE_GForceCoef = 0.8;
}; };
}; };

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@ -59,8 +59,8 @@ if (count GVAR(GForces) > 0) then {
}; };
_classCoef = ACE_player getVariable ["ACE_GForceCoef", _classCoef = ACE_player getVariable ["ACE_GForceCoef",
getNumber (configFile >> "CfgVehicles" >> (typeOf ACE_player) >> "AGM_GForceCoef")]; getNumber (configFile >> "CfgVehicles" >> (typeOf ACE_player) >> "ACE_GForceCoef")];
_suitCoef = getNumber (configFile >> "CfgWeapons" >> (uniform ACE_player) >> "AGM_GForceCoef"); _suitCoef = getNumber (configFile >> "CfgWeapons" >> (uniform ACE_player) >> "ACE_GForceCoef");
_gBlackOut = MAXVIRTUALG / _classCoef + MAXVIRTUALG / _suitCoef - MAXVIRTUALG; _gBlackOut = MAXVIRTUALG / _classCoef + MAXVIRTUALG / _suitCoef - MAXVIRTUALG;
_gRedOut = MINVIRTUALG / _classCoef; _gRedOut = MINVIRTUALG / _classCoef;