fix for safemode

This commit is contained in:
Nicolás Badano 2015-01-18 17:56:12 -03:00
parent e38eb5c09d
commit 63af6892eb

View File

@ -1,4 +1,5 @@
// by CAA-Picard
#include "script_component.hpp"
//["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler);
//@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"