Removed duplicate functions

This commit is contained in:
Thomas Kooi 2015-01-17 12:06:03 +01:00
parent f25766d4e4
commit 6509491c19
10 changed files with 0 additions and 236 deletions

View File

@ -1,21 +0,0 @@
/**
* fn_broadcastAnim.sqf
* @Descr: Broadcast an animation across the network using switchMove
* @Author: Glowbal
*
* @Arguments: [unit OBJECt, animation STRING]
* @Return: void
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_anim","_persistent"];
_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
_anim = [_this, 1, "",[""]] call BIS_fnc_Param;
if (count _this >2) then {
_persistent = [_this, 2, false, [false]] call BIS_fnc_Param;
[[_unit,_anim], QUOTE(FUNC(switchAnim)), true, _persistent] spawn EFUNC(common,execRemoteFnc);
} else {
[[_unit,_anim], QUOTE(FUNC(switchAnim)), true, false] spawn EFUNC(common,execRemoteFnc);
};

View File

@ -1,21 +0,0 @@
/**
* fn_effectBlackOut.sqf
* @Descr: Displays the blacked out effect for clients.
* @Author: Glowbal
*
* @Arguments: [displayEffect BOOL]
* @Return: void
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_displayEffect","_effect"];
_displayEffect = [_this, 0, false,[false]] call bis_fnc_param;
disableSerialization;
_effect = uiNamespace getVariable QGVAR(ScreenEffectsBlack);
if (_displayEffect) then {
(_effect displayCtrl 11112) ctrlSetTextColor [0.0,0.0,0.0,0.9];
} else {
(_effect displayCtrl 11112) ctrlSetTextColor [0.0,0.0,0.0,0.0];
};

View File

@ -1,36 +0,0 @@
/**
* fn_effectBleeding.sqf
* @Descr: Displays the ACE Bleeding effect
* @Author: Glowbal
*
* @Arguments: [bloodLoss NUMBER]
* @Return: void
* @PublicAPI: true
*/
#include "script_component.hpp"
if (isnil QGVAR(DisplayingBleedingEffect)) then {
GVAR(DisplayingBleedingEffect) = false;
};
if (GVAR(DisplayingBleedingEffect)) exitwith {};
private ["_bloodLoss","_time"];
_bloodLoss = _this select 0;
if (!(_bloodLoss > 0)) exitwith{};
_time = 10 - _bloodLoss;
if (_time < 1.5) then {
_time = 1.5;
};
GVAR(DisplayingBleedingEffect) = true;
47 cutRsc [QGVAR(ScreenEffectsBleeding),"PLAIN"];
[{
if !(isnil QGVAR(DisplayingBleedingEffect_ran)) then {
GVAR(DisplayingBleedingEffect_ran) = nil;
GVAR(DisplayingBleedingEffect) = false;
[(_this select 1)] call cba_fnc_removePerFrameHandler;
} else {
GVAR(DisplayingBleedingEffect_ran) = true;
};
}, _time, [] ] call CBA_fnc_addPerFrameHandler;

View File

@ -1,32 +0,0 @@
/**
* fn_effectPain.sqf
* @Descr: Displays the ACE Pain effect
* @Author: Glowbal
*
* @Arguments: [painRatio NUMBER]
* @Return: void
* @PublicAPI: true
*/
#include "script_component.hpp"
if (isnil QGVAR(DisplayingPainEffect)) then {
GVAR(DisplayingPainEffect) = false;
};
if (GVAR(DisplayingPainEffect)) exitwith {};
private ["_ratio","_time"];
_ratio = _this select 0;
if (!(_ratio > 0)) exitwith{};
_time = 6 - _ratio;
if (_time <1.5) then {
_time = 1.5;
};
GVAR(DisplayingPainEffect) = true;
46 cutRsc [QGVAR(ScreenEffectsPain),"PLAIN"];
[{
GVAR(DisplayingPainEffect) = false;
[(_this select 1)] call cba_fnc_removePerFrameHandler;
}, _time, [] ] call CBA_fnc_addPerFrameHandler;

View File

@ -1,29 +0,0 @@
/**
* fn_endRadioTransmission_f.sqf
* @Descr: force end all radio transmissions by TFAR or ACRE
* @Author: Glowbal
*
* @Arguments: []
* @Return: nil
* @PublicAPI: true
*/
#include "script_component.hpp"
if (["acre_api"] call FUNC(isModLoaded_F)) then {
[-1] call acre_sys_core_fnc_handleMultiPttKeyPressUp;
[0] call acre_sys_core_fnc_handleMultiPttKeyPressUp;
[1] call acre_sys_core_fnc_handleMultiPttKeyPressUp;
[2] call acre_sys_core_fnc_handleMultiPttKeyPressUp;
};
if (["task_force_radio"] call FUNC(isModLoaded_F)) then {
call TFAR_fnc_onSwTangentReleased;
call TFAR_fnc_onAdditionalSwTangentReleased;
call TFAR_fnc_onLRTangentReleased;
call TFAR_fnc_onAdditionalLRTangentReleased;
call TFAR_fnc_onDDTangentReleased;
};
nil;

View File

@ -1,13 +0,0 @@
/**
* fn_hasItem_f.sqf
* @Descr: Check if a unit has item
* @Author: Glowbal
*
* @Arguments: [unit OBJECT, item STRING (Classname of item)]
* @Return: BOOL True if unit has the item in it's inventory
* @PublicAPI: true
*/
#include "script_component.hpp"
call FUNC(hasItem)

View File

@ -1,26 +0,0 @@
/**
* fn_localAnim.sqf
* @Descr: Play an animation on a local machine using playMoveNow
* @Author: Glowbal
*
* @Arguments: [unit OBJECT, animation STRING]
* @Return: void
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_anim","_persistent"];
_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
_anim = [_this, 1, "",[""]] call BIS_fnc_Param;
if (!local _unit) then {
if (count _this >2) then {
_persistent = [_this, 2, false, [false]] call BIS_fnc_Param;
[[_unit,_anim], QUOTE(FUNC(playMoveNow)), _unit, _persistent] call EFUNC(common,execRemoteFnc);
} else {
[[_unit,_anim], QUOTE(FUNC(playMoveNow)), _unit, false] call EFUNC(common,execRemoteFnc);
};
} else {
[_unit,_anim] call FUNC(playMoveNow);
};

View File

@ -1,16 +0,0 @@
/**
* fn_playMoveNow.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
private ["_unit", "_anim"];
_unit = [_this,0,objNull,[objNull]] call BIS_fnc_Param;
_anim = [_this,1,"",[""]] call BIS_fnc_Param;
_unit playMoveNow _anim;

View File

@ -1,25 +0,0 @@
/**
* fn_releaseMutex.sqf
* @Descr: Releases or unlocks a mutex.
* @Author: Glowbal
*
* @Arguments: [mutexName STRING]
* @Return: True if succesfully unlocked or mutex was never locked.
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_mutexName","_initalStatus","_return"];
_mutexName = [_this, 0, "", [""]] call BIS_fnc_param;
_return = false;
if (_mutexName != "")then {
private["_mutexCombinedName"];
_mutexCombinedName = format["ACE_FRAMEWORK_MUTEX_%1",_mutexName];
if !(isnil _mutexCombinedName) then {
missionNamespace setvariable [_mutexCombinedName, 0];
_return = true;
};
};
_return

View File

@ -1,17 +0,0 @@
/**
* fn_switchAnim.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
private ["_unit", "_anim"];
_unit = [_this,0,objNull,[objNull]] call BIS_fnc_Param;
_anim = [_this,1,"",[""]] call BIS_fnc_Param;
_unit switchMove _anim;
_unit playMove _anim;