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First rough implementation of the passengers menu, with mounted main actions
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b854db0195
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@ -412,7 +412,14 @@ class CfgVehicles {
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condition = "true";
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};
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};
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class ACE_SelfActions {};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class Tank: LandVehicle {
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class ACE_Actions {
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@ -423,7 +430,14 @@ class CfgVehicles {
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condition = "true";
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};
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};
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class ACE_SelfActions {};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class Air;
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@ -436,7 +450,14 @@ class CfgVehicles {
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condition = "true";
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};
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};
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class ACE_SelfActions {};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class Plane: Air {
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class ACE_Actions {
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@ -447,7 +468,14 @@ class CfgVehicles {
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condition = "true";
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};
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};
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class ACE_SelfActions {};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class Ship;
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@ -469,7 +497,14 @@ class CfgVehicles {
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};
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};
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};
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class ACE_SelfActions {};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class StaticWeapon: LandVehicle {
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@ -481,7 +516,14 @@ class CfgVehicles {
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condition = "true";
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};
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};
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class ACE_SelfActions {};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class StaticMortar;
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@ -494,7 +536,14 @@ class CfgVehicles {
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condition = "true";
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};
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};
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class ACE_SelfActions {};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class thingX;
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@ -2,6 +2,8 @@
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ADDON = false;
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PREP(addPassengerActions);
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PREP(addPassengersActions);
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PREP(addSelectableItem);
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PREP(applyButtons);
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PREP(canInteractWithCivilian);
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@ -5,7 +5,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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requiredAddons[] = {"ace_interact_menu"};
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author[] = {"commy2", "KoffeinFlummi", "CAA-Picard", "bux578"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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32
addons/interaction/functions/fnc_addPassengerActions.sqf
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32
addons/interaction/functions/fnc_addPassengerActions.sqf
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@ -0,0 +1,32 @@
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/*
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* Author: CAA-Picard
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* Mount unit actions inside passenger submenu
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* Note: This function is NOT global.
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*
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* Argument:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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*
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* Return value:
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* Children actions <ARRAY>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_3_PVT(_this,_vehicle,_player,_parameters);
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diag_log "addPassengerActions";
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private ["_unit","_actions"];
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_unit = _parameters select 0;
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_varName = format [QEGVAR(interact_menu,Act_%1), typeOf _unit];
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_actionTrees = missionNamespace getVariable [_varName, []];
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_actions = [];
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// Mount unit MainActions menu
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_actions pushBack (_actionTrees select 0);
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_actions
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43
addons/interaction/functions/fnc_addPassengersActions.sqf
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43
addons/interaction/functions/fnc_addPassengersActions.sqf
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@ -0,0 +1,43 @@
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/*
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* Author: CAA-Picard
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* Create one action per passenger
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* Note: This function is NOT global.
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*
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* Argument:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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*
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* Return value:
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* Children actions <ARRAY>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_3_PVT(_this,_vehicle,_player,_parameters);
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private ["_actions"];
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_actions = [];
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{
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_unit = _x;
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if (_x != _player) then {
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_actions pushBack
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[
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[
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str(_unit),
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[_unit, true] call EFUNC(common,getName),
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"",
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{systemChat "selected passenger"},
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{true},
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{_this call FUNC(addPassengerActions);},
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[_unit]
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] call EFUNC(interact_menu,createAction),
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[],
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_unit
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];
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};
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} forEach crew _vehicle;
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_actions
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@ -650,5 +650,8 @@
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<Polish>Interakcja</Polish>
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<Spanish>Interactuar</Spanish>
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</Key>
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<Key ID="STR_ACE_Interaction_Passengers">
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<English>Passengers >></English>
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</Key>
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</Package>
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</Project>
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