mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Doc - Try to fix framework-attach event list (#10212)
* Doc - Try to fix framework-attach event list * Update docs/wiki/framework/attach-framework.md Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
This commit is contained in:
parent
8dbad08838
commit
6572422ec7
@ -50,10 +50,11 @@ class CfgWeapons {
|
||||
|
||||
## 2. Event Handlers
|
||||
### 2.1 Listenable Events
|
||||
| Event Key | Parameters | Locality | Description |
|
||||
|----------|---------|---------|---------|
|
||||
|`ace_attach_attached` | [_attachedObject, _itemClassname, _temporary] | Local | Called after an item is attached to an object. `_temporary` flag means the item is being re-attached (after a unit is exiting a vehicle, for example) |
|
||||
|`ace_attach_detaching` | [_attachedObject, _itemClassname, _temporary] | Local | Called just before an item is detached/removed from an object. `_temporary` flag means the item will be reattached later, see above. |
|
||||
|
||||
| Event Key | Parameters | Locality | Type | Description |
|
||||
|----------|---------|---------|---------|---------|
|
||||
|`ace_attach_attached` | [_attachedObject, _itemClassname, _temporary] | Local | Listen | After an item was attached to a unit/vehicle. _temporary flag means a item is being re-attached after the player exits a vehicle |
|
||||
|`ace_attach_detaching` | [_attachedObject, _itemName, _temporary] | Local | Listen | Just before an item gets detached/removed from a unit/vehicle. _temporary flag means its detached because the player unit entered a vehicle. |
|
||||
|
||||
### 2.2 Other events for attached objects
|
||||
Use [CBA Extended Event Handlers](https://github.com/CBATeam/CBA_A3/wiki/Extended-Event-Handlers-(new)). Note that objects attached to units will be deleted/created upon entering/exiting vehicles and should be handled accordingly.
|
||||
|
@ -112,7 +112,7 @@ MenuType: 0 = Interaction, 1 = Self Interaction
|
||||
### 2.10 Cook Off (`ace_cookoff`)
|
||||
|
||||
| Event Key | Parameters | Locality | Type | Description |
|
||||
|----------|---------|---------|---------|---------|---------|
|
||||
|----------|---------|---------|---------|---------|
|
||||
|`ace_cookoff_cookOff` | [_vehicle, _intensity, _instigator, _smokeDelayEnabled, _ammoDetonationChance, _detonateAfterCookoff, _fireSource, _canRing, _maxIntensity, _canJet] | Global | Listen | Vehicle cook-off has started |
|
||||
|`ace_cookoff_cookOffBox` | [_box, _source, _instigator, _delay] | Global | Listen | Ammo box cook-off has started |
|
||||
|`ace_cookoff_engineFire` | [_vehicle] | Global | Listen | Engine fire has started |
|
||||
|
Loading…
Reference in New Issue
Block a user