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https://github.com/acemod/ACE3.git
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Merge branch 'master' into fire-refactor
This commit is contained in:
commit
623ce0b0be
@ -7,8 +7,8 @@
|
||||
* 0: The building(s) nearest this position are used <POSITION>
|
||||
* 1: Limit the building search to those type of building <ARRAY>
|
||||
* 2: Units that will be garrisoned <ARRAY>
|
||||
* 3: Radius to fill building(s) <SCALAR> (default: 50)
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||||
* 4: 0: even filling, 1: building by building, 2: random filling <SCALAR> (default: 0)
|
||||
* 3: Radius to fill building(s) <NUMBER> (default: 50)
|
||||
* 4: 0: even filling, 1: building by building, 2: random filling <NUMBER> (default: 0)
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* 5: True to fill building(s) from top to bottom <BOOL> (default: false) (note: only works with filling mode 0 and 1)
|
||||
* 6: Teleport units <BOOL> (default: false)
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||||
|
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|
@ -7,7 +7,7 @@
|
||||
* Arguments:
|
||||
* 0: Arsenal display <DISPLAY>
|
||||
* 1: Current panel control <CONTROL>
|
||||
* 2: Current panel selection <SCALAR>
|
||||
* 2: Current panel selection <NUMBER>
|
||||
* 3: Item config entry <CONFIG>
|
||||
*
|
||||
* Return Value:
|
||||
|
@ -76,7 +76,7 @@ if ([_item, _vehicle] call FUNC(canLoadItemIn)) then {
|
||||
[QEGVAR(common,fixFloating), _item, _item] call CBA_fnc_targetEvent;
|
||||
};
|
||||
},
|
||||
LLSTRING(loadingItem),
|
||||
format [LLSTRING(loadingItem), [_item, true] call FUNC(getNameItem), getText (configOf _vehicle >> "displayName")],
|
||||
{
|
||||
(_this select 0) call FUNC(canLoadItemIn)
|
||||
},
|
||||
|
@ -58,7 +58,7 @@ if (GVAR(interactionParadrop)) exitWith {
|
||||
[LSTRING(unlevelFlightWarning)] call EFUNC(common,displayTextStructured);
|
||||
};
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||||
},
|
||||
LLSTRING(unloadingItem),
|
||||
format [LLSTRING(unloadingItem), [_item, true] call FUNC(getNameItem), getText (configOf GVAR(interactionVehicle) >> "displayName")],
|
||||
{
|
||||
(_this select 0) params ["", "_target"];
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||||
|
||||
@ -109,7 +109,7 @@ if ([_item, GVAR(interactionVehicle), _unit] call FUNC(canUnloadItem)) then {
|
||||
{
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||||
TRACE_1("unload fail",_this);
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||||
},
|
||||
LLSTRING(unloadingItem),
|
||||
format [LLSTRING(unloadingItem), [_item, true] call FUNC(getNameItem), getText (configOf GVAR(interactionVehicle) >> "displayName")],
|
||||
{
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(_this select 0) params ["_item", "_vehicle", "_unit"];
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|
@ -241,36 +241,12 @@
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<Chinesesimp>从<br/>%2卸载<br/>%1</Chinesesimp>
|
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</Key>
|
||||
<Key ID="STR_ACE_Cargo_LoadingItem">
|
||||
<English>Loading Cargo</English>
|
||||
<German>Belade</German>
|
||||
<Portuguese>Carregando carga</Portuguese>
|
||||
<Polish>Ładowanie cargo</Polish>
|
||||
<Czech>Nakládám</Czech>
|
||||
<Russian>Погрузка</Russian>
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||||
<Italian>Caricando</Italian>
|
||||
<Spanish>Cargando</Spanish>
|
||||
<French>Chargement de la cargaison</French>
|
||||
<Japanese>カーゴへ積み込んでいます</Japanese>
|
||||
<Korean>화물 싣기</Korean>
|
||||
<Chinese>裝載貨物中</Chinese>
|
||||
<Chinesesimp>正在装载货物</Chinesesimp>
|
||||
<Turkish>Kargo Yükleniyor</Turkish>
|
||||
<English>Loading %1 into %2...</English>
|
||||
<Spanish>Cargando %1 en %2...</Spanish>
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||||
</Key>
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||||
<Key ID="STR_ACE_Cargo_UnloadingItem">
|
||||
<English>Unloading Cargo</English>
|
||||
<German>Entlade</German>
|
||||
<Portuguese>Descarregando carga</Portuguese>
|
||||
<Polish>Rozładowywanie cargo</Polish>
|
||||
<Czech>Vykládám</Czech>
|
||||
<Russian>Выгрузка</Russian>
|
||||
<Italian>Scaricando</Italian>
|
||||
<Spanish>Descargando</Spanish>
|
||||
<French>Déchargement de la cargaison</French>
|
||||
<Japanese>カーゴから降ろしています</Japanese>
|
||||
<Korean>화물 내리기</Korean>
|
||||
<Chinese>卸載貨物中</Chinese>
|
||||
<Chinesesimp>正在卸载货物</Chinesesimp>
|
||||
<Turkish>Kargo Boşaltılıyor</Turkish>
|
||||
<English>Unloading %1 from %2...</English>
|
||||
<Spanish>Descargando %1 de %2...</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Cargo_LoadingFailed">
|
||||
<English>%1<br/>could not be loaded</English>
|
||||
|
@ -5,7 +5,7 @@
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Unit (usually the player) <OBJECT>
|
||||
* 1: Force a return type <SCALAR, BOOLEAN>
|
||||
* 1: Force a return type <NUMBER, BOOLEAN>
|
||||
*
|
||||
* Return Value:
|
||||
* The return value <NUMBER>
|
||||
|
1
addons/compat_cup_units/$PBOPREFIX$
Normal file
1
addons/compat_cup_units/$PBOPREFIX$
Normal file
@ -0,0 +1 @@
|
||||
z\ace\addons\compat_cup_units
|
87
addons/compat_cup_units/CfgWeapons.hpp
Normal file
87
addons/compat_cup_units/CfgWeapons.hpp
Normal file
@ -0,0 +1,87 @@
|
||||
#define HEARING(CLASSNAME) \
|
||||
class CLASSNAME: ItemCore { \
|
||||
ace_hearing_protection = 0.75; \
|
||||
ace_hearing_lowerVolume = 0; \
|
||||
}
|
||||
|
||||
#define HEARING_PARENT(CLASSNAME,PARENT) \
|
||||
class CLASSNAME: PARENT { \
|
||||
ace_hearing_protection = 0.75; \
|
||||
ace_hearing_lowerVolume = 0; \
|
||||
}
|
||||
|
||||
class CfgWeapons {
|
||||
class ItemCore;
|
||||
class CUP_H_PMC_Beanie_Khaki;
|
||||
|
||||
HEARING(CUP_H_BAF_DDPM_Mk6_CREW_PRR);
|
||||
HEARING(CUP_H_BAF_DPM_Mk6_CREW_PRR);
|
||||
HEARING(CUP_H_BAF_MTP_Mk6_CREW_PRR);
|
||||
HEARING(CUP_H_CZ_Cap_Headphones);
|
||||
HEARING(CUP_H_CZ_Cap_Headphones_des);
|
||||
HEARING(CUP_H_CZ_Helmet05);
|
||||
HEARING(CUP_H_CZ_Helmet07);
|
||||
HEARING(CUP_H_CZ_Helmet08);
|
||||
HEARING(CUP_H_CZ_Helmet09);
|
||||
HEARING(CUP_H_CZ_Helmet10);
|
||||
HEARING(CUP_H_FR_ECH);
|
||||
HEARING(CUP_H_Ger_Beret_TankCommander_Blk);
|
||||
HEARING(CUP_H_Ger_Beret_TankCommander_Grn);
|
||||
HEARING(CUP_H_Ger_Cap_EP_Grn1);
|
||||
HEARING(CUP_H_Ger_Cap_EP_Grn2);
|
||||
HEARING(CUP_H_Ger_Cap_EP_Tan1);
|
||||
HEARING(CUP_H_Ger_Cap_EP_Tan2);
|
||||
HEARING(CUP_H_OpsCore_Black);
|
||||
HEARING(CUP_H_OpsCore_Black_SF);
|
||||
HEARING(CUP_H_OpsCore_Covered_AAF);
|
||||
HEARING(CUP_H_OpsCore_Covered_AAF_SF);
|
||||
HEARING(CUP_H_OpsCore_Covered_Fleck);
|
||||
HEARING(CUP_H_OpsCore_Covered_Fleck_SF);
|
||||
HEARING(CUP_H_OpsCore_Covered_MCAM);
|
||||
HEARING(CUP_H_OpsCore_Covered_MCAM_SF);
|
||||
HEARING(CUP_H_OpsCore_Covered_MCAM_US);
|
||||
HEARING(CUP_H_OpsCore_Covered_MCAM_US_SF);
|
||||
HEARING(CUP_H_OpsCore_Covered_MTP);
|
||||
HEARING(CUP_H_OpsCore_Covered_MTP_SF);
|
||||
HEARING(CUP_H_OpsCore_Covered_Tigerstripe);
|
||||
HEARING(CUP_H_OpsCore_Covered_Tigerstripe_SF);
|
||||
HEARING(CUP_H_OpsCore_Covered_Tropen);
|
||||
HEARING(CUP_H_OpsCore_Covered_Tropen_SF);
|
||||
HEARING(CUP_H_OpsCore_Covered_UCP);
|
||||
HEARING(CUP_H_OpsCore_Covered_UCP_SF);
|
||||
HEARING(CUP_H_OpsCore_Green);
|
||||
HEARING(CUP_H_OpsCore_Green_SF);
|
||||
HEARING(CUP_H_OpsCore_Grey);
|
||||
HEARING(CUP_H_OpsCore_Grey_SF);
|
||||
HEARING(CUP_H_OpsCore_Spray);
|
||||
HEARING(CUP_H_OpsCore_Spray_SF);
|
||||
HEARING(CUP_H_OpsCore_Spray_US);
|
||||
HEARING(CUP_H_OpsCore_Spray_US_SF);
|
||||
HEARING(CUP_H_OpsCore_Tan);
|
||||
HEARING(CUP_H_OpsCore_Tan_SF);
|
||||
HEARING_PARENT(CUP_H_PMC_Beanie_Headphones_Khaki,CUP_H_PMC_Beanie_Khaki);
|
||||
HEARING_PARENT(CUP_H_PMC_Beanie_Headphones_Black,CUP_H_PMC_Beanie_Headphones_Khaki);
|
||||
HEARING_PARENT(CUP_H_PMC_Beanie_Headphones_Winter,CUP_H_PMC_Beanie_Headphones_Khaki);
|
||||
HEARING(CUP_H_PMC_Cap_Back_EP_Grey);
|
||||
HEARING(CUP_H_PMC_Cap_Back_EP_Tan);
|
||||
HEARING(CUP_H_PMC_Cap_EP_Grey);
|
||||
HEARING(CUP_H_PMC_Cap_EP_Tan);
|
||||
HEARING(CUP_H_PMC_EP_Headset);
|
||||
HEARING(CUP_H_USArmy_HelmetMICH_earpro);
|
||||
HEARING(CUP_H_USArmy_HelmetMICH_earpro_DCU);
|
||||
HEARING(CUP_H_USArmy_HelmetMICH_earpro_ess);
|
||||
HEARING(CUP_H_USArmy_HelmetMICH_earpro_ess_DCU);
|
||||
HEARING(CUP_H_USArmy_HelmetMICH_earpro_ess_wdl);
|
||||
HEARING(CUP_H_USArmy_HelmetMICH_earpro_wdl);
|
||||
HEARING(CUP_H_USArmy_Helmet_ECH1_Black);
|
||||
HEARING(CUP_H_USArmy_Helmet_ECH1_Green);
|
||||
HEARING(CUP_H_USArmy_Helmet_ECH1_Sand);
|
||||
HEARING(CUP_H_USArmy_Helmet_ECH2_Black);
|
||||
HEARING(CUP_H_USArmy_Helmet_ECH2_GREEN);
|
||||
HEARING(CUP_H_USArmy_Helmet_ECH2_Sand);
|
||||
HEARING(CUP_H_USMC_Crew_Helmet);
|
||||
HEARING(CUP_H_USMC_MICH2000_DEF_DES);
|
||||
HEARING(CUP_H_USMC_MICH2000_DEF_ESS_DES);
|
||||
HEARING(CUP_H_USMC_MICH2000_DEF_ESS_WDL);
|
||||
HEARING(CUP_H_USMC_MICH2000_DEF_WDL);
|
||||
};
|
@ -0,0 +1,86 @@
|
||||
class CfgVehicles {
|
||||
class SoldierWB;
|
||||
class Civilian_F;
|
||||
|
||||
class CUP_BAF_Soldier_DPM_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_BAF_Soldier_DDPM_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_BAF_Soldier_MTP_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_GER_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_NAPA_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_PMC_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_PMC_Soldier_Winter_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_RUS_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_TK_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_TKI_Insurgent_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_TKG_Guerrilla_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_USMC_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_FR_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Civil_Chernarus_Base: Civilian_F {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Civil_Takistan_Base: Civilian_F {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_ACR_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_CDF_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_UNO_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_OPFINS_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_RACS_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_SLA_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_USA_Soldier_ACU_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_USA_Soldier_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_HIL_Reservist_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_HIL_Recon_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_HIL_Man_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
class CUP_Creatures_Military_HIL_SF_Base: SoldierWB {
|
||||
modelSides[] = {6};
|
||||
};
|
||||
};
|
@ -0,0 +1,21 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class SUBADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {
|
||||
"CUP_Creatures_People_LoadOrder",
|
||||
"ace_nouniformrestrictions"
|
||||
};
|
||||
skipWhenMissingDependencies = 1;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Mike", "Jonpas"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgVehicles.hpp"
|
@ -0,0 +1,3 @@
|
||||
#define SUBCOMPONENT nouniformrestrictions
|
||||
#define SUBCOMPONENT_BEAUTIFIED No Uniform Restrictions
|
||||
#include "..\script_component.hpp"
|
18
addons/compat_cup_units/config.cpp
Normal file
18
addons/compat_cup_units/config.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"CUP_Creatures_People_LoadOrder"};
|
||||
skipWhenMissingDependencies = 1;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Mike", "Jonpas"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgWeapons.hpp"
|
5
addons/compat_cup_units/script_component.hpp
Normal file
5
addons/compat_cup_units/script_component.hpp
Normal file
@ -0,0 +1,5 @@
|
||||
#define COMPONENT compat_cup_units
|
||||
#define COMPONENT_BEAUTIFIED CUP Units Compatibility
|
||||
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
@ -25,15 +25,8 @@ if (GVAR(plottingBoard_Shown) == 0) then {
|
||||
_y set [4, 0];
|
||||
};
|
||||
} forEach GVAR(plottingBoard_markers);
|
||||
};
|
||||
|
||||
if (((GVAR(mapTool_Shown) == 0) && {GVAR(plottingBoard_Shown) == 0}) || {
|
||||
private _uniqueItems = ACE_player call EFUNC(common,uniqueItems);
|
||||
|
||||
!(("ACE_MapTools" in _uniqueItems) || {"ACE_PlottingBoard" in _uniqueItems})
|
||||
}) exitWith {};
|
||||
|
||||
if (GVAR(plottingBoard_Shown) > 0) then {
|
||||
} else {
|
||||
if !([ACE_player, "ACE_PlottingBoard"] call EFUNC(common,hasItem)) exitWith {};
|
||||
if (GVAR(plottingBoard_moveToMouse)) then {
|
||||
GVAR(plottingBoard_pos) = _mapCtrl ctrlMapScreenToWorld getMousePosition;
|
||||
GVAR(plottingBoard_moveToMouse) = false; // we only need to do this once after opening the map tool
|
||||
@ -97,7 +90,7 @@ if (GVAR(plottingBoard_Shown) > 0) then {
|
||||
} forEach GVAR(plottingBoard_markers);
|
||||
};
|
||||
|
||||
if (GVAR(mapTool_Shown) > 0) then {
|
||||
if ((GVAR(mapTool_Shown) > 0) && {[ACE_player, "ACE_MapTools"] call EFUNC(common,hasItem)}) then {
|
||||
// Open map tools in center of screen when toggled to be shown
|
||||
if (GVAR(mapTool_moveToMouse)) then {
|
||||
GVAR(mapTool_pos) = _mapCtrl ctrlMapScreenToWorld getMousePosition;
|
||||
|
@ -7,10 +7,10 @@
|
||||
* 0: The Unit <OBJECT>
|
||||
* 1: Medication <STRING>
|
||||
* 2: Time in system for the adjustment to reach its peak <NUMBER>
|
||||
* 3: Duration the adjustment will have an effect <NUMVER>
|
||||
* 4: Heart Rate Adjust <NUMVER>
|
||||
* 5: Pain Suppress Adjust <NUMVER>
|
||||
* 6: Flow Adjust <NUMVER>
|
||||
* 3: Duration the adjustment will have an effect <NUMBER>
|
||||
* 4: Heart Rate Adjust <NUMBER>
|
||||
* 5: Pain Suppress Adjust <NUMBER>
|
||||
* 6: Flow Adjust <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
|
@ -21,8 +21,16 @@ params ["_medic", "_patient", "_bodyPart"];
|
||||
|
||||
private _heartRate = 0;
|
||||
|
||||
if (alive _patient && {!([_patient, _bodyPart] call FUNC(hasTourniquetAppliedTo))}) then {
|
||||
_heartRate = GET_HEART_RATE(_patient);
|
||||
if (!([_patient, _bodyPart] call FUNC(hasTourniquetAppliedTo))) then {
|
||||
_heartRate = switch (true) do {
|
||||
case (alive _patient): {
|
||||
GET_HEART_RATE(_patient)
|
||||
};
|
||||
case (alive (_patient getVariable [QEGVAR(medical,CPR_provider), objNull])): {
|
||||
random [25, 30, 35] // fake heart rate because patient is dead and off state machine
|
||||
};
|
||||
default { 0 };
|
||||
};
|
||||
};
|
||||
|
||||
private _heartRateOutput = LSTRING(Check_Pulse_Output_5);
|
||||
|
@ -192,6 +192,9 @@ class FunctionFile:
|
||||
if arg_default is None:
|
||||
arg_default = ""
|
||||
|
||||
if ("SCALAR" in arg_types or "NUMVER" in arg_types):
|
||||
self.feedback("Bad Arg Type \"{}\"".format(arg_types), 1)
|
||||
|
||||
arguments.append([arg_index, arg_name, arg_types, arg_default, arg_notes])
|
||||
else:
|
||||
# Notes about the above argument won't start with an index
|
||||
|
Loading…
Reference in New Issue
Block a user