diff --git a/docs/wiki/feature/maptools.md b/docs/wiki/feature/maptools.md
index f31c81f0e2..f8ce7e5416 100644
--- a/docs/wiki/feature/maptools.md
+++ b/docs/wiki/feature/maptools.md
@@ -25,7 +25,7 @@ This adds map tools that can be used to measure distances between two points or
This adds a plotting board that can be used to aid in the rapid usage and adjustment of short-ranged indirect fires, as well as quick measurements of directions and distances between points, and general land-navigation.
### 1.4 GPS on map
-If you are equipped with a vanilla GPS it will be shown on the map. (You don't need the `Map Tools` item in your inventory for this.)
+If you have GPS capability, a GPS display will be shown on the map, indicating current grid position. (You don't need the `Map Tools` item in your inventory for this.)
## 2. Usage
diff --git a/docs/wiki/framework/events-framework.md b/docs/wiki/framework/events-framework.md
index d8d8674218..8a50912e02 100644
--- a/docs/wiki/framework/events-framework.md
+++ b/docs/wiki/framework/events-framework.md
@@ -146,6 +146,20 @@ MenuType: 0 = Interaction, 1 = Self Interaction
|---------- |------------|----------|------|-------------|
| `ace_medical_treatment_fullHealLocalMod` | [_patient] | Local | Listen | Called before a local unit is fully healed, mods can listen and apply their own healing logic
+### 2.15 Medical Status (`ace_medical_status`)
+
+| Event Key | Parameters | Locality | Type | Description |
+|---------- |------------|----------|------|-------------|
+| `ace_medical_status_getBloodLoss` | [_unit, _bloodLoss] | Local | Listen | Called when blood loss is calculated for a unit, mods can listen and modify the blood loss value by modifying the array
+
+### 2.16 Interaction (`ace_interaction`)
+
+| Event Key | Parameters | Locality | Type | Description |
+|---------- |------------|----------|------|-------------|
+|---------- |------------|----------|------|-------------|
+| `ace_interaction_doorOpeningStarted` | [_house, _door, _animations] | Local | Listen | Called when local unit starts interacting with doors
+| `ace_interaction_doorOpeningStopped` | [_house, _door, _animations] | Local | Listen | Called when local unit stopps interacting with doors
+
## 3. Usage
Also Reference [CBA Events System](https://github.com/CBATeam/CBA_A3/wiki/Custom-Events-System){:target="_blank"} documentation.