Delay captivity until 0.05s after settings are initialized

This commit is contained in:
esteldunedain 2016-02-20 11:57:47 -03:00
parent fbcfbb92a6
commit 6523b715fe
6 changed files with 38 additions and 14 deletions

View File

@ -34,3 +34,10 @@ if (!hasInterface) exitWith {};
["isNotEscorting", {!(GETVAR(_this select 0,GVAR(isEscorting),false))}] call EFUNC(common,addCanInteractWithCondition);
["isNotHandcuffed", {!(GETVAR(_this select 0,GVAR(isHandcuffed),false))}] call EFUNC(common,addCanInteractWithCondition);
["isNotSurrendering", {!(GETVAR(_this select 0,GVAR(isSurrendering),false))}] call EFUNC(common,addCanInteractWithCondition);
["SettingsInitialized", {
// Hold on a little bit longer to ensure anims will work
[{
GVAR(captivityEnabled) = true;
}, [], 0.05] call EFUNC(common,waitAndExecute);
}] call EFUNC(common,addEventHandler);

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@ -32,4 +32,6 @@ PREP(setSurrendered);
PREP(vehicleCaptiveMoveIn);
PREP(vehicleCaptiveMoveOut);
GVAR(captivityEnabled) = false;
ADDON = true;

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@ -24,12 +24,8 @@ TRACE_3("params",_logic,_units,_activated);
if (!_activated) exitWith {};
if (!isServer) exitWith {};
//Modules run before postInit can instal the event handler, so we need to wait a little bit
[{
params ["_units"];
{
["SetHandcuffed", [_x], [_x, true]] call EFUNC(common,targetEvent);
} forEach _units;
}, [_units], 0.05] call EFUNC(common,waitAndExecute);
deleteVehicle _logic;

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@ -24,12 +24,8 @@ TRACE_3("params",_logic,_units,_activated);
if (!_activated) exitWith {};
if (!isServer) exitWith {};
//Modules run before postInit can instal the event handler, so we need to wait a little bit
[{
params ["_units"];
{
["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent);
} forEach _units;
}, [_units], 0.05] call EFUNC(common,waitAndExecute);
deleteVehicle _logic;

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@ -22,6 +22,18 @@ TRACE_2("params",_unit,_state);
if (!local _unit) exitWith {
ERROR("running setHandcuffed on remote unit");
};
if !(missionNamespace getVariable [QGVAR(captivityEnabled), false]) exitWith {
// It's to soon to call this function, delay it
if (EGVAR(common,settingsInitFinished)) then {
// Settings are already initialized, but the small wait isn't over
[DFUNC(setHandCuffed), _this, 0.05] call EFUNC(common,waitAndExecute);
} else {
// Settings are not initialized yet
[DFUNC(setHandCuffed), _this] call EFUNC(common,runAfterSettingsInit);
};
};
if ((_unit getVariable [QGVAR(isHandcuffed), false]) isEqualTo _state) exitWith {
ERROR("setHandcuffed: current state same as new");
};

View File

@ -23,6 +23,17 @@ if (!local _unit) exitWith {
ERROR("running surrender on remote unit");
};
if !(missionNamespace getVariable [QGVAR(captivityEnabled), false]) exitWith {
// It's to soon to call this function, delay it
if (EGVAR(common,settingsInitFinished)) then {
// Settings are already initialized, but the small wait isn't over
[DFUNC(setSurrendered), _this, 0.05] call EFUNC(common,waitAndExecute);
} else {
// Settings are not initialized yet
[DFUNC(setSurrendered), _this] call EFUNC(common,runAfterSettingsInit);
};
};
if ((_unit getVariable [QGVAR(isSurrendering), false]) isEqualTo _state) exitWith {
ERROR("Surrender: current state same as new");
};