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Block FCS when controlling a UAV
Fix doing FCS keyUp calculations/setVariable when controlling a UAV while also in a turret with FCS enabled. Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder) is still true
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@ -18,3 +18,4 @@
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getNumber ([configFile >> "CfgVehicles" >> typeOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1
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&& {cameraView == "GUNNER"}
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&& {!([ACE_player] call CBA_fnc_canUseWeapon)} //Not Turned Out
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&& {cameraOn != (getConnectedUAV ACE_player)} //Not Controlling a UAV
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