Switch everything to use modelToWorldVisual instead of modelToWorld.

This commit is contained in:
Nou
2015-04-03 15:26:27 -07:00
parent 6c4dda2dc8
commit 6541600d44
24 changed files with 35 additions and 33 deletions

View File

@ -242,10 +242,10 @@ _fnc_isInRange = {
private ["_unitPosition", "_distance"];
_unitPosition = getPos _unit;
_distance = _unitPosition distance (_vehicle modelToWorld _selectionPosition);
_distance = _unitPosition distance (_vehicle modelToWorldVisual _selectionPosition);
if (!isNil "_selectionPosition2") then {
_distance = _distance min (_unitPosition distance (_vehicle modelToWorld _selectionPosition2));
_distance = _distance min (_unitPosition distance (_vehicle modelToWorldVisual _selectionPosition2));
};
_distance < _radius