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Switch everything to use modelToWorldVisual instead of modelToWorld.
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@ -242,10 +242,10 @@ _fnc_isInRange = {
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private ["_unitPosition", "_distance"];
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_unitPosition = getPos _unit;
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_distance = _unitPosition distance (_vehicle modelToWorld _selectionPosition);
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_distance = _unitPosition distance (_vehicle modelToWorldVisual _selectionPosition);
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if (!isNil "_selectionPosition2") then {
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_distance = _distance min (_unitPosition distance (_vehicle modelToWorld _selectionPosition2));
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_distance = _distance min (_unitPosition distance (_vehicle modelToWorldVisual _selectionPosition2));
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};
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_distance < _radius
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