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Remove hitpart from action names for non-self
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@ -7,7 +7,7 @@ class ACE_Head {
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icon = PATHTOF(UI\icons\medical_cross.paa);
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitHead";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(treatment));
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@ -78,7 +78,7 @@ class ACE_Torso {
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icon = PATHTOF(UI\icons\medical_cross.paa);
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitBody";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment));
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@ -178,7 +178,7 @@ class ACE_ArmLeft {
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitLeftArm";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'hand_l', 'Bandage')] call DFUNC(treatment));
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@ -334,7 +334,7 @@ class ACE_ArmRight {
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitRightArm";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
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@ -487,7 +487,7 @@ class ACE_LegLeft {
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitLeftLeg";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(treatment));
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@ -628,7 +628,7 @@ class ACE_LegRight {
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distance = MEDICAL_ACTION_DISTANCE;
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class Bandage {
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displayName = "$STR_ACE_Medical_Bandage_HitRightLeg";
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displayName = "$STR_ACE_Medical_Bandage";
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distance = 2.0;
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condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreatCached));
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statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(treatment));
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