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vector object height, length mode
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@ -23,6 +23,7 @@ PREP(getDistance);
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PREP(getHeightDistance);
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PREP(getRelativeAzimuthDistance);
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PREP(getRelativeDistance);
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PREP(getRelativeHeightLength);
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PREP(showAzimuth);
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PREP(showAzimuthInclination);
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@ -30,6 +31,8 @@ PREP(showHeightDistance);
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PREP(showDistance);
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PREP(showRelativeAzimuthDistance);
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PREP(showRelativeDistance);
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PREP(showRelativeHeightLength);
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PREP(showFallOfShort);
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GVAR(holdKeyHandler) = -1;
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GVAR(isKeyDownAzimuth) = false;
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29
addons/vector/functions/fnc_getRelativeHeightLength.sqf
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29
addons/vector/functions/fnc_getRelativeHeightLength.sqf
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@ -0,0 +1,29 @@
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// by commy2
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#include "script_component.hpp"
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private ["_distanceP1", "_directionP1", "_azimuthP1", "_inclinationP1", "_distanceP2", "_directionP2", "_azimuthP2", "_inclinationP2"];
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_distanceP1 = GVAR(pData) select 0;
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_directionP1 = GVAR(pData) select 1;
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_azimuthP1 = _directionP1 select 0;
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_inclinationP1 = _directionP1 select 1;
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_distanceP2 = call FUNC(getDistance);
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_directionP2 = call FUNC(getDirection);
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_azimuthP2 = _directionP2 select 0;
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_inclinationP2 = _directionP2 select 1;
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private ["_azimuth", "_inclination", "_height", "_length"];
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_azimuth = abs (_azimuthP1 - _azimuthP2);
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_inclination = abs (_inclinationP1 - _inclinationP2);
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_height = sqrt (_distanceP1 ^ 2 + _distanceP2 ^ 2 - 2 * _distanceP1 * _distanceP2 * cos _inclination);
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_length = sqrt (_distanceP1 ^ 2 + _distanceP2 ^ 2 - 2 * _distanceP1 * _distanceP2 * cos _azimuth);
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if (_inclination < 0) then {_height = -1 * _height};
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if (_distanceP1 < -999 || {_distanceP2 < -999}) exitWith {
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[-1000, -1000] // return
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};
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[_height, _length]
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@ -21,7 +21,8 @@ _fnc_setPFH = {
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switch (_this select 0) do {
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case ("azimuth"): {
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if (GETGVAR(isKeyDownDistance,false) && {GETGVAR(currentMode,"") in ["relative_distance"]}) exitWith {};
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// prevent additinal modifier input if advanced mode it set, spaghetti
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if (GETGVAR(isKeyDownDistance,false) && {GETGVAR(currentMode,"") in ["relative_distance", "relative_height+length"]}) exitWith {};
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["azimuth"] call FUNC(clearDisplay);
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@ -47,7 +48,8 @@ switch (_this select 0) do {
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case ("distance"): {
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if (GETGVAR(isKeyDownAzimuth,false) && {GETGVAR(currentMode,"") in ["relative_azimuth+distance"]}) exitWith {};
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// prevent additinal modifier input if advanced mode it set, spaghetti
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if (GETGVAR(isKeyDownAzimuth,false) && {GETGVAR(currentMode,"") in ["relative_azimuth+distance", "fall_of_short"]}) exitWith {};
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["distance"] call FUNC(clearDisplay);
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@ -131,6 +131,29 @@ switch (_this select 0) do {
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};
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case ("relative_height+length"): {
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private "_isReady";
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_isReady = diag_tickTime > GVAR(keyDownTimeAzimuth) + 0.5;
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[_isReady] call FUNC(showCenter);
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if (!GVAR(isKeyDownAzimuth) && {!GVAR(isKeyDownDistance)}) then {
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if (_isReady) then {
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call FUNC(showRelativeHeightLength);
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};
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[false] call FUNC(showCenter);
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[false] call FUNC(showP1);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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if (GVAR(holdKeyHandler) > -1) then {
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GVAR(holdKeyHandler) = -1;
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};
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};
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};
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case ("relative_azimuth+distance"): {
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private "_isReady";
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@ -154,6 +177,29 @@ switch (_this select 0) do {
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};
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case ("fall_of_short"): {
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private "_isReady";
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_isReady = diag_tickTime > GVAR(keyDownTimeDistance) + 0.5;
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[_isReady] call FUNC(showCenter);
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if (!GVAR(isKeyDownAzimuth) && {!GVAR(isKeyDownDistance)}) then {
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if (_isReady) then {
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call FUNC(showFallOfShort);
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};
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[false] call FUNC(showCenter);
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[false] call FUNC(showP1);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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if (GVAR(holdKeyHandler) > -1) then {
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GVAR(holdKeyHandler) = -1;
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};
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};
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};
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};
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systemChat str (_this select 0);//
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@ -24,12 +24,23 @@ switch (_this select 0) do {
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GVAR(isKeyDownAzimuth) = false;
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if (GVAR(isKeyDownDistance)) then {
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if (GVAR(currentMode) == "distance") then {
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["azimuth"] call FUNC(clearDisplay);
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[true] call FUNC(showP1);
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GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)];
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"relative_distance" call _fnc_setPFH;
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switch (GVAR(currentMode)) do {
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case ("distance"): {
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["azimuth"] call FUNC(clearDisplay);
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[true] call FUNC(showP1);
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GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)];
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"relative_distance" call _fnc_setPFH;
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};
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case ("height+distance"): {
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["azimuth"] call FUNC(clearDisplay);
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[true] call FUNC(showP1);
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GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)];
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"relative_height+length" call _fnc_setPFH;
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};
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};
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};
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};
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@ -39,12 +50,23 @@ switch (_this select 0) do {
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GVAR(isKeyDownDistance) = false;
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if (GVAR(isKeyDownAzimuth)) then {
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if (GVAR(currentMode) == "azimuth") then {
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["distance"] call FUNC(clearDisplay);
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[true] call FUNC(showP1);
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GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)];
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"relative_azimuth+distance" call _fnc_setPFH;
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switch (GVAR(currentMode)) do {
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case ("azimuth"): {
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["distance"] call FUNC(clearDisplay);
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[true] call FUNC(showP1);
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GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)];
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"relative_azimuth+distance" call _fnc_setPFH;
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};
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case ("azimuth+inclination"): {
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["distance"] call FUNC(clearDisplay);
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[true] call FUNC(showP1);
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GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)];
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"fall_of_short" call _fnc_setPFH;
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};
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};
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};
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};
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106
addons/vector/functions/fnc_showFallOfShort.sqf
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106
addons/vector/functions/fnc_showFallOfShort.sqf
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@ -0,0 +1,106 @@
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// by commy2
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#include "script_component.hpp"
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if (true) exitWith {};
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private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_distanceP1", "_directionP1", "_azimuthP1", "_inclinationP1", "_directionP2", "_azimuthP2", "_abscissa", "_ordinate", "_applicate", "_distanceP2", "_digits", "_inclinationP2", "_height", "_lenght", "_digits0", "_digits1", "_digits2"];
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disableSerialization;
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_dlgVector = uiNamespace getVariable "AGM_dlgVector";
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_ctrlVectorCenter = _dlgVector displayCtrl 1;
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_ctrlDigit0 = _dlgVector displayCtrl 10;
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_ctrlDigit1 = _dlgVector displayCtrl 11;
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_ctrlDigit2 = _dlgVector displayCtrl 12;
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_ctrlDigit3 = _dlgVector displayCtrl 13;
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_ctrlDigit4 = _dlgVector displayCtrl 14;
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_ctrlDigit5 = _dlgVector displayCtrl 15;
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_ctrlDigit6 = _dlgVector displayCtrl 16;
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_ctrlDigit7 = _dlgVector displayCtrl 17;
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_ctrlDigit8 = _dlgVector displayCtrl 18;
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_ctrlDigit9 = _dlgVector displayCtrl 19;
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_ctrlDigitE1 = _dlgVector displayCtrl 21;
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_ctrlDigitE2 = _dlgVector displayCtrl 22;
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_ctrlDigitE3 = _dlgVector displayCtrl 23;
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_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
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_distanceP1 = call AGM_Vector_fnc_getDistance;
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_directionP1 = call AGM_Vector_fnc_getDirection;
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_azimuthP1 = _directionP1 select 0;
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_inclinationP1 = _directionP1 select 1;
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_ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d1.paa";
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_ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\d-.paa";
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_ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dP.paa";
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waitUntil {!(AGM_vectorKey select 0)};
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_distanceP2 = call AGM_Vector_fnc_getDistance;
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_directionP2 = call AGM_Vector_fnc_getDirection;
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_azimuthP2 = _directionP2 select 0;
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_inclinationP2 = _directionP2 select 1;
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_abscissa = _distanceP1 * sin (_azimuthP1 - _azimuthP2);
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_ordinate = _distanceP1 * cos (_inclinationP1 - _inclinationP2) - _distanceP2 * cos (_azimuthP1 - _azimuthP2);
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_applicate = (sin _inclinationP2 * _distanceP2) - (sin _inclinationP1 * _distanceP1);
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if (_distanceP1 == -9999 || {_distanceP2 == -9999}) then {
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_abscissa = -9999;
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_ordinate = -9999;
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_applicate = -9999;
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};
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_digits0 = [_ordinate, 0] call AGM_Vector_fnc_convertFOS;
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_digits1 = [_abscissa, 1] call AGM_Vector_fnc_convertFOS;
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_digits2 = [_applicate, 2] call AGM_Vector_fnc_convertFOS;
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_ctrlVectorCenter ctrlShow false;
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_ctrlDigitE1 ctrlShow false;
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_ctrlDigitE2 ctrlShow false;
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_ctrlDigitE3 ctrlShow false;
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waitUntil {
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_ctrlDigit0 ctrlSetText (_digits0 select 0);
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_ctrlDigit1 ctrlSetText (_digits0 select 1);
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_ctrlDigit2 ctrlSetText (_digits0 select 2);
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_ctrlDigit3 ctrlSetText (_digits0 select 3);
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_ctrlDigit4 ctrlSetText (_digits0 select 4);
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_ctrlDigit5 ctrlSetText (_digits1 select 0);
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_ctrlDigit6 ctrlSetText (_digits1 select 1);
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_ctrlDigit7 ctrlSetText (_digits1 select 2);
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_ctrlDigit8 ctrlSetText (_digits1 select 3);
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_ctrlDigit9 ctrlSetText (_digits1 select 4);
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waitUntil {!(AGM_vectorKey select 1) || {AGM_vectorKey select 0}};
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waitUntil {AGM_vectorKey select 1 || {AGM_vectorKey select 0}};
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if !(AGM_vectorKey select 0) then {
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_ctrlDigit0 ctrlSetText (_digits2 select 0);
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_ctrlDigit1 ctrlSetText (_digits2 select 1);
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_ctrlDigit2 ctrlSetText (_digits2 select 2);
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_ctrlDigit3 ctrlSetText (_digits2 select 3);
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_ctrlDigit4 ctrlSetText (_digits2 select 4);
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_ctrlDigit5 ctrlSetText "";
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_ctrlDigit6 ctrlSetText "";
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_ctrlDigit7 ctrlSetText "";
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_ctrlDigit8 ctrlSetText "";
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_ctrlDigit9 ctrlSetText "";
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};
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waitUntil {!(AGM_vectorKey select 1) || {AGM_vectorKey select 0}};
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waitUntil {AGM_vectorKey select 1 || {AGM_vectorKey select 0}};
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AGM_vectorKey select 0
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};
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_ctrlDigit0 ctrlSetText "";
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_ctrlDigit1 ctrlSetText "";
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_ctrlDigit2 ctrlSetText "";
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_ctrlDigit3 ctrlSetText "";
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_ctrlDigit4 ctrlSetText "";
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_ctrlDigit5 ctrlSetText "";
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_ctrlDigit6 ctrlSetText "";
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_ctrlDigit7 ctrlSetText "";
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_ctrlDigit8 ctrlSetText "";
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_ctrlDigit9 ctrlSetText "";
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AGM_isVectorReady = true;
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27
addons/vector/functions/fnc_showRelativeHeightLength.sqf
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27
addons/vector/functions/fnc_showRelativeHeightLength.sqf
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@ -0,0 +1,27 @@
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// by commy2
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#include "script_component.hpp"
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private "_dlgVector";
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disableSerialization;
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_dlgVector = GETUVAR(ACE_dlgVector,displayNull);
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private ["_heightLength", "_digits"];
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_heightLength = call FUNC(getRelativeHeightLength);
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// height
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_digits = [_heightLength select 0] call FUNC(convertToTexturesDistance);
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(_dlgVector displayCtrl 1311) ctrlSetText (_digits select 0);
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(_dlgVector displayCtrl 1312) ctrlSetText (_digits select 1);
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(_dlgVector displayCtrl 1313) ctrlSetText (_digits select 2);
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(_dlgVector displayCtrl 1314) ctrlSetText (_digits select 3);
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// length
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_digits = [_heightLength select 1] call FUNC(convertToTexturesDistance);
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(_dlgVector displayCtrl 1315) ctrlSetText (_digits select 0);
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(_dlgVector displayCtrl 1316) ctrlSetText (_digits select 1);
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(_dlgVector displayCtrl 1317) ctrlSetText (_digits select 2);
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(_dlgVector displayCtrl 1318) ctrlSetText (_digits select 3);
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