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Add public setter function, Optimize some checks
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commit
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@ -1,3 +1,4 @@
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PREP(moduleInit);
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PREP(setAdvancedElement);
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PREP(setElements);
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PREP(setElementVisibility);
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@ -4,4 +4,6 @@ ADDON = false;
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#include "XEH_PREP.hpp"
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GVAR(elementsSet) = [];
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ADDON = true;
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@ -18,18 +18,18 @@ params ["_logic", "_units", "_activated"];
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if (!_activated) exitWith {};
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// Exit if HUD visibility is hardcoded in mission config and showHUD command is overriden
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if (isArray (missionConfigFile >> "showHUD")) exitWith {
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ACE_LOGINFO("User Interface Module Failed to Initialize - showHUD overriden in mission config!");
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};
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// Basic
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[_logic, QGVAR(allowSelectiveUI), "allowSelectiveUI"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(soldierVehicleWeaponInfo), "soldierVehicleWeaponInfo"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleRadar), "vehicleRadar"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleCompass), "vehicleCompass"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(commandMenu), "commandMenu"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(groupBar), "groupBar"] call EFUNC(common,readSettingFromModule);
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if (isArray (missionConfigFile >> "showHUD")) then {
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// HUD visibility is hardcoded in mission config and showHUD command is overriden
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ACE_LOGINFO("User Interface Module Failed to Initialize Basic settings - showHUD overriden in mission config!");
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} else {
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[_logic, QGVAR(allowSelectiveUI), "allowSelectiveUI"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(soldierVehicleWeaponInfo), "soldierVehicleWeaponInfo"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleRadar), "vehicleRadar"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleCompass), "vehicleCompass"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(commandMenu), "commandMenu"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(groupBar), "groupBar"] call EFUNC(common,readSettingFromModule);
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};
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// Advanced
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[_logic, QGVAR(weaponName), "weaponName"] call EFUNC(common,readSettingFromModule);
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@ -21,6 +21,8 @@
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params ["_elementInfo", ["_force", false, [true]] ];
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if (_elementInfo in GVAR(elementsSet)) exitWith {};
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if (!_force && {!GVAR(allowSelectiveUI)}) exitWith {
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[LSTRING(Disallowed), 2] call EFUNC(common,displayTextStructured)
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};
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@ -34,6 +36,7 @@ if (typeName _show == "STRING") then {
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_show = [1, 0] select _show;
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// Disable/Enable elements
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private _success = false;
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{
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private _idc = _x;
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@ -44,6 +47,10 @@ _show = [1, 0] select _show;
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(_x displayCtrl _idc) ctrlSetFade _show;
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(_x displayCtrl _idc) ctrlCommit 0;
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_success = true;
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};
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} forEach (uiNamespace getVariable "IGUI_displays");
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} forEach _elements;
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_success
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52
addons/ui/functions/fnc_setElementVisibility.sqf
Normal file
52
addons/ui/functions/fnc_setElementVisibility.sqf
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@ -0,0 +1,52 @@
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/*
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* Author: Jonpas
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* Wrapper for setting advanced element visibility.
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*
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* Arguments:
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* 0: Set/Unset <BOOL> (default: true)
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* 1: Element info <ARRAY>
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* 0: Show/Hide Element OR Element Variable <BOOL/STRING>
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* 1: Element IDD <NUMBER>
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* 2: Element IDCs <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [false] call ace_ui_fnc_setElementVisibility
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [
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["_set", true, [true]],
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["_elementInfo", [true, 0, []], [[]], 3]
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];
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_elementInfo params [
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["_show", false, [true, ""]],
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["_idd", 0, [0]],
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["_elements", [], [[]]]
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];
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if (_set) then {
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if ([_idd, _elements] in GVAR(elementsSet)) exitWith { TRACE_2("Element already set",_elementInfo,GVAR(elementsSet)); };
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TRACE_2("Setting element",_elementInfo,GVAR(elementsSet));
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private _success = [_elementInfo] call FUNC(setAdvancedElement);
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if (_success) then {
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GVAR(elementsSet) pushBack [_idd, _elements];
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};
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} else {
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if ([_idd, _elements] in GVAR(elementsSet)) then {
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TRACE_2("Unsetting element",_elementInfo,GVAR(elementsSet));
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TRACE_2("Toggling element",_elementInfo,GVAR(elementsSet));
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[_elementInfo] call FUNC(setAdvancedElement);
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private _index = GVAR(elementsSet) find [_idd, _elements];
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GVAR(elementsSet) deleteAt _index;
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};
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};
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@ -15,6 +15,8 @@
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*/
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#include "script_component.hpp"
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if (isArray (missionConfigFile >> "showHUD")) exitWith {};
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params [ ["_force", false, [true]] ];
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if (!_force && {!GVAR(allowSelectiveUI)}) exitWith {
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