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https://github.com/acemod/ACE3.git
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Merge pull request #66 from KoffeinFlummi/cbaKeyBinds
Cba key binds for various modules
This commit is contained in:
commit
6731a8e1d6
@ -12,5 +12,5 @@
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#include "script_component.hpp"
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_player == gunner _vehicle
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&& (count (_vehicle getVariable [QGVAR(Magazines), []]) > 1)
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ACE_player == gunner vehicle ACE_player
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&& (count ((vehicle ACE_player) getVariable [QGVAR(Magazines), []]) > 1)
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@ -12,6 +12,6 @@
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#include "script_component.hpp"
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_player == gunner _vehicle
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&& {getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(Enabled)) == 1}
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ACE_player == gunner vehicle ACE_player
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&& {getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle ACE_player) >> QGVAR(Enabled)) == 1}
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&& {cameraView == "GUNNER"}
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@ -4,6 +4,12 @@ class Extended_PreInit_EventHandlers {
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE( call COMPILE_FILE(XEH_postInit) );
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class CAManBase {
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class GVAR(Overheat) {
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25
addons/overheating/XEH_postInit.sqf
Normal file
25
addons/overheating/XEH_postInit.sqf
Normal file
@ -0,0 +1,25 @@
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// by CAA-Picard
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Overheating_UnjamWeapon",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon) &&
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{currentWeapon ACE_player in (ACE_player getVariable [QGVAR(jammedWeapons), []])}
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) exitWith {false};
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// Statement
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[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
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true
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},
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[19, [true, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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@ -14,18 +14,6 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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class ACE_Default_Keys {
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class clearJam {
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displayName = "$STR_ACE_Overheating_UnjamWeapon";
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condition = QUOTE( [_player] call EFUNC(common,canUseWeapon) && {currentWeapon _player in (_player getVariable [ARR_2(QUOTE(QGVAR(jammedWeapons)), [])])} );
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statement = QUOTE( [ARR_3(_player, currentMuzzle _player, false)] call FUNC(clearJam); );
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key = 19;
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shift = 1;
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control = 0;
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alt = 0;
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};
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};
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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@ -5,6 +5,12 @@ class Extended_PreInit_EventHandlers {
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE( call COMPILE_FILE(XEH_postInit) );
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};
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};
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class Extended_Take_EventHandlers {
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class CAManBase {
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class ACE_AmmoIndicatorReload {
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24
addons/reload/XEH_postInit.sqf
Normal file
24
addons/reload/XEH_postInit.sqf
Normal file
@ -0,0 +1,24 @@
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// by CAA-Picard
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Reload_checkAmmo",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon) ||
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{(vehicle ACE_player) isKindOf 'StaticWeapon'}) exitWith {false};
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// Statement
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[ACE_player, vehicle ACE_player, false] call FUNC(checkAmmo);
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true
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},
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[19, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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@ -13,18 +13,7 @@ class CfgPatches {
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgActions.hpp"
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class ACE_Default_Keys {
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class checkAmmo {
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displayName = "$STR_ACE_Reload_checkAmmo";
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condition = QUOTE([_player] call EFUNC(common,canUseWeapon) || {_vehicle isKindOf 'StaticWeapon'});
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statement = QUOTE([ARR_3(_player, _vehicle, false)] call FUNC(checkAmmo););
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key = 19;
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shift = 0;
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control = 1;
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alt = 0;
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};
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};
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#include "RscInGameUI.hpp"
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@ -4,3 +4,9 @@ class Extended_PreInit_EventHandlers {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE( call COMPILE_FILE(XEH_postInit) );
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};
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};
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26
addons/resting/XEH_postInit.sqf
Normal file
26
addons/resting/XEH_postInit.sqf
Normal file
@ -0,0 +1,26 @@
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// by CAA-Picard
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Resting_RestWeapon",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon) &&
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{inputAction 'reloadMagazine' == 0} &&
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{!weaponLowered ACE_player} &&
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{speed ACE_player < 1}) exitWith {false};
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// Statement
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[ACE_player, vehicle ACE_player, currentWeapon ACE_player] call FUNC(restWeapon);
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true
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},
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[15, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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@ -14,18 +14,6 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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class ACE_Default_Keys {
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class restWeapon {
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displayName = "$STR_ACE_Resting_RestWeapon";
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condition = QUOTE([_player] call EFUNC(common,canUseWeapon) && {inputAction 'reloadMagazine' == 0} && {!weaponLowered _player} && {speed _player < 1});
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statement = QUOTE([ARR_3(_player, _vehicle, currentWeapon _player)] call FUNC(restWeapon));
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key = 15;
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shift = 0;
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control = 0;
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alt = 0;
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};
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};
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#include "CfgWeapons.hpp"
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#include "CfgMoves.hpp"
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@ -1,5 +1,25 @@
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// by commy2
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// by CAA-Picard
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#include "script_component.hpp"
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//["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler);
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//@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"
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// Add keybinds
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["ACE3",
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localize "STR_ACE_SafeMode_SafeMode",
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{
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// Conditions: canInteract
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_exceptions = [QEGVAR(interaction,isNotEscorting)];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
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// Statement
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[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
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true
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},
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[41, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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@ -13,16 +13,3 @@ class CfgPatches {
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};
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#include "CfgEventHandlers.hpp"
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class ACE_Default_Keys {
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class safeWeapon {
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displayName = "$STR_ACE_SafeMode_SafeMode";
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condition = QUOTE([_player] call EFUNC(common,canUseWeapon));
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statement = QUOTE([ARR_3(_player, currentWeapon _player, currentMuzzle _player)] call FUNC(lockSafety));
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exceptions[] = {"ACE_interaction_isNotEscorting"};
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key = 41;
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shift = 0;
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control = 1;
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alt = 0;
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};
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};
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@ -1,10 +1,10 @@
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class RscTitles {
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class ACE_Scope_Zeroing {
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class ACE_Scopes_Zeroing {
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idd = -1;
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movingEnable = 0;
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enableSimulation = 1;
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enableDisplay = 1;
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onLoad = QUOTE(_this spawn compile preprocessFileLineNumbers 'z\ace\scopes\scripts\zeroingOnLoad.sqf'; uiNamespace setVariable [ARR_2('ACE_Scopes_Debug', _this)];);
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onLoad = QUOTE(_this spawn compile preprocessFileLineNumbers QUOTE(QUOTE(PATHTOF(scripts\zeroingOnLoad.sqf))); uiNamespace setVariable [ARR_2('ACE_Scopes_Debug', _this)];);
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duration = 1e+011;
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fadein = 0;
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fadeout = 0;
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@ -1,42 +1,115 @@
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/*
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* Author: KoffeinFlummi
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* Author: KoffeinFlummi and CAA-Picard
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*
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* Initializes vars needed for scope adjustment and watches for scope changes.
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* Watches for scope changes.
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* Defines key bindings
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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GVAR(fadeScript) = scriptNull;
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if !(hasInterface) exitWith {};
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// show overlay after changing weapon/optic
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0 spawn {
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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while {True} do {
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waitUntil {[ACE_player, 0,0] call FUNC(canAdjustScope)};
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_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
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sleep 3;
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_layer cutFadeOut 2;
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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while {True} do {
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waitUntil {[ACE_player, 0,0] call FUNC(canAdjustScope)};
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_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
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sleep 3;
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_layer cutFadeOut 2;
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_weapon = currentWeapon ACE_player;
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_optics = [ACE_player] call FUNC(getOptics);
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waitUntil {sleep 0.05; !(_optics isEqualTo ([ACE_player] call FUNC(getOptics))) or (currentWeapon ACE_player != _weapon)};
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};
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_weapon = currentWeapon ACE_player;
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_optics = [ACE_player] call FUNC(getOptics);
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waitUntil {sleep 0.05; !(_optics isEqualTo ([ACE_player] call FUNC(getOptics))) or (currentWeapon ACE_player != _weapon)};
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};
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};
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// instantly hide when scoping in
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0 spawn {
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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while {True} do {
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_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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while {True} do {
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waitUntil {sleep 0.05; cameraView == "GUNNER"};
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if !(isNull GVAR(fadeScript)) then {
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terminate GVAR(fadeScript);
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terminate GVAR(fadeScript);
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};
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_layer cutText ["", "PLAIN", 0];
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};
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_layer cutText ["", "PLAIN", 0];
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};
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};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Scopes_AdjustUp",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0, 0.1] call FUNC(adjustScope);
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true
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},
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[201, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_Scopes_AdjustDown",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0, -0.1] call FUNC(adjustScope);
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true
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},
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[209, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_Scopes_AdjustLeft",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, -0.1, 0] call FUNC(adjustScope);
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true
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},
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[209, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_Scopes_AdjustRight",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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[ACE_player] call FUNC(inventoryCheck);
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if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
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[ACE_player, 0.1, 0] call FUNC(adjustScope);
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true
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},
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[201, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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|
@ -6,3 +6,5 @@ PREP(firedEH);
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PREP(getOptics);
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PREP(hideZeroing);
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PREP(inventoryCheck);
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GVAR(fadeScript) = scriptNull;
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|
@ -13,39 +13,9 @@ class CfgPatches {
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgSounds.hpp"
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#include "CfgWeapons.hpp"
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class ACE_Default_Keys {
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class adjustScopeUp {
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displayName = "$STR_ACE_Scopes_AdjustUp";
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condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, 0, 0.1)] call FUNC(canAdjustScope););
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statement = QUOTE([ARR_3(_player, 0, 0.1)] call FUNC(adjustScope););
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allowHolding = 1;
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key = 201;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class adjustScopeDown: adjustScopeUp {
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displayName = "$STR_ACE_Scopes_AdjustDown";
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condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, 0, -0.1)] call FUNC(canAdjustScope););
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statement = QUOTE([ARR_3(_player, 0, -0.1)] call FUNC(adjustScope););
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key = 209;
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};
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class adjustScopeLeft: adjustScopeUp {
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displayName = "$STR_ACE_Scopes_AdjustLeft";
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condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, -0.1, 0)] call FUNC(canAdjustScope););
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statement = QUOTE([ARR_3(_player, -0.1, 0)] call FUNC(adjustScope););
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key = 209;
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control = 1;
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};
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class adjustScopeRight: adjustScopeLeft {
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displayName = "$STR_ACE_Scopes_AdjustRight";
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condition = QUOTE([_player] call FUNC(inventoryCheck); [ARR_3(_player, 0.1, 0)] call FUNC(canAdjustScope););
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statement = QUOTE([ARR_3(_player, 0.1, 0)] call FUNC(adjustScope););
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key = 201;
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};
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};
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#include "RscTitles.hpp"
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|
@ -29,7 +29,7 @@ if (isNil QGVAR(Adjustment)) then {
|
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GVAR(Adjustment) = [[0,0], [0,0], [0,0]];
|
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};
|
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|
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if (isNil "AGM_Scopes_Optics") then {
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if (isNil QGVAR(Optics)) then {
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GVAR(Optics) = ["", "", ""];
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};
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|
1
addons/scopes/scripts/script_component.hpp
Normal file
1
addons/scopes/scripts/script_component.hpp
Normal file
@ -0,0 +1 @@
|
||||
#include "\z\ace\addons\scopes\script_component.hpp"
|
@ -1,7 +1,9 @@
|
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#include "script_component.hpp"
|
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|
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disableSerialization;
|
||||
|
||||
_display = _this select 0;
|
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uiNamespace setVariable ["ACE_Scopes_ZeroingDisplay", _display];
|
||||
uiNamespace setVariable [QGVAR(ZeroingDisplay, _display];
|
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_vertical = _display displayCtrl 925002;
|
||||
_horizontal = _display displayCtrl 925003;
|
||||
|
||||
@ -11,8 +13,8 @@ _weapons = [
|
||||
handgunWeapon player
|
||||
];
|
||||
|
||||
if ((currentWeapon player) in _weapons) then {
|
||||
_zeroing = ACE_Scopes_Adjustment select (_weapons find (currentWeapon player));
|
||||
if ((currentWeapon ACE_player) in _weapons) then {
|
||||
_zeroing = GVAR(Adjustment) select (_weapons find (currentWeapon ACE_player));
|
||||
_horizontal ctrlSetText (str (_zeroing select 0));
|
||||
_vertical ctrlSetText (str (_zeroing select 1));
|
||||
};
|
||||
|
@ -5,6 +5,12 @@ class Extended_PreInit_EventHandlers {
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Engine_EventHandlers {
|
||||
class Car {
|
||||
class ACE_EngineStartDelay {
|
||||
|
25
addons/vehicles/XEH_postInit.sqf
Normal file
25
addons/vehicles/XEH_postInit.sqf
Normal file
@ -0,0 +1,25 @@
|
||||
// by CAA-Picard
|
||||
#include "script_component.hpp"
|
||||
|
||||
if !(hasInterface) exitWith {};
|
||||
|
||||
// Add keybinds
|
||||
["ACE3",
|
||||
localize "STR_ACE_SpeedLimiter",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if !(ACE_player == driver vehicle ACE_player &&
|
||||
{vehicle ACE_player isKindOf 'Car' ||
|
||||
{vehicle ACE_player isKindOf 'Tank'}}) exitWith {false};
|
||||
|
||||
// Statement
|
||||
[ACE_player, vehicle ACE_player] call FUNC(speedLimiter);
|
||||
true
|
||||
},
|
||||
[211, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
@ -16,15 +16,3 @@ class CfgPatches {
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
class ACE_Default_Keys {
|
||||
class speedLimiter {
|
||||
displayName = "$STR_ACE_SpeedLimiter";
|
||||
condition = QUOTE(_player == driver _vehicle && {_vehicle isKindOf 'Car' || {_vehicle isKindOf 'Tank'}});
|
||||
statement = QUOTE([ARR_2(_player, _vehicle)] call FUNC(speedLimiter));
|
||||
key = 211;
|
||||
shift = 0;
|
||||
control = 0;
|
||||
alt = 0;
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user