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Wut.
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@ -149,7 +149,7 @@ if (_legdamage >= LEGDAMAGETRESHOLD1) then {
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} else {
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} else {
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if (_unit getHitPointDamage "HitLegs" != 0) then {_unit setHitPointDamage ["HitLegs", 0]};
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if (_unit getHitPointDamage "HitLegs" != 0) then {_unit setHitPointDamage ["HitLegs", 0]};
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};
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};
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// @ŧodo: force prone for completely fucked up legs.
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// @todo: force prone for completely fucked up legs.
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// Arm Damage
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// Arm Damage
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