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Rename custom classes with ACE_ prefix
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@ -44,16 +44,16 @@ class CfgAmmo {
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indirectHitRange = 20;
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ACE_explodeOnDefuse = 1;
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};
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class SLAMDirectionalMine_Command_Ammo: SLAMDirectionalMine_Wire_Ammo {
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class ACE_SLAMDirectionalMine_Command_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "RemoteTrigger";
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ACE_explodeOnDefuse = 0;
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};
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class SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo {
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class ACE_SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "TimeTrigger";
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ACE_explodeOnDefuse = 0;
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};
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class SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "MagneticTrigger";
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class ACE_SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "ACE_MagneticTrigger";
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};
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class PipeBombBase;
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@ -81,10 +81,10 @@ class CfgAmmo {
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
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class ACE_IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
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class ACE_IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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@ -93,11 +93,10 @@ class CfgAmmo {
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
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class ACE_IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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class ACE_IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo {
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};
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class IEDLandBig_Remote_Ammo: PipeBombBase {
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@ -105,10 +104,10 @@ class CfgAmmo {
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
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class ACE_IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
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class ACE_IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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};
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@ -117,10 +116,9 @@ class CfgAmmo {
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ACE_explodeOnDefuse = 0.02;
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soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
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};
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class IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
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class ACE_IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
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mineTrigger = "RemoteTrigger";
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};
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class IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
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mineTrigger = "RangeTrigger";
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class ACE_IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo {
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};
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};
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@ -81,17 +81,17 @@ class CfgMagazines {
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class PressurePlate{
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displayName = CSTRING(SLAME_Magnetic);
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digDistance = 0;
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ammo = "SLAMDirectionalMine_Magnetic_Ammo";
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ammo = "ACE_SLAMDirectionalMine_Magnetic_Ammo";
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pitch = 90;
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};
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class IRSensor{
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displayName = CSTRING(SLAME_IRSensor);
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};
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class Timer {
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ammo = "SLAMDirectionalMine_Timer_Ammo";
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ammo = "ACE_SLAMDirectionalMine_Timer_Ammo";
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};
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class Command {
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ammo = "SLAMDirectionalMine_Command_Ammo";
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ammo = "ACE_SLAMDirectionalMine_Command_Ammo";
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fuseTime = 0.5;
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};
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};
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@ -103,14 +103,14 @@ class CfgMagazines {
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SupportedTriggers[] = {"Command", "DeadmanSwitch", "Cellphone", "PressurePlate"};
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class Command {
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FuseTime = 0.5;
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ammo = "IEDUrbanBig_Command_Ammo";
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ammo = "ACE_IEDUrbanBig_Command_Ammo";
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};
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class DeadmanSwitch:Command {};
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class Cellphone:Command {};
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class PressurePlate {
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displayName = CSTRING(PressurePlate);
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digDistance = 0;
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ammo = "IEDUrbanBig_Range_Ammo";
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ammo = "ACE_IEDUrbanBig_Range_Ammo";
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pitch = 0;
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};
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};
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@ -120,10 +120,10 @@ class CfgMagazines {
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ACE_SetupObject = "ACE_Explosives_Place_IEDLandBig";
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class ACE_Triggers: ACE_Triggers {
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class Command: Command {
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ammo = "IEDLandBig_Command_Ammo";
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ammo = "ACE_IEDLandBig_Command_Ammo";
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};
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class PressurePlate: PressurePlate {
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ammo = "IEDLandBig_Range_Ammo";
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ammo = "ACE_IEDLandBig_Range_Ammo";
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};
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};
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};
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@ -133,14 +133,14 @@ class CfgMagazines {
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SupportedTriggers[] = {"Command", "DeadmanSwitch", "Cellphone", "PressurePlate"};
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class Command {
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FuseTime = 0.5;
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ammo = "IEDUrbanSmall_Command_Ammo";
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ammo = "ACE_IEDUrbanSmall_Command_Ammo";
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};
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class DeadmanSwitch: Command {};
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class Cellphone: Command {};
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class PressurePlate {
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displayName = CSTRING(PressurePlate);
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digDistance = 0;
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ammo = "IEDUrbanSmall_Range_Ammo";
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ammo = "ACE_IEDUrbanSmall_Range_Ammo";
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pitch = 0;
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};
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};
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@ -149,10 +149,10 @@ class CfgMagazines {
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ACE_SetupObject = "ACE_Explosives_Place_IEDLandSmall";
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class ACE_Triggers: ACE_Triggers {
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class Command: Command {
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ammo = "IEDLandSmall_Command_Ammo";
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ammo = "ACE_IEDLandSmall_Command_Ammo";
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};
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class PressurePlate: PressurePlate {
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ammo = "IEDLandSmall_Range_Ammo";
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ammo = "ACE_IEDLandSmall_Range_Ammo";
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};
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};
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};
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@ -37,7 +37,7 @@ class CfgActions {
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class CfgMineTriggers {
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class RangeTrigger;
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class MagneticTrigger: RangeTrigger {
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class ACE_MagneticTrigger: RangeTrigger {
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mineMagnetic = 1;
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mineTriggerRange = 1;
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};
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