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fixes #838
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parent
87465b8b10
commit
614a93ef12
@ -60,8 +60,9 @@ class ACE_Settings {
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value = 0;
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value = 0;
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};
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};
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class GVAR(enableRevive) {
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class GVAR(enableRevive) {
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typeName = "BOOL";
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typeName = "SCALAR";
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value = 0;
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value = 0;
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values[] = {"Disabled", "Players only", "Players and AI"};
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};
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};
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class GVAR(maxReviveTime) {
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class GVAR(maxReviveTime) {
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typeName = "SCALAR";
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typeName = "SCALAR";
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@ -238,8 +238,13 @@ class CfgVehicles {
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class enableRevive {
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class enableRevive {
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displayName = "Enable Revive";
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displayName = "Enable Revive";
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description = "Enable a basic revive system";
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description = "Enable a basic revive system";
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typeName = "BOOL";
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typeName = "NUMBER";
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defaultValue = 0;
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defaultValue = 0;
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class values {
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class disable { name = "Disabled"; value = 0; default = 1;};
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class playerOnly { name = "Player only"; value = 1; };
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class playerAndAI { name = "Player & AI"; value = 2; };
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};
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};
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};
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class maxReviveTime {
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class maxReviveTime {
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displayName = "Max Revive time";
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displayName = "Max Revive time";
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@ -76,7 +76,7 @@ if (GVAR(level) >= 2) then {
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};
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};
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[_unit] call FUNC(addToInjuredCollection);
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[_unit] call FUNC(addToInjuredCollection);
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if (((_unit getVariable [QGVAR(enableRevive), GVAR(enableRevive)])) && {_damageReturn >= 0.9} && {_selection in ["", "head", "body"]}) exitWith {
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if (((_unit getVariable [QGVAR(enableRevive), GVAR(enableRevive)]) > 0) && {_damageReturn >= 0.9} && {_selection in ["", "head", "body"]}) exitWith {
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if (vehicle _unit != _unit and {damage _vehicle >= 1}) then {
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if (vehicle _unit != _unit and {damage _vehicle >= 1}) then {
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// @todo
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// @todo
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// [_unit] call FUNC(unload);
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// [_unit] call FUNC(unload);
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@ -13,7 +13,7 @@
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_unit", "_force"];
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private ["_unit", "_force", "_reviveVal"];
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_unit = _this select 0;
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_unit = _this select 0;
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_force = false;
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_force = false;
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if (count _this >= 2) then {
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if (count _this >= 2) then {
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@ -26,7 +26,8 @@ if (!local _unit) exitwith {
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false;
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false;
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};
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};
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if ((_unit getVariable [QGVAR(enableRevive), GVAR(enableRevive)]) && !_force) exitwith {
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_reviveVal = _unit getVariable [QGVAR(enableRevive), GVAR(enableRevive)];
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if (((_reviveVal == 1 && {[_unit] call EFUNC(common,isPlayer)} || _reviveVal == 2)) && !_force) exitwith {
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if (_unit getvariable [QGVAR(inReviveState), false]) exitwith {
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if (_unit getvariable [QGVAR(inReviveState), false]) exitwith {
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if (GVAR(amountOfReviveLives) > 0) then {
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if (GVAR(amountOfReviveLives) > 0) then {
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_lifesLeft = _unit getvariable[QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives)];
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_lifesLeft = _unit getvariable[QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives)];
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