Reduce animation forcing delay

This commit is contained in:
KoffeinFlummi 2015-05-01 01:36:09 +02:00
parent 98e44e86d8
commit 67bd2b4e2f

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@ -90,7 +90,7 @@ _anim = [_unit] call EFUNC(common,getDeathAnim);
if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then { if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
[_unit, _anim, 2, true] call EFUNC(common,doAnimation); [_unit, _anim, 2, true] call EFUNC(common,doAnimation);
}; };
}, [_unit, _anim], 2, 1] call EFUNC(common,waitAndExecute); }, [_unit, _anim], 0.5, 0] call EFUNC(common,waitAndExecute);
_startingTime = time; _startingTime = time;