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Working Demo
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addons/explosives/GUI_VirtualAmmo.hpp
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30
addons/explosives/GUI_VirtualAmmo.hpp
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@ -0,0 +1,30 @@
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class RscTitles {
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class GVAR(virtualAmmo) {
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idd = -1;
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movingEnable = 1;
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duration = 9999999;
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fadein = 0;
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fadeout = 0;
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onLoad = "uiNamespace setVariable ['ACE_explosives_virtualAmmoDisplay', (_this select 0)];";
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class controls {};
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class objects {
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class TheObject {
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idc = 800851;
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type = 82;
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model = "\a3\weapons_f\Ammo\Handgrenade.p3d"; //dummy value, cannot be "" !!!
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scale = 1;
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direction[] = {0, 0, 1};
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up[] = {0, 1, 0};
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x = 0.5;
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y = 0.5;
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z = 1;
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xBack = 0.5;
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yBack = 0.5;
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zBack = 0.5;
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inBack = 0;
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enableZoom = 0;
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zoomDuration = 1;
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};
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};
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};
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};
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@ -12,6 +12,8 @@ class CfgPatches {
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};
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};
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#include "ACE_Settings.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgAmmo.hpp"
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@ -21,6 +23,7 @@ class CfgPatches {
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#include "ACE_Triggers.hpp"
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#include "ExplosivesUI.hpp"
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#include "GUI_VirtualAmmo.hpp"
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class CfgActions {
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class None;
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@ -39,5 +42,3 @@ class CfgMineTriggers {
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mineTriggerRange = 1;
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};
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};
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#include "ACE_Settings.hpp"
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@ -43,10 +43,10 @@ _children = [];
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format ["Explosive_%1", _forEachIndex],
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format [_name + " (%1)", _itemCount select _foreachIndex],
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getText(_x >> "picture"),
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{(_this select 2) call FUNC(setupExplosive);},
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{_this call FUNC(setupExplosive);},
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{true},
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{},
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[_unit, configName _x]
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(configName _x)
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] call EFUNC(interact_menu,createAction),
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[],
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_unit
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@ -14,9 +14,9 @@
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* Public: No
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*/
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#include "script_component.hpp"
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if (isNull(GVAR(Setup)) || {ACE_Modifier == 0} || !GVAR(pfeh_running)) exitWith {false};
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_this = _this * 5;
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GVAR(Setup) setDir ((getDir GVAR(Setup)) + _this);
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GVAR(TweakedAngle) = GVAR(TweakedAngle) + _this;
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if ((!GVAR(pfeh_running)) || {ACE_Modifier == 0}) exitWith {false};
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GVAR(TweakedAngle) = ((GVAR(TweakedAngle) + 5 * _this) + 360) % 360;
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true
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@ -3,8 +3,9 @@
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* Starts the setup process for the passed explosive. Player only.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Classname of explosive to place. (CfgMagazine class) <STRING>
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* 0: Vehicle <OBJECT>
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* 1: Player Unit <OBJECT>
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* 2: Classname of explosive to place. (CfgMagazine class) <STRING>
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*
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* Return Value:
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* None
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@ -15,6 +16,120 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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PARAMS_3(_vehicle,_player,_magClassname);
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[_player, "ACE_Explosives", true] call EFUNC(common,setForceWalkStatus);
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GVAR(TweakedAngle) = 0;
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//Get setup object vehicle and model:
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_setupObjectClass = getText(ConfigFile >> "CfgMagazines" >> _magClassname >> "ACE_SetupObject");
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if (!isClass (configFile >> "CfgVehicles" >> _setupObjectClass)) exitWith {ERROR("Bad Vehicle");};
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_p3dModel = getText (configFile >> "CfgVehicles" >> _setupObjectClass >> "model");
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if (_p3dModel == "") exitWith {ERROR("No Model");}; //"" - will crash game!
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[localize LSTRING(PlaceAction), localize LSTRING(CancelAction), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint);
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_player setVariable [QGVAR(placeActionEH), [_player, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)];
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_player setVariable [QGVAR(cancelActionEH), [_player, "zoomtemp", {true}, {GVAR(placeAction) = PLACE_CANCEL;}] call EFUNC(common,AddActionEventHandler)];
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//Display to show virtual object:
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(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutRsc [QGVAR(virtualAmmo), "PLAIN", 0, false];
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((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModel _p3dModel;
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GVAR(pfeh_running) = true;
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GVAR(placeAction) = PLACE_WAITING;
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[{
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private["_angle", "_dir", "_screenPos", "_realDistance", "_up", "_virtualPos", "_virtualPosASL", "_badPosition"];
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PARAMS_2(_args,_pfID);
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EXPLODE_3_PVT(_args,_unit,_magClassname,_setupObjectClass);
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_virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,1]) vectorDiff (positionCameraToWorld [0,0,0]);
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if (cameraView == "EXTERNAL") then {
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_virtualPosASL = _virtualPosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0]));
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};
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_virtualPos = _virtualPosASL call EFUNC(common,ASLToPosition);
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_intersectsWith = lineIntersectsWith [eyePos ACE_player, _virtualPosASL, ACE_player];
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hintSilent format ["IntersectsWith %1", _intersectsWith];
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_badPosition = (count _intersectsWith) > 0;
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//Don't allow placing in a bad position:
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if (_badPosition && {GVAR(placeAction) == PLACE_APPROVE}) then {GVAR(placeAction) = PLACE_WAITING;};
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//Cancel on RMB, For some reason this works (when held) but AddActionEventHandler doesn't
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if ((inputAction "zoomTemp") > 0) then {GVAR(placeAction) = PLACE_CANCEL;};
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if ((GVAR(placeAction) != PLACE_WAITING) ||
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{_unit != ACE_player} ||
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{(inputAction "optics") > 0}) then {
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[_pfID] call CBA_fnc_removePerFrameHandler;
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GVAR(pfeh_running) = false;
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[_unit, "ACE_Explosives", false] call EFUNC(common,setForceWalkStatus);
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[] call EFUNC(interaction,hideMouseHint);
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[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
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[_unit, "zoomtemp", (_unit getVariable [QGVAR(cancelActionEH), -1])] call EFUNC(common,removeActionEventHandler);
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(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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if (GVAR(placeAction) == PLACE_APPROVE) then {
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systemChat "place";
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_dir = (positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0,0,1]);
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_angle = ((_dir select 0) atan2 (_dir select 1)) - GVAR(TweakedAngle) - 180;
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systemChat format ["Pos %1, Cam %2, Ang %3", _virtualPosASL, ((_dir select 0) atan2 (_dir select 1)), _angle];
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_realObject = _setupObjectClass createVehicle _virtualPos;
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_realObject setPosAsl _virtualPosASL;
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_realObject setDir _angle;
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// [_unit, _attachToVehicle, _itemClassname, _itemVehClass, _onAtachText, _virtualPos] call FUNC(placeApprove);
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};
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} else {
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// systemChat format ["A Running %1 - %2", time, _badPosition];
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//Show the virtual object:
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if (_badPosition) then {
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((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow false;
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} else {
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((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow true;
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_screenPos = worldToScreen _virtualPos;
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if (_screenPos isEqualTo []) exitWith {
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((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow false;
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};
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_realDistance = (_virtualPos distance (positionCameraToWorld [0,0,0])) / ((call CBA_fnc_getFov) select 1);
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_screenPos = [(_screenPos select 0), _realDistance, (_screenPos select 1)];
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((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetPosition _screenPos;
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_dir = (positionCameraToWorld [0,0,1]) vectorFromTo (positionCameraToWorld [0,0,0]);
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_angle = asin (_dir select 2) + 90;
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_modelUp = [0, (cos _angle), (sin _angle)];
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_modelDir = [cos GVAR(TweakedAngle), sin GVAR(TweakedAngle), 0] vectorCrossProduct _modelUp;
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// systemChat format ["Running %1", [_modelDir, _modelUp]];
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((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModelDirAndUp [_modelDir, _modelUp];
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};
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};
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}, 0, [_player, _magClassname, _setupObjectClass]] call CBA_fnc_addPerFrameHandler;
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/*
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closeDialog 0;
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EXPLODE_2_PVT(_this,_unit,_class);
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GVAR(placer) = _unit;
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@ -24,8 +139,8 @@ GVAR(Setup) = createVehicle [getText(ConfigFile >> "CfgMagazines" >> _class >> "
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GVAR(Setup) enableSimulationGlobal false;
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GVAR(Setup) setVariable [QGVAR(class), _class, true];
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[_unit, "ACE_Explosives", true] call EFUNC(common,setForceWalkStatus);
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GVAR(TweakedAngle) = 180;
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[QGVAR(Placement),"OnEachFrame", {
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private ["_player", "_pos"];
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@ -41,9 +156,4 @@ GVAR(TweakedAngle) = 180;
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};
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}] call CALLSTACK(BIS_fnc_addStackedEventHandler);
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[localize LSTRING(PlaceAction), localize LSTRING(CancelAction),
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localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint);
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_unit setVariable [QGVAR(Place), [_unit, "DefaultAction",
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{GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call FUNC(place_Approve);}] call EFUNC(common,AddActionEventHandler)];
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_unit setVariable [QGVAR(Cancel), [_unit, "zoomtemp",
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{GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call FUNC(place_Cancel);}] call EFUNC(common,AddActionEventHandler)];
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*/
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define PLACE_WAITING -1
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#define PLACE_CANCEL 0
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#define PLACE_APPROVE 1
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