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removed "class eventhandler" references
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@ -6,9 +6,7 @@ class CfgAmmo {
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#include "CfgAmmoBaseClasses.hpp"
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class B_65x39_Caseless: BulletBase {
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class EventHandlers: EventHandlers {};
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};
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class B_65x39_Caseless: BulletBase {};
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class GVAR(base): B_65x39_Caseless {
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ACE_damageType = "grenade"; // compatibility with medical_damage, shrapnel should produce grenade wounds
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timeToLive = 4;
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@ -203,7 +203,6 @@ class SmokeShell: GrenadeHand {
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GVAR(skip) = 1;
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};
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class G_40mm_HE: GrenadeBase {
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class EventHandlers: EventHandlers {};
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// Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M441
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GVAR(skip) = 0;
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GVAR(force) = 0;
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@ -222,7 +221,6 @@ class G_20mm_HE: G_40mm_HE {
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GVAR(gurney_k) = "3/5"; // interior fragmenter/charge is a sphere
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};
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class G_40mm_HEDP: G_40mm_HE {
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class EventHandlers: EventHandlers {};
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// Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M433
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GVAR(classes)[] = {QGVAR(tiny), QGVAR(small), QGVAR(small_HD)};
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GVAR(metal) = 200;
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@ -231,12 +229,8 @@ class G_40mm_HEDP: G_40mm_HE {
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GVAR(gurney_k) = "1/2";
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};
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class ACE_G_40mm_HEDP: G_40mm_HEDP {
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class EventHandlers: EventHandlers {};
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};
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class ACE_G_40mm_HE: G_40mm_HE {
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class EventHandlers: EventHandlers {};
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};
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class ACE_G_40mm_HEDP: G_40mm_HEDP {};
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class ACE_G_40mm_HE: G_40mm_HE {};
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class ACE_G_40mm_Practice: ACE_G_40mm_HE {
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GVAR(skip) = 1;
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GVAR(force) = 0;
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@ -249,7 +243,6 @@ class ATMine_Range_Ammo: MineBase {
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};
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class APERSMine_Range_Ammo: MineBase { // VS-50
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class EventHandlers: EventHandlers {};
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GVAR(skip) = 0;
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GVAR(force) = 0;
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GVAR(classes)[] = {QGVAR(tiny), QGVAR(tiny), QGVAR(small)};
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@ -552,11 +545,8 @@ class ACE_Hellfire_AGM114K: M_Scalpel_AT {
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GVAR(gurney_k) = "1/2";
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};
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class ammo_Missile_CruiseBase: MissileBase {
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class EventHandlers: EventHandlers {};
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};
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class ammo_Missile_CruiseBase: MissileBase {};
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class ammo_missile_cruise_01: ammo_Missile_CruiseBase {
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class EventHandlers: EventHandlers {};
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GVAR(skip) = 0;
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GVAR(classes)[] = {QGVAR(small), QGVAR(medium), QGVAR(large)};
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GVAR(metal) = 700000;
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