cfgSkeletons indentation formatting fixes (#6796)

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Fix class OFP2_ManSkeleton to have proper indentation for all bones

* Fix path. Fix whitespace
This commit is contained in:
Brandon Danyluk 2019-01-31 18:22:33 -07:00 committed by PabstMirror
parent d379c3f1b7
commit 639d3fdfa1
5 changed files with 538 additions and 567 deletions

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@ -1,124 +1,118 @@
class cfgSkeletons class cfgSkeletons {
{ class OFP2_ManSkeleton {
class OFP2_ManSkeleton
{
isDiscrete = 0; isDiscrete = 0;
skeletonInherit = ""; skeletonInherit = "";
SkeletonBones[]= skeletonBones[] = {
{
"Pelvis","", "Pelvis","",
"Spine","Pelvis", "Spine","Pelvis",
"Spine1","Spine", "Spine1","Spine",
"Spine2","Spine1", "Spine2","Spine1",
"Spine3","Spine2", "Spine3","Spine2",
"camera","Pelvis",// case has changed for arma3 "camera","Pelvis",// case has changed for arma3
"weapon","Spine1", "weapon","Spine1",
"launcher","Spine1", "launcher","Spine1",
//Head skeleton in hierarchy "Neck","Spine3",
"Neck","Spine3", "Neck1","Neck",
"Neck1","Neck", "Head","Neck1", //Head skeleton in hierarchy
"Head","Neck1", //Left upper side
"LeftShoulder","Spine3",
//Left upper side "LeftArm","LeftShoulder",
"LeftShoulder","Spine3", "LeftArmRoll","LeftArm",
"LeftArm","LeftShoulder", "LeftForeArm","LeftArmRoll",
"LeftArmRoll","LeftArm", "LeftForeArmRoll","LeftForeArm",
"LeftForeArm","LeftArmRoll", "LeftHand","LeftForeArmRoll",
"LeftForeArmRoll","LeftForeArm", "LeftHandRing","LeftHand",
"LeftHand","LeftForeArmRoll", "LeftHandRing1","LeftHandRing",
"LeftHandRing","LeftHand", "LeftHandRing2","LeftHandRing1",
"LeftHandRing1","LeftHandRing", "LeftHandRing3","LeftHandRing2",
"LeftHandRing2","LeftHandRing1", "LeftHandPinky1","LeftHandRing",
"LeftHandRing3","LeftHandRing2", "LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky1","LeftHandRing", "LeftHandPinky3","LeftHandPinky2",
"LeftHandPinky2","LeftHandPinky1", "LeftHandMiddle1","LeftHand",
"LeftHandPinky3","LeftHandPinky2", "LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle1","LeftHand", "LeftHandMiddle3","LeftHandMiddle2",
"LeftHandMiddle2","LeftHandMiddle1", "LeftHandIndex1","LeftHand",
"LeftHandMiddle3","LeftHandMiddle2", "LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex1","LeftHand", "LeftHandIndex3","LeftHandIndex2",
"LeftHandIndex2","LeftHandIndex1", "LeftHandThumb1","LeftHand",
"LeftHandIndex3","LeftHandIndex2", "LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb1","LeftHand", "LeftHandThumb3","LeftHandThumb2",
"LeftHandThumb2","LeftHandThumb1", //Right upper side
"LeftHandThumb3","LeftHandThumb2", "RightShoulder","Spine3",
//Right upper side "RightArm","RightShoulder",
"RightShoulder","Spine3", "RightArmRoll","RightArm",
"RightArm","RightShoulder", "RightForeArm","RightArmRoll",
"RightArmRoll","RightArm", "RightForeArmRoll","RightForeArm",
"RightForeArm","RightArmRoll", "RightHand","RightForeArmRoll",
"RightForeArmRoll","RightForeArm", "RightHandRing","RightHand",
"RightHand","RightForeArmRoll", "RightHandRing1","RightHandRing",
"RightHandRing","RightHand", "RightHandRing2","RightHandRing1",
"RightHandRing1","RightHandRing", "RightHandRing3","RightHandRing2",
"RightHandRing2","RightHandRing1", "RightHandPinky1","RightHandRing",
"RightHandRing3","RightHandRing2", "RightHandPinky2","RightHandPinky1",
"RightHandPinky1","RightHandRing", "RightHandPinky3","RightHandPinky2",
"RightHandPinky2","RightHandPinky1", "RightHandMiddle1","RightHand",
"RightHandPinky3","RightHandPinky2", "RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle1","RightHand", "RightHandMiddle3","RightHandMiddle2",
"RightHandMiddle2","RightHandMiddle1", "RightHandIndex1","RightHand",
"RightHandMiddle3","RightHandMiddle2", "RightHandIndex2","RightHandIndex1",
"RightHandIndex1","RightHand", "RightHandIndex3","RightHandIndex2",
"RightHandIndex2","RightHandIndex1", "RightHandThumb1","RightHand",
"RightHandIndex3","RightHandIndex2", "RightHandThumb2","RightHandThumb1",
"RightHandThumb1","RightHand", "RightHandThumb3","RightHandThumb2",
"RightHandThumb2","RightHandThumb1", //Left lower side
"RightHandThumb3","RightHandThumb2", "LeftUpLeg","Pelvis",
//Left lower side "LeftUpLegRoll","LeftUpLeg",
"LeftUpLeg","Pelvis", "LeftLeg","LeftUpLegRoll",
"LeftUpLegRoll","LeftUpLeg", "LeftLegRoll","LeftLeg",
"LeftLeg","LeftUpLegRoll", "LeftFoot","LeftLegRoll",
"LeftLegRoll","LeftLeg", "LeftToeBase","LeftFoot",
"LeftFoot","LeftLegRoll", //Right lower side
"LeftToeBase","LeftFoot", "RightUpLeg","Pelvis",
//Right lower side "RightUpLegRoll","RightUpLeg",
"RightUpLeg","Pelvis", "RightLeg","RightUpLegRoll",
"RightUpLegRoll","RightUpLeg", "RightLegRoll","RightLeg",
"RightLeg","RightUpLegRoll", "RightFoot","RightLegRoll",
"RightLegRoll","RightLeg", "RightToeBase","RightFoot",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot",
//New facial features arma3 only //New facial features arma3 only
"Face_Hub","Head", "Face_Hub","Head",
"Face_Jawbone","Face_Hub", "Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone", "Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone", "Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone", "Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone", "Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone", "Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone", "Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone", "Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone", "Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub", "Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight", "Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub", "Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft", "Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub", "Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub", "Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub", "Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub", "Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub", "Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub", "Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub", "Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub", "Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub", "Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub", "Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead", "Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead", "Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead", "Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead", "Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead", "Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub", "Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub", "Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub", "Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub", "Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub", "Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub", "EyeLeft","Face_Hub",
"EyeRight","Face_Hub" "EyeRight","Face_Hub"
};// end of skeleton array };// end of skeleton array
// location of pivot points (local axes) for hierarchical animation // location of pivot points (local axes) for hierarchical animation
pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
}; };
}; };

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@ -1,124 +1,118 @@
class cfgSkeletons class cfgSkeletons {
{ class OFP2_ManSkeleton {
class OFP2_ManSkeleton
{
isDiscrete = 0; isDiscrete = 0;
skeletonInherit = ""; skeletonInherit = "";
SkeletonBones[]= skeletonBones[] = {
{
"Pelvis","", "Pelvis","",
"Spine","Pelvis", "Spine","Pelvis",
"Spine1","Spine", "Spine1","Spine",
"Spine2","Spine1", "Spine2","Spine1",
"Spine3","Spine2", "Spine3","Spine2",
"camera","Pelvis",// case has changed for arma3 "camera","Pelvis",// case has changed for arma3
"weapon","Spine1", "weapon","Spine1",
"launcher","Spine1", "launcher","Spine1",
//Head skeleton in hierarchy "Neck","Spine3",
"Neck","Spine3", "Neck1","Neck",
"Neck1","Neck", "Head","Neck1", //Head skeleton in hierarchy
"Head","Neck1", //Left upper side
"LeftShoulder","Spine3",
//Left upper side "LeftArm","LeftShoulder",
"LeftShoulder","Spine3", "LeftArmRoll","LeftArm",
"LeftArm","LeftShoulder", "LeftForeArm","LeftArmRoll",
"LeftArmRoll","LeftArm", "LeftForeArmRoll","LeftForeArm",
"LeftForeArm","LeftArmRoll", "LeftHand","LeftForeArmRoll",
"LeftForeArmRoll","LeftForeArm", "LeftHandRing","LeftHand",
"LeftHand","LeftForeArmRoll", "LeftHandRing1","LeftHandRing",
"LeftHandRing","LeftHand", "LeftHandRing2","LeftHandRing1",
"LeftHandRing1","LeftHandRing", "LeftHandRing3","LeftHandRing2",
"LeftHandRing2","LeftHandRing1", "LeftHandPinky1","LeftHandRing",
"LeftHandRing3","LeftHandRing2", "LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky1","LeftHandRing", "LeftHandPinky3","LeftHandPinky2",
"LeftHandPinky2","LeftHandPinky1", "LeftHandMiddle1","LeftHand",
"LeftHandPinky3","LeftHandPinky2", "LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle1","LeftHand", "LeftHandMiddle3","LeftHandMiddle2",
"LeftHandMiddle2","LeftHandMiddle1", "LeftHandIndex1","LeftHand",
"LeftHandMiddle3","LeftHandMiddle2", "LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex1","LeftHand", "LeftHandIndex3","LeftHandIndex2",
"LeftHandIndex2","LeftHandIndex1", "LeftHandThumb1","LeftHand",
"LeftHandIndex3","LeftHandIndex2", "LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb1","LeftHand", "LeftHandThumb3","LeftHandThumb2",
"LeftHandThumb2","LeftHandThumb1", //Right upper side
"LeftHandThumb3","LeftHandThumb2", "RightShoulder","Spine3",
//Right upper side "RightArm","RightShoulder",
"RightShoulder","Spine3", "RightArmRoll","RightArm",
"RightArm","RightShoulder", "RightForeArm","RightArmRoll",
"RightArmRoll","RightArm", "RightForeArmRoll","RightForeArm",
"RightForeArm","RightArmRoll", "RightHand","RightForeArmRoll",
"RightForeArmRoll","RightForeArm", "RightHandRing","RightHand",
"RightHand","RightForeArmRoll", "RightHandRing1","RightHandRing",
"RightHandRing","RightHand", "RightHandRing2","RightHandRing1",
"RightHandRing1","RightHandRing", "RightHandRing3","RightHandRing2",
"RightHandRing2","RightHandRing1", "RightHandPinky1","RightHandRing",
"RightHandRing3","RightHandRing2", "RightHandPinky2","RightHandPinky1",
"RightHandPinky1","RightHandRing", "RightHandPinky3","RightHandPinky2",
"RightHandPinky2","RightHandPinky1", "RightHandMiddle1","RightHand",
"RightHandPinky3","RightHandPinky2", "RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle1","RightHand", "RightHandMiddle3","RightHandMiddle2",
"RightHandMiddle2","RightHandMiddle1", "RightHandIndex1","RightHand",
"RightHandMiddle3","RightHandMiddle2", "RightHandIndex2","RightHandIndex1",
"RightHandIndex1","RightHand", "RightHandIndex3","RightHandIndex2",
"RightHandIndex2","RightHandIndex1", "RightHandThumb1","RightHand",
"RightHandIndex3","RightHandIndex2", "RightHandThumb2","RightHandThumb1",
"RightHandThumb1","RightHand", "RightHandThumb3","RightHandThumb2",
"RightHandThumb2","RightHandThumb1", //Left lower side
"RightHandThumb3","RightHandThumb2", "LeftUpLeg","Pelvis",
//Left lower side "LeftUpLegRoll","LeftUpLeg",
"LeftUpLeg","Pelvis", "LeftLeg","LeftUpLegRoll",
"LeftUpLegRoll","LeftUpLeg", "LeftLegRoll","LeftLeg",
"LeftLeg","LeftUpLegRoll", "LeftFoot","LeftLegRoll",
"LeftLegRoll","LeftLeg", "LeftToeBase","LeftFoot",
"LeftFoot","LeftLegRoll", //Right lower side
"LeftToeBase","LeftFoot", "RightUpLeg","Pelvis",
//Right lower side "RightUpLegRoll","RightUpLeg",
"RightUpLeg","Pelvis", "RightLeg","RightUpLegRoll",
"RightUpLegRoll","RightUpLeg", "RightLegRoll","RightLeg",
"RightLeg","RightUpLegRoll", "RightFoot","RightLegRoll",
"RightLegRoll","RightLeg", "RightToeBase","RightFoot",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot",
//New facial features arma3 only //New facial features arma3 only
"Face_Hub","Head", "Face_Hub","Head",
"Face_Jawbone","Face_Hub", "Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone", "Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone", "Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone", "Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone", "Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone", "Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone", "Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone", "Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone", "Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub", "Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight", "Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub", "Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft", "Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub", "Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub", "Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub", "Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub", "Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub", "Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub", "Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub", "Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub", "Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub", "Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub", "Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead", "Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead", "Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead", "Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead", "Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead", "Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub", "Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub", "Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub", "Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub", "Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub", "Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub", "EyeLeft","Face_Hub",
"EyeRight","Face_Hub" "EyeRight","Face_Hub"
};// end of skeleton array };// end of skeleton array
// location of pivot points (local axes) for hierarchical animation // location of pivot points (local axes) for hierarchical animation
pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d"; pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
}; };
}; };

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@ -1,4 +1,3 @@
class CfgSkeletons { class CfgSkeletons {
class Default { class Default {
isDiscrete = 1; isDiscrete = 1;
@ -11,122 +10,114 @@ class CfgSkeletons {
skeletonInherit = ""; skeletonInherit = "";
skeletonBones[] = { skeletonBones[] = {
"Pelvis","", "Pelvis","",
"Spine","Pelvis", "Spine","Pelvis",
"Spine1","Spine", "Spine1","Spine",
"Spine2","Spine1", "Spine2","Spine1",
"Spine3","Spine2", "Spine3","Spine2",
"Camera","Pelvis", "camera","Pelvis",// case has changed for arma3
"weapon","Spine1", "weapon","Spine1",
"launcher","Spine1", "launcher","Spine1",
"Neck","Spine3",
//Head skeleton in hierarchy "Neck1","Neck",
"neck","Spine3", "Head","Neck1", //Head skeleton in hierarchy
"neck1","neck",
"head","neck1",
//New facial features
"Face_Hub","head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
//Left upper side //Left upper side
"LeftShoulder","Spine3", "LeftShoulder","Spine3",
"LeftArm","LeftShoulder", "LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm", "LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll", "LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm", "LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll", "LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand", "LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing", "LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1", "LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2", "LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing", "LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1", "LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2", "LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand", "LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1", "LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2", "LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand", "LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1", "LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2", "LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand", "LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1", "LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2", "LeftHandThumb3","LeftHandThumb2",
//Right upper side //Right upper side
"RightShoulder","Spine3", "RightShoulder","Spine3",
"RightArm","RightShoulder", "RightArm","RightShoulder",
"RightArmRoll","RightArm", "RightArmRoll","RightArm",
"RightForeArm","RightArmRoll", "RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm", "RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll", "RightHand","RightForeArmRoll",
"RightHandRing","RightHand", "RightHandRing","RightHand",
"RightHandRing1","RightHandRing", "RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1", "RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2", "RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing", "RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1", "RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2", "RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand", "RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1", "RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2", "RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand", "RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1", "RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2", "RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand", "RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1", "RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2", "RightHandThumb3","RightHandThumb2",
//Left lower side
//Left lower side "LeftUpLeg","Pelvis",
"LeftUpLeg","Pelvis", "LeftUpLegRoll","LeftUpLeg",
"LeftUpLegRoll","LeftUpLeg", "LeftLeg","LeftUpLegRoll",
"LeftLeg","LeftUpLegRoll", "LeftLegRoll","LeftLeg",
"LeftLegRoll","LeftLeg", "LeftFoot","LeftLegRoll",
"LeftFoot","LeftLegRoll", "LeftToeBase","LeftFoot",
"LeftToeBase","LeftFoot", //Right lower side
"RightUpLeg","Pelvis",
//Right lower side "RightUpLegRoll","RightUpLeg",
"RightUpLeg","Pelvis", "RightLeg","RightUpLegRoll",
"RightUpLegRoll","RightUpLeg", "RightLegRoll","RightLeg",
"RightLeg","RightUpLegRoll", "RightFoot","RightLegRoll",
"RightLegRoll","RightLeg", "RightToeBase","RightFoot",
"RightFoot","RightLegRoll", //New facial features arma3 only
"RightToeBase","RightFoot" "Face_Hub","Head",
}; "Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub"
};// end of skeleton array
// location of pivot points (local axes) for hierarchical animation // location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
}; };

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@ -9,115 +9,114 @@ class CfgSkeletons {
skeletonInherit = ""; skeletonInherit = "";
skeletonBones[] = { skeletonBones[] = {
"Pelvis","", "Pelvis","",
"Spine","Pelvis", "Spine","Pelvis",
"Spine1","Spine", "Spine1","Spine",
"Spine2","Spine1", "Spine2","Spine1",
"Spine3","Spine2", "Spine3","Spine2",
"Camera","Pelvis", "camera","Pelvis",// case has changed for arma3
"weapon","Spine1", "weapon","Spine1",
"launcher","Spine1", "launcher","Spine1",
//Head skeleton in hierarchy "Neck","Spine3",
"neck","Spine3", "Neck1","Neck",
"neck1","neck", "Head","Neck1", //Head skeleton in hierarchy
"head","neck1",
//New facial features
"Face_Hub","head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
//Left upper side //Left upper side
"LeftShoulder","Spine3", "LeftShoulder","Spine3",
"LeftArm","LeftShoulder", "LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm", "LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll", "LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm", "LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll", "LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand", "LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing", "LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1", "LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2", "LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing", "LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1", "LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2", "LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand", "LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1", "LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2", "LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand", "LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1", "LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2", "LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand", "LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1", "LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2", "LeftHandThumb3","LeftHandThumb2",
//Right upper side //Right upper side
"RightShoulder","Spine3", "RightShoulder","Spine3",
"RightArm","RightShoulder", "RightArm","RightShoulder",
"RightArmRoll","RightArm", "RightArmRoll","RightArm",
"RightForeArm","RightArmRoll", "RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm", "RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll", "RightHand","RightForeArmRoll",
"RightHandRing","RightHand", "RightHandRing","RightHand",
"RightHandRing1","RightHandRing", "RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1", "RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2", "RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing", "RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1", "RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2", "RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand", "RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1", "RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2", "RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand", "RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1", "RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2", "RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand", "RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1", "RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2", "RightHandThumb3","RightHandThumb2",
//Left lower side //Left lower side
"LeftUpLeg","Pelvis", "LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg", "LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll", "LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg", "LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll", "LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot", "LeftToeBase","LeftFoot",
//Right lower side //Right lower side
"RightUpLeg","Pelvis", "RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg", "RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll", "RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg", "RightLegRoll","RightLeg",
"RightFoot","RightLegRoll", "RightFoot","RightLegRoll",
"RightToeBase","RightFoot" "RightToeBase","RightFoot",
}; //New facial features arma3 only
"Face_Hub","Head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub"
};// end of skeleton array
// location of pivot points (local axes) for hierarchical animation // location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
}; };

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@ -28,121 +28,114 @@ class CfgSkeletons {
skeletonInherit = ""; skeletonInherit = "";
skeletonBones[] = { skeletonBones[] = {
"Pelvis","", "Pelvis","",
"Spine","Pelvis", "Spine","Pelvis",
"Spine1","Spine", "Spine1","Spine",
"Spine2","Spine1", "Spine2","Spine1",
"Spine3","Spine2", "Spine3","Spine2",
"Camera","Pelvis", "camera","Pelvis",// case has changed for arma3
"weapon","Spine1", "weapon","Spine1",
"launcher","Spine1", "launcher","Spine1",
"Neck","Spine3",
// Head skeleton in hierarchy "Neck1","Neck",
"neck","Spine3", "Head","Neck1", //Head skeleton in hierarchy
"neck1","neck", //Left upper side
"head","neck1", "LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
// New facial features "LeftArmRoll","LeftArm",
"Face_Hub","head", "LeftForeArm","LeftArmRoll",
"Face_Jawbone","Face_Hub", "LeftForeArmRoll","LeftForeArm",
"Face_Jowl","Face_Jawbone", "LeftHand","LeftForeArmRoll",
"Face_chopRight","Face_Jawbone", "LeftHandRing","LeftHand",
"Face_chopLeft","Face_Jawbone", "LeftHandRing1","LeftHandRing",
"Face_LipLowerMiddle","Face_Jawbone", "LeftHandRing2","LeftHandRing1",
"Face_LipLowerLeft","Face_Jawbone", "LeftHandRing3","LeftHandRing2",
"Face_LipLowerRight","Face_Jawbone", "LeftHandPinky1","LeftHandRing",
"Face_Chin","Face_Jawbone", "LeftHandPinky2","LeftHandPinky1",
"Face_Tongue","Face_Jawbone", "LeftHandPinky3","LeftHandPinky2",
"Face_CornerRight","Face_Hub", "LeftHandMiddle1","LeftHand",
"Face_CheekSideRight","Face_CornerRight", "LeftHandMiddle2","LeftHandMiddle1",
"Face_CornerLeft","Face_Hub", "LeftHandMiddle3","LeftHandMiddle2",
"Face_CheekSideLeft","Face_CornerLeft", "LeftHandIndex1","LeftHand",
"Face_CheekFrontRight","Face_Hub", "LeftHandIndex2","LeftHandIndex1",
"Face_CheekFrontLeft","Face_Hub", "LeftHandIndex3","LeftHandIndex2",
"Face_CheekUpperRight","Face_Hub", "LeftHandThumb1","LeftHand",
"Face_CheekUpperLeft","Face_Hub", "LeftHandThumb2","LeftHandThumb1",
"Face_LipUpperMiddle","Face_Hub", "LeftHandThumb3","LeftHandThumb2",
"Face_LipUpperRight","Face_Hub", //Right upper side
"Face_LipUpperLeft","Face_Hub", "RightShoulder","Spine3",
"Face_NostrilRight","Face_Hub", "RightArm","RightShoulder",
"Face_NostrilLeft","Face_Hub", "RightArmRoll","RightArm",
"Face_Forehead","Face_Hub", "RightForeArm","RightArmRoll",
"Face_BrowFrontRight","Face_Forehead", "RightForeArmRoll","RightForeArm",
"Face_BrowFrontLeft","Face_Forehead", "RightHand","RightForeArmRoll",
"Face_BrowMiddle","Face_Forehead", "RightHandRing","RightHand",
"Face_BrowSideRight","Face_Forehead", "RightHandRing1","RightHandRing",
"Face_BrowSideLeft","Face_Forehead", "RightHandRing2","RightHandRing1",
"Face_Eyelids","Face_Hub", "RightHandRing3","RightHandRing2",
"Face_EyelidUpperRight","Face_Hub", "RightHandPinky1","RightHandRing",
"Face_EyelidUpperLeft","Face_Hub", "RightHandPinky2","RightHandPinky1",
"Face_EyelidLowerRight","Face_Hub", "RightHandPinky3","RightHandPinky2",
"Face_EyelidLowerLeft","Face_Hub", "RightHandMiddle1","RightHand",
"EyeLeft","Face_Hub", "RightHandMiddle2","RightHandMiddle1",
"EyeRight","Face_Hub", "RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
// Left upper side "RightHandIndex2","RightHandIndex1",
"LeftShoulder","Spine3", "RightHandIndex3","RightHandIndex2",
"LeftArm","LeftShoulder", "RightHandThumb1","RightHand",
"LeftArmRoll","LeftArm", "RightHandThumb2","RightHandThumb1",
"LeftForeArm","LeftArmRoll", "RightHandThumb3","RightHandThumb2",
"LeftForeArmRoll","LeftForeArm", //Left lower side
"LeftHand","LeftForeArmRoll", "LeftUpLeg","Pelvis",
"LeftHandRing","LeftHand", "LeftUpLegRoll","LeftUpLeg",
"LeftHandRing1","LeftHandRing", "LeftLeg","LeftUpLegRoll",
"LeftHandRing2","LeftHandRing1", "LeftLegRoll","LeftLeg",
"LeftHandRing3","LeftHandRing2", "LeftFoot","LeftLegRoll",
"LeftHandPinky1","LeftHandRing", "LeftToeBase","LeftFoot",
"LeftHandPinky2","LeftHandPinky1", //Right lower side
"LeftHandPinky3","LeftHandPinky2", "RightUpLeg","Pelvis",
"LeftHandMiddle1","LeftHand", "RightUpLegRoll","RightUpLeg",
"LeftHandMiddle2","LeftHandMiddle1", "RightLeg","RightUpLegRoll",
"LeftHandMiddle3","LeftHandMiddle2", "RightLegRoll","RightLeg",
"LeftHandIndex1","LeftHand", "RightFoot","RightLegRoll",
"LeftHandIndex2","LeftHandIndex1", "RightToeBase","RightFoot",
"LeftHandIndex3","LeftHandIndex2", //New facial features arma3 only
"LeftHandThumb1","LeftHand", "Face_Hub","Head",
"LeftHandThumb2","LeftHandThumb1", "Face_Jawbone","Face_Hub",
"LeftHandThumb3","LeftHandThumb2", "Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
// Right upper side "Face_chopLeft","Face_Jawbone",
"RightShoulder","Spine3", "Face_LipLowerMiddle","Face_Jawbone",
"RightArm","RightShoulder", "Face_LipLowerLeft","Face_Jawbone",
"RightArmRoll","RightArm", "Face_LipLowerRight","Face_Jawbone",
"RightForeArm","RightArmRoll", "Face_Chin","Face_Jawbone",
"RightForeArmRoll","RightForeArm", "Face_Tongue","Face_Jawbone",
"RightHand","RightForeArmRoll", "Face_CornerRight","Face_Hub",
"RightHandRing","RightHand", "Face_CheekSideRight","Face_CornerRight",
"RightHandRing1","RightHandRing", "Face_CornerLeft","Face_Hub",
"RightHandRing2","RightHandRing1", "Face_CheekSideLeft","Face_CornerLeft",
"RightHandRing3","RightHandRing2", "Face_CheekFrontRight","Face_Hub",
"RightHandPinky1","RightHandRing", "Face_CheekFrontLeft","Face_Hub",
"RightHandPinky2","RightHandPinky1", "Face_CheekUpperRight","Face_Hub",
"RightHandPinky3","RightHandPinky2", "Face_CheekUpperLeft","Face_Hub",
"RightHandMiddle1","RightHand", "Face_LipUpperMiddle","Face_Hub",
"RightHandMiddle2","RightHandMiddle1", "Face_LipUpperRight","Face_Hub",
"RightHandMiddle3","RightHandMiddle2", "Face_LipUpperLeft","Face_Hub",
"RightHandIndex1","RightHand", "Face_NostrilRight","Face_Hub",
"RightHandIndex2","RightHandIndex1", "Face_NostrilLeft","Face_Hub",
"RightHandIndex3","RightHandIndex2", "Face_Forehead","Face_Hub",
"RightHandThumb1","RightHand", "Face_BrowFrontRight","Face_Forehead",
"RightHandThumb2","RightHandThumb1", "Face_BrowFrontLeft","Face_Forehead",
"RightHandThumb3","RightHandThumb2", "Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
// Left lower side "Face_BrowSideLeft","Face_Forehead",
"LeftUpLeg","Pelvis", "Face_Eyelids","Face_Hub",
"LeftUpLegRoll","LeftUpLeg", "Face_EyelidUpperRight","Face_Hub",
"LeftLeg","LeftUpLegRoll", "Face_EyelidUpperLeft","Face_Hub",
"LeftLegRoll","LeftLeg", "Face_EyelidLowerRight","Face_Hub",
"LeftFoot","LeftLegRoll", "Face_EyelidLowerLeft","Face_Hub",
"LeftToeBase","LeftFoot", "EyeLeft","Face_Hub",
"EyeRight","Face_Hub"
// Right lower side };// end of skeleton array
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation // location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
}; };