Some missing private defines.

This commit is contained in:
PabstMirror 2015-04-16 12:36:12 -05:00
parent 95cab9d0e7
commit 638433614c
18 changed files with 30 additions and 12 deletions

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@ -62,6 +62,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize "STR_ACE_Attach_CancelAction"], {GVAR(placeAction) = 0}];
[{
private "_startingPosition";
PARAMS_2(_args,_pfID);
EXPLODE_7_PVT(_args,_unit,_attachToVehicle,_itemClassname,_itemVehClass,_tempObject,_onAtachText,_actionID);

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@ -19,7 +19,7 @@
PARAMS_3(_attachToVehicle,_player,_args);
private ["_itemName", "_attachLimit", "_attachedObjects"];
private ["_itemName", "_attachLimit", "_attachedObjects","_playerPos"];
_itemName = [_args, 0, ""] call CBA_fnc_defaultParam;
_attachLimit = [6, 1] select (_player == _attachToVehicle);

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@ -18,7 +18,7 @@
PARAMS_2(_attachToVehicle,_unit);
private ["_attachedObjects", "_attachedItems"];
private ["_attachedObjects", "_attachedItems", "_itemDisplayName"];
_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
_attachedItems = _attachToVehicle getVariable [QGVAR(ItemNames), []];

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@ -17,6 +17,7 @@
*/
#include "script_component.hpp"
private ["_listed", "_actions", "_item", "_displayName", "_picture", "_action"];
PARAMS_2(_target,_player);
_listed = [];

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@ -13,11 +13,7 @@
*/
#include "script_component.hpp"
private ["_unit", "_target"];
_unit = _this select 0;
_target = _this select 1;
_backpack = _this select 2;
PARAMS_3(_unit,_target,_backpack);
// do cam shake if the target is the player
if ([_target] call EFUNC(common,isPlayer)) then {

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@ -7,6 +7,7 @@
if (isServer) then {
addMissionEventHandler ["HandleDisconnect", {
PARAMS_1(_disconnectedPlayer);
private "_escortedUnit";
_escortedUnit = _disconnectedPlayer getVariable [QGVAR(escortedUnit), objNull];
if ((!isNull _escortedUnit) && {(attachedTo _escortedUnit) == _disconnectedPlayer}) then {
detach _escortedUnit;

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@ -18,6 +18,7 @@
#include "script_component.hpp"
PARAMS_3(_unit,_target,_vehicle);
private "_objects";
if (isNull _target) then {
_objects = attachedObjects _unit;

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@ -18,6 +18,7 @@
#include "script_component.hpp"
PARAMS_3(_logic,_units,_activated);
private ["_bisMouseOver", "_mouseOverObject"];
if (!_activated) exitWith {};

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@ -50,6 +50,7 @@ if (_state) then {
//Adds an animation changed eh
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
private "_animChangedEHID";
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
PARAMS_2(_unit,_newAnimation);
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
@ -66,6 +67,7 @@ if (_state) then {
[_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus);
//remove AnimChanged EH
private "_animChangedEHID";
_animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(handcuffAnimEHID), -1];

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@ -48,6 +48,7 @@ if (_state) then {
if (_unit getVariable [QGVAR(isSurrendering), false] && {(vehicle _unit) == _unit}) then {
//Adds an animation changed eh
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
private "_animChangedEHID";
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
PARAMS_2(_unit,_newAnimation);
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
@ -63,6 +64,7 @@ if (_state) then {
[_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus);
//remove AnimChanged EH
private "_animChangedEHID";
_animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(surrenderAnimEHID), -1];

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@ -17,6 +17,8 @@
PARAMS_1(_target);
private ["_animationStateCfgMoves", "_putDownAnim"];
//Check animationState for putDown anim
//This ensures the unit doesn't have to actualy do any animation to drop something
//This should always be true for the 3 possible status effects that allow disarming

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@ -20,6 +20,9 @@
#define TIME_MAX_WAIT 5
private ["_fncSumArray", "_return", "_holder", "_dropPos", "_targetMagazinesStart", "_holderMagazinesStart", "_xClassname", "_xAmmo", "_targetMagazinesEnd", "_holderMagazinesEnd", "_holderItemsStart", "_targetItemsStart", "_addToCrateClassnames", "_addToCrateCount", "_index", "_holderItemsEnd", "_targetItemsEnd", "_holderIsEmpty"];
PARAMS_3(_caller,_target,_listOfItemsToRemove);
DEFAULT_PARAM(3,_doNotDropAmmo,false); //By default units drop all weapon mags when dropping a weapon
@ -154,6 +157,8 @@ if (_holderIsEmpty) then {
//Start the PFEH to do the actions (which could take >1 frame)
[{
private ["_needToRemoveWeapon", "_needToRemoveMagazines", "_needToRemoveBackpack", "_needToRemoveVest", "_needToRemoveUniform", "_error", "_magsToPickup", "_index", "_magazinesInHolder"];
PARAMS_2(_args,_pfID);
EXPLODE_8_PVT(_args,_caller,_target,_listOfItemsToRemove,_holder,_holderIsEmpty,_maxWaitTime,_doNotDropAmmo,_startingMagazines);

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@ -20,6 +20,8 @@
PARAMS_3(_caller,_target,_listOfObjectsToRemove);
private "_itemsToAdd";
_itemsToAdd = [];
{
if (_x == (uniform _target)) then {

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@ -17,6 +17,8 @@
PARAMS_1(_target);
private ["_allItems", "_classnamesCount", "_index", "_uniqueClassnames"];
_allItems = ((weapons _target) + (magazines _target) + (items _target) + (assignedItems _target));
if ((backpack _target) != "") then {

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@ -28,6 +28,7 @@
]
PARAMS_2(_caller,_target);
private "_display";
//Sanity Checks
if (_caller != ACE_player) exitwith {ERROR("Player isn't caller?");};
@ -59,6 +60,7 @@ GVAR(disarmTarget) = _target;
//Setup PFEH
[{
private ["_groundContainer", "_targetContainer", "_playerName", "_rankPicture", "_rankIndex", "_targetUniqueItems", "_holderUniqueItems"];
disableSerialization;
EXPLODE_2_PVT(_this,_args,_pfID);
EXPLODE_3_PVT(_args,_player,_target,_display);
@ -71,6 +73,7 @@ GVAR(disarmTarget) = _target;
GVAR(disarmTarget) = objNull;
if (!isNull _display) then {closeDialog 0;}; //close dialog if still open
} else {
_groundContainer = _display displayCtrl 632;
_targetContainer = _display displayCtrl 633;
_playerName = _display displayCtrl 111;

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@ -19,7 +19,7 @@
disableSerialization;
PARAMS_2(_listBoxCtrl,_itemsCountArray);
private "_classname";
private ["_classname", "_count", "_displayName", "_picture"];
{
_displayName = "";

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@ -20,7 +20,7 @@
*/
#include "script_component.hpp"
private ["_problem", "_beginingArray"];
private ["_problem", "_beginingArray", "_index"];
PARAMS_4(_startA,_endA,_startB,_endB);

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@ -5,7 +5,6 @@
#include "script_component.hpp"
["inventoryDisplayLoaded",{
_player = ACE_player;
[_player] call FUNC(takeLoadedATWeapon);
[_player, (_this select 0)] call FUNC(updateInventoryDisplay);
[ACE_player] call FUNC(takeLoadedATWeapon);
[ACE_player, (_this select 0)] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addEventHandler);