start carrying phase

This commit is contained in:
commy2 2015-03-24 21:37:27 +01:00
parent 12062c0e25
commit 655f23b53c
5 changed files with 103 additions and 7 deletions

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@ -24,6 +24,8 @@ PREP(initPerson);
PREP(isObjectOnObject); PREP(isObjectOnObject);
PREP(setCarryable); PREP(setCarryable);
PREP(setDraggable); PREP(setDraggable);
PREP(startCarry);
PREP(startCarryPFH);
PREP(startDrag); PREP(startDrag);
PREP(startDragPFH); PREP(startDragPFH);

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@ -27,7 +27,7 @@ _inBuilding = [_unit] call FUNC(isObjectOnObject);
_unit playAction "released"; _unit playAction "released";
// prevent collision damage // prevent collision damage
["fixCollision", _unit, _unit] call EFUNC(common,targetEvent); ["fixCollision", _unit] call EFUNC(common,localEvent);
["fixCollision", _target, _target] call EFUNC(common,targetEvent); ["fixCollision", _target, _target] call EFUNC(common,targetEvent);
// release object // release object
@ -37,7 +37,7 @@ if (_target isKindOf "CAManBase") then {
if (_target getVariable ["ACE_isUnconscious", false]) then { if (_target getVariable ["ACE_isUnconscious", false]) then {
[_target, "unconscious", 2, true] call EFUNC(common,doAnimation); [_target, "unconscious", 2, true] call EFUNC(common,doAnimation);
} else { } else {
[_target, "", 2, true] call EFUNC(common,doAnimation); //@todo "AinjPpneMrunSnonWnonDb_release" seems to fall back to unconsciousness anim. retest after config fix [_target, "", 2, true] call EFUNC(common,doAnimation); //@todo "AinjPpneMrunSnonWnonDb_release" seems to fall back to unconsciousness anim.
}; };
}; };
@ -54,5 +54,7 @@ _unit setVariable [QGVAR(draggedObject), objNull, true];
// make object accesable for other units // make object accesable for other units
[objNull, _target, true] call EFUNC(common,claim); [objNull, _target, true] call EFUNC(common,claim);
["fixPosition", _target, _target] call EFUNC(common,targetEvent); if !(_target isKindOf "CAManBase") then {
["fixFloating", _target, _target] call EFUNC(common,targetEvent); ["fixPosition", _target, _target] call EFUNC(common,targetEvent);
["fixFloating", _target, _target] call EFUNC(common,targetEvent);
};

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@ -24,12 +24,22 @@ private "_inBuilding";
_inBuilding = [_unit] call FUNC(isObjectOnObject); _inBuilding = [_unit] call FUNC(isObjectOnObject);
// prevent collision damage // prevent collision damage
["fixCollision", _unit, _unit] call EFUNC(common,targetEvent); ["fixCollision", _unit] call EFUNC(common,localEvent);
["fixCollision", _target, _target] call EFUNC(common,targetEvent); ["fixCollision", _target, _target] call EFUNC(common,targetEvent);
// release object // release object
detach _target; detach _target;
if (_target isKindOf "CAManBase") then {
[_unit, "", 2, true] call EFUNC(common,doAnimation);
if (_target getVariable ["ACE_isUnconscious", false]) then {
[_target, "unconscious", 2, true] call EFUNC(common,doAnimation);
} else {
[_target, "", 2, true] call EFUNC(common,doAnimation); //@todo
};
};
// reselect weapon and re-enable sprint // reselect weapon and re-enable sprint
_unit selectWeapon primaryWeapon _unit; _unit selectWeapon primaryWeapon _unit;
@ -46,5 +56,7 @@ _unit setVariable [QGVAR(carriedObject), objNull, true];
// make object accesable for other units // make object accesable for other units
[objNull, _target, true] call EFUNC(common,claim); [objNull, _target, true] call EFUNC(common,claim);
["fixPosition", _target, _target] call EFUNC(common,targetEvent); if !(_target isKindOf "CAManBase") then {
["fixFloating", _target, _target] call EFUNC(common,targetEvent); ["fixPosition", _target, _target] call EFUNC(common,targetEvent);
["fixFloating", _target, _target] call EFUNC(common,targetEvent);
};

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@ -0,0 +1,57 @@
/*
* Author: commy2
*
* Start the carrying process.
*
* Argument:
* 0: Unit that should do the carrying (Object)
* 1: Object to carry (Object)
*
* Return value:
* NONE.
*/
#include "script_component.hpp"
private ["_unit", "_target"];
_unit = _this select 0;
_target = _this select 1;
// check weight
private "_weight";
_weight = [_target] call FUNC(getWeight);
if (_weight > GETMVAR(ACE_maxWeightCarry,1E11)) exitWith {
[localize "STR_ACE_Dragging_UnableToDrag"] call EFUNC(common,displayTextStructured);
};
// select no weapon and stop sprinting
_unit action ["SwitchWeapon", _unit, _unit, 99];
[_unit, "isDragging", true] call EFUNC(common,setforceWalkStatus);
// prevent multiple players from accessing the same object
[_unit, _target, true] call EFUNC(common,claim);
private "_timer";
_timer = 2;
// can't play action that depends on weapon if it was added the same frame
/*[{_this playActionNow "grabDrag";}, _unit] call EFUNC(common,execNextFrame);*/ //@todo
// move a bit closer and adjust direction when trying to pick up a person
if (_target isKindOf "CAManBase") then {
/*[_target, "AinjPpneMrunSnonWnonDb_grab", 2, true] call EFUNC(common,doAnimation);
_target setDir (getDir _unit + 180);
_target setPos (getPos _unit vectorAdd (vectorDir _unit vectorMultiply 1.5));*/
_timer = 15;
//@todo
};
// prevents draging and carrying at the same time
_unit setVariable [QGVAR(isCarrying), true, true];
[FUNC(startCarryPFH), 0.2, [_unit, _target], _timer] call CBA_fnc_addPerFrameHandler;

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@ -0,0 +1,23 @@
// by commy2
#include "script_component.hpp"
private ["_unit", "_target", "_timeOut"];
_unit = _this select 0 select 0;
_target = _this select 0 select 1;
_timeOut = _this select 0 select 2;
// timeout. Done with lifting object. Start carrying process.
if (time > _timeOut) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
// drop if in timeout
private "_carriedObject";
_carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
if (!isNull _carriedObject) exitWith {
[_unit, _carriedObject] call FUNC(dropObject);
};
[_unit, _target] call FUNC(carryObject);
};