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BecomeLeader - Don't create new group
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@ -6,7 +6,7 @@ class Extended_PreInit_EventHandlers {
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class Extended_PostInit_EventHandlers {
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class ADDON {
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clientInit = QUOTE( call COMPILE_FILE(XEH_clientInit) );
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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@ -260,12 +260,11 @@ class CfgVehicles {
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icon = PATHTOF(UI\team\team_white_ca.paa);
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hotkey = "N";
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};
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class ACE_BecomeLeader {
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displayName = "$STR_ACE_Interaction_BecomeLeader";
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condition = QUOTE(count (units group _player) > 1 && {leader group _player != _player});
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condition = QUOTE(_this call FUNC(canBecomeLeader));
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exceptions[] = {"isNotInside"};
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statement = QUOTE(_newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player;);
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statement = QUOTE(_this call FUNC(doBecomeLeader));
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showDisabled = 1;
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priority = 1.0;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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@ -4,6 +4,12 @@
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ACE_Modifier = 0;
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//SelectLeader Event Handler for BecomeLeader action:
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[QGVAR(selectLeader), {
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PARAMS_2(_group,_leader);
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_group selectLeader _leader;
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}] call EFUNC(common,addEventHandler);
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if (!hasInterface) exitWith {};
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GVAR(isOpeningDoor) = false;
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70
addons/interaction/XEH_postInit.sqf
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70
addons/interaction/XEH_postInit.sqf
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@ -0,0 +1,70 @@
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// by commy2 and esteldunedain
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#include "script_component.hpp"
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ACE_Modifier = 0;
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if (!hasInterface) exitWith {};
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GVAR(isOpeningDoor) = false;
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// restore global fire teams for JIP
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{
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_team = _x getVariable [QGVAR(assignedFireTeam), ""];
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if (_team != "") then {_x assignTeam _team};
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} forEach allUnits;
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// Add keybinds
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["ACE3", QGVAR(openDoor), localize "STR_ACE_Interaction_OpenDoor",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (GVAR(isOpeningDoor) || {[2] call FUNC(getDoor) select 1 == ''}) exitWith {false};
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// Statement
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call EFUNC(interaction,openDoor);
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true
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},
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{
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//Probably don't want any condidtions here, so variable never gets locked down
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// Statement
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GVAR(isOpeningDoor) = false;
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true
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},
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[57, [false, true, false]], false] call cba_fnc_addKeybind; //Key CTRL+Space
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["ACE3", QGVAR(tapShoulder), localize "STR_ACE_Interaction_TapShoulder",
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
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// Statement
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[ACE_player, cursorTarget] call FUNC(tapShoulder);
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true
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},
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{false},
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[20, [true, false, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(modifierKey), localize "STR_ACE_Interaction_ModifierKey",
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{
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// Conditions: canInteract
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//if !([ACE_player, objNull, ["isNotDragging"]] call EFUNC(common,canInteractWith)) exitWith {false}; // not needed
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// Statement
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ACE_Modifier = 1;
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// Return false so it doesn't block other actions
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false
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},
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{
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//Probably don't want any condidtions here, so variable never gets locked down
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ACE_Modifier = 0;
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false;
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},
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[29, [false, false, false]], false] call cba_fnc_addKeybind;
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["isNotSwimming", {!underwater (_this select 0)}] call EFUNC(common,addCanInteractWithCondition);
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@ -6,8 +6,10 @@ PREP(addPassengerActions);
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PREP(addPassengersActions);
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PREP(addSelectableItem);
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PREP(applyButtons);
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PREP(canBecomeLeader);
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PREP(canInteractWithCivilian);
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PREP(canTapShoulder);
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PREP(doBecomeLeader);
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PREP(getDoor);
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PREP(getDoorAnimations);
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PREP(getDown);
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21
addons/interaction/functions/fnc_canBecomeLeader.sqf
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21
addons/interaction/functions/fnc_canBecomeLeader.sqf
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@ -0,0 +1,21 @@
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/*
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* Author: PabstMirror
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* Test if can Become Leader of group
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*
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* Arguments:
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* 0: target <OBJECT>
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* 1: player <OBJECT>
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*
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* Return Value:
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* <BOOL>
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*
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* Example:
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* [player, player] call ace_interaction_fnc_canBecomeLeader
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_target,_player);
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(count (units group _player) > 1) && {leader group _player != _player}
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21
addons/interaction/functions/fnc_doBecomeLeader.sqf
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21
addons/interaction/functions/fnc_doBecomeLeader.sqf
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@ -0,0 +1,21 @@
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/*
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* Author: PabstMirror
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* Become Leader of group
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*
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* Arguments:
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* 0: target <OBJECT>
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* 1: player <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, player] call ace_interaction_fnc_doBecomeLeader
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_target,_player);
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[QGVAR(selectLeader), (units group _player), [(group _player), _player]] call EFUNC(common,targetEvent);
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