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Switch everything to use modelToWorldVisual instead of modelToWorld.
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@ -26,7 +26,7 @@ if (count _sound < 3) then {_sound pushBack 1};
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if (count _sound < 4) then {_sound pushBack 0};
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private "_position";
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_position = _unit modelToWorld (_unit selectionPosition "RightHand");
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_position = _unit modelToWorldVisual (_unit selectionPosition "RightHand");
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_position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)];
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playSound3D [_sound select 0, objNull, false, _position, _sound select 1, _sound select 2, _sound select 3];
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